LagCompensation: small optimizations
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cbdde727bc
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978fae472e
@ -145,16 +145,17 @@ public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
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{
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{
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g_bRoundEnded = true;
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g_bRoundEnded = true;
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for(int i = 0; i < MAX_ENTITIES; i++)
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
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{
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{
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if(g_aEntityLagData[i].iEntity)
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if(!g_aEntityLagData[i].iEntity)
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{
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continue;
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LogMessage("[%d] round_end deleted: %d / %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
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j--;
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g_aEntityLagData[i].iEntity = 0;
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g_aEntityLagData[i].iEntity = 0;
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g_iNumEntities--;
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g_iNumEntities--;
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LogMessage("[%d] round_end deleted: %d / %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
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return;
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return;
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}
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}
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}
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}
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}
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public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
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public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
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@ -187,8 +188,12 @@ public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
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if(entity < 0 || entity > sizeof(g_bNoPhysics))
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if(entity < 0 || entity > sizeof(g_bNoPhysics))
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return MRES_Ignored;
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return MRES_Ignored;
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for(int i = 0; i < MAX_ENTITIES; i++)
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
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{
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{
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if(!g_aEntityLagData[i].iEntity)
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continue;
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j--;
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if(g_aEntityLagData[i].iEntity != entity)
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if(g_aEntityLagData[i].iEntity != entity)
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continue;
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continue;
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@ -234,9 +239,13 @@ public void OnClientPutInServer(int client)
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public void OnRunThinkFunctions(bool simulating)
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public void OnRunThinkFunctions(bool simulating)
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{
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{
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for(int i = 0; i < MAX_ENTITIES; i++)
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
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{
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{
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if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bMoving)
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if(!g_aEntityLagData[i].iEntity)
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continue;
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j--;
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if(!g_aEntityLagData[i].bMoving)
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continue;
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continue;
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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@ -258,6 +267,7 @@ public void OnRunThinkFunctions(bool simulating)
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}
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}
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
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#if defined DEBUG
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#if defined DEBUG
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LogMessage("1 [%d] [%d] index %d, RECORD entity %d", GetGameTickCount(), i, simulating, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("1 [%d] [%d] index %d, RECORD entity %d", GetGameTickCount(), i, simulating, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
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LogMessage("%f %f %f",
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@ -278,9 +288,13 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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if(delta < 0)
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if(delta < 0)
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delta = 0;
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delta = 0;
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for(int i = 0; i < MAX_ENTITIES; i++)
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
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{
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{
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if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bMoving)
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if(!g_aEntityLagData[i].iEntity)
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continue;
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j--;
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if(!g_aEntityLagData[i].bMoving)
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continue;
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continue;
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if(delta >= g_aEntityLagData[i].iNumRecords)
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if(delta >= g_aEntityLagData[i].iNumRecords)
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@ -318,9 +332,13 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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public void OnPostPlayerThinkFunctions()
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public void OnPostPlayerThinkFunctions()
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{
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{
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for(int i = 0; i < MAX_ENTITIES; i++)
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
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{
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{
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if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bRestore)
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if(!g_aEntityLagData[i].iEntity)
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continue;
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j--;
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if(!g_aEntityLagData[i].bRestore)
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continue;
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continue;
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, 0, g_aEntityLagData[i].RestoreData);
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, 0, g_aEntityLagData[i].RestoreData);
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@ -341,10 +359,11 @@ public void OnPostPlayerThinkFunctions()
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public void OnRunThinkFunctionsPost(bool simulating)
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public void OnRunThinkFunctionsPost(bool simulating)
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{
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{
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for(int i = 0; i < MAX_ENTITIES; i++)
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
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{
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{
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if(g_aEntityLagData[i].iEntity == 0)
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if(!g_aEntityLagData[i].iEntity)
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continue;
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continue;
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j--;
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if(g_aEntityLagData[i].iDeleted)
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if(g_aEntityLagData[i].iDeleted)
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{
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{
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@ -386,9 +405,7 @@ public void OnRunThinkFunctionsPost(bool simulating)
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g_aEntityLagData[i].iRecordIndex = 0;
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g_aEntityLagData[i].iRecordIndex = 0;
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if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
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if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
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{
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g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
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g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
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}
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]);
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]);
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@ -423,15 +440,22 @@ void RestoreEntityFromRecord(int iEntity, int iFilter, LagRecord Record)
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bool AddEntityForLagCompensation(int iEntity)
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bool AddEntityForLagCompensation(int iEntity)
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{
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{
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for(int i = 0; i < MAX_ENTITIES; i++)
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if(g_iNumEntities == MAX_ENTITIES)
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return false;
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
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{
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{
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if(!g_aEntityLagData[i].iEntity)
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continue;
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j--;
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if(g_aEntityLagData[i].iEntity == iEntity)
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if(g_aEntityLagData[i].iEntity == iEntity)
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return true;
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return true;
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}
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}
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for(int i = 0; i < MAX_ENTITIES; i++)
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for(int i = 0; i < MAX_ENTITIES; i++)
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{
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{
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if(g_aEntityLagData[i].iEntity != 0)
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if(g_aEntityLagData[i].iEntity)
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continue;
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continue;
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g_iNumEntities++;
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g_iNumEntities++;
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@ -454,7 +478,6 @@ bool AddEntityForLagCompensation(int iEntity)
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int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
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int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
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LogMessage("[%d] added entity %d (%s)\"%s\"(#%d) under index %d", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID, i);
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LogMessage("[%d] added entity %d (%s)\"%s\"(#%d) under index %d", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID, i);
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}
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float vecOrigin[3];
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float vecOrigin[3];
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GetEntPropVector(iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin);
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GetEntPropVector(iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin);
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@ -463,8 +486,11 @@ bool AddEntityForLagCompensation(int iEntity)
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vecOrigin[1],
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vecOrigin[1],
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vecOrigin[2]
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vecOrigin[2]
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);
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);
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}
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return true;
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return true;
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}
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}
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return false;
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return false;
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}
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}
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@ -473,7 +499,7 @@ public void OnEntitySpawned(int entity, const char[] classname)
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if(entity < 0 || entity > sizeof(g_bNoPhysics))
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if(entity < 0 || entity > sizeof(g_bNoPhysics))
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return;
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return;
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if(StrEqual(classname, "func_physbox"))
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if(!strncmp(classname, "func_physbox", 12))
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{
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{
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AddEntityForLagCompensation(entity);
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AddEntityForLagCompensation(entity);
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return;
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return;
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@ -492,7 +518,13 @@ public void OnEntitySpawned(int entity, const char[] classname)
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break;
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break;
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GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
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GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
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if(StrEqual(sParentClassname, "func_movelinear") || StrEqual(sParentClassname, "func_door") || StrEqual(sParentClassname, "func_tracktrain") || StrEqual(sParentClassname, "func_physbox"))
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if(strncmp(sParentClassname, "func_", 5))
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continue;
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if(StrEqual(sParentClassname[5], "movelinear") ||
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StrEqual(sParentClassname[5], "door") ||
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StrEqual(sParentClassname[5], "tracktrain") ||
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!strncmp(sParentClassname[5], "physbox", 7))
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{
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{
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bGoodParents = true;
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bGoodParents = true;
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break;
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break;
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@ -513,12 +545,6 @@ public void OnEntitySpawned(int entity, const char[] classname)
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if(!bGoodParents)
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if(!bGoodParents)
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return;
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return;
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int SolidFlags = GetEntProp(iParent, Prop_Data, "m_usSolidFlags");
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LogMessage("SolidFlags: %d", SolidFlags);
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if(!(SolidFlags & 0x0004) && false) // FSOLID_NOT_SOLID
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return;
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if(!AddEntityForLagCompensation(entity))
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if(!AddEntityForLagCompensation(entity))
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return;
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return;
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@ -534,14 +560,18 @@ public void OnEntityDestroyed(int entity)
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g_bNoPhysics[entity] = false;
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g_bNoPhysics[entity] = false;
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for(int i = 0; i < MAX_ENTITIES; i++)
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
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{
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{
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if(g_aEntityLagData[i].iEntity == entity)
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if(!g_aEntityLagData[i].iEntity)
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{
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continue;
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LogMessage("[%d] normal deleted: %d / %d", GetGameTickCount(), i, entity);
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j--;
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if(g_aEntityLagData[i].iEntity != entity)
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continue;
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g_aEntityLagData[i].iEntity = 0;
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g_aEntityLagData[i].iEntity = 0;
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g_iNumEntities--;
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g_iNumEntities--;
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LogMessage("[%d] normal deleted: %d / %d", GetGameTickCount(), i, entity);
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return;
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return;
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}
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}
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}
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}
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}
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