bugfix
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@ -1219,7 +1219,7 @@ void ConnectEvents::FireGameEvent(IGameEvent *event)
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{
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const int userid = event->GetInt("userid");
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const int client = g_UserIDtoClientMap[userid];
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g_UserIDtoClientMap[client] = 0;
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g_UserIDtoClientMap[userid] = 0;
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g_pSM->LogMessage(myself, "player_disconnect(userid=%d, client=%d)", userid, client);
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