619 lines
24 KiB
SourcePawn
619 lines
24 KiB
SourcePawn
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _files_included
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#endinput
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#endif
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#define _files_included
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/**
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* @global All paths in SourceMod natives are relative to the mod folder
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* unless otherwise noted.
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*
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* Most functions in SourceMod (at least, ones that deal with direct
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* file manipulation) will support an alternate path specification.
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*
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* If the path starts with the string "file://" and the PathType is
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* not relative, then the "file://" portion is stripped off, and the
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* rest of the path is used without any modification (except for
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* correcting slashes). This can be used to override the path
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* builder to supply alternate absolute paths. Examples:
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*
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* file://C:/Temp/file.txt
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* file:///tmp/file.txt
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*/
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/**
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* File inode types.
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*/
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enum FileType
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{
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FileType_Unknown = 0, /* Unknown file type (device/socket) */
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FileType_Directory = 1, /* File is a directory */
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FileType_File = 2, /* File is a file */
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};
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/**
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* File time modes.
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*/
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enum FileTimeMode
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{
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FileTime_LastAccess = 0, /* Last access (does not work on FAT) */
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FileTime_Created = 1, /* Creation (does not work on FAT) */
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FileTime_LastChange = 2, /* Last modification */
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};
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#define PLATFORM_MAX_PATH 256 /**< Maximum path length. */
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#define SEEK_SET 0 /**< Seek from start. */
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#define SEEK_CUR 1 /**< Seek from current position. */
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#define SEEK_END 2 /**< Seek from end position. */
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/**
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* Path types.
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*/
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enum PathType
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{
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Path_SM, /**< SourceMod root folder */
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};
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// A DirectoryListing iterates over the contents of a directory. To obtain a
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// DirectoryListing handle, call OpenDirectory().
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methodmap DirectoryListing < Handle
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{
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// Reads the current directory entry as a local filename, then moves to the
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// next file.
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//
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// Note: Both the '.' and '..' automatic directory entries will be retrieved.
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//
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// @param buffer String buffer to hold directory name.
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// @param maxlength Maximum size of string buffer.
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// @param type Optional variable to store the file type.
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// @return True on success, false if there are no more files to read.
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public native bool GetNext(char[] buffer, int maxlength, FileType &type=FileType_Unknown);
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};
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// A File object can be obtained by calling OpenFile(). File objects should be
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// closed with delete or Close(). Note that, "delete file" does not
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// actually a file, it just closes it.
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methodmap File < Handle
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{
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// Close the file handle. This is the same as using CloseHandle) or delete.
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public void Close() {
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CloseHandle(this);
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}
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// Reads a line of text from a file.
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//
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// @param buffer String buffer to hold the line.
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// @param maxlength Maximum size of string buffer.
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// @return True on success, false otherwise.
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public native bool ReadLine(char[] buffer, int maxlength);
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// Reads binary data from a file.
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//
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// @param items Array to store each item read.
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// @param num_items Number of items to read into the array.
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// @param size Size of each element, in bytes, to be read.
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// Valid sizes are 1, 2, or 4.
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// @return Number of elements read, or -1 on error.
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public native int Read(int[] items, int num_items, int size);
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// Reads a UTF8 or ANSI string from a file.
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//
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// @param buffer Buffer to store the string.
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// @param max_size Maximum size of the string buffer.
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// @param read_count If -1, reads until a null terminator is encountered in
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// the file. Otherwise, read_count bytes are read
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// into the buffer provided. In this case the buffer
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// is not explicitly null terminated, and the buffer
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// will contain any null terminators read from the file.
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// @return Number of characters written to the buffer, or -1
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// if an error was encountered.
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// @error read_count > max_size.
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public native int ReadString(char[] buffer, int max_size, int read_count=-1);
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// Writes binary data to a file.
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//
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// @param items Array of items to write. The data is read directly.
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// That is, in 1 or 2-byte mode, the lower byte(s) in
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// each cell are used directly, rather than performing
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// any casts from a 4-byte number to a smaller number.
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// @param num_items Number of items in the array.
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// @param size Size of each item in the array in bytes.
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// Valid sizes are 1, 2, or 4.
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// @return True on success, false on error.
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public native bool Write(const int[] items, int num_items, int size);
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// Writes a binary string to a file.
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//
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// @param buffer String to write.
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// @param term True to append NUL terminator, false otherwise.
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// @return True on success, false on error.
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public native bool WriteString(const char[] buffer, bool term);
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// Writes a line of text to a text file. A newline is automatically appended.
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//
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// @param hndl Handle to the file.
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// @param format Formatting rules.
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// @param ... Variable number of format parameters.
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// @return True on success, false otherwise.
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public native bool WriteLine(const char[] format, any ...);
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// Reads a single int8 (byte) from a file. The returned value is sign-
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// extended to an int32.
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//
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// @param data Variable to store the data read.
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// @return True on success, false on failure.
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public native bool ReadInt8(int &data);
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// Reads a single uint8 (unsigned byte) from a file. The returned value is
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// zero-extended to an int32.
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//
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// @param data Variable to store the data read.
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// @return True on success, false on failure.
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public native bool ReadUint8(int &data);
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// Reads a single int16 (short) from a file. The value is sign-extended to
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// an int32.
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//
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// @param data Variable to store the data read.
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// @return True on success, false on failure.
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public native bool ReadInt16(int &data);
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// Reads a single unt16 (unsigned short) from a file. The value is zero-
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// extended to an int32.
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//
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// @param data Variable to store the data read.
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// @return True on success, false on failure.
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public native bool ReadUint16(int &data);
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// Reads a single int32 (int/cell) from a file.
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//
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// @param data Variable to store the data read.
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// @return True on success, false on failure.
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public native bool ReadInt32(int &data);
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// Writes a single int8 (byte) to a file.
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//
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// @param data Data to write (truncated to an int8).
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// @return True on success, false on failure.
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public native bool WriteInt8(int data);
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// Writes a single int16 (short) to a file.
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//
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// @param data Data to write (truncated to an int16).
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// @return True on success, false on failure.
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public native bool WriteInt16(int data);
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// Writes a single int32 (int/cell) to a file.
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//
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// @param data Data to write.
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// @return True on success, false on failure.
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public native bool WriteInt32(int data);
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// Tests if the end of file has been reached.
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//
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// @return True if end of file has been reached, false otherwise.
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public native bool EndOfFile();
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// Sets the file position indicator.
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//
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// @param position Position relative to what is specified in whence.
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// @param where SEEK_ constant value of where to see from.
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// @return True on success, false otherwise.
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public native bool Seek(int position, int where);
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// Get the current position in the file; returns -1 on failure.
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property int Position {
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public native get();
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}
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}
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/**
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* Builds a path relative to the SourceMod folder. This should be used instead of
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* directly referencing addons/sourcemod, in case users change the name of their
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* folder layout.
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*
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* @param type Type of path to build as the base.
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* @param buffer Buffer to store the path.
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* @param maxlength Maximum length of buffer.
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* @param fmt Format string.
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* @param ... Format arguments.
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* @return Number of bytes written to buffer (not including null terminator).
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*/
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native int BuildPath(PathType type, char[] buffer, int maxlength, const char[] fmt, any ...);
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/**
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* Opens a directory/folder for contents enumeration.
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*
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* @note Directories are closed with CloseHandle() or delete.
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* @note Directories Handles can be cloned.
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* @note OpenDirectory() supports the "file://" notation.
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*
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* @param path Path to open.
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* @param use_valve_fs If true, the Valve file system will be used instead.
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* This can be used to find files existing in any of
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* the Valve search paths, rather than solely files
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* existing directly in the gamedir.
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* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
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* @return A Handle to the directory, null on error.
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*/
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native DirectoryListing OpenDirectory(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
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/**
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* Reads the current directory entry as a local filename, then moves to the next file.
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*
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* @note Contents of buffers are undefined when returning false.
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* @note Both the '.' and '..' automatic directory entries will be retrieved for Windows and Linux.
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*
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* @param dir Handle to a directory.
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* @param buffer String buffer to hold directory name.
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* @param maxlength Maximum size of string buffer.
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* @param type Optional variable to store the file type.
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* @return True on success, false if there are no more files to read.
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* @error Invalid or corrupt Handle.
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*/
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native bool ReadDirEntry(Handle dir, char[] buffer, int maxlength, FileType &type=FileType_Unknown);
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/**
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* Opens or creates a file, returning a File handle on success. File handles
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* should be closed with delete or CloseHandle().
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*
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* The open mode may be one of the following strings:
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* "r": Open an existing file for reading.
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* "w": Create a file for writing, or truncate (delete the contents of) an
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* existing file and then open it for writing.
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* "a": Create a file for writing, or open an existing file such that writes
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* will be appended to the end.
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* "r+": Open an existing file for both reading and writing.
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* "w+": Create a file for reading and writing, or truncate an existing file
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* and then open it for reading and writing.
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* "a+": Create a file for both reading and writing, or open an existing file
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* such that writes will be appended to the end.
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*
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* The open mode may also contain an additional character after "r", "w", or "a",
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* but before any "+" sign. This character may be "b" (indicating binary mode) or
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* "t" (indicating text mode). By default, "text" mode is implied. On Linux and
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* Mac, this has no distinction from binary mode. On Windows, it causes the '\n'
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* character (0xA) to be written as "\r\n" (0xD, 0xA).
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*
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* Example: "rb" opens a binary file for writing; "at" opens a text file for
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* appending.
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*
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* @param file File to open.
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* @param mode Open mode.
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* @param use_valve_fs If true, the Valve file system will be used instead.
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* This can be used to find files existing in valve
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* search paths, rather than solely files existing directly
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* in the gamedir.
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* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
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* @return A File handle, or null if the file could not be opened.
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*/
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native File OpenFile(const char[] file, const char[] mode, bool use_valve_fs=false, const char[] valve_path_id="GAME");
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/**
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* Deletes a file.
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*
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* @param path Path of the file to delete.
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* @param use_valve_fs If true, the Valve file system will be used instead.
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* This can be used to delete files existing in the Valve
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* search path, rather than solely files existing directly
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* in the gamedir.
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* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
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* @return True on success, false on failure or if file not immediately removed.
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*/
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native bool DeleteFile(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH");
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|
|
/**
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* Reads a line from a text file.
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|
*
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* @param hndl Handle to the file.
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* @param buffer String buffer to hold the line.
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* @param maxlength Maximum size of string buffer.
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* @return True on success, false otherwise.
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*/
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native bool ReadFileLine(Handle hndl, char[] buffer, int maxlength);
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|
|
/**
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* Reads binary data from a file.
|
|
*
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* @param hndl Handle to the file.
|
|
* @param items Array to store each item read.
|
|
* @param num_items Number of items to read into the array.
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* @param size Size of each element, in bytes, to be read.
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* Valid sizes are 1, 2, or 4.
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* @return Number of elements read, or -1 on error.
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*/
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native int ReadFile(Handle hndl, int[] items, int num_items, int size);
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|
|
/**
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* Reads a UTF8 or ANSI string from a file.
|
|
*
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|
* @param hndl Handle to the file.
|
|
* @param buffer Buffer to store the string.
|
|
* @param max_size Maximum size of the string buffer.
|
|
* @param read_count If -1, reads until a null terminator is encountered in
|
|
* the file. Otherwise, read_count bytes are read
|
|
* into the buffer provided. In this case the buffer
|
|
* is not explicitly null terminated, and the buffer
|
|
* will contain any null terminators read from the file.
|
|
* @return Number of characters written to the buffer, or -1
|
|
* if an error was encountered.
|
|
* @error Invalid Handle, or read_count > max_size.
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*/
|
|
native int ReadFileString(Handle hndl, char[] buffer, int max_size, int read_count=-1);
|
|
|
|
/**
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|
* Writes binary data to a file.
|
|
*
|
|
* @param hndl Handle to the file.
|
|
* @param items Array of items to write. The data is read directly.
|
|
* That is, in 1 or 2-byte mode, the lower byte(s) in
|
|
* each cell are used directly, rather than performing
|
|
* any casts from a 4-byte number to a smaller number.
|
|
* @param num_items Number of items in the array.
|
|
* @param size Size of each item in the array in bytes.
|
|
* Valid sizes are 1, 2, or 4.
|
|
* @return True on success, false on error.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool WriteFile(Handle hndl, const int[] items, int num_items, int size);
|
|
|
|
/**
|
|
* Writes a binary string to a file.
|
|
*
|
|
* @param hndl Handle to the file.
|
|
* @param buffer String to write.
|
|
* @param term True to append NUL terminator, false otherwise.
|
|
* @return True on success, false on error.
|
|
* @error Invalid Handle.
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|
*/
|
|
native bool WriteFileString(Handle hndl, const char[] buffer, bool term);
|
|
|
|
/**
|
|
* Writes a line of text to a text file. A newline is automatically appended.
|
|
*
|
|
* @param hndl Handle to the file.
|
|
* @param format Formatting rules.
|
|
* @param ... Variable number of format parameters.
|
|
* @return True on success, false otherwise.
|
|
* @error Invalid Handle.
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|
*/
|
|
native bool WriteFileLine(Handle hndl, const char[] format, any ...);
|
|
|
|
/**
|
|
* Reads a single binary cell from a file.
|
|
*
|
|
* @param hndl Handle to the file.
|
|
* @param data Variable to store the data read.
|
|
* @param size Size of the data to read in bytes. Valid
|
|
* sizes are 1, 2, or 4 bytes.
|
|
* @return Number of elements read (max 1), or -1 on error.
|
|
* @error Invalid Handle.
|
|
*/
|
|
stock int ReadFileCell(Handle hndl, int &data, int size)
|
|
{
|
|
int ret;
|
|
int array[1];
|
|
|
|
if ((ret = ReadFile(hndl, array, 1, size)) == 1)
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|
data = array[0];
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|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Writes a single binary cell to a file.
|
|
*
|
|
* @param hndl Handle to the file.
|
|
* @param data Cell to write to the file.
|
|
* @param size Size of the data to read in bytes. Valid
|
|
* sizes are 1, 2, or 4 bytes. If the size
|
|
* is less than 4 bytes, the data is truncated
|
|
* rather than casted. That is, only the lower
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|
* bits will be read.
|
|
* @return True on success, false on error.
|
|
* @error Invalid Handle.
|
|
*/
|
|
stock bool WriteFileCell(Handle hndl, int data, int size)
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|
{
|
|
int array[1];
|
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|
array[0] = data;
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return WriteFile(hndl, array, 1, size);
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|
}
|
|
|
|
/**
|
|
* Tests if the end of file has been reached.
|
|
*
|
|
* @param file Handle to the file.
|
|
* @return True if end of file has been reached, false otherwise.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool IsEndOfFile(Handle file);
|
|
|
|
/**
|
|
* Sets the file position indicator.
|
|
*
|
|
* @param file Handle to the file.
|
|
* @param position Position relative to what is specified in whence.
|
|
* @param where SEEK_ constant value of where to see from.
|
|
* @return True on success, false otherwise.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool FileSeek(Handle file, int position, int where);
|
|
|
|
/**
|
|
* Get current position in the file.
|
|
*
|
|
* @param file Handle to the file.
|
|
* @return Value for the file position indicator.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native int FilePosition(Handle file);
|
|
|
|
/**
|
|
* Checks if a file exists.
|
|
*
|
|
* @param path Path to the file.
|
|
* @param use_valve_fs If true, the Valve file system will be used instead.
|
|
* This can be used to find files existing in any of
|
|
* the Valve search paths, rather than solely files
|
|
* existing directly in the gamedir.
|
|
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
|
|
* @return True if the file exists, false otherwise.
|
|
*/
|
|
native bool FileExists(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
|
|
|
|
/**
|
|
* Renames a file.
|
|
*
|
|
* @param newpath New path to the file.
|
|
* @param oldpath Path to the existing file.
|
|
* @param use_valve_fs If true, the Valve file system will be used instead.
|
|
* This can be used to rename files in the game's
|
|
* Valve search paths, rather than directly in the gamedir.
|
|
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
|
|
* @return True on success or use_valve_fs specified, false otherwise.
|
|
*/
|
|
native bool RenameFile(const char[] newpath, const char[] oldpath, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH");
|
|
|
|
/**
|
|
* Checks if a directory exists.
|
|
*
|
|
* @param path Path to the directory.
|
|
* @param use_valve_fs If true, the Valve file system will be used instead.
|
|
* This can be used to find files existing in any of
|
|
* the Valve search paths, rather than solely files
|
|
* existing directly in the gamedir.
|
|
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
|
|
* @return True if the directory exists, false otherwise.
|
|
*/
|
|
native bool DirExists(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
|
|
|
|
/**
|
|
* Get the file size in bytes.
|
|
*
|
|
* @param path Path to the file.
|
|
* @param use_valve_fs If true, the Valve file system will be used instead.
|
|
* This can be used to find files existing in any of
|
|
* the Valve search paths, rather than solely files
|
|
* existing directly in the gamedir.
|
|
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
|
|
* @return File size in bytes, -1 if file not found.
|
|
*/
|
|
native int FileSize(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
|
|
|
|
/**
|
|
* Flushes a file's buffered output; any buffered output
|
|
* is immediately written to the file.
|
|
*
|
|
* @param file Handle to the file.
|
|
* @return True on success or use_valve_fs specified with OpenFile,
|
|
* otherwise false on failure.
|
|
*/
|
|
native bool FlushFile(Handle file);
|
|
|
|
/**
|
|
* Removes a directory.
|
|
* @note On most Operating Systems you cannot remove a directory which has files inside it.
|
|
*
|
|
* @param path Path to the directory.
|
|
* @return True on success, false otherwise.
|
|
*/
|
|
native bool RemoveDir(const char[] path);
|
|
|
|
#define FPERM_U_READ 0x0100 /* User can read. */
|
|
#define FPERM_U_WRITE 0x0080 /* User can write. */
|
|
#define FPERM_U_EXEC 0x0040 /* User can exec. */
|
|
#define FPERM_G_READ 0x0020 /* Group can read. */
|
|
#define FPERM_G_WRITE 0x0010 /* Group can write. */
|
|
#define FPERM_G_EXEC 0x0008 /* Group can exec. */
|
|
#define FPERM_O_READ 0x0004 /* Anyone can read. */
|
|
#define FPERM_O_WRITE 0x0002 /* Anyone can write. */
|
|
#define FPERM_O_EXEC 0x0001 /* Anyone can exec. */
|
|
|
|
/**
|
|
* Creates a directory.
|
|
*
|
|
* @param path Path to create.
|
|
* @param mode Permissions (default is o=rx,g=rx,u=rwx). Note that folders must have
|
|
* the execute bit set on Linux. On Windows, the mode is ignored.
|
|
* @param use_valve_fs If true, the Valve file system will be used instead.
|
|
* This can be used to create folders in the game's
|
|
* Valve search paths, rather than directly in the gamedir.
|
|
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for default.
|
|
* In this case, mode is ignored.
|
|
*/
|
|
native bool CreateDirectory(const char[] path, int mode, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH");
|
|
|
|
/**
|
|
* Changes a file or directories permissions.
|
|
*
|
|
* @param path Path to the file.
|
|
* @param mode Permissions to set.
|
|
* @return True on success, false otherwise.
|
|
*/
|
|
native bool SetFilePermissions(const char[] path, int mode);
|
|
|
|
/**
|
|
* Returns a file timestamp as a unix timestamp.
|
|
*
|
|
* @param file File name.
|
|
* @param tmode Time mode.
|
|
* @return Time value, or -1 on failure.
|
|
*/
|
|
native int GetFileTime(const char[] file, FileTimeMode tmode);
|
|
|
|
/**
|
|
* Same as LogToFile(), except uses an open file Handle. The file must
|
|
* be opened in text appending mode.
|
|
*
|
|
* @param hndl Handle to the file.
|
|
* @param message Message format.
|
|
* @param ... Message format parameters.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native void LogToOpenFile(Handle hndl, const char[] message, any ...);
|
|
|
|
/**
|
|
* Same as LogToFileEx(), except uses an open file Handle. The file must
|
|
* be opened in text appending mode.
|
|
*
|
|
* @param hndl Handle to the file.
|
|
* @param message Message format.
|
|
* @param ... Message format parameters.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native void LogToOpenFileEx(Handle hndl, const char[] message, any ...);
|