121 lines
3.5 KiB
Plaintext
121 lines
3.5 KiB
Plaintext
Changes from Zombie: Reloaded 2.5.1
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====================================
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Alpha values (transparency)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Support for alpha values in classes. New values in classes.txt (per class):
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Key: Value: Default: Description:
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alpha_spawn <0-255> 255 initial alpha value (0 = transparent)
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alpha_damaged <0-255> 255 alpha value when damaged
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alpha_damage <damage> 0 how much damage to do before
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alpha_damaged take effect
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Knockback multiplier
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~~~~~~~~~~~~~~~~~~~~~
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If classes are enabled the zr_zombie_knockback cvar is used as a multiplier.
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Makes it possible to set custom knockback on maps using per-map configs.
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Set zr_zombie_knockback to 1 if you use classes and want it the way it was
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before.
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knockback = zr_zombie_knockback * class knockback
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Full spawn protection
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~~~~~~~~~~~~~~~~~~~~~~
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Spawn protection makes the players invisible and move faster, and cannot be
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infected during protection time.
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A centered counter shows the time remaining.
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Overriding class night vision
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Support for overrriding class nvgs with the zr_zombie_nvgs cvar. Generally,
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any non-zero value is considered as on.
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Value: Description:
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-1 no override (use value in classes.txt) / nvgs on
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0 never give nvgs
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1 always give nvgs
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Anticamp feature
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~~~~~~~~~~~~~~~~~
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Define hurt volumes in maps that gives x damage at a custom interval.
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When creating volumes they should start a little bit _below_ the floor, so it
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covers the players feet.
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The volume is rectangular and you only need two locations in the map to create
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it; a top corner, and the bottom corner at the oposite side.
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zr_anticamp_create_volume <damage> <interval> <x1> <y1> <z1> <x2> <y2> <z2>
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- Create a rectangular volume between the specified locations.
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zr_anticamp_remove_volume <volume id>
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- Remove a volume.
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zr_anticamp_list
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- List existing volumes.
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Set default classes
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~~~~~~~~~~~~~~~~~~~~
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Setting the default class with a cvar. Works with per-map configs. Use "random"
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as classname to set random classes on all players when the map loads or they
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connect.
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zr_classes_default <classname>
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Zombie admin menu
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~~~~~~~~~~~~~~~~~~
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Basic zombie admin commands like adjusting knockback, nvgs, infecting players
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and spawn everyone.
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Knockback changes are applied instantly, useful for tuning knockback in-game.
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Note that the changes are not saved. They will reset on map change. In a
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future version this menu might save the changes.
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Knockback multiplier
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- Fine tune the knockback multiplier.
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Class knockback
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- Fine tune a class knockback value.
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Night vision settings
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- Override night vision settings (explained earlier).
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Infect
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- Infect a player. Lists all players, but could be changed to only list
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humans.
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Spawn players
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- Spawns all dead players (except spectactors).
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(more zombie admin stuff might come...)
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Set (and get) class knockback
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Set or get knockback from a class. Changes are not saved. They will be reset on
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map change.
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zr_set_class_knockback <classname> <knockback>
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- Sets knockback to a specified class. Useful when using per-map configs to
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fine tune the class knockback for a map.
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zr_get_class_knockback <classname>
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- Prints the current knockback of a class to the client/server console.
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Using the zombie admin menu to read a knockback value is easier sometimes.
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More stuff
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~~~~~~~~~~~
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Other minior and major bug fixes. See changelog.txt.
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