forked from CSSZombieEscape/sm-ext-CSSFixes
Use bitfields instead of char arrays, make natives more useful for blocking TriggerMoved and SolidMoved.
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77d80146fc
commit
911b4a65e1
@ -38,6 +38,10 @@
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#include <server_class.h>
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#include <ispatialpartition.h>
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#define SetBit(A,I) ((A)[(I) >> 5] |= (1 << ((I) & 31)))
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#define ClearBit(A,I) ((A)[(I) >> 5] &= ~(1 << ((I) & 31)))
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#define CheckBit(A,I) !!((A)[(I) >> 5] & (1 << ((I) & 31)))
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bool UTIL_ContainsDataTable(SendTable *pTable, const char *name)
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{
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const char *pname = pTable->GetName();
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@ -520,21 +524,16 @@ void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float St
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}
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int g_TriggerEntityMoved;
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char *g_pFilterTriggerTouchPlayers = NULL;
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int g_FilterTriggerMoved = -1;
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int *g_pFilterTriggerTouchPlayers = NULL;
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int *g_pBlockTriggerMoved = NULL;
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// void IVEngineServer::TriggerMoved( edict_t *pTriggerEnt, bool testSurroundingBoundsOnly ) = 0;
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SH_DECL_HOOK2_void(IVEngineServer, TriggerMoved, SH_NOATTRIB, 0, edict_t *, bool);
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void TriggerMoved(edict_t *pTriggerEnt, bool testSurroundingBoundsOnly)
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{
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g_TriggerEntityMoved = gamehelpers->IndexOfEdict(pTriggerEnt);
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// Allow all
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if(g_FilterTriggerMoved == -1)
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{
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RETURN_META(MRES_IGNORED);
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}
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// Block All
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else if(g_FilterTriggerMoved == 0)
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// Block if bit is set
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if(g_pBlockTriggerMoved && CheckBit(g_pBlockTriggerMoved, g_TriggerEntityMoved))
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{
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RETURN_META(MRES_SUPERCEDE);
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}
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@ -547,7 +546,7 @@ void TriggerMoved(edict_t *pTriggerEnt, bool testSurroundingBoundsOnly)
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SH_DECL_HOOK1(CTriggerMoved, EnumElement, SH_NOATTRIB, 0, IterationRetval_t, IHandleEntity *);
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IterationRetval_t TriggerMoved_EnumElement(IHandleEntity *pHandleEntity)
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{
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if(g_FilterTriggerMoved <= 0 && !g_pFilterTriggerTouchPlayers)
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if(!g_pFilterTriggerTouchPlayers)
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{
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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@ -562,14 +561,8 @@ IterationRetval_t TriggerMoved_EnumElement(IHandleEntity *pHandleEntity)
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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// block touching any clients here if map exists and evaluates to true
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if(g_pFilterTriggerTouchPlayers && g_pFilterTriggerTouchPlayers[g_TriggerEntityMoved])
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{
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RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
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}
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// if filter is active block touch from all other players
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if(g_FilterTriggerMoved > 0 && index != g_FilterTriggerMoved)
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// block touching any clients here if bit is set
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if(CheckBit(g_pFilterTriggerTouchPlayers, g_TriggerEntityMoved))
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{
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RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
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}
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@ -578,16 +571,20 @@ IterationRetval_t TriggerMoved_EnumElement(IHandleEntity *pHandleEntity)
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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cell_t FilterTriggerMoved(IPluginContext *pContext, const cell_t *params)
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cell_t BlockTriggerMoved(IPluginContext *pContext, const cell_t *params)
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{
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g_FilterTriggerMoved = params[1];
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if(params[2])
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pContext->LocalToPhysAddr(params[1], &g_pBlockTriggerMoved);
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else
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g_pBlockTriggerMoved = NULL;
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return 0;
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}
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cell_t FilterTriggerTouchPlayers(IPluginContext *pContext, const cell_t *params)
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{
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if(params[2])
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pContext->LocalToPhysAddr(params[1], (cell_t **)&g_pFilterTriggerTouchPlayers);
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pContext->LocalToPhysAddr(params[1], &g_pFilterTriggerTouchPlayers);
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else
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g_pFilterTriggerTouchPlayers = NULL;
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@ -595,32 +592,21 @@ cell_t FilterTriggerTouchPlayers(IPluginContext *pContext, const cell_t *params)
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}
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int g_SolidEntityMoved;
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int g_BlockSolidMoved = -1;
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char *g_pFilterClientEntityMap = NULL;
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int *g_pBlockSolidMoved = NULL;
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int *g_pFilterClientEntityMap = NULL;
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// void IVEngineServer::SolidMoved( edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector* pPrevAbsOrigin, bool testSurroundingBoundsOnly ) = 0;
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SH_DECL_HOOK4_void(IVEngineServer, SolidMoved, SH_NOATTRIB, 0, edict_t *, ICollideable *, const Vector *, bool);
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void SolidMoved(edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector *pPrevAbsOrigin, bool testSurroundingBoundsOnly)
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{
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g_SolidEntityMoved = gamehelpers->IndexOfEdict(pSolidEnt);
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// Allow all
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if(g_BlockSolidMoved == -1)
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{
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RETURN_META(MRES_IGNORED);
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}
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// Block all
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else if(g_BlockSolidMoved == 0)
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// Block if bit is set
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if(g_pBlockSolidMoved && CheckBit(g_pBlockSolidMoved, g_TriggerEntityMoved))
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{
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RETURN_META(MRES_SUPERCEDE);
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}
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// Block filtered entity
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if(g_SolidEntityMoved == g_BlockSolidMoved)
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{
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RETURN_META(MRES_SUPERCEDE);
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}
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// Allow all others
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// Decide per entity in TouchLinks_EnumElement
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RETURN_META(MRES_IGNORED);
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}
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@ -650,12 +636,8 @@ IterationRetval_t TouchLinks_EnumElement(IHandleEntity *pHandleEntity)
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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// SourcePawn char map[MAXPLAYERS + 1][2048]
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// Contiguous memory, shift array by client idx * 2048
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int arrayIdx = g_SolidEntityMoved * 2048 + index;
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// Block player from touching this entity if it's filtered
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if(g_pFilterClientEntityMap[arrayIdx])
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if(CheckBit(g_pFilterClientEntityMap, g_SolidEntityMoved * 2048 + index))
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{
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RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
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}
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@ -666,14 +648,18 @@ IterationRetval_t TouchLinks_EnumElement(IHandleEntity *pHandleEntity)
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cell_t BlockSolidMoved(IPluginContext *pContext, const cell_t *params)
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{
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g_BlockSolidMoved = params[1];
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if(params[2])
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pContext->LocalToPhysAddr(params[1], &g_pBlockSolidMoved);
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else
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g_pBlockSolidMoved = NULL;
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return 0;
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}
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cell_t FilterClientEntityMap(IPluginContext *pContext, const cell_t *params)
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{
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if(params[2])
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pContext->LocalToPhysAddr(params[1], (cell_t **)&g_pFilterClientEntityMap);
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pContext->LocalToPhysAddr(params[1], &g_pFilterClientEntityMap);
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else
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g_pFilterClientEntityMap = NULL;
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@ -945,7 +931,7 @@ bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
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const sp_nativeinfo_t MyNatives[] =
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{
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{ "FilterTriggerMoved", FilterTriggerMoved },
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{ "BlockTriggerMoved", BlockTriggerMoved },
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{ "BlockSolidMoved", BlockSolidMoved },
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{ "FilterClientEntityMap", FilterClientEntityMap },
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{ "FilterTriggerTouchPlayers", FilterTriggerTouchPlayers },
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@ -8,23 +8,17 @@ forward void OnPrePlayerThinkFunctions();
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forward void OnPostPlayerThinkFunctions();
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forward void OnRunThinkFunctionsPost(bool simulating);
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// -1 = Ignore, normal operation.
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// 0 = Block ALL SV_TriggerMoved.
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// >0 = Entity index for which to allow EnumElement to be called.
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// REMEMBER TO CALL THIS AGAIN WITH -1 AFTER USING IT !!!
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native void FilterTriggerMoved(int entity);
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// Block TriggerMoved from being called at all for an entity by setting the bit to 1.
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native void BlockTriggerMoved(int map[2048 / 32], bool set);
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// -1 = Ignore, normal operation.
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// 0 = Block ALL SV_SolidMoved.
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// >0 = Entity index for which to allow SV_SolidMoved to be called.
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// REMEMBER TO CALL THIS AGAIN WITH -1 AFTER USING IT !!!
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native void BlockSolidMoved(int entity);
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// Block SolidMoved from being called at all for an entity by setting the bit to 1.
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native void BlockSolidMoved(int map[2048 / 32], bool set);
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// Block clients SolidMoved from touching an entity by setting it to 1 in the clients map.
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native void FilterClientEntityMap(char map[MAXPLAYERS + 1][2048], bool set);
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// Block clients SolidMoved from touching an entity by setting the bit to 1 in the clients map.
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native void FilterClientEntityMap(int map[((MAXPLAYERS + 1) * 2048) / 32], bool set);
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// Block triggers TriggerMoved from touching any client by setting it to 1 for the entity index.
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native void FilterTriggerTouchPlayers(char map[2048], bool set);
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// Block triggers TriggerMoved from touching any client by setting the bit to 1 for the entity index.
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native void FilterTriggerTouchPlayers(int map[2048 / 32], bool set);
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// Map entities to client entity in FireBullets/SwingOrStab ShouldHitEntity.
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// Aka. shoot and knife through physboxes that are parented to teammates (white knight, gandalf, horse, etc.)
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@ -40,7 +40,7 @@
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/* Basic information exposed publicly */
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#define SMEXT_CONF_NAME "CSSFixes"
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#define SMEXT_CONF_DESCRIPTION "Patches bugs in the CSS server binary and more..."
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#define SMEXT_CONF_VERSION "1.14"
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#define SMEXT_CONF_VERSION "1.15"
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#define SMEXT_CONF_AUTHOR "BotoX"
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#define SMEXT_CONF_URL ""
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#define SMEXT_CONF_LOGTAG "CSSFIXES"
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