568 lines
13 KiB
SourcePawn
568 lines
13 KiB
SourcePawn
/**
|
|
* ====================
|
|
* Zombie:Reloaded
|
|
* File: zombie.inc
|
|
* Author: Greyscale
|
|
* ====================
|
|
*/
|
|
|
|
#define EXP_NODAMAGE 1
|
|
#define EXP_REPEATABLE 2
|
|
#define EXP_NOFIREBALL 4
|
|
#define EXP_NOSMOKE 8
|
|
#define EXP_NODECAL 16
|
|
#define EXP_NOSPARKS 32
|
|
#define EXP_NOSOUND 64
|
|
#define EXP_RANDOMORIENTATION 128
|
|
#define EXP_NOFIREBALLSMOKE 256
|
|
#define EXP_NOPARTICLES 512
|
|
#define EXP_NODLIGHTS 1024
|
|
#define EXP_NOCLAMPMIN 2048
|
|
#define EXP_NOCLAMPMAX 4096
|
|
|
|
new String:skyname[32];
|
|
|
|
HookCommands()
|
|
{
|
|
RegConsoleCmd("nightvision", Command_NightVision);
|
|
}
|
|
|
|
public Action:Command_NightVision(client, argc)
|
|
{
|
|
new bool:allow_disable = GetConVarBool(gCvars[CVAR_ZVISION_ALLOW_DISABLE]);
|
|
if (!allow_disable)
|
|
{
|
|
return;
|
|
}
|
|
|
|
new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
|
|
if (!enabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!IsPlayerZombie(client))
|
|
{
|
|
return;
|
|
}
|
|
|
|
bClientOverlayOn[client] = !bClientOverlayOn[client];
|
|
|
|
decl String:overlay[256];
|
|
ClassGetOverlayPath(client, overlay, sizeof(overlay));
|
|
|
|
if (strlen(overlay) > 0)
|
|
{
|
|
if (bClientOverlayOn[client])
|
|
{
|
|
ClassOverlayInitialize(client, overlay);
|
|
}
|
|
else
|
|
{
|
|
ClassOverlayStop(client);
|
|
}
|
|
}
|
|
}
|
|
|
|
FindMapSky()
|
|
{
|
|
GetConVarString(FindConVar("sv_skyname"), skyname, sizeof(skyname));
|
|
}
|
|
|
|
ChangeLightStyle()
|
|
{
|
|
new bool:dark = GetConVarBool(gCvars[CVAR_DARK]);
|
|
if (dark)
|
|
{
|
|
decl String:darkness[2];
|
|
decl String:sky[32];
|
|
|
|
GetConVarString(gCvars[CVAR_DARK_LEVEL], darkness, sizeof(darkness));
|
|
GetConVarString(gCvars[CVAR_DARK_SKY], sky, sizeof(sky));
|
|
|
|
SetLightStyle(0, darkness);
|
|
SetConVarString(FindConVar("sv_skyname"), sky, true, false);
|
|
}
|
|
else
|
|
{
|
|
SetLightStyle(0, "n");
|
|
SetConVarString(FindConVar("sv_skyname"), skyname, true, false);
|
|
}
|
|
}
|
|
|
|
public RestartGameHook(Handle:convar, const String:oldValue[], const String:newValue[])
|
|
{
|
|
SetConVarInt(FindConVar("mp_restartgame"), 0);
|
|
TerminateRound(StringToFloat(newValue), Round_Draw);
|
|
}
|
|
|
|
/**
|
|
* Timer callback, chooses mother zombies.
|
|
*
|
|
* @param timer The timer handle.
|
|
*/
|
|
public Action:MotherZombie(Handle:timer)
|
|
{
|
|
// Reset timer handle.
|
|
tInfect = INVALID_HANDLE;
|
|
|
|
// Create array.
|
|
new Handle:arrayEligibleClients = CreateArray();
|
|
|
|
// Populate list with eligible clients.
|
|
// x = client index.
|
|
for (new x = 1; x <= MaxClients; x++)
|
|
{
|
|
// If client isn't in-game, then stop.
|
|
if (!IsClientInGame(x))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If client is dead, then stop.
|
|
if (!IsPlayerAlive(x))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If client is immune from being a mother zombie, then stop.
|
|
if (bMotherInfectImmune[x])
|
|
{
|
|
// Take away immunity.
|
|
bMotherInfectImmune[x] = false;
|
|
|
|
continue;
|
|
}
|
|
|
|
// Add eligible client to array.
|
|
PushArrayCell(arrayEligibleClients, x);
|
|
}
|
|
|
|
// If there are no eligible client's then stop.
|
|
new eligibleclients = GetArraySize(arrayEligibleClients);
|
|
if (!eligibleclients)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Move all clients to CT
|
|
for (new x = 1; x <= MaxClients; x++)
|
|
{
|
|
// If client isn't in-game, then stop.
|
|
if (!IsClientInGame(x))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If client is dead, then stop.
|
|
if (!IsPlayerAlive(x))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Switch client to CT team.
|
|
CS_SwitchTeam(x, CS_TEAM_CT);
|
|
}
|
|
|
|
// Variable to store randomly chosen array index.
|
|
new randindex;
|
|
|
|
// Variable to store client stored in random array index.
|
|
new client;
|
|
|
|
// Ratio of mother zombies to humans.
|
|
new ratio = GetConVarInt(gCvars[CVAR_MOTHER_ZOMBIE_RATIO]);
|
|
|
|
// If ratio is 0 or lower, then pick 1 zombie.
|
|
if (ratio <= 0)
|
|
{
|
|
// Get a random valid array index.
|
|
randindex = GetRandomInt(0, eligibleclients - 1);
|
|
|
|
// Get the client stored in the random array index.
|
|
client = GetArrayCell(arrayEligibleClients, randindex);
|
|
|
|
// Infect player.
|
|
InfectPlayer(client, _, true);
|
|
}
|
|
else
|
|
{
|
|
// Calculate mother zombie sound.
|
|
new mothercount = RoundToCeil(float(eligibleclients) / ratio);
|
|
|
|
// x = current mother zombie count.
|
|
for (new x = 0; x < mothercount; x++)
|
|
{
|
|
// Recount eligible clients.
|
|
eligibleclients = GetArraySize(arrayEligibleClients);
|
|
|
|
// If there are no more eligible clients, then break loop.
|
|
if (!eligibleclients)
|
|
{
|
|
break;
|
|
}
|
|
// Get a random valid array index.
|
|
randindex = GetRandomInt(0, eligibleclients - 1);
|
|
|
|
// Get the client stored in the random array index.
|
|
client = GetArrayCell(arrayEligibleClients, randindex);
|
|
|
|
// Infect player.
|
|
InfectPlayer(client, _, true);
|
|
|
|
// Remove player from eligible zombie list.
|
|
RemoveFromArray(arrayEligibleClients, randindex);
|
|
}
|
|
}
|
|
|
|
// Mother zombies have been infected.
|
|
g_bZombieSpawned = true;
|
|
}
|
|
|
|
/**
|
|
* Zombifies a player. Execute events, sets attributes and flags that indicate
|
|
* that the player is a zombie.
|
|
*
|
|
* @param client The player to infect.
|
|
* @param attacker Optional. The attacker who did the infect.
|
|
* @param motherinfect Optional. Indicates a mother zombie infect.
|
|
*/
|
|
InfectPlayer(client, attacker = -1, bool:motherinfect = false)
|
|
{
|
|
// Check if the attacker was specified.
|
|
if (attacker > 0)
|
|
{
|
|
// Fire death event and set weapon info.
|
|
new Handle:event = CreateEvent("player_death");
|
|
if (event != INVALID_HANDLE)
|
|
{
|
|
SetEventInt(event, "userid", GetClientUserId(client));
|
|
SetEventInt(event, "attacker", GetClientUserId(attacker));
|
|
SetEventString(event, "weapon", "zombie_claws_of_death");
|
|
FireEvent(event, false);
|
|
}
|
|
}
|
|
|
|
// Set player status.
|
|
bZombie[client] = true;
|
|
|
|
// Remove all weapons and give a knife.
|
|
RemoveAllPlayersWeapons(client);
|
|
GivePlayerItem(client, "weapon_knife");
|
|
|
|
ztele_count[client] = 0; // In use?
|
|
|
|
// Terminate the round if the last player was infected.
|
|
new ZTeam:team = IsRoundOver();
|
|
RoundWin(team);
|
|
|
|
// Switch the player to terrorists.
|
|
CS_SwitchTeam(client, CS_TEAM_T);
|
|
|
|
// Flag player to be immune from being mother zombie twice.
|
|
bMotherInfectImmune[client] = motherinfect;
|
|
|
|
// Forward event to modules.
|
|
ClassOnClientInfected(client, motherinfect);
|
|
SEffectsOnClientInfected(client);
|
|
ZHPOnClientInfected(client);
|
|
AbortTeleport(client);
|
|
|
|
// Apply effects.
|
|
InfectionEffects(client);
|
|
}
|
|
|
|
InfectionEffects(client)
|
|
{
|
|
new Float:clientloc[3];
|
|
new Float:direction[3] = {0.0, 0.0, 0.0};
|
|
|
|
GetClientAbsOrigin(client, clientloc);
|
|
clientloc[2] += 30;
|
|
|
|
decl String:sound[128];
|
|
GetConVarString(gCvars[CVAR_INFECT_SOUND], sound, sizeof(sound));
|
|
if (sound[0])
|
|
{
|
|
SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
|
|
}
|
|
|
|
new bool:esplash = GetConVarBool(gCvars[CVAR_INFECT_ESPLASH]);
|
|
if (esplash)
|
|
{
|
|
TE_SetupEnergySplash(clientloc, direction, true);
|
|
TE_SendToAll();
|
|
}
|
|
|
|
new explosion = CreateEntityByName("env_explosion");
|
|
|
|
if (explosion != -1)
|
|
{
|
|
new flags = GetEntProp(explosion, Prop_Data, "m_spawnflags");
|
|
flags = flags | EXP_NODAMAGE | EXP_NODECAL;
|
|
|
|
new bool:fireball = GetConVarBool(gCvars[CVAR_INFECT_FIREBALL]);
|
|
if (!fireball)
|
|
{
|
|
flags = flags | EXP_NOFIREBALL;
|
|
}
|
|
|
|
new bool:smoke = GetConVarBool(gCvars[CVAR_INFECT_SMOKE]);
|
|
if (!smoke)
|
|
{
|
|
flags = flags | EXP_NOSMOKE;
|
|
}
|
|
|
|
new bool:sparks = GetConVarBool(gCvars[CVAR_INFECT_SPARKS]);
|
|
if (!sparks)
|
|
{
|
|
flags = flags | EXP_NOSPARKS;
|
|
}
|
|
|
|
SetEntProp(explosion, Prop_Data, "m_spawnflags", flags);
|
|
|
|
DispatchSpawn(explosion);
|
|
|
|
PrecacheModel("materials/sprites/xfireball3.vmt");
|
|
|
|
DispatchKeyValueVector(explosion, "origin", clientloc);
|
|
DispatchKeyValue(explosion, "fireballsprite", "materials/sprites/xfireball3.vmt");
|
|
|
|
AcceptEntityInput(explosion, "Explode");
|
|
}
|
|
|
|
new bool:shake = GetConVarBool(gCvars[CVAR_INFECT_SHAKE]);
|
|
if (shake)
|
|
{
|
|
new Handle:hShake = StartMessageOne("Shake", client);
|
|
if (hShake != INVALID_HANDLE)
|
|
{
|
|
BfWriteByte(hShake, 0);
|
|
BfWriteFloat(hShake, GetConVarFloat(gCvars[CVAR_INFECT_SHAKE_AMP]));
|
|
BfWriteFloat(hShake, GetConVarFloat(gCvars[CVAR_INFECT_SHAKE_FREQUENCY]));
|
|
BfWriteFloat(hShake, GetConVarFloat(gCvars[CVAR_INFECT_SHAKE_DURATION]));
|
|
|
|
EndMessage();
|
|
}
|
|
}
|
|
}
|
|
|
|
JumpBoost(client, Float:distance, Float:height)
|
|
{
|
|
new Float:vel[3];
|
|
|
|
GetPlayerVelocity(client, vel);
|
|
|
|
vel[0] *= distance;
|
|
vel[1] *= distance;
|
|
vel[2] *= height;
|
|
|
|
SetPlayerVelocity(client, vel, false);
|
|
}
|
|
|
|
PlayerLeft(client)
|
|
{
|
|
if (!IsClientConnected(client) || !IsClientInGame(client))
|
|
{
|
|
return;
|
|
}
|
|
|
|
new ZTeam:team = IsRoundOver();
|
|
if (team == Zombie)
|
|
{
|
|
RoundWin(team);
|
|
return;
|
|
}
|
|
|
|
if (!IsPlayerAlive(client) || !IsPlayerZombie(client))
|
|
{
|
|
return;
|
|
}
|
|
|
|
new zombiecount = GetZTeamCount(Zombie);
|
|
if (zombiecount > 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
new count = GetTeamClientCount(CS_TEAM_CT);
|
|
if (count <= 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
new Handle:aClients = CreateArray();
|
|
|
|
for (new x = 1; x <= MaxClients; x++)
|
|
{
|
|
if (!IsClientInGame(x) || !IsPlayerAlive(x) || client == x || GetClientTeam(x) != CS_TEAM_CT || bMotherInfectImmune[x])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
PushArrayCell(aClients, x);
|
|
}
|
|
|
|
new size = GetArraySize(aClients);
|
|
if (!size)
|
|
{
|
|
return;
|
|
}
|
|
|
|
new randclient = GetArrayCell(aClients, GetRandomInt(0, size-1));
|
|
InfectPlayer(randclient, _, true);
|
|
|
|
ZR_PrintToChat(randclient, "Zombie replacement");
|
|
|
|
CloseHandle(aClients);
|
|
}
|
|
|
|
GetZTeamCount(ZTeam:team)
|
|
{
|
|
new count = 0;
|
|
|
|
for (new x = 1; x <= MaxClients; x++)
|
|
{
|
|
if (!IsClientInGame(x) || !IsPlayerAlive(x))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
new ZTeam:pTeam = GetPlayerZTeam(x);
|
|
if (pTeam == team)
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
ZTeam:IsRoundOver()
|
|
{
|
|
new bool:zombies = false;
|
|
new bool:humans = false;
|
|
|
|
for (new x = 1; x <= MaxClients; x++)
|
|
{
|
|
if (!IsClientInGame(x) || !IsPlayerAlive(x))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (IsPlayerZombie(x))
|
|
{
|
|
zombies = true;
|
|
}
|
|
else
|
|
{
|
|
humans = true;
|
|
}
|
|
}
|
|
|
|
if (zombies && !humans)
|
|
{
|
|
return Zombie;
|
|
}
|
|
|
|
if (humans && !zombies)
|
|
{
|
|
if (g_bZombieSpawned)
|
|
{
|
|
return Human;
|
|
}
|
|
}
|
|
|
|
return Neither;
|
|
}
|
|
|
|
RoundWin(ZTeam:team)
|
|
{
|
|
if (team == Human)
|
|
{
|
|
TerminateRound(5.0, CTs_PreventEscape);
|
|
}
|
|
else if (team == Zombie)
|
|
{
|
|
TerminateRound(5.0, Terrorists_Escaped);
|
|
}
|
|
}
|
|
|
|
BalanceTeams()
|
|
{
|
|
new count = 0;
|
|
new cPlayers[MAXPLAYERS];
|
|
|
|
for (new x = 1; x <= MaxClients; x++)
|
|
{
|
|
if (!IsClientInGame(x) || GetClientTeam(x) <= 1)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
CS_SwitchTeam(x, CS_TEAM_T);
|
|
cPlayers[count++] = x;
|
|
}
|
|
|
|
for (new x = 0; x < count; x++)
|
|
{
|
|
if (!IsClientInGame(cPlayers[x]) || GetClientTeam(cPlayers[x]) <= 1)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
CS_SwitchTeam(cPlayers[x], CS_TEAM_CT);
|
|
x++;
|
|
}
|
|
}
|
|
|
|
RemoveObjectives()
|
|
{
|
|
decl String:classname[64];
|
|
|
|
new maxentities = GetMaxEntities();
|
|
for (new x = 0; x <= maxentities; x++)
|
|
{
|
|
if(!IsValidEdict(x))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
GetEdictClassname(x, classname, sizeof(classname));
|
|
if( StrEqual(classname, "func_bomb_target") ||
|
|
StrEqual(classname, "func_hostage_rescue") ||
|
|
StrEqual(classname, "c4") ||
|
|
StrEqual(classname, "hostage_entity"))
|
|
{
|
|
RemoveEdict(x);
|
|
}
|
|
}
|
|
}
|
|
|
|
public Action:RoundOver(Handle:timer)
|
|
{
|
|
tRound = INVALID_HANDLE;
|
|
|
|
RoundWin(Human);
|
|
}
|
|
|
|
bool:IsPlayerZombie(client)
|
|
{
|
|
return bZombie[client];
|
|
}
|
|
|
|
bool:IsPlayerHuman(client)
|
|
{
|
|
return !bZombie[client];
|
|
}
|
|
|
|
ZTeam:GetPlayerZTeam(client)
|
|
{
|
|
if (IsPlayerZombie(client))
|
|
{
|
|
return Zombie;
|
|
}
|
|
|
|
return Human;
|
|
}
|