forked from CSSZombieEscape/sm-ext-CSSFixes
		
	
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
| #if defined _cssfixes_included
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|  #endinput
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| #endif
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| #define _cssfixes_included
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| 
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| forward void OnRunThinkFunctions(bool simulating);
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| forward void OnPrePlayerThinkFunctions();
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| forward void OnPostPlayerThinkFunctions();
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| forward void OnRunThinkFunctionsPost(bool simulating);
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| 
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| // -1 = Ignore, normal operation.
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| // 0 = Block ALL SV_TriggerMoved.
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| // >0 = Entity index for which to allow EnumElement to be called.
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| // REMEMBER TO CALL THIS AGAIN WITH -1 AFTER USING IT !!!
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| native void FilterTriggerMoved(int entity);
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| 
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| // -1 = Ignore, normal operation.
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| // 0 = Block ALL SV_SolidMoved.
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| // >0 = Entity index for which to allow SV_SolidMoved to be called.
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| // REMEMBER TO CALL THIS AGAIN WITH -1 AFTER USING IT !!!
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| native void BlockSolidMoved(int entity);
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| 
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| // Block clients SolidMoved from touching an entity by setting it to 1 in the clients map.
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| native void FilterClientEntityMap(char map[MAXPLAYERS + 1][2048], bool set);
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| 
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| // Block triggers TriggerMoved from touching any client by setting it to 1 for the entity index.
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| native void FilterTriggerTouchPlayers(char map[2048], bool set);
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| 
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| // Map entities to client entity in FireBullets/SwingOrStab ShouldHitEntity.
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| // Aka. shoot and knife through physboxes that are parented to teammates (white knight, gandalf, horse, etc.)
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| native void PhysboxToClientMap(char map[2048], bool set);
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| 
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| public Extension __ext_CSSFixes =
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| {
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| 	name = "CSSFixes",
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| 	file = "CSSFixes.ext",
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| #if defined AUTOLOAD_EXTENSIONS
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| 	autoload = 1,
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| #else
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| 	autoload = 0,
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| #endif
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| #if defined REQUIRE_EXTENSIONS
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| 	required = 1,
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| #else
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| 	required = 0,
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| #endif
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| };
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| 
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| #if !defined REQUIRE_EXTENSIONS
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| public __ext_CSSFixes_SetNTVOptional()
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| {
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| }
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| #endif
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