Commit Graph

14 Commits

Author SHA1 Message Date
13b3e36e4b PhysboxToClientMap 2019-10-08 18:32:25 +02:00
94c4240638 FilterTriggerTouchPlayers 2019-10-07 23:59:59 +02:00
296b2423bd Add FilterSolidMoved 2019-10-04 11:17:47 +02:00
65503c3de5 Add BlockSolidMoved 2019-10-03 18:10:47 +02:00
a150d46b8e Add FilterTriggerMoved native.
Add OnPrePlayerThinkFunctions and OnPostPlayerThinkFunctions forward.
2019-10-02 15:08:47 +02:00
fabdfd5eb6 cleanup 2019-09-25 21:09:18 +02:00
b8a5207414 Add: Shoot&Knife through teammates
Fix entity simulation order to be random for more .. randomness
2017-07-05 23:10:12 +02:00
f00a06f7e3 Filter teammates in bullet penetration filter
Refactor variable names
2017-01-30 18:59:50 +01:00
a44b5174ca Only change info_player_terrorist to info_player_counterterrorist.
Try stupid malloc thing because fucking dlclose doesn't unload the library?!?!?!?!?!?!??
2016-12-19 03:31:42 +01:00
cc012e8ef7 All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints.
Only TerminateRound(GameCommencing) when both teams were empty.
Fix crash on addoutput angle
2016-12-18 02:08:25 +01:00
7f56360ee9 Add forwards for Physics_RunThinkFunctions 2016-12-16 23:45:05 +01:00
04b749e985 Make trigger_multiple run full physics code after every wait cycle to work around engine limitation. 2016-12-04 14:08:20 +01:00
fb39ae0f3c Do not spawn edicts for spawnpoints (info_player_*)
Filter players from +use Trace to prevent button stacking
2016-08-18 06:41:58 +02:00
dbff71cc89 initial commit 2016-05-12 16:10:42 +02:00