LagCompensation WIP
This commit is contained in:
commit
70066ed5ec
50
_LagCompensation/gamedata/LagCompensation.games.txt
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50
_LagCompensation/gamedata/LagCompensation.games.txt
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@ -0,0 +1,50 @@
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"Games"
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{
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"cstrike"
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{
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"Signatures"
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{
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"CBaseEntity::PhysicsTouchTriggers"
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{
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"library" "server"
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"linux" "@_ZN11CBaseEntity20PhysicsTouchTriggersEPK6Vector"
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}
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"SetLocalOrigin"
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{
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"library" "server"
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"linux" "@_ZN11CBaseEntity14SetLocalOriginERK6Vector"
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}
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"SetLocalAngles"
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{
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"library" "server"
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"linux" "@_ZN11CBaseEntity14SetLocalAnglesERK6QAngle"
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}
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"SetCollisionBounds"
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{
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"library" "server"
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"linux" "@_ZN11CBaseEntity18SetCollisionBoundsERK6VectorS2_"
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}
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}
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"Functions"
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{
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"CBaseEntity__PhysicsTouchTriggers"
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{
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"signature" "CBaseEntity::PhysicsTouchTriggers"
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"callconv" "thiscall"
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"return" "void"
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"this" "entity"
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"arguments"
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{
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"pPrevAbsOrigin"
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{
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"type" "vectorptr"
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}
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}
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}
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}
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}
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}
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378
_LagCompensation/scripting/LagCompensation.sp
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378
_LagCompensation/scripting/LagCompensation.sp
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@ -0,0 +1,378 @@
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#include <sourcemod>
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#include <sdkhooks>
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#include <sdktools>
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#include <CSSFixes>
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#include <dhooks>
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#pragma semicolon 1
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "LagCompensation",
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author = "BotoX",
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description = "",
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version = "0.0",
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url = ""
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};
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bool g_bLateLoad = false;
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bool g_bNoPhysics[2048];
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#define MAX_RECORDS 64
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#define MAX_ENTITIES 16
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enum struct LagRecord
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{
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int fFlags;
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float vecOrigin[3];
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float vecAngles[3];
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float vecMins[3];
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float vecMaxs[3];
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float flSimulationTime;
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}
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enum struct EntityLagData
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{
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int iEntity;
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int iRecordIndex;
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int iNumRecords;
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bool bRestore;
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LagRecord RestoreData;
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}
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LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS];
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EntityLagData g_aEntityLagData[MAX_ENTITIES];
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int g_iNumEntities = 0;
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Handle g_hPhysicsTouchTriggers;
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Handle g_hSetLocalOrigin;
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Handle g_hSetLocalAngles;
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Handle g_hSetCollisionBounds;
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public void OnPluginStart()
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{
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Handle hGameData = LoadGameConfigFile("LagCompensation.games");
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if(!hGameData)
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SetFailState("Failed to load LagCompensation gamedata.");
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// CBaseEntity::SetLocalOrigin
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetLocalOrigin"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetLocalOrigin\") failed!");
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}
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PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
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g_hSetLocalOrigin = EndPrepSDKCall();
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// CBaseEntity::SetLocalAngles
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetLocalAngles"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetLocalAngles\") failed!");
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}
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PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef);
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g_hSetLocalAngles = EndPrepSDKCall();
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// CBaseEntity::SetCollisionBounds
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetCollisionBounds"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetCollisionBounds\") failed!");
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}
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PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
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PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
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g_hSetCollisionBounds = EndPrepSDKCall();
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g_hPhysicsTouchTriggers = DHookCreateFromConf(hGameData, "CBaseEntity__PhysicsTouchTriggers");
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if(!g_hPhysicsTouchTriggers)
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SetFailState("Failed to setup detour for CBaseEntity__PhysicsTouchTriggers");
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delete hGameData;
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if(!DHookEnableDetour(g_hPhysicsTouchTriggers, false, Detour_OnPhysicsTouchTriggers))
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SetFailState("Failed to detour CBaseEntity__PhysicsTouchTriggers.");
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}
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public MRESReturn Detour_OnPhysicsTouchTriggers(int entity, Handle hReturn, Handle hParams)
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{
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if(entity < 0 || entity > sizeof(g_bNoPhysics))
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return MRES_Ignored;
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if(g_bNoPhysics[entity])
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{
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//LogMessage("blocked physics on %d", g_iNoPhysics);
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return MRES_Supercede;
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}
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return MRES_Ignored;
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}
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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g_bLateLoad = late;
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return APLRes_Success;
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}
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public void OnMapStart()
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{
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bool bLate = g_bLateLoad;
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g_bLateLoad = false;
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/* Late Load */
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if(bLate)
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{
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for(int client = 1; client <= MaxClients; client++)
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{
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if(IsClientInGame(client))
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OnClientPutInServer(client);
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}
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int entity = INVALID_ENT_REFERENCE;
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while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
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{
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char sClassname[64];
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if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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OnEntitySpawned(entity, sClassname);
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}
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}
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}
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public void OnClientPutInServer(int client)
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{
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}
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public void OnRunThinkFunctions(bool simulating)
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{
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
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{
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if(g_aEntityLagData[i].iEntity == 0)
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continue;
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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{
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LogMessage("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d", g_aEntityLagData[i].iEntity);
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g_aEntityLagData[i].iEntity = 0;
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g_iNumEntities--;
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continue;
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}
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
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}
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}
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public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
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{
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int delta = GetGameTickCount() - tickcount;
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if(delta < 0)
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delta = 0;
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
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{
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if(g_aEntityLagData[i].iEntity == 0 || g_aEntityLagData[i].iNumRecords == 0)
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continue;
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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{
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LogMessage("!!!!!!!!!!! OnPlayerRunCmd SHIT deleted: %d", g_aEntityLagData[i].iEntity);
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g_aEntityLagData[i].iEntity = 0;
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g_iNumEntities--;
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continue;
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}
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if(delta >= g_aEntityLagData[i].iNumRecords)
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delta = g_aEntityLagData[i].iNumRecords - 1;
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int iRecordIndex = g_aEntityLagData[i].iRecordIndex - delta;
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if(iRecordIndex < 0)
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iRecordIndex += MAX_RECORDS;
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][iRecordIndex]);
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g_aEntityLagData[i].bRestore = true;
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#if defined DEBUG
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LogMessage("[%d] index %d, Entity %d -> delta = %d | Record = %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, delta, iRecordIndex);
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LogMessage("%f %f %f",
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g_aaLagRecords[i][iRecordIndex].vecOrigin[0],
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g_aaLagRecords[i][iRecordIndex].vecOrigin[1],
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g_aaLagRecords[i][iRecordIndex].vecOrigin[2]
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);
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#endif
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}
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return Plugin_Continue;
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}
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public void OnRunThinkFunctions2()
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{
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
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|
{
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if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bRestore)
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|
continue;
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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{
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LogMessage("!!!!!!!!!!! OnRunThinkFunctions2 SHIT deleted: %d", g_aEntityLagData[i].iEntity);
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g_aEntityLagData[i].iEntity = 0;
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g_iNumEntities--;
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|
continue;
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}
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
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g_aEntityLagData[i].bRestore = false;
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#if defined DEBUG
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LogMessage("[%d] index %d, restore entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
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g_aEntityLagData[i].RestoreData.vecOrigin[0],
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g_aEntityLagData[i].RestoreData.vecOrigin[1],
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|
g_aEntityLagData[i].RestoreData.vecOrigin[2]
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|
);
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|
#endif
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|
}
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|
}
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|
|
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public void OnRunThinkFunctionsPost(bool simulating)
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|
{
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|
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
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|
{
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|
if(g_aEntityLagData[i].iEntity == 0)
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|
continue;
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|
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|
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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|
{
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|
LogMessage("!!!!!!!!!!! OnRunThinkFunctionsPost SHIT deleted: %d", g_aEntityLagData[i].iEntity);
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|
g_aEntityLagData[i].iEntity = 0;
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|
g_iNumEntities--;
|
||||||
|
continue;
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|
}
|
||||||
|
|
||||||
|
g_aEntityLagData[i].iRecordIndex++;
|
||||||
|
|
||||||
|
if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
|
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|
g_aEntityLagData[i].iRecordIndex = 0;
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||||||
|
|
||||||
|
if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
|
||||||
|
g_aEntityLagData[i].iNumRecords++;
|
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|
|
||||||
|
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]);
|
||||||
|
|
||||||
|
#if defined DEBUG
|
||||||
|
LogMessage("[%d] index %d, record entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
|
||||||
|
LogMessage("%f %f %f",
|
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|
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[0],
|
||||||
|
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[1],
|
||||||
|
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[2]
|
||||||
|
);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RecordDataIntoRecord(int iEntity, LagRecord Record)
|
||||||
|
{
|
||||||
|
GetEntPropVector(iEntity, Prop_Data, "m_vecAbsOrigin", Record.vecOrigin);
|
||||||
|
GetEntPropVector(iEntity, Prop_Data, "m_angAbsRotation", Record.vecAngles);
|
||||||
|
GetEntPropVector(iEntity, Prop_Data, "m_vecMins", Record.vecMins);
|
||||||
|
GetEntPropVector(iEntity, Prop_Data, "m_vecMaxs", Record.vecMaxs);
|
||||||
|
Record.flSimulationTime = GetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime");
|
||||||
|
}
|
||||||
|
|
||||||
|
void RestoreEntityFromRecord(int iEntity, LagRecord Record)
|
||||||
|
{
|
||||||
|
SDKCall(g_hSetLocalOrigin, iEntity, Record.vecOrigin);
|
||||||
|
SDKCall(g_hSetLocalAngles, iEntity, Record.vecAngles);
|
||||||
|
SDKCall(g_hSetCollisionBounds, iEntity, Record.vecMins, Record.vecMaxs);
|
||||||
|
SetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime", Record.flSimulationTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AddEntityForLagCompensation(int iEntity)
|
||||||
|
{
|
||||||
|
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
|
||||||
|
{
|
||||||
|
if(g_aEntityLagData[i].iEntity == iEntity)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int i = 0; i < MAX_ENTITIES; i++)
|
||||||
|
{
|
||||||
|
if(g_aEntityLagData[i].iEntity != 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
g_iNumEntities++;
|
||||||
|
|
||||||
|
g_aEntityLagData[i].iEntity = iEntity;
|
||||||
|
g_aEntityLagData[i].iRecordIndex = -1;
|
||||||
|
g_aEntityLagData[i].iNumRecords = 0;
|
||||||
|
|
||||||
|
LogMessage("[%d] added %d under index %d", GetGameTickCount(), iEntity, i);
|
||||||
|
|
||||||
|
float vecOrigin[3];
|
||||||
|
GetEntPropVector(iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin);
|
||||||
|
LogMessage("%f %f %f",
|
||||||
|
vecOrigin[0],
|
||||||
|
vecOrigin[1],
|
||||||
|
vecOrigin[2]
|
||||||
|
);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnEntitySpawned(int entity, const char[] classname)
|
||||||
|
{
|
||||||
|
if(entity < 0 || entity > sizeof(g_bNoPhysics))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if(!StrEqual(classname, "trigger_hurt"))
|
||||||
|
return;
|
||||||
|
|
||||||
|
int iParent = GetEntPropEnt(entity, Prop_Data, "m_pParent");
|
||||||
|
if(iParent == -1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
char sParentClassname[64];
|
||||||
|
GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
|
||||||
|
|
||||||
|
|
||||||
|
char sTargetname[64];
|
||||||
|
GetEntPropString(entity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
||||||
|
|
||||||
|
char sParentTargetname[64];
|
||||||
|
GetEntPropString(iParent, Prop_Data, "m_iName", sParentTargetname, sizeof(sParentTargetname));
|
||||||
|
|
||||||
|
if(StrEqual(sParentTargetname, "Airship_Ending_Killwall"))
|
||||||
|
return;
|
||||||
|
|
||||||
|
|
||||||
|
bool result = false;
|
||||||
|
if(StrEqual(sParentClassname, "func_movelinear") || StrEqual(sParentClassname, "func_door") || StrEqual(sParentClassname, "func_tracktrain"))
|
||||||
|
result = AddEntityForLagCompensation(iParent);
|
||||||
|
|
||||||
|
if(!result)
|
||||||
|
return;
|
||||||
|
|
||||||
|
g_bNoPhysics[entity] = true;
|
||||||
|
|
||||||
|
LogMessage("added %s %s | parent: %s %s", classname, sTargetname, sParentClassname, sParentTargetname);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnEntityDestroyed(int entity)
|
||||||
|
{
|
||||||
|
if(entity < 0 || entity > sizeof(g_bNoPhysics))
|
||||||
|
return;
|
||||||
|
|
||||||
|
g_bNoPhysics[entity] = false;
|
||||||
|
|
||||||
|
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
|
||||||
|
{
|
||||||
|
if(g_aEntityLagData[i].iEntity == entity)
|
||||||
|
{
|
||||||
|
LogMessage("normal deleted: %d", entity);
|
||||||
|
g_aEntityLagData[i].iEntity = 0;
|
||||||
|
g_iNumEntities--;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user