LagCompensation: 2nd try untested
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70066ed5ec
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12cd9a3128
@ -17,6 +17,7 @@ public Plugin myinfo =
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};
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bool g_bLateLoad = false;
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bool g_bBlockPhysics = false;
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bool g_bNoPhysics[2048];
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#define MAX_RECORDS 64
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@ -24,11 +25,8 @@ bool g_bNoPhysics[2048];
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enum struct LagRecord
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{
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int fFlags;
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float vecOrigin[3];
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float vecAngles[3];
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float vecMins[3];
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float vecMaxs[3];
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float flSimulationTime;
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}
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@ -99,6 +97,9 @@ public void OnPluginStart()
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public MRESReturn Detour_OnPhysicsTouchTriggers(int entity, Handle hReturn, Handle hParams)
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{
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if(!g_bBlockPhysics)
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return MRES_Ignored;
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if(entity < 0 || entity > sizeof(g_bNoPhysics))
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return MRES_Ignored;
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@ -165,6 +166,10 @@ public void OnRunThinkFunctions(bool simulating)
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public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
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{
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g_bBlockPhysics = true;
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if(!IsPlayerAlive(client))
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return Plugin_Continue;
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int delta = GetGameTickCount() - tickcount;
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if(delta < 0)
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delta = 0;
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@ -189,7 +194,7 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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if(iRecordIndex < 0)
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iRecordIndex += MAX_RECORDS;
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][iRecordIndex]);
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, client, g_aaLagRecords[i][iRecordIndex]);
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g_aEntityLagData[i].bRestore = true;
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#if defined DEBUG
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@ -220,7 +225,7 @@ public void OnRunThinkFunctions2()
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continue;
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}
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, 0, g_aEntityLagData[i].RestoreData);
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g_aEntityLagData[i].bRestore = false;
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#if defined DEBUG
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@ -232,6 +237,7 @@ public void OnRunThinkFunctions2()
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);
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#endif
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}
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g_bBlockPhysics = false;
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}
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public void OnRunThinkFunctionsPost(bool simulating)
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@ -274,17 +280,15 @@ void RecordDataIntoRecord(int iEntity, LagRecord Record)
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{
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GetEntPropVector(iEntity, Prop_Data, "m_vecAbsOrigin", Record.vecOrigin);
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GetEntPropVector(iEntity, Prop_Data, "m_angAbsRotation", Record.vecAngles);
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GetEntPropVector(iEntity, Prop_Data, "m_vecMins", Record.vecMins);
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GetEntPropVector(iEntity, Prop_Data, "m_vecMaxs", Record.vecMaxs);
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Record.flSimulationTime = GetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime");
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}
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void RestoreEntityFromRecord(int iEntity, LagRecord Record)
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void RestoreEntityFromRecord(int iEntity, int iFilter, LagRecord Record)
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{
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SDKCall(g_hSetLocalOrigin, iEntity, Record.vecOrigin);
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SDKCall(g_hSetLocalAngles, iEntity, Record.vecAngles);
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SDKCall(g_hSetCollisionBounds, iEntity, Record.vecMins, Record.vecMaxs);
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FilterTriggerMoved(iFilter);
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SetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime", Record.flSimulationTime);
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TeleportEntity(iEntity, Record.vecOrigin, Record.vecAngles, NULL_VECTOR);
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FilterTriggerMoved(-1);
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}
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bool AddEntityForLagCompensation(int iEntity)
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