47 lines
1.7 KiB
Plaintext
47 lines
1.7 KiB
Plaintext
Section content is listed in order of importance. Some of these can be ideas too.
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---- CRITICAL/IMPORTANT ----
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---- NORMAL/GAMEPLAY ----
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* Fix zvision not displayed if classes are disabled.
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* Make admin commands to get or set player classes:
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zr_classes_set <classname> <target>
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zr_classes_get <#userid|name>
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* Make it possible to disable certain classes on certain maps. Only specify the
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class name to read the value:
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zr_class_enabled <classname> [<0/1>]
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* Per-weapon clip sizes. A new module with detailed control of ammo (modes, limits, timers).
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* Remove dead bodies to improve performance (CVAR).
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* More grenades for humans (probably with a buy-command or something). It's on
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the edge to become a RPG-like feature.
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* Super features for both zombies and humans:
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- Humans: No fall damage for X seconds. X limits per round.
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- Zombies: No knockback/damage for X seconds. X limits per round.
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* Make a admin command to read and write settings to a spesific class,
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using key/value. Integrate it with the zr_admin menu.
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* Knockback presets (integrated into zombie admin menu).
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Temporary do many changes on the zombies (by executing configs). Useful
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settings or fun settings. SourceMod already has a execute config menu, but it
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would be better if this was integrated in ZR.
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* zombie.inc:KnockBack / cvars.inc
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Make a CVAR for adjusting shotgun/hegrenade knockback boost.
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* Validate ALL configs and cvars while loading the plugin. Log messages and unload ZR (or use default) if invalid data is found.
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* Make a jetpack feature.
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* Fix some zombies not able to zombify some humans when using the infect
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command before the first zombie. (make him a mother zombie, kill infect timer,
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set some switches)
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