forked from CSSZombieEscape/sm-ext-CSSFixes
803 lines
25 KiB
C++
803 lines
25 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Sample Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "CDetour/detours.h"
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#include "iplayerinfo.h"
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#include <sourcehook.h>
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#include <sh_memory.h>
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#include <IEngineTrace.h>
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#include <server_class.h>
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bool UTIL_ContainsDataTable(SendTable *pTable, const char *name)
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{
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const char *pname = pTable->GetName();
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int props = pTable->GetNumProps();
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SendProp *prop;
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SendTable *table;
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if (pname && strcmp(name, pname) == 0)
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return true;
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for (int i=0; i<props; i++)
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{
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prop = pTable->GetProp(i);
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if ((table = prop->GetDataTable()) != NULL)
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{
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pname = table->GetName();
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if (pname && strcmp(name, pname) == 0)
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{
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return true;
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}
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if (UTIL_ContainsDataTable(table, name))
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{
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return true;
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}
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}
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}
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return false;
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}
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class CTraceFilterSimple : public CTraceFilter
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{
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public:
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virtual bool ShouldHitEntity( IHandleEntity *pHandleEntity, int contentsMask ) = 0;
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virtual void SetPassEntity( const IHandleEntity *pPassEntity ) = 0;
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virtual void SetCollisionGroup( int iCollisionGroup ) = 0;
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};
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class CTraceFilterSkipTwoEntities : public CTraceFilterSimple
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{
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public:
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virtual bool ShouldHitEntity( IHandleEntity *pHandleEntity, int contentsMask ) = 0;
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virtual void SetPassEntity2( const IHandleEntity *pPassEntity2 ) = 0;
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};
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static struct SrcdsPatch
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{
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const char *pSignature;
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const unsigned char *pPatchSignature;
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const char *pPatchPattern;
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const unsigned char *pPatch;
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unsigned char *pOriginal;
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uintptr_t pAddress;
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uintptr_t pPatchAddress;
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bool engine;
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} gs_Patches[] = {
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// 0: game_ui should not apply FL_ONTRAIN flag, else client prediction turns off
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{
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"_ZN7CGameUI5ThinkEv",
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(unsigned char *)"\xC7\x44\x24\x04\x10\x00\x00\x00\x89\x34\x24\xE8\x00\x00\x00\x00",
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"xxxxxxxxxxxx????",
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(unsigned char *)"\xC7\x44\x24\x04\x10\x00\x00\x00\x89\x34\x24\x90\x90\x90\x90\x90",
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0, 0, 0, false
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},
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// 1: player_speedmod should not turn off flashlight
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{
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"_ZN17CMovementSpeedMod13InputSpeedModER11inputdata_t",
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(unsigned char *)"\xFF\x90\x8C\x05\x00\x00\x85\xC0\x0F\x85\x75\x02\x00\x00",
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"xxxxxxxxxxxxxx",
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(unsigned char *)"\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90",
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0, 0, 0, false
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},
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// 2: only select CT spawnpoints
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{
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"_ZN9CCSPlayer19EntSelectSpawnPointEv",
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(unsigned char *)"\x89\x1C\x24\xE8\x00\x00\x00\x00\x83\xF8\x03\x74\x4B",
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"xxxx????xxxxx",
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(unsigned char *)"\x89\x1C\x24\x90\x90\x90\x90\x90\x90\x90\x90\xEB\x4B",
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0, 0, 0, false
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},
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// 3: don't check if we have T spawns
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{
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"_ZN12CCSGameRules18NeededPlayersCheckERb",
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(unsigned char *)"\x74\x0E\x8B\x83\x80\x02\x00\x00\x85\xC0\x0F\x85\x9E\x00\x00\x00\xC7\x04\x24\xAC\xF7\x87\x00\xE8\xC2\x82\x91\x00",
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"xxxxxxxxxxxxxxxx????????????",
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(unsigned char *)"\x0F\x85\xA8\x00\x00\x00\x8B\x83\x80\x02\x00\x00\x85\xC0\x0F\x85\x9A\x00\x00\x00\x90\x90\x90\x90\x90\x90\x90\x90",
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0, 0, 0, false
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},
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// 4: Special
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{
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"_Z25Physics_RunThinkFunctionsb",
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(unsigned char *)"\x8B\x04\x9E\x85\xC0\x74\x13\xA1\x00\x00\x00\x00\x89\x78\x0C\x8B\x04\x9E\x89\x04\x24\xE8\x00\x00\x00\x00",
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"xxxxxxxx????xxxxxxxxxx????",
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NULL,
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0, 0, 0, false
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},
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};
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class CBaseEntity;
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struct variant_hax
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{
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const char *pszValue;
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};
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struct inputdata_t
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{
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// The entity that initially caused this chain of output events.
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CBaseEntity *pActivator;
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// The entity that fired this particular output.
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CBaseEntity *pCaller;
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// The data parameter for this output.
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variant_hax value;
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// The unique ID of the output that was fired.
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int nOutputID;
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};
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typedef bool (*ShouldHitFunc_t)( IHandleEntity *pHandleEntity, int contentsMask );
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uintptr_t FindPattern(uintptr_t BaseAddr, const unsigned char *pData, const char *pPattern, size_t MaxSize);
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uintptr_t FindFunctionCall(uintptr_t BaseAddr, uintptr_t Function, size_t MaxSize);
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/**
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* @file extension.cpp
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* @brief Implement extension code here.
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*/
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CSSFixes g_Interface;
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SMEXT_LINK(&g_Interface);
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CGlobalVars *gpGlobals = NULL;
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IGameConfig *g_pGameConf = NULL;
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IForward *g_pOnRunThinkFunctions = NULL;
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IForward *g_pOnRunThinkFunctionsPost = NULL;
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CDetour *g_pDetour_InputTestActivator = NULL;
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CDetour *g_pDetour_PostConstructor = NULL;
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CDetour *g_pDetour_FindUseEntity = NULL;
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CDetour *g_pDetour_CTraceFilterSimple = NULL;
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CDetour *g_pDetour_RunThinkFunctions = NULL;
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CDetour *g_pDetour_KeyValue = NULL;
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CDetour *g_pDetour_FireBullets = NULL;
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CDetour *g_pDetour_SwingOrStab = NULL;
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int g_SH_SkipTwoEntitiesShouldHitEntity = 0;
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int g_SH_SimpleShouldHitEntity = 0;
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uintptr_t g_CTraceFilterNoNPCsOrPlayer = 0;
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CTraceFilterSkipTwoEntities *g_CTraceFilterSkipTwoEntities = NULL;
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CTraceFilterSimple *g_CTraceFilterSimple = NULL;
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/* Fix crash in CBaseFilter::InputTestActivator */
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DETOUR_DECL_MEMBER1(DETOUR_InputTestActivator, void, inputdata_t *, inputdata)
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{
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if(!inputdata || !inputdata->pActivator || !inputdata->pCaller)
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return;
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DETOUR_MEMBER_CALL(DETOUR_InputTestActivator)(inputdata);
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}
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DETOUR_DECL_MEMBER1(DETOUR_PostConstructor, void, const char *, szClassname)
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{
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if(strncasecmp(szClassname, "info_player_", 12) == 0)
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{
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CBaseEntity *pEntity = (CBaseEntity *)this;
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datamap_t *pMap = gamehelpers->GetDataMap(pEntity);
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typedescription_t *td = gamehelpers->FindInDataMap(pMap, "m_iEFlags");
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// Spawnpoints don't need edicts...
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*(uint32 *)((intptr_t)pEntity + td->fieldOffset[TD_OFFSET_NORMAL]) |= (1<<9); // EFL_SERVER_ONLY
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// Only CT spawnpoints
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if(strcasecmp(szClassname, "info_player_terrorist") == 0)
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szClassname = "info_player_counterterrorist";
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}
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DETOUR_MEMBER_CALL(DETOUR_PostConstructor)(szClassname);
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}
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DETOUR_DECL_MEMBER2(DETOUR_KeyValue, bool, const char *, szKeyName, const char *, szValue)
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{
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// Fix crash bug in engine
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if(strcasecmp(szKeyName, "angle") == 0)
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szKeyName = "angles";
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else if(strcasecmp(szKeyName, "classname") == 0 &&
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strcasecmp(szValue, "info_player_terrorist") == 0)
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{
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// Only CT spawnpoints
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szValue = "info_player_counterterrorist";
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}
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else if(strcasecmp(szKeyName, "teamnum") == 0 || strcasecmp(szKeyName, "teamnum") == 0 )
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{
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CBaseEntity *pEntity = (CBaseEntity *)this;
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const char *pClassname = gamehelpers->GetEntityClassname(pEntity);
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// All buyzones should be CT buyzones
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if(pClassname && strcasecmp(pClassname, "func_buyzone") == 0)
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szValue = "3";
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}
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return DETOUR_MEMBER_CALL(DETOUR_KeyValue)(szKeyName, szValue);
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}
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/* Ignore players in +USE trace */
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volatile bool gv_InFindUseEntity = false;
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DETOUR_DECL_MEMBER0(DETOUR_FindUseEntity, CBaseEntity *)
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{
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// Signal CTraceFilterSimple that we are in FindUseEntity
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gv_InFindUseEntity = true;
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CBaseEntity *pEntity = DETOUR_MEMBER_CALL(DETOUR_FindUseEntity)();
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gv_InFindUseEntity = false;
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return pEntity;
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}
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DETOUR_DECL_MEMBER3(DETOUR_CTraceFilterSimple, void, const IHandleEntity *, passedict, int, collisionGroup, ShouldHitFunc_t, pExtraShouldHitFunc)
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{
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DETOUR_MEMBER_CALL(DETOUR_CTraceFilterSimple)(passedict, collisionGroup, pExtraShouldHitFunc);
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// If we're in FindUseEntity right now then switch out the VTable
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if(gv_InFindUseEntity)
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*(uintptr_t *)this = g_CTraceFilterNoNPCsOrPlayer;
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}
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/* Make bullets ignore teammates */
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volatile bool gv_InFireBullets = false;
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volatile int gv_FireBulletPlayerTeam = 0;
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SH_DECL_HOOK2(CTraceFilterSkipTwoEntities, ShouldHitEntity, SH_NOATTRIB, 0, bool, IHandleEntity *, int);
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SH_DECL_HOOK2(CTraceFilterSimple, ShouldHitEntity, SH_NOATTRIB, 0, bool, IHandleEntity *, int);
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bool ShouldHitEntity(IHandleEntity *pHandleEntity, int contentsMask)
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{
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if(!gv_InFireBullets)
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RETURN_META_VALUE(MRES_IGNORED, true);
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if(META_RESULT_ORIG_RET(bool) == false)
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RETURN_META_VALUE(MRES_IGNORED, false);
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IServerUnknown *pUnk = (IServerUnknown *)pHandleEntity;
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IServerNetworkable *pNetworkAble = pUnk->GetNetworkable();
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if(!pNetworkAble)
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RETURN_META_VALUE(MRES_IGNORED, true);
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edict_t *pEdict = pNetworkAble->GetEdict();
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if(!pEdict)
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RETURN_META_VALUE(MRES_IGNORED, true);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict);
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if(!pPlayer)
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RETURN_META_VALUE(MRES_IGNORED, true);
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if(!pInfo)
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RETURN_META_VALUE(MRES_IGNORED, true);
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int iTeam = pInfo->GetTeamIndex();
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if(iTeam == gv_FireBulletPlayerTeam)
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RETURN_META_VALUE(MRES_SUPERCEDE, false);
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RETURN_META_VALUE(MRES_IGNORED, true);
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}
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DETOUR_DECL_STATIC9(DETOUR_FireBullets, void, int, iPlayerIndex, const Vector *, vOrigin, const QAngle *, vAngles, int, iWeaponID, int, iMode, int, iSeed, float, flSpread, float, _f1, float, _f2)
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{
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if(iPlayerIndex <= 0 || iPlayerIndex > playerhelpers->GetMaxClients())
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return DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(iPlayerIndex);
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if(!pPlayer)
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return DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2);
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if(!pInfo)
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return DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2);
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gv_FireBulletPlayerTeam = pInfo->GetTeamIndex();
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gv_InFireBullets = true;
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DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2);
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gv_InFireBullets = false;
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}
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DETOUR_DECL_MEMBER1(DETOUR_SwingOrStab, bool, bool, bStab)
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{
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static int offset = 0;
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if(!offset)
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{
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IServerUnknown *pUnk = (IServerUnknown *)this;
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IServerNetworkable *pNet = pUnk->GetNetworkable();
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if (!UTIL_ContainsDataTable(pNet->GetServerClass()->m_pTable, "DT_BaseCombatWeapon"))
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return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
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sm_sendprop_info_t spi;
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if (!gamehelpers->FindSendPropInfo("CBaseCombatWeapon", "m_hOwnerEntity", &spi))
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return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
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offset = spi.actual_offset;
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}
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CBaseHandle &hndl = *(CBaseHandle *)((uint8_t *)this + offset);
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edict_t *pEdict = gamehelpers->GetHandleEntity(hndl);
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if(!pEdict)
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return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict);
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if(!pPlayer)
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return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if(!pInfo)
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return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
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gv_FireBulletPlayerTeam = pInfo->GetTeamIndex();
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gv_InFireBullets = true;
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bool bRet = DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
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gv_InFireBullets = false;
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return bRet;
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}
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DETOUR_DECL_STATIC1(DETOUR_RunThinkFunctions, void, bool, simulating)
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{
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g_pOnRunThinkFunctions->PushCell(simulating);
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g_pOnRunThinkFunctions->Execute();
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DETOUR_STATIC_CALL(DETOUR_RunThinkFunctions)(simulating);
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g_pOnRunThinkFunctionsPost->PushCell(simulating);
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g_pOnRunThinkFunctionsPost->Execute();
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}
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void (*g_pPhysics_SimulateEntity)(CBaseEntity *pEntity) = NULL;
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void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float Startime)
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{
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CBaseEntity *apPlayers[SM_MAXPLAYERS];
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int iPlayers = 0;
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// Remove players from list and put into apPlayers
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for(int i = 0; i < Count; i++)
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{
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CBaseEntity *pEntity = ppList[i];
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if(!pEntity)
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continue;
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edict_t *pEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pEntity));
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if(!pEdict)
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continue;
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int Entity = gamehelpers->IndexOfEdict(pEdict);
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if(Entity >= 1 && Entity <= SM_MAXPLAYERS)
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{
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apPlayers[iPlayers++] = pEntity;
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ppList[i] = NULL;
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}
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}
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// Shuffle players array
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for(int i = iPlayers - 1; i > 0; i--)
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{
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int j = rand() % (i + 1);
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CBaseEntity *pTmp = apPlayers[j];
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apPlayers[j] = apPlayers[i];
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apPlayers[i] = pTmp;
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}
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// Simulate players first
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for(int i = 0; i < iPlayers; i++)
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{
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gpGlobals->curtime = Startime;
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g_pPhysics_SimulateEntity(apPlayers[i]);
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}
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// Now simulate the rest
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for(int i = 0; i < Count; i++)
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{
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CBaseEntity *pEntity = ppList[i];
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if(!pEntity)
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continue;
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gpGlobals->curtime = Startime;
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g_pPhysics_SimulateEntity(pEntity);
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}
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}
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bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
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{
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srand((unsigned int)time(NULL));
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char conf_error[255] = "";
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if(!gameconfs->LoadGameConfigFile("CSSFixes", &g_pGameConf, conf_error, sizeof(conf_error)))
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{
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if(conf_error[0])
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snprintf(error, maxlength, "Could not read CSSFixes.txt: %s", conf_error);
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return false;
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}
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CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
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g_pDetour_InputTestActivator = DETOUR_CREATE_MEMBER(DETOUR_InputTestActivator, "CBaseFilter_InputTestActivator");
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if(g_pDetour_InputTestActivator == NULL)
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{
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snprintf(error, maxlength, "Could not create detour for CBaseFilter_InputTestActivator");
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SDK_OnUnload();
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return false;
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}
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g_pDetour_PostConstructor = DETOUR_CREATE_MEMBER(DETOUR_PostConstructor, "CBaseEntity_PostConstructor");
|
|
if(g_pDetour_PostConstructor == NULL)
|
|
{
|
|
snprintf(error, maxlength, "Could not create detour for CBaseEntity_PostConstructor");
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
g_pDetour_FindUseEntity = DETOUR_CREATE_MEMBER(DETOUR_FindUseEntity, "CBasePlayer_FindUseEntity");
|
|
if(g_pDetour_FindUseEntity == NULL)
|
|
{
|
|
snprintf(error, maxlength, "Could not create detour for CBasePlayer_FindUseEntity");
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
g_pDetour_CTraceFilterSimple = DETOUR_CREATE_MEMBER(DETOUR_CTraceFilterSimple, "CTraceFilterSimple_CTraceFilterSimple");
|
|
if(g_pDetour_CTraceFilterSimple == NULL)
|
|
{
|
|
snprintf(error, maxlength, "Could not create detour for CTraceFilterSimple_CTraceFilterSimple");
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
g_pDetour_RunThinkFunctions = DETOUR_CREATE_STATIC(DETOUR_RunThinkFunctions, "Physics_RunThinkFunctions");
|
|
if(g_pDetour_RunThinkFunctions == NULL)
|
|
{
|
|
snprintf(error, maxlength, "Could not create detour for Physics_RunThinkFunctions");
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
g_pDetour_KeyValue = DETOUR_CREATE_MEMBER(DETOUR_KeyValue, "CBaseEntity_KeyValue");
|
|
if(g_pDetour_KeyValue == NULL)
|
|
{
|
|
snprintf(error, maxlength, "Could not create detour for CBaseEntity_KeyValue");
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
g_pDetour_FireBullets = DETOUR_CREATE_STATIC(DETOUR_FireBullets, "FX_FireBullets");
|
|
if(g_pDetour_FireBullets == NULL)
|
|
{
|
|
snprintf(error, maxlength, "Could not create detour for FX_FireBullets");
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
g_pDetour_SwingOrStab = DETOUR_CREATE_MEMBER(DETOUR_SwingOrStab, "CKnife_SwingOrStab");
|
|
if(g_pDetour_SwingOrStab == NULL)
|
|
{
|
|
snprintf(error, maxlength, "Could not create detour for CKnife_SwingOrStab");
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
g_pDetour_InputTestActivator->EnableDetour();
|
|
g_pDetour_PostConstructor->EnableDetour();
|
|
g_pDetour_FindUseEntity->EnableDetour();
|
|
g_pDetour_CTraceFilterSimple->EnableDetour();
|
|
g_pDetour_RunThinkFunctions->EnableDetour();
|
|
g_pDetour_KeyValue->EnableDetour();
|
|
g_pDetour_FireBullets->EnableDetour();
|
|
g_pDetour_SwingOrStab->EnableDetour();
|
|
|
|
// Find VTable for CTraceFilterSkipTwoEntities
|
|
uintptr_t pCTraceFilterSkipTwoEntities;
|
|
if(!g_pGameConf->GetMemSig("CTraceFilterSkipTwoEntities", (void **)(&pCTraceFilterSkipTwoEntities)) || !pCTraceFilterSkipTwoEntities)
|
|
{
|
|
snprintf(error, maxlength, "Failed to find CTraceFilterSkipTwoEntities.\n");
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
// First function in VTable
|
|
g_CTraceFilterSkipTwoEntities = (CTraceFilterSkipTwoEntities *)(pCTraceFilterSkipTwoEntities + 8);
|
|
|
|
// Find VTable for CTraceFilterSimple
|
|
uintptr_t pCTraceFilterSimple;
|
|
if(!g_pGameConf->GetMemSig("CTraceFilterSimple", (void **)(&pCTraceFilterSimple)) || !pCTraceFilterSimple)
|
|
{
|
|
snprintf(error, maxlength, "Failed to find CTraceFilterSimple.\n");
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
// First function in VTable
|
|
g_CTraceFilterSimple = (CTraceFilterSimple *)(pCTraceFilterSimple + 8);
|
|
|
|
// Find VTable for CTraceFilterNoNPCsOrPlayer
|
|
uintptr_t pCTraceFilterNoNPCsOrPlayer;
|
|
if(!g_pGameConf->GetMemSig("CTraceFilterNoNPCsOrPlayer", (void **)(&pCTraceFilterNoNPCsOrPlayer)) || !pCTraceFilterNoNPCsOrPlayer)
|
|
{
|
|
snprintf(error, maxlength, "Failed to find CTraceFilterNoNPCsOrPlayer.\n");
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
// First function in VTable
|
|
g_CTraceFilterNoNPCsOrPlayer = pCTraceFilterNoNPCsOrPlayer + 8;
|
|
|
|
g_SH_SkipTwoEntitiesShouldHitEntity = SH_ADD_DVPHOOK(CTraceFilterSkipTwoEntities, ShouldHitEntity, g_CTraceFilterSkipTwoEntities, SH_STATIC(ShouldHitEntity), true);
|
|
g_SH_SimpleShouldHitEntity = SH_ADD_DVPHOOK(CTraceFilterSimple, ShouldHitEntity, g_CTraceFilterSimple, SH_STATIC(ShouldHitEntity), true);
|
|
|
|
if(!g_pGameConf->GetMemSig("Physics_SimulateEntity", (void **)(&g_pPhysics_SimulateEntity)) || !g_pPhysics_SimulateEntity)
|
|
{
|
|
snprintf(error, maxlength, "Failed to find Physics_SimulateEntity.\n");
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
void *pServerSo = dlopen("cstrike/bin/server_srv.so", RTLD_NOW);
|
|
if(!pServerSo)
|
|
{
|
|
snprintf(error, maxlength, "Could not dlopen server_srv.so");
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
void *pEngineSo = dlopen("bin/engine_srv.so", RTLD_NOW);
|
|
if(!pEngineSo)
|
|
{
|
|
snprintf(error, maxlength, "Could not dlopen engine_srv.so");
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
/* 4: Special */
|
|
uintptr_t pAddress = (uintptr_t)memutils->ResolveSymbol(pServerSo, gs_Patches[4].pSignature);
|
|
if(!pAddress)
|
|
{
|
|
snprintf(error, maxlength, "Could not find symbol: %s", gs_Patches[4].pSignature);
|
|
dlclose(pServerSo);
|
|
dlclose(pEngineSo);
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
uintptr_t pPatchAddress = FindPattern(pAddress, gs_Patches[4].pPatchSignature, gs_Patches[4].pPatchPattern, 1024);
|
|
if(!pPatchAddress)
|
|
{
|
|
snprintf(error, maxlength, "Could not find patch signature for symbol: %s", gs_Patches[4].pSignature);
|
|
dlclose(pServerSo);
|
|
dlclose(pEngineSo);
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
// mov [esp+8], edi ; startime
|
|
// mov [esp+4], eax ; count
|
|
// mov [esp], esi ; **list
|
|
// call NULL ; <- our func here
|
|
// mov eax, ds:gpGlobals ; restore
|
|
// jmp +11 ; jump over useless instructions
|
|
static unsigned char aPatch[] = "\x89\x7C\x24\x08\x89\x44\x24\x04\x89\x34\x24\xE8\x00\x00\x00\x00\xA1\x00\x00\x00\x00\xEB\x0B\x90\x90\x90";
|
|
gs_Patches[4].pPatch = aPatch;
|
|
|
|
// put our function address into the relative call instruction
|
|
// relative call: new PC = PC + imm1
|
|
// call is at + 11 after pPatchAddress
|
|
// PC will be past our call instruction so + 5
|
|
*(uintptr_t *)&aPatch[12] = (uintptr_t)Physics_SimulateEntity_CustomLoop - (pPatchAddress + 11 + 5);
|
|
|
|
// restore "mov eax, ds:gpGlobals" from original to our patch after the call
|
|
*(uintptr_t *)&aPatch[17] = *(uintptr_t *)(pPatchAddress + 8);
|
|
|
|
// Apply all patches
|
|
for(size_t i = 0; i < sizeof(gs_Patches) / sizeof(*gs_Patches); i++)
|
|
{
|
|
struct SrcdsPatch *pPatch = &gs_Patches[i];
|
|
int PatchLen = strlen(pPatch->pPatchPattern);
|
|
|
|
void *pBinary = pPatch->engine ? pEngineSo : pServerSo;
|
|
pPatch->pAddress = (uintptr_t)memutils->ResolveSymbol(pBinary, pPatch->pSignature);
|
|
if(!pPatch->pAddress)
|
|
{
|
|
snprintf(error, maxlength, "Could not find symbol: %s", pPatch->pSignature);
|
|
dlclose(pServerSo);
|
|
dlclose(pEngineSo);
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
pPatch->pPatchAddress = FindPattern(pPatch->pAddress, pPatch->pPatchSignature, pPatch->pPatchPattern, 1024);
|
|
if(!pPatch->pPatchAddress)
|
|
{
|
|
snprintf(error, maxlength, "Could not find patch signature for symbol: %s", pPatch->pSignature);
|
|
dlclose(pServerSo);
|
|
dlclose(pEngineSo);
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
pPatch->pOriginal = (unsigned char *)malloc(PatchLen * sizeof(unsigned char));
|
|
|
|
SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC);
|
|
for(int j = 0; j < PatchLen; j++)
|
|
{
|
|
pPatch->pOriginal[j] = *(unsigned char *)(pPatch->pPatchAddress + j);
|
|
*(unsigned char *)(pPatch->pPatchAddress + j) = pPatch->pPatch[j];
|
|
}
|
|
SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_EXEC);
|
|
}
|
|
|
|
dlclose(pServerSo);
|
|
dlclose(pEngineSo);
|
|
|
|
g_pOnRunThinkFunctions = forwards->CreateForward("OnRunThinkFunctions", ET_Ignore, 1, NULL, Param_Cell);
|
|
g_pOnRunThinkFunctionsPost = forwards->CreateForward("OnRunThinkFunctionsPost", ET_Ignore, 1, NULL, Param_Cell);
|
|
|
|
return true;
|
|
}
|
|
|
|
void CSSFixes::SDK_OnUnload()
|
|
{
|
|
if(g_pDetour_InputTestActivator != NULL)
|
|
{
|
|
g_pDetour_InputTestActivator->Destroy();
|
|
g_pDetour_InputTestActivator = NULL;
|
|
}
|
|
|
|
if(g_pDetour_PostConstructor != NULL)
|
|
{
|
|
g_pDetour_PostConstructor->Destroy();
|
|
g_pDetour_PostConstructor = NULL;
|
|
}
|
|
|
|
if(g_pDetour_FindUseEntity != NULL)
|
|
{
|
|
g_pDetour_FindUseEntity->Destroy();
|
|
g_pDetour_FindUseEntity = NULL;
|
|
}
|
|
|
|
if(g_pDetour_CTraceFilterSimple != NULL)
|
|
{
|
|
g_pDetour_CTraceFilterSimple->Destroy();
|
|
g_pDetour_CTraceFilterSimple = NULL;
|
|
}
|
|
|
|
if(g_pDetour_RunThinkFunctions != NULL)
|
|
{
|
|
g_pDetour_RunThinkFunctions->Destroy();
|
|
g_pDetour_RunThinkFunctions = NULL;
|
|
}
|
|
|
|
if(g_pDetour_KeyValue != NULL)
|
|
{
|
|
g_pDetour_KeyValue->Destroy();
|
|
g_pDetour_KeyValue = NULL;
|
|
}
|
|
|
|
if(g_pDetour_FireBullets != NULL)
|
|
{
|
|
g_pDetour_FireBullets->Destroy();
|
|
g_pDetour_FireBullets = NULL;
|
|
}
|
|
|
|
if(g_pDetour_SwingOrStab != NULL)
|
|
{
|
|
g_pDetour_SwingOrStab->Destroy();
|
|
g_pDetour_SwingOrStab = NULL;
|
|
}
|
|
|
|
if(g_pOnRunThinkFunctions != NULL)
|
|
{
|
|
forwards->ReleaseForward(g_pOnRunThinkFunctions);
|
|
g_pOnRunThinkFunctions = NULL;
|
|
}
|
|
|
|
if(g_pOnRunThinkFunctionsPost != NULL)
|
|
{
|
|
forwards->ReleaseForward(g_pOnRunThinkFunctionsPost);
|
|
g_pOnRunThinkFunctionsPost = NULL;
|
|
}
|
|
|
|
if(g_SH_SkipTwoEntitiesShouldHitEntity)
|
|
SH_REMOVE_HOOK_ID(g_SH_SkipTwoEntitiesShouldHitEntity);
|
|
|
|
if(g_SH_SimpleShouldHitEntity)
|
|
SH_REMOVE_HOOK_ID(g_SH_SimpleShouldHitEntity);
|
|
|
|
gameconfs->CloseGameConfigFile(g_pGameConf);
|
|
|
|
// Revert all applied patches
|
|
for(size_t i = 0; i < sizeof(gs_Patches) / sizeof(*gs_Patches); i++)
|
|
{
|
|
struct SrcdsPatch *pPatch = &gs_Patches[i];
|
|
int PatchLen = strlen(pPatch->pPatchPattern);
|
|
|
|
if(!pPatch->pOriginal)
|
|
continue;
|
|
|
|
SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC);
|
|
for(int j = 0; j < PatchLen; j++)
|
|
{
|
|
*(unsigned char *)(pPatch->pPatchAddress + j) = pPatch->pOriginal[j];
|
|
}
|
|
SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_EXEC);
|
|
|
|
free(pPatch->pOriginal);
|
|
pPatch->pOriginal = NULL;
|
|
}
|
|
}
|
|
|
|
bool CSSFixes::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
|
|
{
|
|
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
|
|
gpGlobals = ismm->GetCGlobals();
|
|
return true;
|
|
}
|
|
|
|
uintptr_t FindPattern(uintptr_t BaseAddr, const unsigned char *pData, const char *pPattern, size_t MaxSize)
|
|
{
|
|
unsigned char *pMemory;
|
|
uintptr_t PatternLen = strlen(pPattern);
|
|
|
|
pMemory = reinterpret_cast<unsigned char *>(BaseAddr);
|
|
|
|
for(uintptr_t i = 0; i < MaxSize; i++)
|
|
{
|
|
uintptr_t Matches = 0;
|
|
while(*(pMemory + i + Matches) == pData[Matches] || pPattern[Matches] != 'x')
|
|
{
|
|
Matches++;
|
|
if(Matches == PatternLen)
|
|
return (uintptr_t)(pMemory + i);
|
|
}
|
|
}
|
|
|
|
return 0x00;
|
|
}
|
|
|
|
uintptr_t FindFunctionCall(uintptr_t BaseAddr, uintptr_t Function, size_t MaxSize)
|
|
{
|
|
unsigned char *pMemory;
|
|
pMemory = reinterpret_cast<unsigned char *>(BaseAddr);
|
|
|
|
for(uintptr_t i = 0; i < MaxSize; i++)
|
|
{
|
|
if(pMemory[i] == 0xE8) // CALL
|
|
{
|
|
uintptr_t CallAddr = *(uintptr_t *)(pMemory + i + 1);
|
|
|
|
CallAddr += (uintptr_t)(pMemory + i + 5);
|
|
|
|
if(CallAddr == Function)
|
|
return (uintptr_t)(pMemory + i);
|
|
|
|
i += 4;
|
|
}
|
|
}
|
|
|
|
return 0x00;
|
|
}
|