FilterClientEntityMap
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296b2423bd
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c13be80196
@ -462,20 +462,25 @@ void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float St
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}
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}
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int gv_FilterTriggerMoved = -1;
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int g_FilterTriggerMoved = -1;
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// void IVEngineServer::TriggerMoved( edict_t *pTriggerEnt, bool testSurroundingBoundsOnly ) = 0;
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SH_DECL_HOOK2_void(IVEngineServer, TriggerMoved, SH_NOATTRIB, 0, edict_t *, bool);
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void TriggerMoved(edict_t *pTriggerEnt, bool testSurroundingBoundsOnly)
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{
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if(gv_FilterTriggerMoved == -1)
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int index = gamehelpers->IndexOfEdict(pTriggerEnt);
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// Allow all
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if(g_FilterTriggerMoved == -1)
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{
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RETURN_META(MRES_IGNORED);
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}
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else if(gv_FilterTriggerMoved == 0)
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// Block All
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else if(g_FilterTriggerMoved == 0)
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{
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RETURN_META(MRES_SUPERCEDE);
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}
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// Decide per entity in TriggerMoved_EnumElement
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RETURN_META(MRES_IGNORED);
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}
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@ -483,7 +488,7 @@ void TriggerMoved(edict_t *pTriggerEnt, bool testSurroundingBoundsOnly)
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SH_DECL_HOOK1(CTriggerMoved, EnumElement, SH_NOATTRIB, 0, IterationRetval_t, IHandleEntity *);
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IterationRetval_t TriggerMoved_EnumElement(IHandleEntity *pHandleEntity)
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{
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if(gv_FilterTriggerMoved <= 0)
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if(g_FilterTriggerMoved <= 0)
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{
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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@ -492,44 +497,55 @@ IterationRetval_t TriggerMoved_EnumElement(IHandleEntity *pHandleEntity)
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CBaseHandle hndl = pUnk->GetRefEHandle();
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int index = hndl.GetEntryIndex();
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if(index == gv_FilterTriggerMoved)
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// We only care about players
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if(index > SM_MAXPLAYERS)
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{
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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// only allow touching his player if filter is active
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if(index == g_FilterTriggerMoved)
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{
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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// block from touch all other players
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RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
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}
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cell_t FilterTriggerMoved(IPluginContext *pContext, const cell_t *params)
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{
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gv_FilterTriggerMoved = params[1];
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g_FilterTriggerMoved = params[1];
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return 0;
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}
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int gv_SolidEntityMoved;
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int gv_BlockSolidMoved = -1;
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cell_t *gv_pFilterSolidMoved = NULL;
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cell_t gv_FilterSolidMovedLen = 0;
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int g_SolidEntityMoved;
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int g_BlockSolidMoved = -1;
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char *g_pFilterClientEntityMap = NULL;
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// void IVEngineServer::SolidMoved( edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector* pPrevAbsOrigin, bool testSurroundingBoundsOnly ) = 0;
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SH_DECL_HOOK4_void(IVEngineServer, SolidMoved, SH_NOATTRIB, 0, edict_t *, ICollideable *, const Vector *, bool);
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void SolidMoved(edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector *pPrevAbsOrigin, bool testSurroundingBoundsOnly)
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{
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gv_SolidEntityMoved = gamehelpers->IndexOfEdict(pSolidEnt);
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g_SolidEntityMoved = gamehelpers->IndexOfEdict(pSolidEnt);
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if(gv_BlockSolidMoved == -1)
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// Allow all
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if(g_BlockSolidMoved == -1)
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{
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RETURN_META(MRES_IGNORED);
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}
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else if(gv_BlockSolidMoved == 0)
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// Block all
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else if(g_BlockSolidMoved == 0)
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{
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RETURN_META(MRES_SUPERCEDE);
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}
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if(gv_SolidEntityMoved != gv_BlockSolidMoved)
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// Block filtered entity
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if(g_SolidEntityMoved == g_BlockSolidMoved)
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{
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RETURN_META(MRES_SUPERCEDE);
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}
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// Allow all others
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RETURN_META(MRES_IGNORED);
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}
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@ -542,38 +558,50 @@ IterationRetval_t TouchLinks_EnumElement(IHandleEntity *pHandleEntity)
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int index = hndl.GetEntryIndex();
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// Optimization: Players shouldn't touch other players
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if(gv_SolidEntityMoved <= SM_MAXPLAYERS && index <= SM_MAXPLAYERS)
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if(g_SolidEntityMoved <= SM_MAXPLAYERS && index <= SM_MAXPLAYERS)
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{
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RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
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}
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if(!gv_pFilterSolidMoved || index >= gv_FilterSolidMovedLen)
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// We only care about players
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if(g_SolidEntityMoved > SM_MAXPLAYERS)
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{
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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if(gv_pFilterSolidMoved[index])
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// Do we have our filter map and is the entity within it? (can it even be > 2048?)
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if(!g_pFilterClientEntityMap || index >= 2048)
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{
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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// SourcePawn char map[MAXPLAYERS + 1][2048]
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// Contiguous memory, shift array by client idx * 2048
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int arrayIdx = g_SolidEntityMoved * 2048 + index;
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// Block player from touching this entity if it's filtered
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if(g_pFilterClientEntityMap[arrayIdx])
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{
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RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
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}
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// Allow otherwise
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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cell_t FilterSolidMoved(IPluginContext *pContext, const cell_t *params)
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{
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gv_FilterSolidMovedLen = params[2];
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if(gv_FilterSolidMovedLen)
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pContext->LocalToPhysAddr(params[1], &gv_pFilterSolidMoved);
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else
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gv_pFilterSolidMoved = NULL;
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return 0;
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}
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cell_t BlockSolidMoved(IPluginContext *pContext, const cell_t *params)
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{
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gv_BlockSolidMoved = params[1];
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g_BlockSolidMoved = params[1];
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return 0;
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}
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cell_t FilterClientEntityMap(IPluginContext *pContext, const cell_t *params)
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{
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if(params[2])
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pContext->LocalToPhysAddr(params[1], (cell_t **)&g_pFilterClientEntityMap);
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else
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g_pFilterClientEntityMap = NULL;
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return 0;
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}
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@ -843,8 +871,8 @@ bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
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const sp_nativeinfo_t MyNatives[] =
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{
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{ "FilterTriggerMoved", FilterTriggerMoved },
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{ "FilterSolidMoved", FilterSolidMoved },
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{ "BlockSolidMoved", BlockSolidMoved },
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{ "FilterClientEntityMap", FilterClientEntityMap },
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{ NULL, NULL }
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};
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@ -15,15 +15,13 @@ forward void OnRunThinkFunctionsPost(bool simulating);
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native void FilterTriggerMoved(int entity);
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// -1 = Ignore, normal operation.
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// 0 = Block ALL SV_TriggerMoved.
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// >0 = Entity index for which to allow SV_TriggerMoved to be called.
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// 0 = Block ALL SV_SolidMoved.
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// >0 = Entity index for which to allow SV_SolidMoved to be called.
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// REMEMBER TO CALL THIS AGAIN WITH -1 AFTER USING IT !!!
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native void BlockSolidMoved(int entity);
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// entities is an array which maps from entindex to a truth value
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// if the value is true then SolidMoved will not see this entity
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// REMEMBER TO CALL THIS WITH SIZE 0 0N PLUGIN END !!!
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native void FilterSolidMoved(int[] entities, int size);
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// Block clients SolidMoved from touching an entity by setting it to 1 in the clients map.
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native void FilterClientEntityMap(char map[MAXPLAYERS + 1][2048], bool set);
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public Extension __ext_CSSFixes =
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{
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