forked from CSSZombieEscape/sm-ext-CSSFixes
54 lines
1.6 KiB
SourcePawn
54 lines
1.6 KiB
SourcePawn
#if defined _cssfixes_included
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#endinput
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#endif
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#define _cssfixes_included
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forward void OnRunThinkFunctions(bool simulating);
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forward void OnPrePlayerThinkFunctions();
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forward void OnPostPlayerThinkFunctions();
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forward void OnRunThinkFunctionsPost(bool simulating);
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// -1 = Ignore, normal operation.
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// 0 = Block ALL SV_TriggerMoved.
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// >0 = Entity index for which to allow EnumElement to be called.
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// REMEMBER TO CALL THIS AGAIN WITH -1 AFTER USING IT !!!
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native void FilterTriggerMoved(int entity);
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// -1 = Ignore, normal operation.
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// 0 = Block ALL SV_SolidMoved.
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// >0 = Entity index for which to allow SV_SolidMoved to be called.
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// REMEMBER TO CALL THIS AGAIN WITH -1 AFTER USING IT !!!
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native void BlockSolidMoved(int entity);
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// Block clients SolidMoved from touching an entity by setting it to 1 in the clients map.
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native void FilterClientEntityMap(char map[MAXPLAYERS + 1][2048], bool set);
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// Block triggers TriggerMoved from touching any client by setting it to 1 for the entity index.
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native void FilterTriggerTouchPlayers(char map[2048], bool set);
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// Map entities to client entity in FireBullets/SwingOrStab ShouldHitEntity.
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// Aka. shoot and knife through physboxes that are parented to teammates (white knight, gandalf, horse, etc.)
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native void PhysboxToClientMap(char map[2048], bool set);
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public Extension __ext_CSSFixes =
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{
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name = "CSSFixes",
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file = "CSSFixes.ext",
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#if defined AUTOLOAD_EXTENSIONS
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autoload = 1,
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#else
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autoload = 0,
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#endif
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#if defined REQUIRE_EXTENSIONS
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required = 1,
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#else
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required = 0,
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#endif
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};
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#if !defined REQUIRE_EXTENSIONS
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public __ext_CSSFixes_SetNTVOptional()
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{
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}
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#endif
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