forked from CSSZombieEscape/sm-ext-CSSFixes
Make trigger_multiple run full physics code after every wait cycle to work around engine limitation.
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@ -33,6 +33,12 @@
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"library" "server"
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"linux" "@_ZTV26CTraceFilterNoNPCsOrPlayer"
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}
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"CTriggerMultiple_MultiWaitOver"
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{
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"library" "server"
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"linux" "@_ZN16CTriggerMultiple13MultiWaitOverEv"
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}
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}
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}
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}
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