299 lines
12 KiB
Plaintext
299 lines
12 KiB
Plaintext
// ============================================================================
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//
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// Zombie:Reloaded Class configuration
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//
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// See Class Configuration (3.7) in the manual for detailed info.
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//
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// ============================================================================
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//
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// SHORT DESCRIPTIONS
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//
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// Attribute: Values: Description:
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// ----------------------------------------------------------------------------
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// enabled yes/no Enables or disables a class.
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// team number Specifies what team the class belongs to:
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// 0 - Zombies
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// 1 - Humans
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// 2 - Admin mode classes (incomplete feautre!)
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// team_default yes/no Marks the class as the default class in the team.
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// flags number Special class flags (bit field). To combine multiple flags
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// use a sum of the flag values. Available flags:
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// 1 - Admins only
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// 2 - Mother zombies only
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// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
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// name text The class name used in class menu.
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// description text The class description used in class menu.
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// model_path text Path to model to use. Relative to cstrike folder.
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// alpha_initial number Initial transparency setting.
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// alpha_damaged number Transparency when damaged.
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// alpha_damage number How much damage to do before switching alpha.
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// overlay_path text Overlay displayed at the player.
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// nvgs yes/no Give and turn on night vision.
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// fov number Field of view value. 90 is default.
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// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
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// napalm_time decimal Napalm burn duration. Zombies only.
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// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
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// "none" - Instant infection.
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// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
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// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
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// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
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// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
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// "delay" - Delay infection for a certain number of seconds.
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// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's <20>bercharge). Deploy with "zshield" command.
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// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
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// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
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// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
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// "shield" - Number of seconds the shield is active.
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// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
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// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
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// "shield" - Number of seconds the player has to wait before the shield can be used again.
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// no_fall_damage on/off Disables fall damage.
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// health number How many health points to give.
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// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
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// health_regen_amount number How much HP to give per interval.
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// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
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// kill_bonus number How many points to give per kill. Zombies only.
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// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed.
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// knockback decimal Force of the knockback when shot at. Zombies only.
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// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
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// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
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"classes"
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{
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// ------------------------------------------
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//
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// Zombie classes
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//
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// ------------------------------------------
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"zombie_nemesis"
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{
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// General
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"enabled" "yes"
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"team" "0"
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"team_default" "yes"
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"flags" "0"
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"group" ""
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"name" "Nemesis"
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"description" "+++ Everything!"
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// Model
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"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" "overlays/zr/zvision"
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"nvgs" "no"
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"fov" "120"
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// Effects
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"has_napalm" "no"
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"napalm_time" "15.0"
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// Player behavior
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"immunity_mode" "none"
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"immunity_amount" "1"
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"immunity_cooldown" "60"
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"no_fall_damage" "yes"
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"health" "64000"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "100"
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"kill_bonus" "2"
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"speed" "400"
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"knockback" "1.8"
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"jump_height" "1.3"
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"jump_distance" "1.6"
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}
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// ------------------------------------------
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//
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// Human classes
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//
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// ------------------------------------------
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"human_normal"
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{
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// General
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"enabled" "yes"
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"team" "1"
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"team_default" "yes"
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"flags" "0"
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"group" ""
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"name" "Normal Human"
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"description" "Default Counter-Strike settings"
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// Model
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"model_path" "default"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" ""
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"nvgs" "no"
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"fov" "90"
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// Effects
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"has_napalm" "yes"
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"napalm_time" "0.0"
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// Player behavior
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"immunity_mode" "kill"
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"immunity_amount" "1"
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"immunity_cooldown" "60"
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"no_fall_damage" "no"
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"health" "100"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "0"
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"kill_bonus" "2"
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"speed" "300"
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"knockback" "0"
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"jump_height" "1.0"
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"jump_distance" "1.0"
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}
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"human_speedy"
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{
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// General
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"enabled" "yes"
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"team" "1"
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"team_default" "no"
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"flags" "0"
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"group" ""
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"name" "Speedy"
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"description" "+Speed"
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// Model
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"model_path" "default"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" ""
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"nvgs" "no"
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"fov" "90"
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// Effects
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"has_napalm" "no"
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"napalm_time" "0.0"
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// Player behavior
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"immunity_mode" "kill"
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"immunity_amount" "1"
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"immunity_cooldown" "60"
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"no_fall_damage" "0"
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"health" "100"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "360"
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"knockback" "0"
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"jump_height" "1.0"
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"jump_distance" "1.0"
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}
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"human_light"
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{
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// General
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"enabled" "yes"
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"team" "1"
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"team_default" "no"
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"flags" "0"
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"group" ""
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"name" "Light"
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"description" "-Speed | +Jump | +Immunity"
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// Model
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"model_path" "default"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" ""
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"nvgs" "no"
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"fov" "90"
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// Effects
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"has_napalm" "yes"
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"napalm_time" "0.0"
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// Player behavior
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"immunity_mode" "kill"
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"immunity_amount" "1"
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"immunity_cooldown" "60"
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"no_fall_damage" "yes"
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"health" "100"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "260"
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"knockback" "0"
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"jump_height" "1.4"
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"jump_distance" "1.4"
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}
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"human_stealth"
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{
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// General
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"enabled" "yes"
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"team" "1"
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"team_default" "no"
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"flags" "0"
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"group" ""
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"name" "Stealth"
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"description" "Slow, but almost invisible"
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// Model
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"model_path" "default"
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"alpha_initial" "15"
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"alpha_damaged" "15"
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"alpha_damage" "0"
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// Hud
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"overlay_path" ""
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"nvgs" "no"
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"fov" "90"
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// Effects
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"has_napalm" "yes"
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"napalm_time" "0.0"
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// Player behavior
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"immunity_mode" "kill"
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"immunity_amount" "1"
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"immunity_cooldown" "60"
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"no_fall_damage" "yes"
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"health" "100"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "260"
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"knockback" "0"
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"jump_height" "1.4"
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"jump_distance" "1.4"
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}
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}
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