Commit Graph

  • 8ce27ab481 fixes/update from xen master BotoX 2022-08-07 23:34:41 +0200
  • b42029c1fc Additions from xen BotoX 2021-07-03 23:57:27 +0200
  • 2147cab2f4 fix signatures for cs:s update (thanks to Neon) add new function call scanning/patching feature + multiple signature patching BotoX 2021-07-03 23:04:06 +0200
  • 7b7821f65b update for latest sourcemod + ConMsg flood explot fix (thx Neon + backwards) BotoX 2021-06-03 18:52:33 +0200
  • 303132ef42 CSSFixes: remove some stuff into new extension PhysHooks BotoX 2019-12-18 11:55:42 +0100
  • 911b4a65e1 Use bitfields instead of char arrays, make natives more useful for blocking TriggerMoved and SolidMoved. BotoX 2019-11-17 18:28:39 +0100
  • 77d80146fc hide fakeclients in userinfo stringtable BotoX 2019-11-03 22:18:17 +0100
  • 0d641695df Add team as negative index (-2, -3) to PhysboxToClientMap BotoX 2019-10-17 11:53:08 +0200
  • 6d9fa7443c fix point_viewcontrol BotoX 2019-10-15 18:54:35 +0200
  • e836dad434 possibly fix weird crash? BotoX 2019-10-12 18:19:29 +0200
  • 061b8143fe fix BotoX 2019-10-10 15:33:52 +0200
  • 13b3e36e4b PhysboxToClientMap BotoX 2019-10-08 18:08:24 +0200
  • 94c4240638 FilterTriggerTouchPlayers BotoX 2019-10-07 23:59:59 +0200
  • c13be80196 FilterClientEntityMap BotoX 2019-10-05 15:16:35 +0200
  • 296b2423bd Add FilterSolidMoved BotoX 2019-10-04 11:17:47 +0200
  • 65503c3de5 Add BlockSolidMoved BotoX 2019-10-03 17:29:36 +0200
  • a150d46b8e Add FilterTriggerMoved native. Add OnPrePlayerThinkFunctions and OnPostPlayerThinkFunctions forward. BotoX 2019-10-01 18:49:38 +0200
  • 82f0946ebe Revert "1.9-dev" BotoX 2019-09-25 21:09:32 +0200
  • fabdfd5eb6 cleanup BotoX 2019-09-25 21:05:37 +0200
  • f46bc0ff90 1.9-dev BotoX 2018-08-08 19:47:33 +0200
  • f0981de4ae fix build on latest sourcemod BotoX 2018-02-11 18:50:26 +0100
  • 8d60f6eb64 fix mistake BotoX 2017-09-26 15:06:41 +0200
  • c0609ccf72 minor code change BotoX 2017-09-25 22:47:39 +0200
  • faa8b15f0c Add OnBroadcastSound forward. BotoX 2017-08-04 09:28:58 +0200
  • b8a5207414 Add: Shoot&Knife through teammates Fix entity simulation order to be random for more .. randomness BotoX 2017-07-05 23:10:12 +0200
  • f00a06f7e3 Filter teammates in bullet penetration filter Refactor variable names BotoX 2017-01-30 18:59:50 +0100
  • 060f646038 Dhooks2+SourceHooks was at fault. BotoX 2016-12-19 08:26:58 +0100
  • a44b5174ca Only change info_player_terrorist to info_player_counterterrorist. Try stupid malloc thing because fucking dlclose doesn't unload the library?!?!?!?!?!?!?? BotoX 2016-12-19 03:31:42 +0100
  • cc012e8ef7 All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints. Only TerminateRound(GameCommencing) when both teams were empty. Fix crash on addoutput angle BotoX 2016-12-18 02:08:25 +0100
  • 7f56360ee9 Add forwards for Physics_RunThinkFunctions BotoX 2016-12-16 23:45:05 +0100
  • 04b749e985 Make trigger_multiple run full physics code after every wait cycle to work around engine limitation. BotoX 2016-12-04 14:08:20 +0100
  • fb39ae0f3c Do not spawn edicts for spawnpoints (info_player_*) Filter players from +use Trace to prevent button stacking BotoX 2016-08-18 06:41:58 +0200
  • 5119344c7d fix warning on some compilers BotoX 2016-07-11 15:39:05 +0200
  • dbff71cc89 initial commit BotoX 2016-05-12 16:10:42 +0200