1122 lines
39 KiB
SourcePawn
1122 lines
39 KiB
SourcePawn
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _menus_included
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#endinput
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#endif
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#define _menus_included
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/**
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* Low-level drawing style of the menu.
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*/
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enum MenuStyle
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{
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MenuStyle_Default = 0, /**< The "default" menu style for the mod */
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MenuStyle_Valve = 1, /**< The Valve provided menu style (Used on HL2DM) */
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MenuStyle_Radio = 2, /**< The simpler menu style commonly used on CS:S */
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};
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/**
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* Different actions for the menu "pump" callback
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*/
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enum MenuAction
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{
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MenuAction_Start = (1<<0), /**< A menu has been started (nothing passed) */
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MenuAction_Display = (1<<1), /**< A menu is about to be displayed (param1=client, param2=MenuPanel Handle) */
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MenuAction_Select = (1<<2), /**< An item was selected (param1=client, param2=item) */
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MenuAction_Cancel = (1<<3), /**< The menu was cancelled (param1=client, param2=reason) */
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MenuAction_End = (1<<4), /**< A menu display has fully ended.
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param1 is the MenuEnd reason, and if it's MenuEnd_Cancelled, then
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param2 is the MenuCancel reason from MenuAction_Cancel.
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*/
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MenuAction_VoteEnd = (1<<5), /**< (VOTE ONLY): A vote sequence has succeeded (param1=chosen item)
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This is not called if SetVoteResultCallback has been used on the menu. */
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MenuAction_VoteStart = (1<<6), /**< (VOTE ONLY): A vote sequence has started (nothing passed) */
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MenuAction_VoteCancel = (1<<7), /**< (VOTE ONLY): A vote sequence has been cancelled (param1=reason) */
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MenuAction_DrawItem = (1<<8), /**< An item is being drawn; return the new style (param1=client, param2=item) */
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MenuAction_DisplayItem = (1<<9),/**< Item text is being drawn to the display (param1=client, param2=item)
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To change the text, use RedrawMenuItem().
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If you do so, return its return value. Otherwise, return 0.
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*/
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};
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/** Default menu actions */
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#define MENU_ACTIONS_DEFAULT MenuAction_Select|MenuAction_Cancel|MenuAction_End
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/** All menu actions */
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#define MENU_ACTIONS_ALL view_as<MenuAction>(0xFFFFFFFF)
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#define MENU_NO_PAGINATION 0 /**< Menu should not be paginated (10 items max) */
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#define MENU_TIME_FOREVER 0 /**< Menu should be displayed as long as possible */
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#define ITEMDRAW_DEFAULT (0) /**< Item should be drawn normally */
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#define ITEMDRAW_DISABLED (1<<0) /**< Item is drawn but not selectable */
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#define ITEMDRAW_RAWLINE (1<<1) /**< Item should be a raw line, without a slot */
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#define ITEMDRAW_NOTEXT (1<<2) /**< No text should be drawn */
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#define ITEMDRAW_SPACER (1<<3) /**< Item should be drawn as a spacer, if possible */
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#define ITEMDRAW_IGNORE ((1<<1)|(1<<2)) /**< Item should be completely ignored (rawline + notext) */
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#define ITEMDRAW_CONTROL (1<<4) /**< Item is control text (back/next/exit) */
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#define MENUFLAG_BUTTON_EXIT (1<<0) /**< Menu has an "exit" button (default if paginated) */
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#define MENUFLAG_BUTTON_EXITBACK (1<<1) /**< Menu has an "exit back" button */
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#define MENUFLAG_NO_SOUND (1<<2) /**< Menu will not have any select sounds */
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#define MENUFLAG_BUTTON_NOVOTE (1<<3) /**< Menu has a "No Vote" button at slot 1 */
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#define VOTEINFO_CLIENT_INDEX 0 /**< Client index */
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#define VOTEINFO_CLIENT_ITEM 1 /**< Item the client selected, or -1 for none */
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#define VOTEINFO_ITEM_INDEX 0 /**< Item index */
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#define VOTEINFO_ITEM_VOTES 1 /**< Number of votes for the item */
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#define VOTEFLAG_NO_REVOTES (1<<0) /**< Players cannot change their votes */
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/**
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* Reasons a menu can be cancelled (MenuAction_Cancel).
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*/
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enum
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{
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MenuCancel_Disconnected = -1, /**< Client dropped from the server */
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MenuCancel_Interrupted = -2, /**< Client was interrupted with another menu */
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MenuCancel_Exit = -3, /**< Client exited via "exit" */
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MenuCancel_NoDisplay = -4, /**< Menu could not be displayed to the client */
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MenuCancel_Timeout = -5, /**< Menu timed out */
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MenuCancel_ExitBack = -6, /**< Client selected "exit back" on a paginated menu */
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};
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/**
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* Reasons a vote can be cancelled (MenuAction_VoteCancel).
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*/
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enum
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{
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VoteCancel_Generic = -1, /**< Vote was generically cancelled. */
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VoteCancel_NoVotes = -2, /**< Vote did not receive any votes. */
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};
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/**
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* Reasons a menu ended (MenuAction_End).
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*/
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enum
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{
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MenuEnd_Selected = 0, /**< Menu item was selected */
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MenuEnd_VotingDone = -1, /**< Voting finished */
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MenuEnd_VotingCancelled = -2, /**< Voting was cancelled */
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MenuEnd_Cancelled = -3, /**< Menu was cancelled (reason in param2) */
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MenuEnd_Exit = -4, /**< Menu was cleanly exited via "exit" */
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MenuEnd_ExitBack = -5, /**< Menu was cleanly exited via "back" */
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};
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/**
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* Describes a menu's source
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*/
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enum MenuSource
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{
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MenuSource_None = 0, /**< No menu is being displayed */
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MenuSource_External = 1, /**< External menu */
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MenuSource_Normal = 2, /**< A basic menu is being displayed */
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MenuSource_RawPanel = 3, /**< A display is active, but it is not tied to a menu */
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};
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/**
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* Called when a menu action is completed.
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*
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* @param menu The menu being acted upon.
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* @param action The action of the menu.
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* @param param1 First action parameter (usually the client).
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* @param param2 Second action parameter (usually the item).
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*/
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typedef MenuHandler = function int (Menu menu, MenuAction action, int param1, int param2);
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// Panels are used for drawing raw menus without any extra helper functions.
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// Handles must be closed via delete or CloseHandle().
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methodmap Panel < Handle
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{
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// Constructor for a new Panel.
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//
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// @param hStyle MenuStyle Handle, or null to use the default style.
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public native Panel(Handle hStyle = null);
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// Sets the panel's title.
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//
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// @param text Text to set as the title.
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// @param onlyIfEmpty If true, the title will only be set if no title is set.
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public native void SetTitle(const char[] text, bool onlyIfEmpty=false);
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// Draws an item on a panel. If the item takes up a slot, the position
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// is returned.
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//
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// @param text Display text to use. If not a raw line,
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// the style may automatically add color markup.
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// No numbering or newlines are needed.
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// @param style ITEMDRAW style flags.
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// @return A slot position, or 0 if item was a rawline or could not be drawn.
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public native int DrawItem(const char[] text, int style=ITEMDRAW_DEFAULT);
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// Draws a raw line of text on a panel, without any markup other than a
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// newline.
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//
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// @param text Display text to use.
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// @return True on success, false if raw lines are not supported.
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public native bool DrawText(const char[] text);
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// Returns whether or not the given drawing flags are supported by
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// the menu style.
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//
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// @param style ITEMDRAW style flags.
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// @return True if item is drawable, false otherwise.
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public native bool CanDrawFlags(int style);
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// Sets the selectable key map of a panel. This is not supported by
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// all styles (only by Radio, as of this writing).
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//
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// @param keys An integer where each bit N allows key
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// N+1 to be selected. If no keys are selectable,
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// then key 0 (bit 9) is automatically set.
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// @return True if supported, false otherwise.
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public native bool SetKeys(int keys);
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// Sends a panel to a client. Unlike full menus, the handler
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// function will only receive the following actions, both of
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// which will have null for a menu, and the client as param1.
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//
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// MenuAction_Select (param2 will be the key pressed)
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// MenuAction_Cancel (param2 will be the reason)
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//
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// Also, if the menu fails to display, no callbacks will be called.
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//
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// @param client A client to draw to.
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// @param handler The MenuHandler function to catch actions with.
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// @param time Time to hold the menu for.
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// @return True on success, false on failure.
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public native bool Send(int client, MenuHandler handler, int time);
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// Returns the amount of text the menu can still hold. If this is
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// limit is reached or overflowed, the text is silently truncated.
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//
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// Radio menus: Currently 511 characters (512 bytes).
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// Valve menus: Currently -1 (no meaning).
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property int TextRemaining {
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public native get();
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}
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// Returns or sets the current key position, starting at 1. This cannot be
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// used to traverse backwards.
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property int CurrentKey {
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public native get();
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public native set(int key);
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}
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// Returns the panel's style. Style handles are global and cannot be closed.
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property Handle Style {
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public native get();
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}
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};
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// A menu is a helper object for managing in-game menus.
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methodmap Menu < Handle
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{
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// Creates a new, empty menu using the default style.
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//
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// @param handler Function which will receive menu actions.
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// @param actions Optionally set which actions to receive. Select,
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// Cancel, and End will always be received regardless
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// of whether they are set or not. They are also
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// the only default actions.
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public native Menu(MenuHandler handler, MenuAction actions=MENU_ACTIONS_DEFAULT);
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// Displays a menu to a client.
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//
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// @param client Client index.
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// @param time Maximum time to leave menu on the screen.
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// @return True on success, false on failure.
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// @error Client not in game.
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public native bool Display(int client, int time);
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// Displays a menu to a client, starting from the given item.
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//
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// @param client Client index.
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// @param first_item First item to begin drawing from.
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// @param time Maximum time to leave menu on the screen.
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// @return True on success, false on failure.
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// @error Client not in game.
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///
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public native bool DisplayAt(int client, int first_item, int time);
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// Appends a new item to the end of a menu.
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//
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// @param info Item information string.
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// @param display Default item display string.
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// @param style Drawing style flags. Anything other than DEFAULT or
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// DISABLED will be completely ignored when paginating.
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// @return True on success, false on failure.
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// @error Item limit reached.
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public native bool AddItem(const char[] info, const char[] display, int style=ITEMDRAW_DEFAULT);
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// Inserts an item into the menu before a certain position; the new item will
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// be at the given position and all next items pushed forward.
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//
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// @param position Position, starting from 0.
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// @param info Item information string.
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// @param display Default item display string.
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// @param style Drawing style flags. Anything other than DEFAULT or
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// DISABLED will be completely ignored when paginating.
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// @return True on success, false on failure.
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// @error Invalid menu position.
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public native bool InsertItem(int position, const char[] info,
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const char[] display, int style=ITEMDRAW_DEFAULT);
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// Removes an item from the menu.
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//
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// @param position Position, starting from 0.
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// @return True on success, false on failure.
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// @error Invalid menu position.
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public native bool RemoveItem(int position);
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// Removes all items from a menu.
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public native void RemoveAllItems();
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// Retrieves information about a menu item.
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//
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// @param position Position, starting from 0.
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// @param infoBuf Info buffer.
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// @param infoBufLen Maximum length of the info buffer.
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// @param style By-reference variable to store drawing flags.
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// @param dispBuf Display buffer.
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// @param dispBufLen Maximum length of the display buffer.
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// @return True on success, false if position is invalid.
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public native bool GetItem(int position, char[] infoBuf, int infoBufLen,
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int &style=0, char[] dispBuf="", int dispBufLen=0);
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// Sets the menu's default title/instruction message.
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//
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// @param fmt Message string format
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// @param ... Message string arguments.
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public native void SetTitle(const char[] fmt, any ...);
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// Returns the text of a menu's title.
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//
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// @param menu Menu Handle.
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// @param buffer Buffer to store title.
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// @param maxlength Maximum length of the buffer.
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// @return Number of bytes written.
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public native void GetTitle(char[] buffer, int maxlength);
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// Creates a raw MenuPanel based off the menu's style.
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// The Handle must be freed with CloseHandle().
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//
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// @param menu Menu Handle.
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// @return A new MenuPanel Handle.
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public native Panel ToPanel();
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// Cancels a menu from displaying on all clients. While the
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// cancellation is in progress, this menu cannot be re-displayed
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// to any clients.
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//
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// The menu may still exist on the client's screen after this command.
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// This simply verifies that the menu is not being used anywhere.
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//
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// If any vote is in progress on a menu, it will be cancelled.
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public native void Cancel();
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// Broadcasts a menu to a list of clients. The most selected item will be
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// returned through MenuAction_End. On a tie, a random item will be returned
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// from a list of the tied items.
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//
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// Note that MenuAction_VoteEnd and MenuAction_VoteStart are both
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// default callbacks and do not need to be enabled.
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//
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// @param clients Array of clients to broadcast to.
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// @param numClients Number of clients in the array.
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// @param time Maximum time to leave menu on the screen.
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// @param flags Optional voting flags.
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// @return True on success, false if this menu already has a
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// vote session in progress.
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// @error A vote is already in progress.
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public native bool DisplayVote(int[] clients, int numClients, int time, int flags=0);
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// Sends a vote menu to all clients. See VoteMenu() for more information.
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//
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// @param time Maximum time to leave menu on the screen.
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// @param flags Optional voting flags.
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// @return True on success, false if this menu already has a
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// vote session in progress.
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public bool DisplayVoteToAll(int time, int flags=0) {
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int total = 0;
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int[] players = new int[MaxClients];
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for (int i = 1; i <= MaxClients; i++) {
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if (!IsClientInGame(i) || IsFakeClient(i))
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continue;
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players[total++] = i;
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}
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return this.DisplayVote(players, total, time, flags);
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}
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// Get or set the menu's pagination.
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//
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// If pagination is MENU_NO_PAGINATION, and the exit button flag is set,
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// then the exit button flag is removed. It can be re-applied if desired.
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property int Pagination {
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public native get();
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public native set(int value);
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}
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// Get or set the menu's option flags.
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//
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// If a certain bit is not supported, it will be stripped before being set.
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property int OptionFlags {
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public native get();
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public native set(int value);
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}
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// Returns whether or not the menu has an exit button. By default, menus
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// have an exit button.
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property bool ExitButton {
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public native get();
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public native set(bool value);
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}
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// Controls whether or not the menu has an "exit back" button. By default,
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// menus do not have an exit back button.
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//
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// Exit Back buttons appear as "Back" on page 1 of paginated menus and have
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// functionality defined by the user in MenuEnd_ExitBack.
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property bool ExitBackButton {
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public native get();
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public native set(bool value);
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}
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// Sets whether or not the menu has a "no vote" button in slot 1.
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// By default, menus do not have a no vote button.
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property bool NoVoteButton {
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public native set(bool value);
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}
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// Sets an advanced vote handling callback. If this callback is set,
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// MenuAction_VoteEnd will not be called.
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property VoteHandler VoteResultCallback {
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public native set(VoteHandler handler);
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}
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// Returns the number of items in a menu.
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property int ItemCount {
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public native get();
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}
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// Returns the menu style. The Handle is global and cannot be closed.
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property Handle Style {
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public native get();
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}
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// Returns the first item on the page of a currently selected menu.
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//
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// This is only valid inside a MenuAction_Select callback.
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property int Selection {
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public native get();
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}
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}
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/**
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* Creates a new, empty menu using the default style.
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*
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* @param handler Function which will receive menu actions.
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* @param actions Optionally set which actions to receive. Select,
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* Cancel, and End will always be received regardless
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* of whether they are set or not. They are also
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* the only default actions.
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* @return A new menu Handle.
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*/
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native Menu CreateMenu(MenuHandler handler, MenuAction actions=MENU_ACTIONS_DEFAULT);
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|
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/**
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* Displays a menu to a client.
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*
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* @param menu Menu Handle.
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* @param client Client index.
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* @param time Maximum time to leave menu on the screen.
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* @return True on success, false on failure.
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* @error Invalid Handle or client not in game.
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*/
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native bool DisplayMenu(Handle menu, int client, int time);
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|
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/**
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* Displays a menu to a client, starting from the given item.
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*
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* @param menu Menu Handle.
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* @param client Client index.
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* @param first_item First item to begin drawing from.
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* @param time Maximum time to leave menu on the screen.
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* @return True on success, false on failure.
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* @error Invalid Handle or client not in game.
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*/
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native bool DisplayMenuAtItem(Handle menu, int client, int first_item, int time);
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|
|
/**
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* Appends a new item to the end of a menu.
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|
*
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* @param menu Menu Handle.
|
|
* @param info Item information string.
|
|
* @param display Default item display string.
|
|
* @param style Drawing style flags. Anything other than DEFAULT or
|
|
* DISABLED will be completely ignored when paginating.
|
|
* @return True on success, false on failure.
|
|
* @error Invalid Handle or item limit reached.
|
|
*/
|
|
native bool AddMenuItem(Handle menu,
|
|
const char[] info,
|
|
const char[] display,
|
|
int style=ITEMDRAW_DEFAULT);
|
|
|
|
/**
|
|
* Inserts an item into the menu before a certain position; the new item will
|
|
* be at the given position and all next items pushed forward.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @param position Position, starting from 0.
|
|
* @param info Item information string.
|
|
* @param display Default item display string.
|
|
* @param style Drawing style flags. Anything other than DEFAULT or
|
|
* DISABLED will be completely ignored when paginating.
|
|
* @return True on success, false on failure.
|
|
* @error Invalid Handle or menu position.
|
|
*/
|
|
native bool InsertMenuItem(Handle menu,
|
|
position,
|
|
const char[] info,
|
|
const char[] display,
|
|
int style=ITEMDRAW_DEFAULT);
|
|
|
|
/**
|
|
* Removes an item from the menu.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @param position Position, starting from 0.
|
|
* @return True on success, false on failure.
|
|
* @error Invalid Handle or menu position.
|
|
*/
|
|
native bool RemoveMenuItem(Handle menu, int position);
|
|
|
|
/**
|
|
* Removes all items from a menu.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @error Invalid Handle or menu position.
|
|
*/
|
|
native void RemoveAllMenuItems(Handle menu);
|
|
|
|
/**
|
|
* Retrieves information about a menu item.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @param position Position, starting from 0.
|
|
* @param infoBuf Info buffer.
|
|
* @param infoBufLen Maximum length of the info buffer.
|
|
* @param style By-reference variable to store drawing flags.
|
|
* @param dispBuf Display buffer.
|
|
* @param dispBufLen Maximum length of the display buffer.
|
|
* @return True on success, false if position is invalid.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool GetMenuItem(Handle menu,
|
|
int position,
|
|
char[] infoBuf,
|
|
int infoBufLen,
|
|
int &style=0,
|
|
char[] dispBuf="",
|
|
int dispBufLen=0);
|
|
|
|
/**
|
|
* Returns the first item on the page of a currently selected menu.
|
|
*
|
|
* This is only valid inside a MenuAction_Select callback.
|
|
*
|
|
* @return First item number on the page the client was viewing
|
|
* before selecting the item in the callback. This can
|
|
* be used to re-display the menu from the original
|
|
* position.
|
|
* @error Not called from inside a MenuAction_Select callback.
|
|
*/
|
|
native int GetMenuSelectionPosition();
|
|
|
|
/**
|
|
* Returns the number of items in a menu.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @return Number of items in the menu.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native int GetMenuItemCount(Handle menu);
|
|
|
|
/**
|
|
* Sets whether the menu should be paginated or not.
|
|
*
|
|
* If itemsPerPage is MENU_NO_PAGINATION, and the exit button flag is set,
|
|
* then the exit button flag is removed. It can be re-applied if desired.
|
|
*
|
|
* @param menu Handle to the menu.
|
|
* @param itemsPerPage Number of items per page, or MENU_NO_PAGINATION.
|
|
* @return True on success, false if pagination is too high or
|
|
* low.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool SetMenuPagination(Handle menu, int itemsPerPage);
|
|
|
|
/**
|
|
* Returns a menu's pagination setting.
|
|
*
|
|
* @param menu Handle to the menu.
|
|
* @return Pagination setting.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native int GetMenuPagination(Handle menu);
|
|
|
|
/**
|
|
* Returns a menu's MenuStyle Handle. The Handle
|
|
* is global and cannot be freed.
|
|
*
|
|
* @param menu Handle to the menu.
|
|
* @return Handle to the menu's draw style.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native Handle GetMenuStyle(Handle menu);
|
|
|
|
/**
|
|
* Sets the menu's default title/instruction message.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @param fmt Message string format
|
|
* @param ... Message string arguments.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native void SetMenuTitle(Handle menu, const char[] fmt, any ...);
|
|
|
|
/**
|
|
* Returns the text of a menu's title.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @param buffer Buffer to store title.
|
|
* @param maxlength Maximum length of the buffer.
|
|
* @return Number of bytes written.
|
|
* @error Invalid Handle/
|
|
*/
|
|
native int GetMenuTitle(Handle menu, char[] buffer, int maxlength);
|
|
|
|
/**
|
|
* Creates a raw MenuPanel based off the menu's style.
|
|
* The Handle must be freed with CloseHandle().
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @return A new MenuPanel Handle.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native Panel CreatePanelFromMenu(Handle menu);
|
|
|
|
/**
|
|
* Returns whether or not the menu has an exit button.
|
|
* By default, menus have an exit button.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @return True if the menu has an exit button; false otherwise.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool GetMenuExitButton(Handle menu);
|
|
|
|
/**
|
|
* Sets whether or not the menu has an exit button. By default, paginated menus
|
|
* have an exit button.
|
|
*
|
|
* If a menu's pagination is changed to MENU_NO_PAGINATION, and the pagination
|
|
* was previously a different value, then the Exit button status is changed to
|
|
* false. It must be explicitly re-enabled afterwards.
|
|
*
|
|
* If a non-paginated menu has an exit button, then at most 9 items will be
|
|
* displayed.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @param button True to enable the button, false to remove it.
|
|
* @return True if allowed; false on failure.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool SetMenuExitButton(Handle menu, bool button);
|
|
|
|
/**
|
|
* Returns whether or not the menu has an "exit back" button. By default,
|
|
* menus do not have an exit back button.
|
|
*
|
|
* Exit Back buttons appear as "Back" on page 1 of paginated menus and have
|
|
* functionality defined by the user in MenuEnd_ExitBack.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @return True if the menu has an exit back button; false otherwise.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool GetMenuExitBackButton(Handle menu);
|
|
|
|
/**
|
|
* Sets whether or not the menu has an "exit back" button. By default, menus
|
|
* do not have an exit back button.
|
|
*
|
|
* Exit Back buttons appear as "Back" on page 1 of paginated menus and have
|
|
* functionality defined by the user in MenuEnd_ExitBack.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @param button True to enable the button, false to remove it.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native void SetMenuExitBackButton(Handle menu, bool button);
|
|
|
|
/**
|
|
* Sets whether or not the menu has a "no vote" button in slot 1.
|
|
* By default, menus do not have a no vote button.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @param button True to enable the button, false to remove it.
|
|
* @return True if allowed; false on failure.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool SetMenuNoVoteButton(Handle menu, bool button);
|
|
|
|
/**
|
|
* Cancels a menu from displaying on all clients. While the
|
|
* cancellation is in progress, this menu cannot be re-displayed
|
|
* to any clients.
|
|
*
|
|
* The menu may still exist on the client's screen after this command.
|
|
* This simply verifies that the menu is not being used anywhere.
|
|
*
|
|
* If any vote is in progress on a menu, it will be cancelled.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native void CancelMenu(Handle menu);
|
|
|
|
/**
|
|
* Retrieves a menu's option flags.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @return A bitstring of MENUFLAG bits.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native int GetMenuOptionFlags(Handle menu);
|
|
|
|
/**
|
|
* Sets a menu's option flags.
|
|
*
|
|
* If a certain bit is not supported, it will be stripped before being set.
|
|
* See SetMenuExitButton() for information on Exit buttons.
|
|
* See SetMenuExitBackButton() for information on Exit Back buttons.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @param flags A new bitstring of MENUFLAG bits.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native void SetMenuOptionFlags(Handle menu, int flags);
|
|
|
|
/**
|
|
* Returns whether a vote is in progress.
|
|
*
|
|
* @param menu Deprecated; no longer used.
|
|
* @return True if a vote is in progress, false otherwise.
|
|
*/
|
|
native bool IsVoteInProgress(Handle menu=INVALID_HANDLE);
|
|
|
|
/**
|
|
* Cancels the vote in progress.
|
|
*
|
|
* @error If no vote is in progress.
|
|
*/
|
|
native void CancelVote();
|
|
|
|
/**
|
|
* Broadcasts a menu to a list of clients. The most selected item will be
|
|
* returned through MenuAction_End. On a tie, a random item will be returned
|
|
* from a list of the tied items.
|
|
*
|
|
* Note that MenuAction_VoteEnd and MenuAction_VoteStart are both
|
|
* default callbacks and do not need to be enabled.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @param clients Array of clients to broadcast to.
|
|
* @param numClients Number of clients in the array.
|
|
* @param time Maximum time to leave menu on the screen.
|
|
* @param flags Optional voting flags.
|
|
* @return True on success, false if this menu already has a vote session
|
|
* in progress.
|
|
* @error Invalid Handle, or a vote is already in progress.
|
|
*/
|
|
native bool VoteMenu(Handle menu, int[] clients, int numClients, int time, int flags=0);
|
|
|
|
/**
|
|
* Sends a vote menu to all clients. See VoteMenu() for more information.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @param time Maximum time to leave menu on the screen.
|
|
* @param flags Optional voting flags.
|
|
* @return True on success, false if this menu already has a vote session
|
|
* in progress.
|
|
* @error Invalid Handle.
|
|
*/
|
|
stock bool VoteMenuToAll(Handle menu, int time, int flags=0)
|
|
{
|
|
int total;
|
|
int[] players = new int[MaxClients];
|
|
|
|
for (int i=1; i<=MaxClients; i++)
|
|
{
|
|
if (!IsClientInGame(i) || IsFakeClient(i))
|
|
{
|
|
continue;
|
|
}
|
|
players[total++] = i;
|
|
}
|
|
|
|
return VoteMenu(menu, players, total, time, flags);
|
|
}
|
|
|
|
/**
|
|
* Callback for when a vote has ended and results are available.
|
|
*
|
|
* @param menu The menu being voted on.
|
|
* @param num_votes Number of votes tallied in total.
|
|
* @param num_clients Number of clients who could vote.
|
|
* @param client_info Array of clients. Use VOTEINFO_CLIENT_ defines.
|
|
* @param num_items Number of unique items that were selected.
|
|
* @param item_info Array of items, sorted by count. Use VOTEINFO_ITEM
|
|
* defines.
|
|
*/
|
|
typeset VoteHandler
|
|
{
|
|
// old style
|
|
function void(
|
|
Menu menu,
|
|
int num_votes,
|
|
int num_clients,
|
|
const int client_info[][2],
|
|
int num_items,
|
|
const int item_info[][2]
|
|
);
|
|
|
|
// new style
|
|
function void(
|
|
Menu menu,
|
|
int num_votes,
|
|
int num_clients,
|
|
const int[][] client_info,
|
|
int num_items,
|
|
const int[][] item_info
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Sets an advanced vote handling callback. If this callback is set,
|
|
* MenuAction_VoteEnd will not be called.
|
|
*
|
|
* @param menu Menu Handle.
|
|
* @param callback Callback function.
|
|
* @error Invalid Handle or callback.
|
|
*/
|
|
native void SetVoteResultCallback(Handle menu, VoteHandler callback);
|
|
|
|
/**
|
|
* Returns the number of seconds you should "wait" before displaying
|
|
* a publicly invocable menu. This number is the time remaining until
|
|
* (last_vote + sm_vote_delay).
|
|
*
|
|
* @return Number of seconds to wait, or 0 for none.
|
|
*/
|
|
native int CheckVoteDelay();
|
|
|
|
/**
|
|
* Returns whether a client is in the pool of clients allowed
|
|
* to participate in the current vote. This is determined by
|
|
* the client list passed to VoteMenu().
|
|
*
|
|
* @param client Client index.
|
|
* @return True if client is allowed to vote, false otherwise.
|
|
* @error If no vote is in progress or client index is invalid.
|
|
*/
|
|
native bool IsClientInVotePool(int client);
|
|
|
|
/**
|
|
* Redraws the current vote menu to a client in the voting pool.
|
|
*
|
|
* @param client Client index.
|
|
* @param revotes True to allow revotes, false otherwise.
|
|
* @return True on success, false if the client is in the vote pool
|
|
* but cannot vote again.
|
|
* @error No vote in progress, int client is not in the voting pool,
|
|
* or client index is invalid.
|
|
*/
|
|
native bool RedrawClientVoteMenu(int client, bool revotes=true);
|
|
|
|
/**
|
|
* Returns a style's global Handle.
|
|
*
|
|
* @param style Menu Style.
|
|
* @return A Handle, or INVALID_HANDLE if not found or unusable.
|
|
*/
|
|
native Handle GetMenuStyleHandle(MenuStyle style);
|
|
|
|
/**
|
|
* Creates a MenuPanel from a MenuStyle. Panels are used for drawing raw
|
|
* menus without any extra helper functions. The Handle must be closed
|
|
* with CloseHandle().
|
|
*
|
|
* @param hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style.
|
|
* @return A new MenuPanel Handle.
|
|
* @error Invalid Handle other than INVALID_HANDLE.
|
|
*/
|
|
native Panel CreatePanel(Handle hStyle=INVALID_HANDLE);
|
|
|
|
/**
|
|
* Creates a Menu from a MenuStyle. The Handle must be closed with
|
|
* CloseHandle().
|
|
*
|
|
* @param hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style.
|
|
* @param handler Function which will receive menu actions.
|
|
* @param actions Optionally set which actions to receive. Select,
|
|
* Cancel, and End will always be received regardless
|
|
* of whether they are set or not. They are also
|
|
* the only default actions.
|
|
* @return A new menu Handle.
|
|
* @error Invalid Handle other than INVALID_HANDLE.
|
|
*/
|
|
native Menu CreateMenuEx(Handle hStyle=INVALID_HANDLE, MenuHandler handler, MenuAction actions=MENU_ACTIONS_DEFAULT);
|
|
|
|
/**
|
|
* Returns whether a client is viewing a menu.
|
|
*
|
|
* @param client Client index.
|
|
* @param hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style.
|
|
* @return A MenuSource value.
|
|
* @error Invalid Handle other than null.
|
|
*/
|
|
native MenuSource GetClientMenu(int client, Handle hStyle=null);
|
|
|
|
/**
|
|
* Cancels a menu on a client. This will only affect non-external menus.
|
|
*
|
|
* @param hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style.
|
|
* @param client Client index.
|
|
* @param autoIgnore If true, no menus can be re-drawn on the client during
|
|
* the cancellation process.
|
|
* @return True if a menu was cancelled, false otherwise.
|
|
*/
|
|
native bool CancelClientMenu(int client, bool autoIgnore=false, Handle hStyle=INVALID_HANDLE);
|
|
|
|
/**
|
|
* Returns a style's maximum items per page.
|
|
*
|
|
* @param hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style.
|
|
* @return Maximum items per page.
|
|
* @error Invalid Handle other than INVALID_HANDLE.
|
|
*/
|
|
native int GetMaxPageItems(Handle hStyle=INVALID_HANDLE);
|
|
|
|
/**
|
|
* Returns a MenuPanel's parent style.
|
|
*
|
|
* @param panel A MenuPanel Handle.
|
|
* @return The MenuStyle Handle that created the panel.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native Handle GetPanelStyle(Handle panel);
|
|
|
|
/**
|
|
* Sets the panel's title.
|
|
*
|
|
* @param panel A MenuPanel Handle.
|
|
* @param text Text to set as the title.
|
|
* @param onlyIfEmpty If true, the title will only be set if no title is set.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native void SetPanelTitle(Handle panel, const char[] text, bool onlyIfEmpty=false);
|
|
|
|
/**
|
|
* Draws an item on a panel. If the item takes up a slot, the position
|
|
* is returned.
|
|
*
|
|
* @param panel A MenuPanel Handle.
|
|
* @param text Display text to use. If not a raw line,
|
|
* the style may automatically add color markup.
|
|
* No numbering or newlines are needed.
|
|
* @param style ITEMDRAW style flags.
|
|
* @return A slot position, or 0 if item was a rawline or could not be drawn.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native int DrawPanelItem(Handle panel, const char[] text, int style=ITEMDRAW_DEFAULT);
|
|
|
|
/**
|
|
* Draws a raw line of text on a panel, without any markup other than a newline.
|
|
*
|
|
* @param panel A MenuPanel Handle, or INVALID_HANDLE if inside a
|
|
* MenuAction_DisplayItem callback.
|
|
* @param text Display text to use.
|
|
* @return True on success, false if raw lines are not supported.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool DrawPanelText(Handle panel, const char[] text);
|
|
|
|
/**
|
|
* Returns whether or not the given drawing flags are supported by
|
|
* the menu style.
|
|
*
|
|
* @param panel A MenuPanel Handle.
|
|
* @param style ITEMDRAW style flags.
|
|
* @return True if item is drawable, false otherwise.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool CanPanelDrawFlags(Handle panel, int style);
|
|
|
|
/**
|
|
* Sets the selectable key map of a panel. This is not supported by
|
|
* all styles (only by Radio, as of this writing).
|
|
*
|
|
* @param panel A MenuPanel Handle.
|
|
* @param keys An integer where each bit N allows key
|
|
* N+1 to be selected. If no keys are selectable,
|
|
* then key 0 (bit 9) is automatically set.
|
|
* @return True if supported, false otherwise.
|
|
*/
|
|
native bool SetPanelKeys(Handle panel, int keys);
|
|
|
|
/**
|
|
* Sends a panel to a client. Unlike full menus, the handler
|
|
* function will only receive the following actions, both of
|
|
* which will have INVALID_HANDLE for a menu, and the client
|
|
* as param1.
|
|
*
|
|
* MenuAction_Select (param2 will be the key pressed)
|
|
* MenuAction_Cancel (param2 will be the reason)
|
|
*
|
|
* Also, if the menu fails to display, no callbacks will be called.
|
|
*
|
|
* @param panel A MenuPanel Handle.
|
|
* @param client A client to draw to.
|
|
* @param handler The MenuHandler function to catch actions with.
|
|
* @param time Time to hold the menu for.
|
|
* @return True on success, false on failure.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool SendPanelToClient(Handle panel, int client, MenuHandler handler, int time);
|
|
|
|
/**
|
|
* @brief Returns the amount of text the menu can still hold. If this is
|
|
* limit is reached or overflowed, the text is silently truncated.
|
|
*
|
|
* Radio menus: Currently 511 characters (512 bytes).
|
|
* Valve menus: Currently -1 (no meaning).
|
|
*
|
|
* @param panel A MenuPanel Handle.
|
|
* @return Number of characters that the menu can still hold,
|
|
* or -1 if there is no known limit.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native int GetPanelTextRemaining(Handle panel);
|
|
|
|
/**
|
|
* @brief Returns the current key position.
|
|
*
|
|
* @param panel A MenuPanel Handle.
|
|
* @return Current key position starting at 1.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native int GetPanelCurrentKey(Handle panel);
|
|
|
|
/**
|
|
* @brief Sets the next key position. This cannot be used
|
|
* to traverse backwards.
|
|
*
|
|
* @param panel A MenuPanel Handle.
|
|
* @param key Key that is greater or equal to
|
|
* GetPanelCurrentKey().
|
|
* @return True on success, false otherwise.
|
|
* @error Invalid Handle.
|
|
*/
|
|
native bool SetPanelCurrentKey(Handle panel, int key);
|
|
|
|
/**
|
|
* @brief Redraws menu text from inside a MenuAction_DisplayItem callback.
|
|
*
|
|
* @param text Menu text to draw.
|
|
* @return Item position; must be returned via the callback.
|
|
*/
|
|
native int RedrawMenuItem(const char[] text);
|
|
|
|
/**
|
|
* This function is provided for legacy code only. Some older plugins may use
|
|
* network messages instead of the panel API. This function wraps the panel
|
|
* API for eased portability into the SourceMod menu system.
|
|
*
|
|
* This function is only usable with the Radio Menu style. You do not need to
|
|
* split up your menu into multiple packets; SourceMod will break the string
|
|
* up internally.
|
|
*
|
|
* @param client Client index.
|
|
* @param str Full menu string as would be passed over the network.
|
|
* @param time Time to hold the menu for.
|
|
* @param keys Selectable key bitstring.
|
|
* @param handler Optional handler function, with the same rules as
|
|
* SendPanelToClient().
|
|
* @return True on success, false on failure.
|
|
* @error Invalid client index, or radio menus not supported.
|
|
*/
|
|
native bool InternalShowMenu(int client, const char[] str, int time, int keys=-1, MenuHandler handler=INVALID_FUNCTION);
|
|
|
|
/**
|
|
* Retrieves voting information from MenuAction_VoteEnd.
|
|
*
|
|
* @param param2 Second parameter of MenuAction_VoteEnd.
|
|
* @param winningVotes Number of votes received by the winning option.
|
|
* @param totalVotes Number of total votes received.
|
|
*/
|
|
stock void GetMenuVoteInfo(int param2, int &winningVotes, int &totalVotes)
|
|
{
|
|
winningVotes = param2 & 0xFFFF;
|
|
totalVotes = param2 >> 16;
|
|
}
|
|
|
|
/**
|
|
* Quick stock to determine whether voting is allowed. This doesn't let you
|
|
* fine-tune a reason for not voting, so it's not recommended for lazily
|
|
* telling clients that voting isn't allowed.
|
|
*
|
|
* @return True if voting is allowed, false if voting is in progress
|
|
* or the cooldown is active.
|
|
*/
|
|
stock bool IsNewVoteAllowed()
|
|
{
|
|
if (IsVoteInProgress() || CheckVoteDelay() != 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|