LagCompensation 1.0.1: CSGO support, lerp, clientprefs, remove deprecated touchstamp code
This commit is contained in:
parent
58a85c4e9f
commit
a07d889cca
@ -7,7 +7,7 @@
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"::UTIL_Remove"
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{
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"library" "server"
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"linux" "@_Z11UTIL_RemoveP11CBaseEntity"
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"linux" "@_Z11UTIL_RemoveP18IServerNetworkable"
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}
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"CCSGameRules::RestartRound"
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@ -46,13 +46,13 @@
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"UTIL_Remove"
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{
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"signature" "::UTIL_Remove"
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"callconv" "cdecl"
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"return" "void"
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"callconv" "cdecl"
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"arguments"
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{
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"oldObj"
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{
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"type" "cbaseentity"
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"type" "objectptr"
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}
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}
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}
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@ -68,9 +68,8 @@
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"CEntityTouchManager__FrameUpdatePostEntityThink"
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{
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"signature" "CEntityTouchManager::FrameUpdatePostEntityThink"
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"callconv" "thiscall"
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"callconv" "cdecl"
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"return" "void"
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"this" "ignore"
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}
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"CLogicMeasureMovement__SetTarget"
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@ -83,7 +82,7 @@
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{
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"pName"
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{
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"type" "charptr"
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"type" "charptr"
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}
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}
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}
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@ -98,10 +97,141 @@
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{
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"pName"
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{
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"type" "charptr"
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"type" "charptr"
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}
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}
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}
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}
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"Offsets"
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{
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"CServerNetworkableProperty::m_pOuter"
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{
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"linux" "8"
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"windows" "8"
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}
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}
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}
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"csgo"
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{
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"Signatures"
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{
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"::UTIL_Remove"
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{
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"library" "server"
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"linux" "\x55\x89\xE5\x83\xEC\x48\x89\x5D\xF4\x8B\x5D\x08\x89\x75\xF8\x89\x7D\xFC\x85\xDB"
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"windows" "\x55\x8B\xEC\x51\x56\x8B\xF1\x85\xF6\x0F\x84\x2A\x2A\x2A\x2A"
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}
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"CCSGameRules::RestartRound"
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{
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"library" "server"
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"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x3C\x03\x00\x00"
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"windows" "\x55\x8B\xEC\x83\xE4\xF8\x81\xEC\xD8\x01\x00\x00"
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}
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"CLogicMeasureMovement::SetTarget"
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{
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"library" "server"
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"linux" "\x55\x89\xE5\x56\x53\x83\xEC\x20\x8B\x5D\x0C\xC7\x44\x24\x18\x00\x00\x00\x00\x8B\x75\x08\xC7\x44\x24\x14\x00\x00\x00\x00\xC7\x44\x24\x10\x00\x00\x00\x00\xC7\x44\x24\x0C\x00\x00\x00\x00\x89\x5C\x24\x08\xC7\x44\x24\x04\x00\x00\x00\x00\xC7\x04\x24\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\x10\x89\x04\x24\xFF\x52\x0C\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x00\x83\xF8\xFF\x89\x86\xBC\x03\x00\x00"
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"windows" "\x55\x8B\xEC\x51\x53\x8B\x5D\x08\x56\x8B\xF1\x89\x75\xFC\x57\x85\xDB\x74\x2A\x8A\x03\x84\xC0\x74\x2A\x3C\x21\x75\x2A\x6A\x00\x6A\x00\x6A\x00\x53\xE8\x2A\x2A\x2A\x2A\x8B\xF8\xEB\x2A\x8B\x35\x2A\x2A\x2A\x2A\x85\xF6\x74\x2A\x8B\x3E\x85\xFF\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x15\x2A\x2A\x2A\x2A\x83\xC4\x04\xEB\x2A\x8B\x56\x10\x85\xD2\x74\x2A\x3B\xD3\x74\x2A\x8B\xCB\xE8\x2A\x2A\x2A\x2A\x84\xC0\x75\x2A\x8B\x76\x0C\x85\xF6\x75\x2A\x8B\x75\xFC\x33\xFF\x85\xFF\x74\x2A\x8B\x07\x8B\xCF\xFF\x50\x08\x8B\x00\x89\x86\xA4\x03\x00\x00"
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}
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"CEntityTouchManager::FrameUpdatePostEntityThink"
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{
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"library" "server"
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"linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x3C\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x85\xC0"
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"windows" "\x55\x8B\xEC\x53\x56\x57\x8B\x3D\x2A\x2A\x2A\x2A\x85\xFF"
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}
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"CalcAbsolutePosition"
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{
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"library" "server"
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"linux" "\x55\x89\xE5\x81\xEC\x98\x00\x00\x00\x89\x5D\xF4\x8B\x5D\x08\x89\x75\xF8\x89\x7D\xFC\x8B\x83\xDC\x00\x00\x00"
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"windows" "\x55\x8B\xEC\x83\xE4\xF0\x83\xEC\x68\x56\x8B\xF1"
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}
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"MarkPartitionHandleDirty"
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{
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"library" "server"
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"linux" "\x55\x89\xE5\x53\x83\xEC\x14\x8B\x5D\x08\x8B\x43\x04\xF6\x80\xDD\x00\x00\x00\x80"
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"windows" "\x56\x8B\xF1\x8B\x4E\x04\x8B\x51\x1C"
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}
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}
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"Functions"
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{
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"UTIL_Remove"
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{
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"signature" "::UTIL_Remove"
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"return" "void"
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"callconv" "cdecl"
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"arguments"
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{
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"oldObj"
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{
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"type" "objectptr"
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}
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}
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"windows"
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{
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"callconv" "fastcall"
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}
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}
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"CCSGameRules__RestartRound"
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{
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"signature" "CCSGameRules::RestartRound"
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"callconv" "thiscall"
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"return" "void"
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}
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"CEntityTouchManager__FrameUpdatePostEntityThink"
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{
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"signature" "CEntityTouchManager::FrameUpdatePostEntityThink"
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"callconv" "cdecl"
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"return" "void"
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}
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"CLogicMeasureMovement__SetTarget"
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{
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"signature" "CLogicMeasureMovement::SetTarget"
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"callconv" "thiscall"
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"return" "void"
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"this" "entity"
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"arguments"
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{
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"pName"
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{
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"type" "charptr"
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}
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}
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}
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"CLogicMeasureMovement__SetTarget_post"
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{
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"signature" "CLogicMeasureMovement::SetTarget"
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"callconv" "thiscall"
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"return" "void"
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"this" "ignore"
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"arguments"
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{
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"pName"
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{
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"type" "charptr"
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}
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}
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}
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}
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"Offsets"
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{
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"CServerNetworkableProperty::m_pOuter"
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{
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"linux" "8"
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"windows" "8"
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}
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}
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}
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}
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@ -3,6 +3,9 @@
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#include <sdktools>
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#include <PhysHooks>
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#include <dhooks>
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#include <clientprefs>
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#define PLUGIN_VERSION "1.0.1"
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#define SetBit(%1,%2) ((%1)[(%2) >> 5] |= (1 << ((%2) & 31)))
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#define ClearBit(%1,%2) ((%1)[(%2) >> 5] &= ~(1 << ((%2) & 31)))
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@ -16,7 +19,7 @@ public Plugin myinfo =
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name = "LagCompensation",
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author = "BotoX",
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description = "",
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version = "1.0",
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version = PLUGIN_VERSION,
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url = ""
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};
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@ -75,7 +78,6 @@ enum
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#define MAX_RECORDS 32
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#define MAX_ENTITIES 256
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//#define DEBUG
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enum struct LagRecord
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{
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@ -96,7 +98,6 @@ enum struct EntityLagData
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int iSpawned;
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int iDeleted;
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int iNotMoving;
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int iTouchStamp;
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bool bRestore;
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bool bLateKill;
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LagRecord RestoreData;
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@ -107,6 +108,8 @@ EntityLagData g_aEntityLagData[MAX_ENTITIES];
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int g_iNumEntities = 0;
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bool g_bCleaningUp = true;
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bool g_bHasOnEntitySpawned = false;
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Handle g_hCalcAbsolutePosition;
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Handle g_hMarkPartitionHandleDirty;
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@ -118,14 +121,16 @@ Handle g_hFrameUpdatePostEntityThink;
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Handle g_hActivate;
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Handle g_hAcceptInput;
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int g_iNetworkableOuter;
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int g_iParent;
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int g_iSpawnFlags;
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int g_iTouchStamp;
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int g_iCollision;
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int g_iSolidFlags;
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int g_iSolidType;
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int g_iSurroundType;
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int g_iEFlags;
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int g_iLerpTime = -1;
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int g_iVecOrigin;
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int g_iVecAbsOrigin;
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int g_iAngRotation;
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@ -139,8 +144,14 @@ int g_aaFilterClientSolidTouch[((MAXPLAYERS + 1) * MAX_EDICTS) / 32];
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int g_aBlockTriggerMoved[MAX_EDICTS / 32];
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int g_aBlacklisted[MAX_EDICTS / 32];
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Handle g_hCookie_DisableLagComp;
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bool g_bDisableLagComp[MAXPLAYERS+1];
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int g_iDisableLagComp[MAXPLAYERS+1];
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public void OnPluginStart()
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{
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CreateConVar("sm_lagcomp_version", PLUGIN_VERSION, "LagCompensation Version", FCVAR_SPONLY|FCVAR_NOTIFY|FCVAR_DONTRECORD).SetString(PLUGIN_VERSION);
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Handle hGameData = LoadGameConfigFile("LagCompensation.games");
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if(!hGameData)
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SetFailState("Failed to load LagCompensation gamedata.");
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@ -234,6 +245,14 @@ public void OnPluginStart()
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SetFailState("Failed to detour CEntityTouchManager__FrameUpdatePostEntityThink.");
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}
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g_iNetworkableOuter = GameConfGetOffset(hGameData, "CServerNetworkableProperty::m_pOuter");
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if(g_iNetworkableOuter == -1)
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{
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delete hGameData;
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SetFailState("GameConfGetOffset(hGameData, \"CServerNetworkableProperty::m_pOuter\") failed!");
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}
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delete hGameData;
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@ -267,6 +286,14 @@ public void OnPluginStart()
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delete hGameData;
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g_bHasOnEntitySpawned = GetFeatureStatus(FeatureType_Capability, "SDKHook_OnEntitySpawned") == FeatureStatus_Available;
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g_hCookie_DisableLagComp = RegClientCookie("disable_lagcomp", "", CookieAccess_Private);
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RegConsoleCmd("sm_lagcomp", OnToggleLagCompSettings);
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RegConsoleCmd("sm_0ping", OnToggleLagCompSettings);
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SetCookieMenuItem(MenuHandler_CookieMenu, 0, "LagCompensation");
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CreateTimer(0.1, DisableLagCompTimer, _, TIMER_REPEAT);
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RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx>");
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RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
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@ -319,7 +346,6 @@ public void OnMapStart()
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g_iParent = FindDataMapInfo(0, "m_pParent");
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g_iSpawnFlags = FindDataMapInfo(0, "m_spawnflags");
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g_iTouchStamp = FindDataMapInfo(0, "touchStamp");
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g_iCollision = FindDataMapInfo(0, "m_Collision");
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g_iSolidFlags = FindDataMapInfo(0, "m_usSolidFlags");
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g_iSolidType = FindDataMapInfo(0, "m_nSolidType");
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@ -336,6 +362,17 @@ public void OnMapStart()
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/* Late Load */
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if(bLate)
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{
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for (int client = 1; client <= MaxClients; client++)
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{
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if(IsClientInGame(client))
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{
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OnClientConnected(client);
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if(AreClientCookiesCached(client))
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OnClientCookiesCached(client);
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OnClientPutInServer(client);
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}
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}
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int entity = INVALID_ENT_REFERENCE;
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while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
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{
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@ -356,6 +393,42 @@ public void OnMapStart()
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g_bLateLoad = false;
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}
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public void OnMapEnd()
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{
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Detour_OnRestartRound();
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g_bCleaningUp = true;
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}
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public void OnClientConnected(int client)
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{
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g_bDisableLagComp[client] = false;
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g_iDisableLagComp[client] = 0;
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}
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public void OnClientCookiesCached(int client)
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{
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char sBuffer[16];
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GetClientCookie(client, g_hCookie_DisableLagComp, sBuffer, sizeof(sBuffer));
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if(sBuffer[0])
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g_bDisableLagComp[client] = true;
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else
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g_bDisableLagComp[client] = false;
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}
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public void OnClientPutInServer(int client)
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{
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if(g_iLerpTime == -1)
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{
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g_iLerpTime = FindDataMapInfo(client, "m_fLerpTime");
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}
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}
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public void OnClientDisconnect(int client)
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{
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g_bDisableLagComp[client] = false;
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g_iDisableLagComp[client] = 0;
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}
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public void OnEntityCreated(int entity, const char[] classname)
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{
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if(g_bCleaningUp)
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@ -369,6 +442,19 @@ public void OnEntityCreated(int entity, const char[] classname)
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{
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DHookEntity(g_hAcceptInput, true, entity);
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}
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if(!g_bHasOnEntitySpawned)
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{
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SDKHook(entity, SDKHook_SpawnPost, OnSDKHookEntitySpawnPost);
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}
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}
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public void OnSDKHookEntitySpawnPost(int entity)
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{
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char classname[64];
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GetEntityClassname(entity, classname, sizeof(classname));
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OnEntitySpawned(entity, classname);
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}
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public void OnEntitySpawned(int entity, const char[] classname)
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@ -488,7 +574,7 @@ bool CheckEntityForLagComp(int entity, const char[] classname, bool bRecursive=f
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iParent = iTmp;
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GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
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if(StrEqual(sParentClassname, "player") ||
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if((iParent >= 1 && iParent <= MaxClients) ||
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!strncmp(sParentClassname, "weapon_", 7))
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{
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return false;
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@ -580,7 +666,10 @@ public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
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if(g_bCleaningUp)
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return MRES_Ignored;
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int entity = DHookGetParam(hParams, 1);
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if(DHookIsNullParam(hParams, 1))
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return MRES_Ignored;
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int entity = DHookGetParamObjectPtrVar(hParams, 1, g_iNetworkableOuter, ObjectValueType_CBaseEntityPtr);
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if(entity < 0 || entity > MAX_EDICTS)
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return MRES_Ignored;
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@ -704,22 +793,6 @@ public void OnRunThinkFunctions(bool simulating)
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i--; continue;
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}
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// Save old touchStamp
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int touchStamp = GetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp);
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g_aEntityLagData[i].iTouchStamp = touchStamp;
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// We have to increase the touchStamp by 1 here to avoid breaking the touchlink.
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// The touchStamp is incremented by 1 every time an entities physics are simulated.
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// When two entities touch then a touchlink is created on both entities with the touchStamp of either entity.
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// Usually the player would touch the trigger first and then the trigger would touch the player later on in the same frame.
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// The trigger touching the player would fix up the touchStamp (which was increased by 1 by the trigger physics simulate)
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// But since we're blocking the trigger from ever touching a player outside of here we need to manually increase it by 1 up front
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// so the correct +1'd touchStamp is stored in the touchlink.
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// After simulating the players we restore the old touchStamp (-1) and when the entity is simulated it will increase it again by 1
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// Thus both touchlinks will have the correct touchStamp value.
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// The touchStamp doesn't increase when the entity is idle, however it also doesn't check untouch so we're fine.
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touchStamp++;
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SetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp, touchStamp);
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if(g_aEntityLagData[i].iDeleted)
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{
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if(g_aEntityLagData[i].iDeleted + MAX_RECORDS <= GetGameTickCount())
|
||||
@ -749,11 +822,34 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
|
||||
// this is because we simulate players first
|
||||
// hence no new entity record was inserted on the current tick
|
||||
int iGameTick = GetGameTickCount() - 1;
|
||||
float fTickInterval = GetTickInterval();
|
||||
|
||||
float fLerpTime = GetEntDataFloat(client, g_iLerpTime);
|
||||
// -1 lerp ticks was determined by analyzing hits visually at host_timescale 0.01 and debug_touchlinks 1
|
||||
int iLerpTicks = RoundToFloor(0.5 + (fLerpTime / fTickInterval)) - 1;
|
||||
|
||||
int iTargetTick = tickcount - iLerpTicks;
|
||||
int iDelta = iGameTick - iTargetTick;
|
||||
|
||||
float fCorrect = 0.0;
|
||||
fCorrect += GetClientLatency(client, NetFlow_Outgoing);
|
||||
fCorrect += iLerpTicks * fTickInterval;
|
||||
|
||||
float fDeltaTime = fCorrect - iDelta * fTickInterval;
|
||||
if(FloatAbs(fDeltaTime) > 0.2)
|
||||
{
|
||||
// difference between cmd time and latency is too big > 200ms, use time correction based on latency
|
||||
iDelta = RoundToFloor(0.5 + (fCorrect / fTickInterval));
|
||||
}
|
||||
|
||||
// The player is stupid and doesn't want lag compensation.
|
||||
// To get the original behavior back lets assume they actually have 0 latency.
|
||||
// To avoid abusing toggling lagcomp we increase/decrease this var by 1 every 100ms.
|
||||
// This is so we only skip single ticks at a time. Fully ON = 0, Fully OFF = MAX_RECORDS
|
||||
iDelta -= g_iDisableLagComp[client];
|
||||
|
||||
int iDelta = iGameTick - tickcount;
|
||||
if(iDelta < 0)
|
||||
iDelta = 0;
|
||||
|
||||
if(iDelta > MAX_RECORDS)
|
||||
iDelta = MAX_RECORDS;
|
||||
|
||||
@ -769,10 +865,6 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
|
||||
SetBit(g_aaFilterClientSolidTouch, client * MAX_EDICTS + iEntity);
|
||||
continue;
|
||||
}
|
||||
else if(g_aEntityLagData[i].iSpawned == iPlayerSimTick)
|
||||
{
|
||||
ClearBit(g_aaFilterClientSolidTouch, client * MAX_EDICTS + iEntity);
|
||||
}
|
||||
|
||||
if(g_aEntityLagData[i].iDeleted)
|
||||
{
|
||||
@ -782,6 +874,10 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ClearBit(g_aaFilterClientSolidTouch, client * MAX_EDICTS + iEntity);
|
||||
}
|
||||
|
||||
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
||||
continue;
|
||||
@ -805,9 +901,6 @@ public void OnPostPlayerThinkFunctions()
|
||||
{
|
||||
for(int i = 0; i < g_iNumEntities; i++)
|
||||
{
|
||||
// Restore original touchStamp
|
||||
SetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp, g_aEntityLagData[i].iTouchStamp);
|
||||
|
||||
if(!g_aEntityLagData[i].bRestore)
|
||||
continue;
|
||||
|
||||
@ -995,7 +1088,6 @@ bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
|
||||
g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
|
||||
g_aEntityLagData[i].bRestore = false;
|
||||
g_aEntityLagData[i].bLateKill = bLateKill;
|
||||
g_aEntityLagData[i].iTouchStamp = GetEntData(iEntity, g_iTouchStamp);
|
||||
|
||||
if(bLateKill)
|
||||
{
|
||||
@ -1087,7 +1179,6 @@ void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
|
||||
obj.iSpawned = other.iSpawned;
|
||||
obj.iDeleted = other.iDeleted;
|
||||
obj.iNotMoving = other.iNotMoving;
|
||||
obj.iTouchStamp = other.iTouchStamp;
|
||||
obj.bRestore = other.bRestore;
|
||||
obj.bLateKill = other.bLateKill;
|
||||
|
||||
@ -1217,11 +1308,100 @@ stock void PrintToBoth(const char[] format, any ...)
|
||||
VFormat(buffer, sizeof(buffer), format, 2);
|
||||
LogMessage(buffer);
|
||||
|
||||
for (int i = 1; i <= MaxClients; i++)
|
||||
for(int client = 1; client <= MaxClients; client++)
|
||||
{
|
||||
if (IsClientInGame(i))
|
||||
if(IsClientInGame(client))
|
||||
{
|
||||
PrintToConsole(i, "%s", buffer);
|
||||
PrintToConsole(client, "%s", buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Action DisableLagCompTimer(Handle timer)
|
||||
{
|
||||
for(int client = 1; client <= MaxClients; client++)
|
||||
{
|
||||
if(g_bDisableLagComp[client] && g_iDisableLagComp[client] < MAX_RECORDS)
|
||||
{
|
||||
g_iDisableLagComp[client]++;
|
||||
}
|
||||
else if(!g_bDisableLagComp[client] && g_iDisableLagComp[client] > 0)
|
||||
{
|
||||
g_iDisableLagComp[client]--;
|
||||
}
|
||||
}
|
||||
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
public Action OnLagCompSettings(int client, int args)
|
||||
{
|
||||
ShowSettingsMenu(client);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action OnToggleLagCompSettings(int client, int args)
|
||||
{
|
||||
ToggleLagCompSettings(client);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public void ToggleLagCompSettings(int client)
|
||||
{
|
||||
g_bDisableLagComp[client] = !g_bDisableLagComp[client];
|
||||
SetClientCookie(client, g_hCookie_DisableLagComp, g_bDisableLagComp[client] ? "1" : "");
|
||||
|
||||
PrintToChat(client, "\x04[LagCompensation]\x01 LagCompensation has been %s.", g_bDisableLagComp[client] ? "disabled" : "enabled");
|
||||
}
|
||||
|
||||
public void ShowSettingsMenu(int client)
|
||||
{
|
||||
Menu menu = new Menu(MenuHandler_MainMenu);
|
||||
menu.SetTitle("LagCompensation Settings", client);
|
||||
menu.ExitBackButton = true;
|
||||
|
||||
char sBuffer[128];
|
||||
Format(sBuffer, sizeof(sBuffer), "LagCompensation: %s", g_bDisableLagComp[client] ? "Disabled" : "Enabled");
|
||||
menu.AddItem("0", sBuffer);
|
||||
|
||||
menu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
|
||||
public void MenuHandler_CookieMenu(int client, CookieMenuAction action, any info, char[] buffer, int maxlen)
|
||||
{
|
||||
switch(action)
|
||||
{
|
||||
case(CookieMenuAction_DisplayOption):
|
||||
{
|
||||
Format(buffer, maxlen, "LagCompensation", client);
|
||||
}
|
||||
case(CookieMenuAction_SelectOption):
|
||||
{
|
||||
ShowSettingsMenu(client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int MenuHandler_MainMenu(Menu menu, MenuAction action, int client, int selection)
|
||||
{
|
||||
switch(action)
|
||||
{
|
||||
case(MenuAction_Select):
|
||||
{
|
||||
switch(selection)
|
||||
{
|
||||
case(0): ToggleLagCompSettings(client);
|
||||
}
|
||||
|
||||
ShowSettingsMenu(client);
|
||||
}
|
||||
case(MenuAction_Cancel):
|
||||
{
|
||||
ShowCookieMenu(client);
|
||||
}
|
||||
case(MenuAction_End):
|
||||
{
|
||||
delete menu;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user