forked from CSSZombieEscape/sm-ext-CSSFixes
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3 years ago | |
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gamedata | 4 years ago | |
include | 4 years ago | |
AMBuildScript | 4 years ago | |
AMBuilder | 4 years ago | |
Makefile | 7 years ago | |
PackageScript | 7 years ago | |
README.md | 7 years ago | |
configure.py | 7 years ago | |
extension.cpp | 3 years ago | |
extension.h | 4 years ago | |
smsdk_config.h | 4 years ago |
README.md
Counter-Strike: Source bug fixes
Fixes crash in filter_activator_*->TestActivator() when activator isn't valid anymore.
Fixes game_ui lag and player_speedmod turning off your flashlight.
Patchnotes
Thanks to the leaked Source Engine 2007 sourcecode.
File: se2007/game/server/game_ui.cpp
Line 292:
void CGameUI::Think( void )
[...]
pPlayer->AddFlag( FL_ONTRAIN );
[...]
Replaced pPlayer->AddFlag( FL_ONTRAIN ); with NOP to fix prediction issues while having game_ui active.
File: se2007/game/server/player.cpp
Line: 7587
void CMovementSpeedMod::InputSpeedMod(inputdata_t &data)
[...]
// Turn off the flashlight
if ( pPlayer->FlashlightIsOn() )
{
pPlayer->FlashlightTurnOff();
}
[...]
NOP'd out the block.