750 lines
26 KiB
SourcePawn
750 lines
26 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2011 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _entity_included
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#endinput
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#endif
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#define _entity_included
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/**
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* Property types for entities.
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*/
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enum PropType
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{
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Prop_Send = 0, /**< This property is networked. */
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Prop_Data = 1, /**< This property is for save game data fields. */
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};
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/**
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* @section For more information on these, see the HL2SDK (public/edict.h)
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*/
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#define FL_EDICT_CHANGED (1<<0) /**< Game DLL sets this when the entity state changes
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Mutually exclusive with FL_EDICT_PARTIAL_CHANGE. */
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#define FL_EDICT_FREE (1<<1) /**< this edict if free for reuse */
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#define FL_EDICT_FULL (1<<2) /**< this is a full server entity */
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#define FL_EDICT_FULLCHECK (0<<0) /**< call ShouldTransmit() each time, this is a fake flag */
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#define FL_EDICT_ALWAYS (1<<3) /**< always transmit this entity */
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#define FL_EDICT_DONTSEND (1<<4) /**< don't transmit this entity */
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#define FL_EDICT_PVSCHECK (1<<5) /**< always transmit entity, but cull against PVS */
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#define FL_EDICT_PENDING_DORMANT_CHECK (1<<6)
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#define FL_EDICT_DIRTY_PVS_INFORMATION (1<<7)
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#define FL_FULL_EDICT_CHANGED (1<<8)
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enum PropFieldType
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{
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PropField_Unsupported, /**< The type is unsupported. */
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PropField_Integer, /**< Valid for SendProp and Data fields */
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PropField_Float, /**< Valid for SendProp and Data fields */
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PropField_Entity, /**< Valid for Data fields only (SendProp shows as int) */
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PropField_Vector, /**< Valid for SendProp and Data fields */
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PropField_String, /**< Valid for SendProp and Data fields */
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PropField_String_T, /**< Valid for Data fields. Read only.
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Note that the size of a string_t is dynamic, and
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thus FindDataMapOffs() will return the constant size
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of the string_t container (which is 32 bits right now).
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*/
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};
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/**
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* @endsection
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*/
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/**
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* Returns the maximum number of networked entities.
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*
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* Note: For legacy reasons, this only returns the maximum
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* networked entities (maximum edicts), rather than total
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* maximum entities.
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*
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* @return Maximum number of networked entities.
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*/
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native int GetMaxEntities();
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/**
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* Returns the number of networked entities in the server.
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*
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* Note: For legacy reasons, this only returns the current count
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* of networked entities (current edicts), rather than total
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* count of current entities.
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*
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* @return Number of entities in the server.
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*/
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native int GetEntityCount();
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/**
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* Returns whether or not an entity is valid. Returns false
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* if there is no matching CBaseEntity for this entity index.
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*
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* @param entity Index of the entity.
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* @return True if valid, false otherwise.
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*/
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native bool IsValidEntity(int entity);
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/**
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* Returns whether or not an edict index is valid.
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*
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* @param edict Index of the edict.
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* @return True if valid, false otherwise.
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*/
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native bool IsValidEdict(int edict);
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/**
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* Returns whether or not an entity has a valid networkable edict.
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*
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* @param edict Index of the entity.
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* @return True if networkable, false if invalid or not networkable.
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*/
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native bool IsEntNetworkable(int entiy);
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/**
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* Creates a new edict (the basis of a networkable entity)
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*
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* @return Index of the edict, 0 on failure.
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*/
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native int CreateEdict();
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/**
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* Removes an edict from the world.
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*
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* @param edict Index of the edict.
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* @error Invalid edict index.
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*/
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native void RemoveEdict(int edict);
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/**
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* Returns the flags on an edict. These are not the same as entity flags.
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*
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* @param edict Index of the entity.
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* @return Edict flags.
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* @error Invalid edict index.
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*/
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native int GetEdictFlags(int edict);
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/**
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* Sets the flags on an edict. These are not the same as entity flags.
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*
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* @param edict Index of the entity.
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* @param flags Flags to set.
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* @error Invalid edict index.
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*/
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native void SetEdictFlags(int edict, int flags);
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/**
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* Retrieves an edict classname.
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*
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* @param edict Index of the entity.
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* @param clsname Buffer to store the classname.
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* @param maxlength Maximum length of the buffer.
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* @return True on success, false if there is no classname set.
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*/
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native bool GetEdictClassname(int edict, char[] clsname, int maxlength);
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/**
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* Retrieves an entity's networkable serverclass name.
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* This is not the same as the classname and is used for networkable state changes.
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*
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* @param edict Index of the entity.
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* @param clsname Buffer to store the serverclass name.
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* @param maxlength Maximum length of the buffer.
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* @return True on success, false if the edict is not networkable.
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* @error Invalid edict index.
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*/
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native bool GetEntityNetClass(int edict, char[] clsname, int maxlength);
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/**
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* @section Entity offset functions
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*
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* Offsets should be specified in byte distance from the CBaseEntity
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* structure, not short (double byte) or integer (four byte) multiples.
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* It is somewhat common practice to use offsets aligned to their final
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* type, and thus make sure you are not falling to this error in SourceMod.
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* For example, if your "integer-aligned" offset was 119, your byte-aligned
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* offset is 119*4, or 476.
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* Specifying incorrect offsets or the incorrect data type for an offset
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* can have fatal consequences. If you are hardcoding offsets, and the
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* layout of CBaseEntity does not match, you can easily crash the server.
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*
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* The reasonable bounds for offsets is greater than or equal to 0 and
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* below 32768. Offsets out of these bounds will throw an error. However,
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* this does not represent any real range, it is simply a sanity check for
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* illegal values. Any range outside of the CBaseEntity structure's private
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* size will cause undefined behavior or even crash.
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*/
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/**
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* Marks an entity as state changed. This can be useful if you set an offset
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* and wish for it to be immediately changed over the network. By default this
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* is not done for offset setting functions.
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*
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* @param edict Index to the edict.
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* @param offset Offset to mark as changed. If 0,
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* the entire edict is marked as changed.
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* @error Invalid entity or offset out of bounds.
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*/
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native void ChangeEdictState(int edict, int offset = 0);
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/**
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* Peeks into an entity's object data and retrieves the integer value at
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* the given offset.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @param size Number of bytes to read (valid values are 1, 2, or 4).
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* @return Value at the given memory location.
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* @error Invalid entity or offset out of reasonable bounds.
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*/
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native int GetEntData(int entity, int offset, int size=4);
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/**
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* Peeks into an entity's object data and sets the integer value at
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* the given offset.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @param value Value to set.
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* @param size Number of bytes to write (valid values are 1, 2, or 4).
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* @param changeState If true, change will be sent over the network.
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* @error Invalid entity or offset out of reasonable bounds.
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*/
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native void SetEntData(int entity, int offset, any value, int size=4, bool changeState=false);
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/**
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* Peeks into an entity's object data and retrieves the float value at
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* the given offset.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @return Value at the given memory location.
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* @error Invalid entity or offset out of reasonable bounds.
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*/
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native float GetEntDataFloat(int entity, int offset);
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/**
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* Peeks into an entity's object data and sets the float value at
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* the given offset.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @param value Value to set.
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* @param changeState If true, change will be sent over the network.
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* @error Invalid entity or offset out of reasonable bounds.
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*/
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native void SetEntDataFloat(int entity, int offset, float value, bool changeState=false);
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/**
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* This function is deprecated. Use GetEntDataEnt2 instead, for
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* reasons explained in the notes.
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*
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* Note: This function returns 0 on failure, which may be misleading,
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* as the number 0 is also used for the world entity index.
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*
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* Note: This function makes no attempt to validate the returned
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* entity, and in fact, it could be garbage or completely unexpected.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @return Entity index at the given location, or 0 if none.
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* @error Invalid entity or offset out of reasonable bounds.
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*/
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#pragma deprecated Use GetEntDataEnt2() instead.
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native int GetEntDataEnt(int entity, int offset);
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/**
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* This function is deprecated. Use SetEntDataEnt2 instead, for
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* reasons explained in the notes.
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*
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* Note: This function uses 0 as an indicator to unset data, but
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* 0 is also the world entity index. Thus, a property cannot
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* be set to the world entity using this native.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @param other Entity index to set, or 0 to clear.
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* @param changeState If true, change will be sent over the network.
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* @error Invalid entity or offset out of reasonable bounds.
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*/
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#pragma deprecated Use SetEntDataEnt2() instead.
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native void SetEntDataEnt(int entity, int offset, int other, bool changeState=false);
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/**
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* Peeks into an entity's object data and retrieves the entity index
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* at the given offset.
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*
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* Note: This will only work on offsets that are stored as "entity
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* handles" (which usually looks like m_h* in properties). These
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* are not SourceMod Handles, but internal Source structures.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @return Entity index at the given location. If there is no entity,
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* or the stored entity is invalid, then -1 is returned.
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* @error Invalid input entity, or offset out of reasonable bounds.
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*/
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native int GetEntDataEnt2(int entity, int offset);
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/**
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* Peeks into an entity's object data and sets the entity index at the
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* given offset.
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*
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* Note: This will only work on offsets that are stored as "entity
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* handles" (which usually looks like m_h* in properties). These
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* are not SourceMod Handles, but internal Source structures.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @param other Entity index to set, or -1 to clear.
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* @param changeState If true, change will be sent over the network.
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* @error Invalid input entity, or offset out of reasonable bounds.
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*/
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native void SetEntDataEnt2(int entity, int offset, int other, bool changeState=false);
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/**
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* Peeks into an entity's object data and retrieves the vector at the
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* given offset.
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* @note Both a Vector and a QAngle are three floats. This is a
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* convenience function and will work with both types.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @param vec Vector buffer to store data in.
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* @error Invalid entity or offset out of reasonable bounds.
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*/
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native void GetEntDataVector(int entity, int offset, float vec[3]);
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/**
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* Peeks into an entity's object data and sets the vector at the given
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* offset.
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* @note Both a Vector and a QAngle are three floats. This is a
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* convenience function and will work with both types.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @param vec Vector to set.
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* @param changeState If true, change will be sent over the network.
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* @error Invalid entity or offset out of reasonable bounds.
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*/
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native void SetEntDataVector(int entity, int offset, const float vec[3], bool changeState=false);
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/**
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* Peeks into an entity's object data and retrieves the string at
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* the given offset.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @param buffer Destination string buffer.
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* @param maxlen Maximum length of output string buffer.
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* @return Number of non-null bytes written.
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* @error Invalid entity or offset out of reasonable bounds.
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*/
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native int GetEntDataString(int entity, int offset, char[] buffer, int maxlen);
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/**
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* Peeks into an entity's object data and sets the string at
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* the given offset.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @param buffer String to set.
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* @param maxlen Maximum length of bytes to write.
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* @param changeState If true, change will be sent over the network.
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* @return Number of non-null bytes written.
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* @error Invalid entity or offset out of reasonable bounds.
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*/
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native int SetEntDataString(int entity, int offset, const char[] buffer, int maxlen, bool changeState=false);
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/**
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* @endsection
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*/
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/**
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* Given a ServerClass name, finds a networkable send property offset.
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* This information is cached for future calls.
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*
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* Note, this function may return offsets that do not work!
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* If a property is nested beneath a parent object, the resulting offset
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* will be invalid for direct use with data functions. Therefore, you
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* should use FindSendPropInfo() instead. An example of such a property is
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* CTFPlayer::DT_LocalPlayer.m_nDisguiseClass on Team Fortress.
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*
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* @param cls Classname.
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* @param prop Property name.
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* @return An offset, or -1 on failure.
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*/
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#pragma deprecated Use FindSendPropInfo instead, or HasEntProp if you just want to check for existence.
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native int FindSendPropOffs(const char[] cls, const char[] prop);
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/**
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* Given a ServerClass name, finds a networkable send property offset.
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* This information is cached for future calls.
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*
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* @param cls Classname.
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* @param prop Property name.
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* @param type Optional parameter to store the type.
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* @param num_bits Optional parameter to store the number of bits the field
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* uses, if applicable (otherwise 0 is stored). The number
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* of bits varies for integers and floats, and is always 0
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* for strings.
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* @param local_offset Optional parameter to store the local offset, as
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* FindSendPropOffs() would return.
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* @return On success, returns an absolutely computed offset.
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* If no offset is available, 0 is returned.
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* If the property is not found, -1 is returned.
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*/
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native int FindSendPropInfo(const char[] cls,
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const char[] prop,
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PropFieldType &type=view_as<PropFieldType>(0),
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int &num_bits=0,
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int &local_offset=0);
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/**
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* Given an entity, finds a datamap property offset.
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* This information is cached for future calls.
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*
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* @param entity Entity index.
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* @param prop Property name.
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* @param type Optional parameter to store the type.
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* @param num_bits Optional parameter to store the number of bits the field
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* uses. The bit count will either be 1 (for boolean) or
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* divisible by 8 (including 0 if unknown).
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* @return An offset, or -1 on failure.
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*/
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#pragma deprecated Use FindDataMapInfo instead, or HasEntProp if you just want to check for existence.
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native int FindDataMapOffs(int entity,
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const char[] prop,
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PropFieldType &type=view_as<PropFieldType>(0),
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int &num_bits=0);
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/**
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* Given an entity, finds a nested datamap property offset.
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* This information is cached for future calls.
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*
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* @param entity Entity index.
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* @param prop Property name.
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* @param type Optional parameter to store the type.
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* @param num_bits Optional parameter to store the number of bits the field
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* uses. The bit count will either be 1 (for boolean) or
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* divisible by 8 (including 0 if unknown).
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* @param local_offset Optional parameter to store the local offset, as
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* FindDataMapOffs() would return.
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* @return An offset, or -1 on failure.
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*/
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native int FindDataMapInfo(int entity,
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const char[] prop,
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PropFieldType &type=view_as<PropFieldType>(0),
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int &num_bits=0,
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int &local_offset=0);
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/**
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* Wrapper function for finding a send property for a particular entity.
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*
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* @param ent Entity index.
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* @param prop Property name.
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* @param actual Defaults to false for backwards compatibility.
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* If true, the newer FindSendPropInfo() function
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* is used instead.
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* @return An offset, or -1 on failure.
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*/
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stock int GetEntSendPropOffs(int ent, const char[] prop, bool actual=false)
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{
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char cls[64];
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if (!GetEntityNetClass(ent, cls, sizeof(cls)))
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{
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return -1;
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}
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int local = -1;
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int offset = FindSendPropInfo(cls, prop, _, _, local);
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if (actual)
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{
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return offset;
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} else {
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return local;
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}
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}
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/**
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* Checks if an entity property exists on an entity.
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*
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* @param entity Entity/edict index.
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* @param type Property type.
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* @param prop Property name.
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|
* @return Whether the property exists on the entity.
|
|
* @error Invalid entity.
|
|
*/
|
|
stock bool HasEntProp(int entity, PropType type, const char[] prop)
|
|
{
|
|
if (type == Prop_Data) {
|
|
return (FindDataMapInfo(entity, prop) != -1);
|
|
}
|
|
|
|
if (type != Prop_Send) {
|
|
return false;
|
|
}
|
|
|
|
char cls[64];
|
|
if (!GetEntityNetClass(entity, cls, sizeof(cls))) {
|
|
return false;
|
|
}
|
|
|
|
return (FindSendPropInfo(cls, prop) != -1);
|
|
}
|
|
|
|
/**
|
|
* Retrieves an integer value from an entity's property.
|
|
*
|
|
* This function is considered safer and more robust over GetEntData,
|
|
* because it performs strict offset checking and typing rules.
|
|
*
|
|
* @param entity Entity/edict index.
|
|
* @param type Property type.
|
|
* @param prop Property name.
|
|
* @param size Number of bytes to write (valid values are 1, 2, or 4).
|
|
* This value is auto-detected, and the size parameter is
|
|
* only used as a fallback in case detection fails.
|
|
* @param element Element # (starting from 0) if property is an array.
|
|
* @return Value at the given property offset.
|
|
* @error Invalid entity or property not found.
|
|
*/
|
|
native int GetEntProp(int entity, PropType type, const char[] prop, int size=4, int element=0);
|
|
|
|
/**
|
|
* Sets an integer value in an entity's property.
|
|
*
|
|
* This function is considered safer and more robust over SetEntData,
|
|
* because it performs strict offset checking and typing rules.
|
|
*
|
|
* @param entity Entity/edict index.
|
|
* @param type Property type.
|
|
* @param prop Property name.
|
|
* @param value Value to set.
|
|
* @param size Number of bytes to write (valid values are 1, 2, or 4).
|
|
* This value is auto-detected, and the size parameter is
|
|
* only used as a fallback in case detection fails.
|
|
* @param element Element # (starting from 0) if property is an array.
|
|
* @error Invalid entity or offset out of reasonable bounds.
|
|
*/
|
|
native void SetEntProp(int entity, PropType type, const char[] prop, any value, int size=4, int element=0);
|
|
|
|
/**
|
|
* Retrieves a float value from an entity's property.
|
|
*
|
|
* This function is considered safer and more robust over GetEntDataFloat,
|
|
* because it performs strict offset checking and typing rules.
|
|
*
|
|
* @param entity Entity/edict index.
|
|
* @param type Property type.
|
|
* @param prop Property name.
|
|
* @param element Element # (starting from 0) if property is an array.
|
|
* @return Value at the given property offset.
|
|
* @error Invalid entity or offset out of reasonable bounds.
|
|
*/
|
|
native float GetEntPropFloat(int entity, PropType type, const char[] prop, int element=0);
|
|
|
|
/**
|
|
* Sets a float value in an entity's property.
|
|
*
|
|
* This function is considered safer and more robust over SetEntDataFloat,
|
|
* because it performs strict offset checking and typing rules.
|
|
*
|
|
* @param entity Entity/edict index.
|
|
* @param type Property type.
|
|
* @param prop Property name.
|
|
* @param value Value to set.
|
|
* @param element Element # (starting from 0) if property is an array.
|
|
* @error Invalid entity or offset out of reasonable bounds.
|
|
*/
|
|
native void SetEntPropFloat(int entity, PropType type, const char[] prop, float value, int element=0);
|
|
|
|
/**
|
|
* Retrieves an entity index from an entity's property.
|
|
*
|
|
* This function is considered safer and more robust over GetEntDataEnt*,
|
|
* because it performs strict offset checking and typing rules.
|
|
*
|
|
* @param entity Entity/edict index.
|
|
* @param type Property type.
|
|
* @param prop Property name.
|
|
* @param element Element # (starting from 0) if property is an array.
|
|
* @return Entity index at the given property.
|
|
* If there is no entity, or the entity is not valid,
|
|
* then -1 is returned.
|
|
* @error Invalid entity or offset out of reasonable bounds.
|
|
*/
|
|
native int GetEntPropEnt(int entity, PropType type, const char[] prop, int element=0);
|
|
|
|
/**
|
|
* Sets an entity index in an entity's property.
|
|
*
|
|
* This function is considered safer and more robust over SetEntDataEnt*,
|
|
* because it performs strict offset checking and typing rules.
|
|
*
|
|
* @param entity Entity/edict index.
|
|
* @param type Property type.
|
|
* @param prop Property name.
|
|
* @param other Entity index to set, or -1 to unset.
|
|
* @param element Element # (starting from 0) if property is an array.
|
|
* @error Invalid entity or offset out of reasonable bounds.
|
|
*/
|
|
native void SetEntPropEnt(int entity, PropType type, const char[] prop, int other, int element=0);
|
|
|
|
/**
|
|
* Retrieves a vector of floats from an entity, given a named network property.
|
|
*
|
|
* This function is considered safer and more robust over GetEntDataVector,
|
|
* because it performs strict offset checking and typing rules.
|
|
*
|
|
* @param entity Entity/edict index.
|
|
* @param type Property type.
|
|
* @param prop Property name.
|
|
* @param vec Vector buffer to store data in.
|
|
* @param element Element # (starting from 0) if property is an array.
|
|
* @error Invalid entity, property not found, or property not
|
|
* actually a vector data type.
|
|
*/
|
|
native void GetEntPropVector(int entity, PropType type, const char[] prop, float vec[3], int element=0);
|
|
|
|
/**
|
|
* Sets a vector of floats in an entity, given a named network property.
|
|
*
|
|
* This function is considered safer and more robust over SetEntDataVector,
|
|
* because it performs strict offset checking and typing rules.
|
|
*
|
|
* @param entity Entity/edict index.
|
|
* @param type Property type.
|
|
* @param prop Property name.
|
|
* @param vec Vector to set.
|
|
* @param element Element # (starting from 0) if property is an array.
|
|
* @error Invalid entity, property not found, or property not
|
|
* actually a vector data type.
|
|
*/
|
|
native void SetEntPropVector(int entity, PropType type, const char[] prop, const float vec[3], int element=0);
|
|
|
|
/**
|
|
* Gets a network property as a string.
|
|
*
|
|
* @param entity Edict index.
|
|
* @param type Property type.
|
|
* @param prop Property to use.
|
|
* @param buffer Destination string buffer.
|
|
* @param maxlen Maximum length of output string buffer.
|
|
* @param element Element # (starting from 0) if property is an array.
|
|
* @return Number of non-null bytes written.
|
|
* @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
|
|
*/
|
|
native int GetEntPropString(int entity, PropType type, const char[] prop, char[] buffer, int maxlen, int element=0);
|
|
|
|
/**
|
|
* Sets a network property as a string.
|
|
*
|
|
* @param entity Edict index.
|
|
* @param type Property type.
|
|
* @param prop Property to use.
|
|
* @param buffer String to set.
|
|
* @param element Element # (starting from 0) if property is an array.
|
|
* @return Number of non-null bytes written.
|
|
* @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
|
|
*/
|
|
native int SetEntPropString(int entity, PropType type, const char[] prop, const char[] buffer, int element=0);
|
|
|
|
/**
|
|
* Retrieves the count of values that an entity property's array can store.
|
|
*
|
|
* @param entity Entity/edict index.
|
|
* @param type Property type.
|
|
* @param prop Property name.
|
|
* @return Size of array (in elements) or 1 if property is not an array.
|
|
* @error Invalid entity or property not found.
|
|
*/
|
|
native int GetEntPropArraySize(int entity, PropType type, const char[] prop);
|
|
|
|
/**
|
|
* Copies an array of cells from an entity at a given offset.
|
|
*
|
|
* @param entity Entity index.
|
|
* @param offset Offset to use.
|
|
* @param array Array to read into.
|
|
* @param arraySize Number of values to read.
|
|
* @param dataSize Size of each value in bytes (1, 2, or 4).
|
|
* @error Invalid entity or offset out of reasonable bounds.
|
|
*/
|
|
stock void GetEntDataArray(int entity, int offset, int[] array, int arraySize, int dataSize=4)
|
|
{
|
|
for (int i=0; i<arraySize; i++)
|
|
array[i] = GetEntData(entity, offset + i*dataSize, dataSize);
|
|
}
|
|
|
|
/**
|
|
* Copies an array of cells to an entity at a given offset.
|
|
*
|
|
* @param entity Entity index.
|
|
* @param offset Offset to use.
|
|
* @param array Array of values to copy.
|
|
* @param arraySize Number of values to copy.
|
|
* @param dataSize Size of each value in bytes (1, 2, or 4).
|
|
* @param changeState True to set the network state as changed; false otherwise.
|
|
* @error Invalid entity or offset out of reasonable bounds.
|
|
*/
|
|
stock void SetEntDataArray(int entity, int offset, const int[] array, int arraySize, int dataSize=4, bool changeState=false)
|
|
{
|
|
for (int i=0; i<arraySize; i++)
|
|
{
|
|
SetEntData(entity, offset + i*dataSize, array[i], dataSize, changeState);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Gets the memory address of an entity.
|
|
*
|
|
* @param entity Entity index.
|
|
* @return Address of the entity.
|
|
* @error Invalid entity.
|
|
*/
|
|
native Address GetEntityAddress(int entity);
|
|
|
|
/**
|
|
* Retrieves the classname of an entity.
|
|
* This is like GetEdictClassname(), except it works for ALL
|
|
* entities, not just edicts.
|
|
*
|
|
* @param entity Index of the entity.
|
|
* @param clsname Buffer to store the classname.
|
|
* @param maxlength Maximum length of the buffer.
|
|
* @return True on success, false if there is no classname set.
|
|
*/
|
|
stock bool GetEntityClassname(int entity, char[] clsname, int maxlength)
|
|
{
|
|
return !!GetEntPropString(entity, Prop_Data, "m_iClassname", clsname, maxlength);
|
|
}
|