sm-zombiereloaded-3/src/zr_hitsounds.sp

60 lines
1.2 KiB
SourcePawn

#include <sourcemod>
#include <sdktools>
public Plugin:myinfo = {
name = "Hit Sounds for Zombie:Reloaded",
author = "[SG-10]Cpt.Moore",
description = "",
version = "1.0",
url = "http://zombie.swissquake.ch/"
};
static const String:hit_head[] = {"hit_head.wav"};
static const String:hit_body[] = {"hit_body.wav"};
// native hooks
public OnPluginStart()
{
HookEvent("player_hurt", Event_PlayerHurt);
LoadSound(hit_head);
LoadSound(hit_body);
}
public OnMapStart()
{
LoadSound(hit_head);
LoadSound(hit_body);
}
public Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
{
new attackerId = GetEventInt(event, "attacker");
new attacker = GetClientOfUserId(attackerId);
//new damage = GetEventInt(event, "dmg_health");
new hitgroup = GetEventInt(event,"hitgroup");
if( attacker > 0 && !IsFakeClient(attacker) )
{
if ( hitgroup == 1 )
{
EmitSoundToClient(attacker, hit_head);
}
else
{
EmitSoundToClient(attacker, hit_body);
}
}
}
// utility functions
public LoadSound(const String:sound_file[])
{
new String:sound_path[PLATFORM_MAX_PATH];
Format(sound_path, sizeof(sound_path), "sound/%s", sound_file);
PrecacheSound(sound_file, true);
AddFileToDownloadsTable(sound_path);
}