80 lines
3.4 KiB
SourcePawn
80 lines
3.4 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2009 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _sdktools_hooks_included
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#endinput
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#endif
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#define _sdktools_hooks_included
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#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params"
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/**
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* @brief Called when a clients movement buttons are being processed
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*
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* @param client Index of the client.
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* @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc).
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* @param impulse Copyback buffer containing the current impulse command.
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* @param vel Players desired velocity.
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* @param angles Players desired view angles.
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* @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
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* @param subtype Weapon subtype when selected from a menu.
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* @param cmdnum Command number. Increments from the first command sent.
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* @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
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* @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
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* @param mouse Mouse direction (x, y).
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* @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
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*
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* @note To see if all 11 params are available, use FeatureType_Capability and
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* FEATURECAP_PLAYERRUNCMD_11PARAMS.
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*/
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forward Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2]);
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/**
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* @brief Called when a client requests a file from the server.
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*
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* @param client Client index.
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* @param sFile Requested file path.
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*
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* @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed.
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*/
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forward Action OnFileSend(int client, const char[] sFile);
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/**
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* @brief Called when a client sends a file to the server.
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*
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* @param client Client index.
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* @param sFile Requested file path.
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*
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* @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed.
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*/
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forward Action OnFileReceive(int client, const char[] sFile);
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