Make trigger_multiple run full physics code after every wait cycle to work around engine limitation.

This commit is contained in:
BotoX committed 2016-12-04 14:08:20 +01:00
1 parent fb39ae0f3c
commit 04b749e985
3 files changed
+33 -1

No files matched your search

+6
View File
@@ -33,6 +33,12 @@
"library" "server"
"linux" "@_ZTV26CTraceFilterNoNPCsOrPlayer"
}
"CTriggerMultiple_MultiWaitOver"
{
"library" "server"
"linux" "@_ZN16CTriggerMultiple13MultiWaitOverEv"
}
}
}
}