234 lines
6.0 KiB
SourcePawn
234 lines
6.0 KiB
SourcePawn
/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: napalm.inc
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* Type: Module
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* Description: Grenades burn zombies when damaged by them.
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*
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* Copyright (C) 2009 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* The fuse length of an hegrenade.
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*/
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#define GRENADE_FUSE_TIME 3.0
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/**
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* @section m_nWaterLevel defines.
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*/
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#define NAPALM_WLEVEL_DRY 0
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#define NAPALM_WLEVEL_FEET 1
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#define NAPALM_WLEVEL_HALF 2
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#define NAPALM_WLEVEL_FULL 3
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/**
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* @endsection
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*/
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/**
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* Variable to store water-level offset value.
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*/
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new g_iToolsWaterLevel;
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/**
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* Find napalm-specific offsets here.
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*/
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NapalmOnOffsetsFound()
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{
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// If offset "m_bInBuyZone" can't be found, then stop the plugin.
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g_iToolsWaterLevel = FindSendPropInfo("CBasePlayer", "m_nWaterLevel");
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if (g_iToolsWaterLevel == -1)
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{
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LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Napalm, "Offsets", "Offset \"CBaseEntity::m_nWaterLevel\" was not found.");
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}
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}
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/**
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* Hook: OnTakeDamage
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* Forwarded from the damage module to check if we should extinguish any flames.
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*
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* @param client The client index.
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* @param damagetype The type of damage inflicted.
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* @return Return ZRTools_Handled to stop the damage to client.
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* ZRTools_Continue to allow damage to client.
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* Return -1 to not return anything and let the damage module continue as usual.
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*/
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NapalmOnTakeDamage(client, damagetype)
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{
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// Client was damaged by fire.
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if (damagetype & DMG_CSS_BURN)
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{
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// Only take action if it isn't disabled, or the option is valid.
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new douse = GetConVarInt(g_hCvarsList[CVAR_NAPALM_DOUSE]);
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if (douse > 0 && douse <= 3)
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{
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// If the client water-level is equal or higher than the given, then we want to extinguish the flame.
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if (NapalmGetClientWaterLevel(client) >= douse)
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{
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// Put the fire out.
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ExtinguishEntity(client);
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// Stop the last bit of inflicted burn damage.
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#if defined USE_SDKHOOKS
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return _:Plugin_Handled;
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#else
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return _:ZRTools_Handled;
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#endif
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}
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}
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}
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// Let the damage module continue as usual.
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return -1;
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}
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/**
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* Client has been hurt.
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*
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* @param client The client index.
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* @param attacker The attacker index.
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* @param weapon The weapon name.
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*/
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NapalmOnClientHurt(client, attacker, const String:weapon[])
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{
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// If there's no attacker, then stop.
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if (!attacker)
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{
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return;
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}
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// If player isn't a zombie, then stop.
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if (!InfectIsClientInfected(client))
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{
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return;
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}
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// If napalm time is invalid or 0, then stop.
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new Float:napalm_time = ClassGetNapalmTime(client);
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if (napalm_time <= 0.0)
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{
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return;
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}
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// If the attacker can't throw napalm grenades, then stop.
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if (!ClassGetHasNapalm(attacker))
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{
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return;
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}
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// If weapon is a grenade, then ignite player.
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if (StrEqual(weapon, "hegrenade", false))
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{
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new bool:reset = GetConVarBool(g_hCvarsList[CVAR_NAPALM_TIME_RESET]);
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new flags = GetEntityFlags(client);
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if (reset || !(flags & FL_ONFIRE))
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{
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// This stops the fire before re-ignition.
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ExtinguishEntity(client);
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// Ignite client.
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IgniteEntity(client, napalm_time);
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}
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}
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}
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/**
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* Client has been killed.
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*
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* @param client The client index.
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*/
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NapalmOnClientDeath(client)
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{
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// Extinguish any flames to stop burning sounds.
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ExtinguishEntity(client);
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}
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/**
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* Weapon has been fired.
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*
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* @param client The client index.
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* @param weapon The weapon name.
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*/
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NapalmOnWeaponFire(client, const String:weapon[])
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{
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// If grenade fire is disabled, then stop.
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new bool:napalmignite = GetConVarBool(g_hCvarsList[CVAR_NAPALM_IGNITE]);
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if (!napalmignite)
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{
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return;
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}
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// If human class can't throw napalm grenades, then stop.
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if (!ClassGetHasNapalm(client))
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{
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return;
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}
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// If weapon isn't a grenade, then stop.
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if (!StrEqual(weapon, "hegrenade", false))
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{
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return;
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}
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// Wait .1 seconds.
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CreateTimer(0.1, NapalmIgniteGrenade);
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}
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/**
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* Timer callback, ignite's all hegrenade projectiles.
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*
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* @param timer The timer handle.
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*/
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public Action:NapalmIgniteGrenade(Handle:timer)
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{
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decl String:classname[64];
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// Get max entities.
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new maxentities = GetMaxEntities();
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// x = entity index.
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for (new x = 0; x <= maxentities; x++)
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{
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// If entity is invalid, then stop.
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if(!IsValidEntity(x))
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{
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continue;
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}
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GetEdictClassname(x, classname, sizeof(classname));
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if(StrEqual(classname, "hegrenade_projectile"))
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{
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IgniteEntity(x, GRENADE_FUSE_TIME);
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}
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}
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}
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/**
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* Checks the current water-level on a client.
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*
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* @param client The client index.
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* @return A NAPALM_WLEVEL_ define.
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*/
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stock NapalmGetClientWaterLevel(client)
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{
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// Return client's water-level.
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return GetEntData(client, g_iToolsWaterLevel);
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} |