fixes/update from xen

This commit is contained in:
BotoX 2022-08-07 23:34:41 +02:00
parent b42029c1fc
commit 8ce27ab481

View File

@ -189,10 +189,11 @@ static struct SrcdsPatch
// 6: disable player->m_takedamage = DAMAGE_NO in point_viewcontrol->Enable // 6: disable player->m_takedamage = DAMAGE_NO in point_viewcontrol->Enable
{ {
"_ZN14CTriggerCamera6EnableEv", "_ZN14CTriggerCamera6EnableEv",
(unsigned char *)"\x31\xF6\x80\xBE\xFD\x00\x00\x00\x00\x0F\x85\x8D\x03\x00\x00", (unsigned char *)"\xC6\x86\x00\x00\x00\x00\x00\x8B\x83\x00\x00\x00\x00\xA8\x20",
"xxxx?xxxxxx??xx", "xx?????xx????xx",
(unsigned char *)"\x31\xF6\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90", (unsigned char *)"\x90\x90\x90\x90\x90\x90\x90\x8B\x83\x00\x00\x00\x00\xA8\x20",
"cstrike/bin/server_srv.so" "cstrike/bin/server_srv.so",
0x600
}, },
// 7: disable player->m_takedamage = m_nOldTakeDamage in point_viewcontrol->Disable // 7: disable player->m_takedamage = m_nOldTakeDamage in point_viewcontrol->Disable
{ {
@ -299,21 +300,50 @@ DETOUR_DECL_MEMBER1(DETOUR_InputTestActivator, void, inputdata_t *, inputdata)
DETOUR_MEMBER_CALL(DETOUR_InputTestActivator)(inputdata); DETOUR_MEMBER_CALL(DETOUR_InputTestActivator)(inputdata);
} }
const char *pszNonEdicts[] =
{
"ambient_generic",
"game_score",
"game_text",
"game_ui",
"logic_auto", // bruh
"phys_thruster",
"phys_keepupright",
"player_speedmod",
"player_weaponstrip",
"point_clientcommand",
"point_servercommand",
"point_teleport",
};
DETOUR_DECL_MEMBER1(DETOUR_PostConstructor, void, const char *, szClassname) DETOUR_DECL_MEMBER1(DETOUR_PostConstructor, void, const char *, szClassname)
{ {
CBaseEntity *pEntity = (CBaseEntity *)this;
static datamap_t *pMap = gamehelpers->GetDataMap(pEntity);
static typedescription_t *td = gamehelpers->FindInDataMap(pMap, "m_iEFlags");
static uint32 offset = td->fieldOffset[TD_OFFSET_NORMAL];
if(strncasecmp(szClassname, "info_player_", 12) == 0) if(strncasecmp(szClassname, "info_player_", 12) == 0)
{ {
CBaseEntity *pEntity = (CBaseEntity *)this;
datamap_t *pMap = gamehelpers->GetDataMap(pEntity);
typedescription_t *td = gamehelpers->FindInDataMap(pMap, "m_iEFlags");
// Spawnpoints don't need edicts... // Spawnpoints don't need edicts...
*(uint32 *)((intptr_t)pEntity + td->fieldOffset[TD_OFFSET_NORMAL]) |= (1<<9); // EFL_SERVER_ONLY *(uint32 *)((intptr_t)pEntity + offset) |= (1<<9); // EFL_SERVER_ONLY
// Only CT spawnpoints // Only CT spawnpoints
if(strcasecmp(szClassname, "info_player_terrorist") == 0) if(strcasecmp(szClassname, "info_player_terrorist") == 0)
szClassname = "info_player_counterterrorist"; szClassname = "info_player_counterterrorist";
DETOUR_MEMBER_CALL(DETOUR_PostConstructor)(szClassname);
return;
}
// Remove edicts for a bunch of entities that REALLY don't need them
for (int i = 0; i < sizeof(pszNonEdicts)/sizeof(*pszNonEdicts); i++)
{
if (!strcasecmp(szClassname, pszNonEdicts[i]))
{
*(uint32 *)((intptr_t)pEntity + offset) |= (1<<9); // EFL_SERVER_ONLY
}
} }
DETOUR_MEMBER_CALL(DETOUR_PostConstructor)(szClassname); DETOUR_MEMBER_CALL(DETOUR_PostConstructor)(szClassname);
@ -335,7 +365,7 @@ DETOUR_DECL_MEMBER2(DETOUR_PassesFilterImpl, bool, CBaseEntity*, pCaller, CBaseE
{ {
datamap_t *pDataMap = gamehelpers->GetDataMap(pEntity); datamap_t *pDataMap = gamehelpers->GetDataMap(pEntity);
sm_datatable_info_t info; sm_datatable_info_t info;
// Both are CBaseEntity members, so the offsets will always be the same across different entity classes // Both are CBaseEntity members, so the offsets will always be the same across different entity classes
gamehelpers->FindDataMapInfo(pDataMap, "m_ResponseContexts", &info); gamehelpers->FindDataMapInfo(pDataMap, "m_ResponseContexts", &info);
m_ResponseContexts_offset = info.actual_offset; m_ResponseContexts_offset = info.actual_offset;
@ -362,7 +392,7 @@ DETOUR_DECL_MEMBER2(DETOUR_PassesFilterImpl, bool, CBaseEntity*, pCaller, CBaseE
return false; return false;
} }
// CBaseFilter::PassesFilterImpl just returns true so no need to call it // CBaseFilter::PassesFilterImpl just returns true so no need to call it
return true; return true;
} }