136 lines
5.7 KiB
Plaintext
136 lines
5.7 KiB
Plaintext
2009.02.21 - 2.5.1.29
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* Moved model precache to startup. This will probably fix the freeze on infection problem.
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2009.02.16 - 2.5.1.28
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* Fixed ambience sound not always playing. Changed ambience module to play a ambience sound per client, when they connect.
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* Improved logging function.
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* Fixed zvision not disabled if the setting is empty in classes.txt. Disabled zvision timer (not really needed?).
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2009.02.13 - 2.5.1.27
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* Fixed bug in formatted log messages when client is negative or 0 (console).
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* Simplified log formatting style.
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* Blocked non-root admins from changing log flags (except print to chat flags).
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* Fixed unknown command error on zr_anticamp_list command.
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* Simplified some messages by using ReplyToCommand.
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* Added module based log flags.
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* Made CVARs for alpha values (transparency).
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* Changed CVAR zr_classes_default to select a random class on map load, if "random" is used.
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* Removed CVAR zr_classes_save. This feature can be replaced later with client cookies from SourceMod 1.1.0.
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* Fixed zmenu not closing when teleporting or spawning.
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2009.02.02 - 2.5.1.26
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* Fixed message typo.
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* Added debug messages when applying models.
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* Added log messages on manual infecions and weapon restrictions.
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2009.01.31 - 2.5.1.25
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* Fixed incorrect weapon name used in group weapon restrictions (bullpup => aug).
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* Improved logging system. CVAR zr_debug renamed to zr_log. Using bit flags instead of on/off CVAR. Added flag configurations to zombie admin menu.
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* Fixed index out of bounds error in anticamp module.
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2009.01.18 - 2.5.1.24
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* Created a anticamp feature that give players damage at a specified interval in custom defined volumes. Only affects humans.
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* Re-formatted changes.txt.
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2009.01.17 - 2.5.1.23
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* Fixed teleport location text to display as float values instead of decimal.
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2009.01.16 - 2.5.1.22
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* Changed hardcoded antistick force into a CVAR.
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2009.01.14 - 2.5.1.21
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* Fixed spectactor admins not able to teleport players to their custom location.
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2009.01.13 - 2.5.1.20
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* Fixed zstuck still working when disabled.
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* Code cleanup: Removed old teleport functions and debug messages in zspawn.
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2009.01.13 - 2.5.1.19
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* Added per-client teleport buffers instead of one common (still only for admins).
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* Made zr_tele_reset_buffers CVAR for resetting custom saved locations on round start. Abuse protection.
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* Fixed spectactors able to teleport, using admin commands.
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* Added !teleabort chat trigger. Doesn't abort cooldown.
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* Changed ztele to tele in CVAR names.
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2008.12.27 - 2.5.1.18
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* Made zr_suicide_world_damage CVAR for respawning as zombie if a zombie was killed by the world.
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* Removed spawn protection on respawned zombies.
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2008.12.26 - 2.5.1.17
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* Finished teleporter admin commands; zr_teleport, zr_tele_saveloc, zr_tele_loc, zr_tele_abort.
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* Teleport admin menu made, but not coded.
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2008.12.20 - 2.5.1.16
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* Improved the teleporter. Startup delay, cooldown, separate team delays and limits. Admin commands made, but not coded yet.
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2008.12.16 - 2.5.1.15 - Richard
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* Removed unnecessary function call in OnPluginEnd causeing the periodical GameRules not available error.
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2008.11.24 - 2.5.1.14 - Richard
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* Made zr_ztele_humans cvar for allowing or disallowing humans to use the teleporter. Defaults to allow.
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2008.11.17 - 2.5.1.13 - Richard
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* Made a switch for printing suicide attempts to admin chat.
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* Added suicide response to client chat too, not just the console.
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2008.11.16 - 2.5.1.12 - Richard
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* Applied game rules not available fix from Grey Echo.
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2008.11.13 - 2.5.1.11 - Richard
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* ZSpawn fix confirmed.
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* Added debug messages on OnPlayerDisconnect and PlayerDeath. (zr_debug must be 2, might spam the console).
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* Fixed invalid timer handle errors on OnClientDisconnect and PlayerDeath.
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* Fixed client not in game error in ZR_DebugPrintToConsole.
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2008.10.29 - 2.5.1.10 - Richard
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* Improved handling of invalid handle errors on OnClientDisconnect and PlayerDeath.
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CloseHandle sometimes cause errors when destroying timers. Solution: KillTimer.
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* Added debug switch and a function for printing/logging messages to client consoles or the server.
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* Added debug messages on zspawn.
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* Fixed zr_spawn not spawning spectactors (if @all is used).
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2008.10.11 - 2.5.1.9 - Richard
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* Added CVAR for saving class selection after map changes. Default: off.
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If default classes are used, this one should be off.
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2008.10.11 - 2.5.1.8 - Richard
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* Added CVAR for setting default class.
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2008.10.11 - 2.5.1.7 - Richard
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* Fixed bugs in IsClientPlayer
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* Made a zombie admin menu (zr_admin).
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2008.10.10 - 2.5.1.6 - Richard
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* Fixed night vision state not remembered. If zomibes turn off zvision, nvgs
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will be off next time too.
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2008.10.08 - 2.5.1.5 - Richard
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* Fixed invalid client index errors.
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2008.10.08 - 2.5.1.4 - Richard
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* Fixed zombie moans not looping when interval is 0 (disabled).
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2008.10.08 - 2.5.1.3 - Richard
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* Made the console commands zr_set_class_knockback and zr_get_class_knockback.
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2008.10.07 - 2.5.1.2 - Richard
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* Added support for overriding class nvgs with the CVAR.
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-1: Disable override, 0/1: Off/On
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2008.09.21 - 2.5.1.1 - mbalex
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* Added centered counter for spawn protection.
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* Made chat commands visible to other players.
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* Made unlimited ammo and hit sounds scripts part of the patch.
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* Added public CVars zombie_enabled and zombie_version.
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* IsClientConnected must always be before IsClientInGame, because
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IsClientInGame does not implicit call it.
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2008.09.20 - 2.5.1
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* Fixed spawn protection not protecting against zombies. (Richard)
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* Made protected players invisible and move faster. (mbalex)
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* Changed class knockback to be a multiplier of the default knockback. (Richard)
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2008.09.17 - 2.5.1
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* Added support for alpha values in classes. (mbalex)
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