696 lines
25 KiB
SourcePawn
696 lines
25 KiB
SourcePawn
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _keyvalues_included
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#endinput
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#endif
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#define _keyvalues_included
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/**
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* KeyValue data value types
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*/
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enum KvDataTypes
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{
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KvData_None = 0, /**< Type could not be identified, or no type */
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KvData_String, /**< String value */
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KvData_Int, /**< Integer value */
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KvData_Float, /**< Floating point value */
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KvData_Ptr, /**< Pointer value (sometimes called "long") */
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KvData_WString, /**< Wide string value */
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KvData_Color, /**< Color value */
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KvData_UInt64, /**< Large integer value */
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/* --- */
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KvData_NUMTYPES,
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};
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methodmap KeyValues < Handle
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{
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// Creates a new KeyValues structure. The Handle must be closed with
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// CloseHandle() or delete.
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//
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// @param name Name of the root section.
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// @param firstKey If non-empty, specifies the first key value.
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// @param firstValue If firstKey is non-empty, specifies the first key's value.
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public native KeyValues(const char[] name, const char[] firstKey="", const char[] firstValue="");
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// Exports a KeyValues tree to a file. The tree is dumped from the current position.
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//
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// @param file File to dump write to.
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// @return True on success, false otherwise.
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public native bool ExportToFile(const char[] file);
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// Imports a file in KeyValues format. The file is read into the current
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// position of the tree.
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//
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// @param file File to read from.
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// @return True on success, false otherwise.
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public native bool ImportFromFile(const char[] file);
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// Converts a given string to a KeyValues tree. The string is read into
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// the current postion of the tree.
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//
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// @param buffer String buffer to load into the KeyValues.
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// @param resourceName The resource name of the KeyValues, used for error tracking purposes.
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// @return True on success, false otherwise.
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public native bool ImportFromString(const char[] buffer, const char[] resourceName="StringToKeyValues");
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// Imports subkeys in the given KeyValues, at the current position in that
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// KeyValues, into the current position in this KeyValues. Note that this
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// copies keys; it does not embed a reference to them.
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//
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// @param other Origin KeyValues Handle.
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public native void Import(KeyValues other);
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// Sets a string value of a KeyValues key.
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//
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// @param kv KeyValues Handle.
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// @param key Name of the key, or NULL_STRING.
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// @param value String value.
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public native void SetString(const char[] key, const char[] value);
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// Sets an integer value of a KeyValues key.
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//
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// @param key Name of the key, or NULL_STRING.
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// @param value Value number.
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public native void SetNum(const char[] key, int value);
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// Sets a large integer value of a KeyValues key.
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//
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// @param key Name of the key, or NULL_STRING.
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// @param value Large integer value (0=High bits, 1=Low bits)
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public native void SetUInt64(const char[] key, const int value[2]);
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// Sets a floating point value of a KeyValues key.
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//
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// @param key Name of the key, or NULL_STRING.
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// @param value Floating point value.
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public native void SetFloat(const char[] key, float value);
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// Sets a set of color values of a KeyValues key.
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//
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// @param key Name of the key, or NULL_STRING.
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// @param r Red value.
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// @param g Green value.
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// @param b Blue value.
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// @param a Alpha value.
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public native void SetColor(const char[] key, int r, int g, int b, int a=0);
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// Sets a set of color values of a KeyValues key.
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//
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// @param key Name of the key, or NULL_STRING.
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// @param color Red, green, blue and alpha channels.
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public void SetColor4(const char[] key, const int color[4]) {
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this.SetColor(key, color[0], color[1], color[2], color[3]);
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}
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// Sets a vector value of a KeyValues key.
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//
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// @param key Name of the key, or NULL_STRING.
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// @param vec Vector value.
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public native void SetVector(const char[] key, const float vec[3]);
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// Retrieves a string value from a KeyValues key.
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//
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// @param key Name of the key, or NULL_STRING.
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// @param value Buffer to store key value in.
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// @param maxlength Maximum length of the value buffer.
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// @param defvalue Optional default value to use if the key is not found.
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public native void GetString(const char[] key, char[] value, int maxlength, const char[] defvalue="");
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// Retrieves an integer value from a KeyValues key.
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//
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// @param key Name of the key, or NULL_STRING.
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// @param defvalue Optional default value to use if the key is not found.
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// @return Integer value of the key.
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public native int GetNum(const char[] key, int defvalue=0);
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// Retrieves a floating point value from a KeyValues key.
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//
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// @param key Name of the key, or NULL_STRING.
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// @param defvalue Optional default value to use if the key is not found.
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// @return Floating point value of the key.
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public native float GetFloat(const char[] key, float defvalue=0.0);
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// Retrieves a set of color values from a KeyValues key.
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//
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// @param key Name of the key, or NULL_STRING.
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// @param r Red value, set by reference.
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// @param g Green value, set by reference.
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// @param b Blue value, set by reference.
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// @param a Alpha value, set by reference.
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public native void GetColor(const char[] key, int &r, int &g, int &b, int &a);
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// Retrieves a set of color values from a KeyValues key.
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//
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// @param key Name of the key, or NULL_STRING.
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// @param color Red, green, blue, and alpha channels.
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public void GetColor4(const char[] key, int color[4]) {
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int r, g, b, a;
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this.GetColor(key, r, g, b, a);
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color[0] = r;
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color[1] = g;
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color[2] = b;
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color[3] = a;
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}
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// Retrieves a large integer value from a KeyValues key.
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//
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// @param key Name of the key, or NULL_STRING.
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// @param value Array to represent the large integer.
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// @param defvalue Optional default value to use if the key is not found.
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public native void GetUInt64(const char[] key, int value[2], int defvalue[2]={0,0});
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// Retrieves a vector value from a KeyValues key.
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//
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// @param key Name of the key, or NULL_STRING.
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// @param vec Destination vector to store the value in.
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// @param defvalue Optional default value to use if the key is not found.
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public native void GetVector(const char[] key, float vec[3], const float defvalue[3]={0.0, 0.0, 0.0});
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// Sets the current position in the KeyValues tree to the given key.
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//
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// @param key Name of the key.
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// @param create If true, and the key does not exist, it will be created.
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// @return True if the key exists, false if it does not and was not created.
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public native bool JumpToKey(const char[] key, bool create=false);
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// Sets the current position in the KeyValues tree to the given key.
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//
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// @param id KeyValues id.
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// @return True if the key exists, false if it does not.
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public native bool JumpToKeySymbol(int id);
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// Sets the current position in the KeyValues tree to the first sub key.
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// This native adds to the internal traversal stack.
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//
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// @param keyOnly If false, non-keys will be traversed (values).
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// @return True on success, false if there was no first sub key.
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public native bool GotoFirstSubKey(bool keyOnly=true);
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// Sets the current position in the KeyValues tree to the next sub key.
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// This native does NOT add to the internal traversal stack, and thus
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// GoBack() is not needed for each successive call to this function.
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//
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// @param keyOnly If false, non-keys will be traversed (values).
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// @return True on success, false if there was no next sub key.
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public native bool GotoNextKey(bool keyOnly=true);
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// Saves the current position in the traversal stack onto the traversal
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// stack. This can be useful if you wish to use KvGotoNextKey() and
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// have the previous key saved for backwards traversal.
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//
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// @param kv KeyValues Handle.
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public native void SavePosition();
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// Jumps back to the previous position. Returns false if there are no
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// previous positions (i.e., at the root node). This should be called
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// once for each successful Jump call, in order to return to the top node.
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// This function pops one node off the internal traversal stack.
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//
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// @return True on success, false if there is no higher node.
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public native bool GoBack();
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// Removes the given key from the current position.
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//
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// @param key Name of the key.
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// @return True on success, false if key did not exist.
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public native bool DeleteKey(const char[] key);
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// Removes the current sub-key and attempts to set the position
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// to the sub-key after the removed one. If no such sub-key exists,
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// the position will be the parent key in the traversal stack.
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// Given the sub-key having position "N" in the traversal stack, the
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// removal will always take place from position "N-1."
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//
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// @param kv KeyValues Handle.
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// @return 1 if removal succeeded and there was another key.
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// 0 if the current node was not contained in the
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// previous node, or no previous node exists.
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// -1 if removal succeeded and there were no more keys,
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// thus the state is as if KvGoBack() was called.
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public native int DeleteThis();
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// Sets the position back to the top node, emptying the entire node
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// traversal history. This can be used instead of looping KvGoBack()
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// if recursive iteration is not important.
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//
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// @param kv KeyValues Handle.
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public native void Rewind();
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// Retrieves the current section name.
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//
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// @param section Buffer to store the section name.
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// @param maxlength Maximum length of the name buffer.
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// @return True on success, false on failure.
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public native bool GetSectionName(char[] section, int maxlength);
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// Sets the current section name.
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//
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// @param section Section name.
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public native void SetSectionName(const char[] section);
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// Returns the data type at a key.
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//
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// @param key Key name.
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// @return KvDataType value of the key.
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public native KvDataTypes GetDataType(const char[] key);
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// Sets whether or not the KeyValues parser will read escape sequences.
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// For example, \n would be read as a literal newline. This defaults
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// to false for new KeyValues structures.
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//
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// @param useEscapes Whether or not to read escape sequences.
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public native void SetEscapeSequences(bool useEscapes);
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// Returns the position in the jump stack; I.e. the number of calls
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// required for KvGoBack to return to the root node. If at the root node,
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// 0 is returned.
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//
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// @return Number of non-root nodes in the jump stack.
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public native int NodesInStack();
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// Finds a KeyValues name by id.
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//
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// @param id KeyValues id.
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// @param name Buffer to store the name.
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// @param maxlength Maximum length of the value buffer.
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// @return True on success, false if id not found.
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public native bool FindKeyById(int id, char[] name, int maxlength);
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// Finds a KeyValues id inside a KeyValues tree.
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//
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// @param key Key name.
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// @param id Id of the found KeyValue.
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// @return True on success, false if key not found.
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public native bool GetNameSymbol(const char[] key, int &id);
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// Retrieves the current section id.
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//
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// @param kv KeyValues Handle.
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// @param id Id of the current section.
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// @return True on success, false on failure.
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public native bool GetSectionSymbol(int &id);
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};
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/**
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* Creates a new KeyValues structure. The Handle must always be closed.
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*
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* @param name Name of the root section.
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* @param firstKey If non-empty, specifies the first key value.
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* @param firstValue If firstKey is non-empty, specifies the first key's value.
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* @return A Handle to a new KeyValues structure.
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*/
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native KeyValues CreateKeyValues(const char[] name, const char[] firstKey="", const char[] firstValue="");
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/**
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* Sets a string value of a KeyValues key.
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*
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* @param kv KeyValues Handle.
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* @param key Name of the key, or NULL_STRING.
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* @param value String value.
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* @error Invalid Handle.
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*/
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native void KvSetString(Handle kv, const char[] key, const char[] value);
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/**
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* Sets an integer value of a KeyValues key.
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*
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* @param kv KeyValues Handle.
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* @param key Name of the key, or NULL_STRING.
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* @param value Value number.
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* @error Invalid Handle.
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*/
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native void KvSetNum(Handle kv, const char[] key, int value);
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/**
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* Sets a large integer value of a KeyValues key.
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*
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* @param kv KeyValues Handle.
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* @param key Name of the key, or NULL_STRING.
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* @param value Large integer value (0=High bits, 1=Low bits)
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* @error Invalid Handle.
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*/
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native void KvSetUInt64(Handle kv, const char[] key, const int value[2]);
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/**
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* Sets a floating point value of a KeyValues key.
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*
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* @param kv KeyValues Handle.
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* @param key Name of the key, or NULL_STRING.
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* @param value Floating point value.
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* @error Invalid Handle.
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*/
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native void KvSetFloat(Handle kv, const char[] key, float value);
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/**
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* Sets a set of color values of a KeyValues key.
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*
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* @param kv KeyValues Handle.
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* @param key Name of the key, or NULL_STRING.
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* @param r Red value.
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* @param g Green value.
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* @param b Blue value.
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* @param a Alpha value.
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* @error Invalid Handle.
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*/
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native void KvSetColor(Handle kv, const char[] key, int r, int g, int b, int a=0);
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/**
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* Sets a vector value of a KeyValues key.
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*
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* @param kv KeyValues Handle.
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* @param key Name of the key, or NULL_STRING.
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* @param vec Vector value.
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* @error Invalid Handle.
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*/
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native void KvSetVector(Handle kv, const char[] key, const float vec[3]);
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/**
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* Retrieves a string value from a KeyValues key.
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*
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* @param kv KeyValues Handle.
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* @param key Name of the key, or NULL_STRING.
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* @param value Buffer to store key value in.
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* @param maxlength Maximum length of the value buffer.
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* @param defvalue Optional default value to use if the key is not found.
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* @error Invalid Handle.
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*/
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native void KvGetString(Handle kv, const char[] key, char[] value, int maxlength, const char[] defvalue="");
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/**
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* Retrieves an integer value from a KeyValues key.
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*
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* @param kv KeyValues Handle.
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* @param key Name of the key, or NULL_STRING.
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* @param defvalue Optional default value to use if the key is not found.
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* @return Integer value of the key.
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* @error Invalid Handle.
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*/
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native int KvGetNum(Handle kv, const char[] key, int defvalue=0);
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/**
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* Retrieves a floating point value from a KeyValues key.
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*
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* @param kv KeyValues Handle.
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* @param key Name of the key, or NULL_STRING.
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* @param defvalue Optional default value to use if the key is not found.
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* @return Floating point value of the key.
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* @error Invalid Handle.
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*/
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native float KvGetFloat(Handle kv, const char[] key, float defvalue=0.0);
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/**
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* Retrieves a set of color values from a KeyValues key.
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*
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* @param kv KeyValues Handle.
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* @param key Name of the key, or NULL_STRING.
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* @param r Red value, set by reference.
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* @param g Green value, set by reference.
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* @param b Blue value, set by reference.
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* @param a Alpha value, set by reference.
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* @error Invalid Handle.
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*/
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native void KvGetColor(Handle kv, const char[] key, int &r, int &g, int &b, int &a);
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/**
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* Retrieves a large integer value from a KeyValues key.
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*
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* @param kv KeyValues Handle.
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* @param key Name of the key, or NULL_STRING.
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* @param value Array to represent the large integer.
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* @param defvalue Optional default value to use if the key is not found.
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* @error Invalid Handle.
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*/
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native void KvGetUInt64(Handle kv, const char[] key, int value[2], int defvalue[2]={0,0});
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/**
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* Retrieves a vector value from a KeyValues key.
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*
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* @param kv KeyValues Handle.
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* @param key Name of the key, or NULL_STRING.
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* @param vec Destination vector to store the value in.
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* @param defvalue Optional default value to use if the key is not found.
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* @error Invalid Handle.
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*/
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native void KvGetVector(Handle kv, const char[] key, float vec[3], const float defvalue[3]={0.0, 0.0, 0.0});
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/**
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* Sets the current position in the KeyValues tree to the given key.
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*
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* @param kv KeyValues Handle.
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* @param key Name of the key.
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* @param create If true, and the key does not exist, it will be created.
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* @return True if the key exists, false if it does not and was not created.
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*/
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native bool KvJumpToKey(Handle kv, const char[] key, bool create=false);
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/**
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* Sets the current position in the KeyValues tree to the given key.
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*
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* @param kv KeyValues Handle.
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* @param id KeyValues id.
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* @return True if the key exists, false if it does not.
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*/
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native bool KvJumpToKeySymbol(Handle kv, int id);
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/**
|
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* Sets the current position in the KeyValues tree to the first sub key.
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* This native adds to the internal traversal stack.
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*
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* @param kv KeyValues Handle.
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* @param keyOnly If false, non-keys will be traversed (values).
|
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* @return True on success, false if there was no first sub key.
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* @error Invalid Handle.
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*/
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native bool KvGotoFirstSubKey(Handle kv, bool keyOnly=true);
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/**
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* Sets the current position in the KeyValues tree to the next sub key.
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* This native does NOT add to the internal traversal stack, and thus
|
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* KvGoBack() is not needed for each successive call to this function.
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*
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* @param kv KeyValues Handle.
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* @param keyOnly If false, non-keys will be traversed (values).
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* @return True on success, false if there was no next sub key.
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* @error Invalid Handle.
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*/
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native bool KvGotoNextKey(Handle kv, bool keyOnly=true);
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/**
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* Saves the current position in the traversal stack onto the traversal
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* stack. This can be useful if you wish to use KvGotoNextKey() and
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* have the previous key saved for backwards traversal.
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*
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* @param kv KeyValues Handle.
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* @error Invalid Handle.
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*/
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native void KvSavePosition(Handle kv);
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/**
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* Removes the given key from the current position.
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*
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* @param kv KeyValues Handle.
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* @param key Name of the key.
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* @return True on success, false if key did not exist.
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* @error Invalid Handle.
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|
*/
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native bool KvDeleteKey(Handle kv, const char[] key);
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/**
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* Removes the current sub-key and attempts to set the position
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* to the sub-key after the removed one. If no such sub-key exists,
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* the position will be the parent key in the traversal stack.
|
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* Given the sub-key having position "N" in the traversal stack, the
|
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* removal will always take place from position "N-1."
|
|
*
|
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* @param kv KeyValues Handle.
|
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* @return 1 if removal succeeded and there was another key.
|
|
* 0 if the current node was not contained in the
|
|
* previous node, or no previous node exists.
|
|
* -1 if removal succeeded and there were no more keys,
|
|
* thus the state is as if KvGoBack() was called.
|
|
* @error Invalid Handle.
|
|
*/
|
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native int KvDeleteThis(Handle kv);
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|
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/**
|
|
* Jumps back to the previous position. Returns false if there are no
|
|
* previous positions (i.e., at the root node). This should be called
|
|
* once for each successful Jump call, in order to return to the top node.
|
|
* This function pops one node off the internal traversal stack.
|
|
*
|
|
* @param kv KeyValues Handle.
|
|
* @return True on success, false if there is no higher node.
|
|
* @error Invalid Handle.
|
|
*/
|
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native bool KvGoBack(Handle kv);
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|
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/**
|
|
* Sets the position back to the top node, emptying the entire node
|
|
* traversal history. This can be used instead of looping KvGoBack()
|
|
* if recursive iteration is not important.
|
|
*
|
|
* @param kv KeyValues Handle.
|
|
* @error Invalid Handle.
|
|
*/
|
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native void KvRewind(Handle kv);
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|
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/**
|
|
* Retrieves the current section name.
|
|
*
|
|
* @param kv KeyValues Handle.
|
|
* @param section Buffer to store the section name.
|
|
* @param maxlength Maximum length of the name buffer.
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|
* @return True on success, false on failure.
|
|
* @error Invalid Handle.
|
|
*/
|
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native bool KvGetSectionName(Handle kv, char[] section, int maxlength);
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|
|
/**
|
|
* Sets the current section name.
|
|
*
|
|
* @param kv KeyValues Handle.
|
|
* @param section Section name.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native void KvSetSectionName(Handle kv, const char[] section);
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|
|
|
/**
|
|
* Returns the data type at a key.
|
|
*
|
|
* @param kv KeyValues Handle.
|
|
* @param key Key name.
|
|
* @return KvDataType value of the key.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native KvDataTypes KvGetDataType(Handle kv, const char[] key);
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|
|
|
/**
|
|
* Converts a KeyValues tree to a file. The tree is dumped
|
|
* from the current position.
|
|
*
|
|
* @param kv KeyValues Handle.
|
|
* @param file File to dump write to.
|
|
* @return True on success, false otherwise.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool KeyValuesToFile(Handle kv, const char[] file);
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|
|
|
/**
|
|
* Converts a file to a KeyValues tree. The file is read into
|
|
* the current position of the tree.
|
|
*
|
|
* @param kv KeyValues Handle.
|
|
* @param file File to read from.
|
|
* @return True on success, false otherwise.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool FileToKeyValues(Handle kv, const char[] file);
|
|
|
|
/**
|
|
* Converts a given string to a KeyValues tree. The string is read into
|
|
* the current postion of the tree.
|
|
*
|
|
* @param kv KeyValues Handle.
|
|
* @param buffer String buffer to load into the KeyValues.
|
|
* @param resourceName The resource name of the KeyValues, used for error tracking purposes.
|
|
* @return True on success, false otherwise.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool StringToKeyValues(Handle kv, const char[] buffer, const char[] resourceName="StringToKeyValues");
|
|
|
|
/**
|
|
* Sets whether or not the KeyValues parser will read escape sequences.
|
|
* For example, \n would be read as a literal newline. This defaults
|
|
* to false for new KeyValues structures.
|
|
*
|
|
* @param kv KeyValues Handle.
|
|
* @param useEscapes Whether or not to read escape sequences.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native void KvSetEscapeSequences(Handle kv, bool useEscapes);
|
|
|
|
/**
|
|
* Returns the position in the jump stack; I.e. the number of calls
|
|
* required for KvGoBack to return to the root node. If at the root node,
|
|
* 0 is returned.
|
|
*
|
|
* @param kv KeyValues Handle.
|
|
* @return Number of non-root nodes in the jump stack.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native int KvNodesInStack(Handle kv);
|
|
|
|
/**
|
|
* Makes a new copy of all subkeys in the origin KeyValues to
|
|
* the destination KeyValues.
|
|
* NOTE: All KeyValues are processed from the current location not the root one.
|
|
*
|
|
* @param origin Origin KeyValues Handle.
|
|
* @param dest Destination KeyValues Handle.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native void KvCopySubkeys(Handle origin, Handle dest);
|
|
|
|
/**
|
|
* Finds a KeyValues name by id.
|
|
*
|
|
* @param kv KeyValues Handle.
|
|
* @param id KeyValues id.
|
|
* @param name Buffer to store the name.
|
|
* @param maxlength Maximum length of the value buffer.
|
|
* @return True on success, false if id not found.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool KvFindKeyById(Handle kv, int id, char[] name, int maxlength);
|
|
|
|
/**
|
|
* Finds a KeyValues id inside a KeyValues tree.
|
|
*
|
|
* @param kv KeyValues Handle.
|
|
* @param key Key name.
|
|
* @param id Id of the found KeyValue.
|
|
* @return True on success, false if key not found.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool KvGetNameSymbol(Handle kv, const char[] key, int &id);
|
|
|
|
/**
|
|
* Retrieves the current section id.
|
|
*
|
|
* @param kv KeyValues Handle.
|
|
* @param id Id of the current section.
|
|
* @return True on success, false on failure.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool KvGetSectionSymbol(Handle kv, int &id);
|