Netmessage cleanup
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bbf100a5c7
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@ -8,7 +8,7 @@ namespace NetHandlers
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bool Net_SetConVar_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::Net_SetConVar* data)
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{
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data->cvars.resize(bitbuf.ReadUBitLong(8));
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data->cvars.resize(bitbuf.ReadByte());
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for (cvar_t& cvar : data->cvars)
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{
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bitbuf.ReadString(cvar.name, sizeof(cvar.name));
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@ -19,7 +19,7 @@ namespace NetHandlers
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bool Net_SetConVar_BitWrite_Internal(bf_write& bitbuf, const SourceGameContext& context, NetMsg::Net_SetConVar* data)
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{
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bitbuf.WriteUBitLong(data->cvars.size(), 8);
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bitbuf.WriteByte(data->cvars.size());
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for (cvar_t& cvar : data->cvars)
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{
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bitbuf.WriteString(cvar.name);
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@ -6,16 +6,16 @@ namespace NetHandlers
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{
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bool Net_SignonState_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::Net_SignonState* data)
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{
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data->signonState = bitbuf.ReadUBitLong(8);
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data->spawnCount = bitbuf.ReadUBitLong(32);
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data->signonState = bitbuf.ReadByte();
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data->spawnCount = bitbuf.ReadLong();
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//assert(signonState >= SIGNONSTATE_NONE && signonState <= SIGNONSTATE_CHANGELEVEL);
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return !bitbuf.IsOverflowed();
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}
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bool Net_SignonState_BitWrite_Internal(bf_write& bitbuf, const SourceGameContext& context, NetMsg::Net_SignonState* data)
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{
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bitbuf.WriteUBitLong(data->signonState, 8);
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bitbuf.WriteUBitLong(data->spawnCount, 32);
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bitbuf.WriteByte(data->signonState);
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bitbuf.WriteLong(data->spawnCount);
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return !bitbuf.IsOverflowed();
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}
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