LagCompensation: small optimizations

This commit is contained in:
BotoX 2019-10-03 10:39:27 +02:00
parent cbdde727bc
commit 978fae472e

View File

@ -145,17 +145,18 @@ public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
{
g_bRoundEnded = true;
for(int i = 0; i < MAX_ENTITIES; i++)
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
{
if(g_aEntityLagData[i].iEntity)
{
LogMessage("[%d] round_end deleted: %d / %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
g_aEntityLagData[i].iEntity = 0;
g_iNumEntities--;
LogMessage("[%d] round_end deleted: %d / %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
return;
}
}
}
public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
{
@ -187,8 +188,12 @@ public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
if(entity < 0 || entity > sizeof(g_bNoPhysics))
return MRES_Ignored;
for(int i = 0; i < MAX_ENTITIES; i++)
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
{
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(g_aEntityLagData[i].iEntity != entity)
continue;
@ -234,9 +239,13 @@ public void OnClientPutInServer(int client)
public void OnRunThinkFunctions(bool simulating)
{
for(int i = 0; i < MAX_ENTITIES; i++)
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
{
if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bMoving)
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(!g_aEntityLagData[i].bMoving)
continue;
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
@ -258,6 +267,7 @@ public void OnRunThinkFunctions(bool simulating)
}
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
#if defined DEBUG
LogMessage("1 [%d] [%d] index %d, RECORD entity %d", GetGameTickCount(), i, simulating, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
LogMessage("%f %f %f",
@ -278,9 +288,13 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
if(delta < 0)
delta = 0;
for(int i = 0; i < MAX_ENTITIES; i++)
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
{
if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bMoving)
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(!g_aEntityLagData[i].bMoving)
continue;
if(delta >= g_aEntityLagData[i].iNumRecords)
@ -318,9 +332,13 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
public void OnPostPlayerThinkFunctions()
{
for(int i = 0; i < MAX_ENTITIES; i++)
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
{
if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bRestore)
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(!g_aEntityLagData[i].bRestore)
continue;
RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, 0, g_aEntityLagData[i].RestoreData);
@ -341,10 +359,11 @@ public void OnPostPlayerThinkFunctions()
public void OnRunThinkFunctionsPost(bool simulating)
{
for(int i = 0; i < MAX_ENTITIES; i++)
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
{
if(g_aEntityLagData[i].iEntity == 0)
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(g_aEntityLagData[i].iDeleted)
{
@ -386,9 +405,7 @@ public void OnRunThinkFunctionsPost(bool simulating)
g_aEntityLagData[i].iRecordIndex = 0;
if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
{
g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
}
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]);
@ -423,15 +440,22 @@ void RestoreEntityFromRecord(int iEntity, int iFilter, LagRecord Record)
bool AddEntityForLagCompensation(int iEntity)
{
for(int i = 0; i < MAX_ENTITIES; i++)
if(g_iNumEntities == MAX_ENTITIES)
return false;
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
{
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(g_aEntityLagData[i].iEntity == iEntity)
return true;
}
for(int i = 0; i < MAX_ENTITIES; i++)
{
if(g_aEntityLagData[i].iEntity != 0)
if(g_aEntityLagData[i].iEntity)
continue;
g_iNumEntities++;
@ -454,7 +478,6 @@ bool AddEntityForLagCompensation(int iEntity)
int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
LogMessage("[%d] added entity %d (%s)\"%s\"(#%d) under index %d", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID, i);
}
float vecOrigin[3];
GetEntPropVector(iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin);
@ -463,8 +486,11 @@ bool AddEntityForLagCompensation(int iEntity)
vecOrigin[1],
vecOrigin[2]
);
}
return true;
}
return false;
}
@ -473,7 +499,7 @@ public void OnEntitySpawned(int entity, const char[] classname)
if(entity < 0 || entity > sizeof(g_bNoPhysics))
return;
if(StrEqual(classname, "func_physbox"))
if(!strncmp(classname, "func_physbox", 12))
{
AddEntityForLagCompensation(entity);
return;
@ -492,7 +518,13 @@ public void OnEntitySpawned(int entity, const char[] classname)
break;
GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
if(StrEqual(sParentClassname, "func_movelinear") || StrEqual(sParentClassname, "func_door") || StrEqual(sParentClassname, "func_tracktrain") || StrEqual(sParentClassname, "func_physbox"))
if(strncmp(sParentClassname, "func_", 5))
continue;
if(StrEqual(sParentClassname[5], "movelinear") ||
StrEqual(sParentClassname[5], "door") ||
StrEqual(sParentClassname[5], "tracktrain") ||
!strncmp(sParentClassname[5], "physbox", 7))
{
bGoodParents = true;
break;
@ -513,12 +545,6 @@ public void OnEntitySpawned(int entity, const char[] classname)
if(!bGoodParents)
return;
int SolidFlags = GetEntProp(iParent, Prop_Data, "m_usSolidFlags");
LogMessage("SolidFlags: %d", SolidFlags);
if(!(SolidFlags & 0x0004) && false) // FSOLID_NOT_SOLID
return;
if(!AddEntityForLagCompensation(entity))
return;
@ -534,14 +560,18 @@ public void OnEntityDestroyed(int entity)
g_bNoPhysics[entity] = false;
for(int i = 0; i < MAX_ENTITIES; i++)
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
{
if(g_aEntityLagData[i].iEntity == entity)
{
LogMessage("[%d] normal deleted: %d / %d", GetGameTickCount(), i, entity);
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(g_aEntityLagData[i].iEntity != entity)
continue;
g_aEntityLagData[i].iEntity = 0;
g_iNumEntities--;
LogMessage("[%d] normal deleted: %d / %d", GetGameTickCount(), i, entity);
return;
}
}
}