Made NetHandler Write functions take a const SourceGameContext
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@ -17,7 +17,7 @@ namespace NetHandlers
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return !bitbuf.IsOverflowed();
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}
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bool SVC_UserMessage_BitWrite_Internal(bf_write& bitbuf, SourceGameContext& context, NetMsg::SVC_UserMessage* data)
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bool SVC_UserMessage_BitWrite_Internal(bf_write& bitbuf, const SourceGameContext& context, NetMsg::SVC_UserMessage* data)
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{
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bitbuf.WriteByte(data->msgType);
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bitbuf.WriteUBitLong(data->dataLengthInBits, 11);
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@ -30,7 +30,7 @@ namespace NetHandlers
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return true;
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}
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bool SVC_UserMessage_JsonWrite_Internal(JsonWrite& jsonbuf, SourceGameContext& context, NetMsg::SVC_UserMessage* data)
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bool SVC_UserMessage_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_UserMessage* data)
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{
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return true;
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}
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