remove sanity checks, add player_changename event
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91dac016f1
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42b85aa02c
@ -890,6 +890,7 @@ bool Connect::SDK_OnLoad(char *error, size_t maxlen, bool late)
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g_pGameEvents->AddListener(&g_ConnectEvents, "player_connect", true);
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g_pGameEvents->AddListener(&g_ConnectEvents, "player_disconnect", true);
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g_pGameEvents->AddListener(&g_ConnectEvents, "player_changename", true);
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playerhelpers->AddClientListener(this);
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@ -1168,44 +1169,6 @@ void Connect::OnTimer()
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player.score = info->GetFragCount();
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}
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/* SANITY CHECK */
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int countedClients = 0;
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for(int client = 1; client <= SM_MAXPLAYERS; client++)
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{
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CQueryCache::CPlayer &player = g_QueryCache.players[client];
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IClient *pClient = NULL;
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if((client - 1) < iserver->GetClientCount())
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pClient = iserver->GetClient(client - 1);
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if(!pClient || !pClient->IsConnected())
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{
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if(player.active)
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{
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g_pSM->LogMessage(myself, "SANITY_CHECK_FAIL: player.active(True) != pClient->IsConnected(False)");
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g_pSM->LogMessage(myself, "\tCPlayer(client=%d, active=%d, fake=%d, pClient=%p, name=%s)", client, player.active, player.fake, player.pClient, player.name);
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player.active = false;
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player.pClient = NULL;
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}
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continue;
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}
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if(!player.active)
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{
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g_pSM->LogMessage(myself, "SANITY_CHECK_FAIL: player.active(False) != pClient->IsConnected(True)");
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g_pSM->LogMessage(myself, "\tCPlayer(client=%d, name=%s)\n", client, pClient->GetClientName());
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}
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countedClients++;
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}
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if(countedClients != g_QueryCache.info.nNumClients)
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{
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g_pSM->LogMessage(myself, "SANITY_CHECK_FAIL: countedClients(%d) != nNumClients(%d)", countedClients, g_QueryCache.info.nNumClients);
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g_QueryCache.info.nNumClients = countedClients;
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}
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/* SANITY CHECK */
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UpdateQueryCache();
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}
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@ -1226,8 +1189,6 @@ void ConnectEvents::FireGameEvent(IGameEvent *event)
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{
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CQueryCache::CPlayer &player = g_QueryCache.players[client];
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g_pSM->LogMessage(myself, "\tPRE CPlayer(active=%d, fake=%d, pClient=%p)", player.active, player.fake, player.pClient);
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player.active = true;
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player.fake = false;
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player.pClient = iserver->GetClient(client - 1);
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@ -1243,10 +1204,9 @@ void ConnectEvents::FireGameEvent(IGameEvent *event)
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g_UserIDtoClientMap[userid] = client;
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g_pSM->LogMessage(myself, "\tPOST CPlayer(active=%d, fake=%d, pClient=%p, name=%s)", player.active, player.fake, player.pClient, player.name);
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g_pSM->LogMessage(myself, "\tCPlayer(active=%d, fake=%d, pClient=%p, name=%s)", player.active, player.fake, player.pClient, player.name);
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}
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else
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g_pSM->LogMessage(myself, "\tIF_CLIENT_FAILED");
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}
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else if(strcmp(name, "player_disconnect") == 0)
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{
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@ -1271,8 +1231,6 @@ void ConnectEvents::FireGameEvent(IGameEvent *event)
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player.active = false;
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player.pClient = NULL;
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}
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else
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g_pSM->LogMessage(myself, "\tIF_CLIENT_FAILED");
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if(client >= 1 && client <= SM_MAXPLAYERS)
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{
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@ -1285,6 +1243,13 @@ void ConnectEvents::FireGameEvent(IGameEvent *event)
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}
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}
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}
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else if(strcmp(name, "player_changename") == 0)
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{
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const int userid = event->GetInt("userid");
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const int client = g_UserIDtoClientMap[userid];
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g_Connect.OnClientSettingsChanged(client);
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}
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}
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ResultType ConnectTimer::OnTimer(ITimer *pTimer, void *pData)
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