Make trigger_multiple run full physics code after every wait cycle to work around engine limitation.

This commit is contained in:
2016-12-04 14:08:20 +01:00
parent fb39ae0f3c
commit 04b749e985
3 changed files with 33 additions and 1 deletions

View File

@ -33,6 +33,12 @@
"library" "server"
"linux" "@_ZTV26CTraceFilterNoNPCsOrPlayer"
}
"CTriggerMultiple_MultiWaitOver"
{
"library" "server"
"linux" "@_ZN16CTriggerMultiple13MultiWaitOverEv"
}
}
}
}