hlstatsx/sourcemod/scripting/superlogs-pvkii.sp

326 lines
9.5 KiB
SourcePawn

/**
* HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging
* http://www.hlxcommunity.com
* Copyright (C) 2009-2010 Nicholas Hastings (psychonic)
* Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#define NAME "SuperLogs: PVKII"
#define VERSION "1.0.1"
#define MAX_LOG_WEAPONS 6
#define MAX_WEAPON_LEN 14
new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15];
new const String:g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = {
"blunderbuss",
"flintlock",
"arrow",
"crossbow_bolt",
"throwaxe",
"javalin"
};
new Handle:g_cvar_ktraj = INVALID_HANDLE;
new bool:g_logktraj = true;
new bool:g_bHasChest[MAXPLAYERS+1] = {false,...};
new bool:g_bHasGrail[MAXPLAYERS+1] = {false,...};
new g_iLastClass = -1;
new const String:g_szClassNames[][] = {
"Skirmisher",
"Captain",
"",
"Berserker",
"Huscarl",
"Gestir",
"Heavy Knight",
"Archer"
};
#define PVKII
#include <loghelper>
#include <wstatshelper>
public Plugin:myinfo = {
name = NAME,
author = "psychonic",
description = "Advanced logging for PVKII. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats",
version = VERSION,
url = "http://www.hlxce.com"
};
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
#else
public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max)
#endif
{
decl String:szGameDesc[64];
GetGameDescription(szGameDesc, sizeof(szGameDesc), true);
if (StrContains(szGameDesc, "PVKII", false) == -1)
{
decl String:szGameDir[64];
GetGameFolderName(szGameDir, sizeof(szGameDir));
if (StrContains(szGameDir, "pvkii", false) == -1)
{
strcopy(error, err_max, "This plugin is only supported on Pirate, Vikings, and Knights");
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
return APLRes_Failure;
#else
return false;
#endif
}
}
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
return APLRes_Success;
#else
return true;
#endif
}
public OnPluginStart()
{
CreatePopulateWeaponTrie();
g_cvar_ktraj = CreateConVar("superlogs_ktraj", "0", "Enable Psychostats \"KTRAJ\" logging (default off)", 0, true, 0.0, true, 1.0);
HookConVarChange(g_cvar_ktraj, OnCvarKtrajChange);
CreateConVar("superlogs_pvkii_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
HookEvent("player_ranged_impact", Event_PlayerRangedImpact);
HookEvent("player_death", Event_PlayerDeath);
HookEvent("player_spawn", Event_PlayerSpawn);
HookEvent("update_mvp_panel", Event_RoundEnd);
HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
HookEvent("player_nemesis", Event_PlayerNemesis);
HookEvent("player_revenge", Event_PlayerRevenge);
HookEvent("player_objective", Event_PlayerObjective);
HookEvent("grail_pickup", Event_GrailPickup);
HookEvent("grail_drop", Event_GrailDrop);
HookEvent("chest_pickup", Event_ChestPickup);
HookEvent("chest_drop", Event_ChestDrop);
HookEvent("chest_capture", Event_ChestCapture);
CreateTimer(1.0, LogMap);
}
public OnMapStart()
{
GetTeams();
}
public OnClientPutInServer(client)
{
g_iLastClass = -1;
reset_player_stats(client);
g_bHasChest[client] = false;
g_bHasGrail[client] = false;
}
public Event_PlayerNemesis(Handle:event, const String:name[], bool:dontBroadcast)
{
LogPlyrPlyrEvent(GetClientOfUserId(GetEventInt(event, "userid")), GetClientOfUserId(GetEventInt(event, "victim")), "triggered", "domination");
}
public Event_PlayerRevenge(Handle:event, const String:name[], bool:dontBroadcast)
{
LogPlyrPlyrEvent(GetClientOfUserId(GetEventInt(event, "userid")), GetClientOfUserId(GetEventInt(event, "victim")), "triggered", "revenge");
}
public Event_PlayerObjective(Handle:event, const String:name[], bool:dontBroadcast)
{
LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "obj_complete");
}
public Event_ChestPickup(Handle:event, const String:name[], bool:dontBroadcast)
{
g_bHasChest[GetClientOfUserId(GetEventInt(event, "userid"))] = true;
}
public Event_ChestDrop(Handle:event, const String:name[], bool:dontBroadcast)
{
g_bHasChest[GetClientOfUserId(GetEventInt(event, "userid"))] = false;
}
public Event_GrailPickup(Handle:event, const String:name[], bool:dontBroadcast)
{
g_bHasGrail[GetClientOfUserId(GetEventInt(event, "userid"))] = true;
}
public Event_GrailDrop(Handle:event, const String:name[], bool:dontBroadcast)
{
g_bHasGrail[GetClientOfUserId(GetEventInt(event, "userid"))] = false;
}
public Event_ChestCapture(Handle:event, const String:name[], bool:dontBroadcast)
{
LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "chest_capture");
}
public Event_PlayerRangedImpact(Handle:event, const String:name[], bool:dontBroadcast)
{
// "userid" "short" // user ID of player who fired
// "victim" "short" // entindex of entity that was hit (if any)
// "weapon" "string" // weapon that was fired
// "damage" "float" // how much damage was dealt, if 0 obviously missed or blocked by shield if victim is set
new attacker = GetClientOfUserId(GetEventInt(event, "userid"));
if (attacker == 0 || !IsClientInGame(attacker))
return;
decl String:weapon[MAX_WEAPON_LEN];
GetEventString(event, "weapon", weapon, sizeof(weapon));
new weapon_index = get_weapon_index(weapon);
if (weapon_index == -1)
return;
if (!strcmp(weapon, "blunderbuss"))
{
// buckshot of 8
g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS] += 8;
}
else
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS]++;
}
new victim = GetEventInt(event, "victim");
if (victim < 1 || victim > MaxClients || !IsClientInGame(victim))
return;
g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++;
g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += RoundToNearest(GetEventFloat(event, "damage"));
}
public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
// this extents the original player_death by a new fields
// "userid" "short" // user ID who died
// "attacker" "short" // user ID who killed
// "weapon" "string" // weapon name killer used
new victim = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
decl String: weapon[MAX_WEAPON_LEN];
GetEventString(event, "weapon", weapon, sizeof(weapon));
if (victim > 0 && attacker > 0)
{
new weapon_index = get_weapon_index(weapon);
if (weapon_index > -1)
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++;
g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++;
if (GetClientTeam(attacker) == GetClientTeam(victim))
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++;
}
}
dump_player_stats(victim);
LogPlyrPlyrEvent(GetEventInt(event, "assistid"), victim, "triggered", "kill assist", true);
if (g_bHasGrail[victim])
{
LogPlayerEvent(attacker, "triggered", "grail_defend");
}
if (g_bHasChest[victim])
{
LogPlayerEvent(attacker, "triggered", "chest_defend");
}
g_bHasGrail[victim] = false;
g_bHasChest[victim] = false;
}
if (g_logktraj)
{
LogPSKillTraj(attacker, victim, weapon);
}
}
public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
// "userid" "short" // user ID on server
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if (client > 0)
{
reset_player_stats(client);
if (IsClientInGame(client))
{
new iCurrentClass = GetEntProp(client, Prop_Send, "m_iPlayerClass");
if (iCurrentClass > -1 && iCurrentClass != g_iLastClass)
{
LogRoleChange(client, g_szClassNames[iCurrentClass]);
}
g_iLastClass = iCurrentClass;
}
}
}
public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
new winner = GetEventInt(event, "winner");
if (winner > 1)
{
LogTeamEvent(winner, "triggered", "Round_Win");
}
LogPlayerEvent(GetEventInt(event, "pid_1"), "triggered", "mvp1");
LogPlayerEvent(GetEventInt(event, "pid_2"), "triggered", "mvp2");
LogPlayerEvent(GetEventInt(event, "pid_3"), "triggered", "mvp3");
for (new i = 1; i <= MaxClients; i++)
{
g_bHasChest[i] = false;
g_bHasGrail[i] = false;
}
WstatsDumpAll();
}
public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
OnPlayerDisconnect(client);
return Plugin_Continue;
}
public Action:LogMap(Handle:timer)
{
// Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats
LogMapLoad();
}
public OnCvarKtrajChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
g_logktraj = GetConVarBool(g_cvar_ktraj);
}