326 lines
9.5 KiB
SourcePawn
326 lines
9.5 KiB
SourcePawn
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/**
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* HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging
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* http://www.hlxcommunity.com
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* Copyright (C) 2009-2010 Nicholas Hastings (psychonic)
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* Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#define NAME "SuperLogs: PVKII"
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#define VERSION "1.0.1"
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#define MAX_LOG_WEAPONS 6
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#define MAX_WEAPON_LEN 14
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new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15];
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new const String:g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = {
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"blunderbuss",
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"flintlock",
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"arrow",
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"crossbow_bolt",
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"throwaxe",
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"javalin"
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};
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new Handle:g_cvar_ktraj = INVALID_HANDLE;
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new bool:g_logktraj = true;
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new bool:g_bHasChest[MAXPLAYERS+1] = {false,...};
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new bool:g_bHasGrail[MAXPLAYERS+1] = {false,...};
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new g_iLastClass = -1;
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new const String:g_szClassNames[][] = {
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"Skirmisher",
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"Captain",
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"",
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"Berserker",
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"Huscarl",
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"Gestir",
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"Heavy Knight",
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"Archer"
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};
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#define PVKII
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#include <loghelper>
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#include <wstatshelper>
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public Plugin:myinfo = {
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name = NAME,
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author = "psychonic",
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description = "Advanced logging for PVKII. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats",
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version = VERSION,
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url = "http://www.hlxce.com"
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};
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#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
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public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
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#else
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public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max)
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#endif
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{
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decl String:szGameDesc[64];
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GetGameDescription(szGameDesc, sizeof(szGameDesc), true);
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if (StrContains(szGameDesc, "PVKII", false) == -1)
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{
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decl String:szGameDir[64];
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GetGameFolderName(szGameDir, sizeof(szGameDir));
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if (StrContains(szGameDir, "pvkii", false) == -1)
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{
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strcopy(error, err_max, "This plugin is only supported on Pirate, Vikings, and Knights");
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#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
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return APLRes_Failure;
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#else
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return false;
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#endif
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}
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}
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#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
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return APLRes_Success;
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#else
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return true;
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#endif
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}
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public OnPluginStart()
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{
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CreatePopulateWeaponTrie();
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g_cvar_ktraj = CreateConVar("superlogs_ktraj", "0", "Enable Psychostats \"KTRAJ\" logging (default off)", 0, true, 0.0, true, 1.0);
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HookConVarChange(g_cvar_ktraj, OnCvarKtrajChange);
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CreateConVar("superlogs_pvkii_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
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HookEvent("player_ranged_impact", Event_PlayerRangedImpact);
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HookEvent("player_death", Event_PlayerDeath);
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HookEvent("player_spawn", Event_PlayerSpawn);
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HookEvent("update_mvp_panel", Event_RoundEnd);
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HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
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HookEvent("player_nemesis", Event_PlayerNemesis);
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HookEvent("player_revenge", Event_PlayerRevenge);
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HookEvent("player_objective", Event_PlayerObjective);
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HookEvent("grail_pickup", Event_GrailPickup);
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HookEvent("grail_drop", Event_GrailDrop);
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HookEvent("chest_pickup", Event_ChestPickup);
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HookEvent("chest_drop", Event_ChestDrop);
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HookEvent("chest_capture", Event_ChestCapture);
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CreateTimer(1.0, LogMap);
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}
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public OnMapStart()
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{
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GetTeams();
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}
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public OnClientPutInServer(client)
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{
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g_iLastClass = -1;
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reset_player_stats(client);
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g_bHasChest[client] = false;
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g_bHasGrail[client] = false;
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}
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public Event_PlayerNemesis(Handle:event, const String:name[], bool:dontBroadcast)
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{
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LogPlyrPlyrEvent(GetClientOfUserId(GetEventInt(event, "userid")), GetClientOfUserId(GetEventInt(event, "victim")), "triggered", "domination");
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}
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public Event_PlayerRevenge(Handle:event, const String:name[], bool:dontBroadcast)
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{
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LogPlyrPlyrEvent(GetClientOfUserId(GetEventInt(event, "userid")), GetClientOfUserId(GetEventInt(event, "victim")), "triggered", "revenge");
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}
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public Event_PlayerObjective(Handle:event, const String:name[], bool:dontBroadcast)
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{
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LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "obj_complete");
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}
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public Event_ChestPickup(Handle:event, const String:name[], bool:dontBroadcast)
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{
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g_bHasChest[GetClientOfUserId(GetEventInt(event, "userid"))] = true;
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}
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public Event_ChestDrop(Handle:event, const String:name[], bool:dontBroadcast)
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{
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g_bHasChest[GetClientOfUserId(GetEventInt(event, "userid"))] = false;
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}
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public Event_GrailPickup(Handle:event, const String:name[], bool:dontBroadcast)
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{
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g_bHasGrail[GetClientOfUserId(GetEventInt(event, "userid"))] = true;
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}
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public Event_GrailDrop(Handle:event, const String:name[], bool:dontBroadcast)
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{
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g_bHasGrail[GetClientOfUserId(GetEventInt(event, "userid"))] = false;
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}
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public Event_ChestCapture(Handle:event, const String:name[], bool:dontBroadcast)
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{
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LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "chest_capture");
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}
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public Event_PlayerRangedImpact(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// "userid" "short" // user ID of player who fired
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// "victim" "short" // entindex of entity that was hit (if any)
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// "weapon" "string" // weapon that was fired
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// "damage" "float" // how much damage was dealt, if 0 obviously missed or blocked by shield if victim is set
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new attacker = GetClientOfUserId(GetEventInt(event, "userid"));
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if (attacker == 0 || !IsClientInGame(attacker))
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return;
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decl String:weapon[MAX_WEAPON_LEN];
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GetEventString(event, "weapon", weapon, sizeof(weapon));
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new weapon_index = get_weapon_index(weapon);
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if (weapon_index == -1)
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return;
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if (!strcmp(weapon, "blunderbuss"))
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{
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// buckshot of 8
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g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS] += 8;
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}
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else
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS]++;
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}
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new victim = GetEventInt(event, "victim");
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if (victim < 1 || victim > MaxClients || !IsClientInGame(victim))
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return;
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g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++;
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g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += RoundToNearest(GetEventFloat(event, "damage"));
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}
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public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// this extents the original player_death by a new fields
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// "userid" "short" // user ID who died
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// "attacker" "short" // user ID who killed
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// "weapon" "string" // weapon name killer used
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new victim = GetClientOfUserId(GetEventInt(event, "userid"));
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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decl String: weapon[MAX_WEAPON_LEN];
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GetEventString(event, "weapon", weapon, sizeof(weapon));
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if (victim > 0 && attacker > 0)
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{
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new weapon_index = get_weapon_index(weapon);
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if (weapon_index > -1)
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++;
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g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++;
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if (GetClientTeam(attacker) == GetClientTeam(victim))
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++;
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}
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}
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dump_player_stats(victim);
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LogPlyrPlyrEvent(GetEventInt(event, "assistid"), victim, "triggered", "kill assist", true);
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if (g_bHasGrail[victim])
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{
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LogPlayerEvent(attacker, "triggered", "grail_defend");
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}
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if (g_bHasChest[victim])
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{
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LogPlayerEvent(attacker, "triggered", "chest_defend");
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}
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g_bHasGrail[victim] = false;
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g_bHasChest[victim] = false;
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}
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if (g_logktraj)
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{
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LogPSKillTraj(attacker, victim, weapon);
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}
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}
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public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// "userid" "short" // user ID on server
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new client = GetClientOfUserId(GetEventInt(event, "userid"));
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if (client > 0)
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{
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reset_player_stats(client);
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if (IsClientInGame(client))
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{
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new iCurrentClass = GetEntProp(client, Prop_Send, "m_iPlayerClass");
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if (iCurrentClass > -1 && iCurrentClass != g_iLastClass)
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{
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LogRoleChange(client, g_szClassNames[iCurrentClass]);
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}
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g_iLastClass = iCurrentClass;
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}
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}
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}
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public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
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{
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new winner = GetEventInt(event, "winner");
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if (winner > 1)
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{
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LogTeamEvent(winner, "triggered", "Round_Win");
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}
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LogPlayerEvent(GetEventInt(event, "pid_1"), "triggered", "mvp1");
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LogPlayerEvent(GetEventInt(event, "pid_2"), "triggered", "mvp2");
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LogPlayerEvent(GetEventInt(event, "pid_3"), "triggered", "mvp3");
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for (new i = 1; i <= MaxClients; i++)
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{
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g_bHasChest[i] = false;
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g_bHasGrail[i] = false;
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}
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WstatsDumpAll();
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}
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public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast)
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{
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new client = GetClientOfUserId(GetEventInt(event, "userid"));
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OnPlayerDisconnect(client);
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return Plugin_Continue;
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}
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public Action:LogMap(Handle:timer)
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{
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// Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats
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LogMapLoad();
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}
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public OnCvarKtrajChange(Handle:cvar, const String:oldVal[], const String:newVal[])
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{
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g_logktraj = GetConVarBool(g_cvar_ktraj);
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}
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