LagCompensation 1.0.1: CSGO support, lerp, clientprefs, remove deprecated touchstamp code
This commit is contained in:
@ -3,6 +3,9 @@
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#include <sdktools>
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#include <PhysHooks>
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#include <dhooks>
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#include <clientprefs>
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#define PLUGIN_VERSION "1.0.1"
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#define SetBit(%1,%2) ((%1)[(%2) >> 5] |= (1 << ((%2) & 31)))
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#define ClearBit(%1,%2) ((%1)[(%2) >> 5] &= ~(1 << ((%2) & 31)))
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@ -16,7 +19,7 @@ public Plugin myinfo =
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name = "LagCompensation",
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author = "BotoX",
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description = "",
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version = "1.0",
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version = PLUGIN_VERSION,
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url = ""
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};
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@ -75,7 +78,6 @@ enum
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#define MAX_RECORDS 32
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#define MAX_ENTITIES 256
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//#define DEBUG
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enum struct LagRecord
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{
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@ -96,7 +98,6 @@ enum struct EntityLagData
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int iSpawned;
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int iDeleted;
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int iNotMoving;
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int iTouchStamp;
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bool bRestore;
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bool bLateKill;
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LagRecord RestoreData;
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@ -107,6 +108,8 @@ EntityLagData g_aEntityLagData[MAX_ENTITIES];
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int g_iNumEntities = 0;
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bool g_bCleaningUp = true;
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bool g_bHasOnEntitySpawned = false;
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Handle g_hCalcAbsolutePosition;
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Handle g_hMarkPartitionHandleDirty;
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@ -118,14 +121,16 @@ Handle g_hFrameUpdatePostEntityThink;
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Handle g_hActivate;
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Handle g_hAcceptInput;
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int g_iNetworkableOuter;
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int g_iParent;
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int g_iSpawnFlags;
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int g_iTouchStamp;
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int g_iCollision;
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int g_iSolidFlags;
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int g_iSolidType;
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int g_iSurroundType;
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int g_iEFlags;
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int g_iLerpTime = -1;
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int g_iVecOrigin;
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int g_iVecAbsOrigin;
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int g_iAngRotation;
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@ -139,8 +144,14 @@ int g_aaFilterClientSolidTouch[((MAXPLAYERS + 1) * MAX_EDICTS) / 32];
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int g_aBlockTriggerMoved[MAX_EDICTS / 32];
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int g_aBlacklisted[MAX_EDICTS / 32];
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Handle g_hCookie_DisableLagComp;
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bool g_bDisableLagComp[MAXPLAYERS+1];
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int g_iDisableLagComp[MAXPLAYERS+1];
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public void OnPluginStart()
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{
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CreateConVar("sm_lagcomp_version", PLUGIN_VERSION, "LagCompensation Version", FCVAR_SPONLY|FCVAR_NOTIFY|FCVAR_DONTRECORD).SetString(PLUGIN_VERSION);
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Handle hGameData = LoadGameConfigFile("LagCompensation.games");
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if(!hGameData)
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SetFailState("Failed to load LagCompensation gamedata.");
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@ -234,6 +245,14 @@ public void OnPluginStart()
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SetFailState("Failed to detour CEntityTouchManager__FrameUpdatePostEntityThink.");
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}
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g_iNetworkableOuter = GameConfGetOffset(hGameData, "CServerNetworkableProperty::m_pOuter");
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if(g_iNetworkableOuter == -1)
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{
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delete hGameData;
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SetFailState("GameConfGetOffset(hGameData, \"CServerNetworkableProperty::m_pOuter\") failed!");
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}
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delete hGameData;
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@ -267,6 +286,14 @@ public void OnPluginStart()
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delete hGameData;
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g_bHasOnEntitySpawned = GetFeatureStatus(FeatureType_Capability, "SDKHook_OnEntitySpawned") == FeatureStatus_Available;
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g_hCookie_DisableLagComp = RegClientCookie("disable_lagcomp", "", CookieAccess_Private);
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RegConsoleCmd("sm_lagcomp", OnToggleLagCompSettings);
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RegConsoleCmd("sm_0ping", OnToggleLagCompSettings);
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SetCookieMenuItem(MenuHandler_CookieMenu, 0, "LagCompensation");
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CreateTimer(0.1, DisableLagCompTimer, _, TIMER_REPEAT);
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RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx>");
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RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
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@ -319,7 +346,6 @@ public void OnMapStart()
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g_iParent = FindDataMapInfo(0, "m_pParent");
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g_iSpawnFlags = FindDataMapInfo(0, "m_spawnflags");
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g_iTouchStamp = FindDataMapInfo(0, "touchStamp");
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g_iCollision = FindDataMapInfo(0, "m_Collision");
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g_iSolidFlags = FindDataMapInfo(0, "m_usSolidFlags");
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g_iSolidType = FindDataMapInfo(0, "m_nSolidType");
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@ -336,6 +362,17 @@ public void OnMapStart()
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/* Late Load */
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if(bLate)
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{
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for (int client = 1; client <= MaxClients; client++)
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{
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if(IsClientInGame(client))
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{
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OnClientConnected(client);
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if(AreClientCookiesCached(client))
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OnClientCookiesCached(client);
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OnClientPutInServer(client);
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}
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}
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int entity = INVALID_ENT_REFERENCE;
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while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
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{
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@ -356,6 +393,42 @@ public void OnMapStart()
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g_bLateLoad = false;
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}
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public void OnMapEnd()
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{
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Detour_OnRestartRound();
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g_bCleaningUp = true;
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}
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public void OnClientConnected(int client)
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{
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g_bDisableLagComp[client] = false;
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g_iDisableLagComp[client] = 0;
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}
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public void OnClientCookiesCached(int client)
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{
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char sBuffer[16];
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GetClientCookie(client, g_hCookie_DisableLagComp, sBuffer, sizeof(sBuffer));
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if(sBuffer[0])
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g_bDisableLagComp[client] = true;
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else
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g_bDisableLagComp[client] = false;
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}
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public void OnClientPutInServer(int client)
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{
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if(g_iLerpTime == -1)
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{
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g_iLerpTime = FindDataMapInfo(client, "m_fLerpTime");
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}
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}
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public void OnClientDisconnect(int client)
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{
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g_bDisableLagComp[client] = false;
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g_iDisableLagComp[client] = 0;
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}
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public void OnEntityCreated(int entity, const char[] classname)
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{
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if(g_bCleaningUp)
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@ -369,6 +442,19 @@ public void OnEntityCreated(int entity, const char[] classname)
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{
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DHookEntity(g_hAcceptInput, true, entity);
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}
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if(!g_bHasOnEntitySpawned)
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{
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SDKHook(entity, SDKHook_SpawnPost, OnSDKHookEntitySpawnPost);
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}
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}
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public void OnSDKHookEntitySpawnPost(int entity)
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{
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char classname[64];
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GetEntityClassname(entity, classname, sizeof(classname));
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OnEntitySpawned(entity, classname);
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}
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public void OnEntitySpawned(int entity, const char[] classname)
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@ -488,7 +574,7 @@ bool CheckEntityForLagComp(int entity, const char[] classname, bool bRecursive=f
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iParent = iTmp;
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GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
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if(StrEqual(sParentClassname, "player") ||
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if((iParent >= 1 && iParent <= MaxClients) ||
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!strncmp(sParentClassname, "weapon_", 7))
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{
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return false;
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@ -580,7 +666,10 @@ public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
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if(g_bCleaningUp)
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return MRES_Ignored;
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int entity = DHookGetParam(hParams, 1);
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if(DHookIsNullParam(hParams, 1))
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return MRES_Ignored;
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int entity = DHookGetParamObjectPtrVar(hParams, 1, g_iNetworkableOuter, ObjectValueType_CBaseEntityPtr);
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if(entity < 0 || entity > MAX_EDICTS)
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return MRES_Ignored;
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@ -704,22 +793,6 @@ public void OnRunThinkFunctions(bool simulating)
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i--; continue;
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}
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// Save old touchStamp
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int touchStamp = GetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp);
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g_aEntityLagData[i].iTouchStamp = touchStamp;
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// We have to increase the touchStamp by 1 here to avoid breaking the touchlink.
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// The touchStamp is incremented by 1 every time an entities physics are simulated.
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// When two entities touch then a touchlink is created on both entities with the touchStamp of either entity.
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// Usually the player would touch the trigger first and then the trigger would touch the player later on in the same frame.
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// The trigger touching the player would fix up the touchStamp (which was increased by 1 by the trigger physics simulate)
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// But since we're blocking the trigger from ever touching a player outside of here we need to manually increase it by 1 up front
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// so the correct +1'd touchStamp is stored in the touchlink.
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// After simulating the players we restore the old touchStamp (-1) and when the entity is simulated it will increase it again by 1
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// Thus both touchlinks will have the correct touchStamp value.
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// The touchStamp doesn't increase when the entity is idle, however it also doesn't check untouch so we're fine.
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touchStamp++;
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SetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp, touchStamp);
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if(g_aEntityLagData[i].iDeleted)
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{
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if(g_aEntityLagData[i].iDeleted + MAX_RECORDS <= GetGameTickCount())
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@ -749,11 +822,34 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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// this is because we simulate players first
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// hence no new entity record was inserted on the current tick
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int iGameTick = GetGameTickCount() - 1;
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float fTickInterval = GetTickInterval();
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float fLerpTime = GetEntDataFloat(client, g_iLerpTime);
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// -1 lerp ticks was determined by analyzing hits visually at host_timescale 0.01 and debug_touchlinks 1
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int iLerpTicks = RoundToFloor(0.5 + (fLerpTime / fTickInterval)) - 1;
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int iTargetTick = tickcount - iLerpTicks;
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int iDelta = iGameTick - iTargetTick;
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float fCorrect = 0.0;
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fCorrect += GetClientLatency(client, NetFlow_Outgoing);
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fCorrect += iLerpTicks * fTickInterval;
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float fDeltaTime = fCorrect - iDelta * fTickInterval;
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if(FloatAbs(fDeltaTime) > 0.2)
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{
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// difference between cmd time and latency is too big > 200ms, use time correction based on latency
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iDelta = RoundToFloor(0.5 + (fCorrect / fTickInterval));
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}
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// The player is stupid and doesn't want lag compensation.
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// To get the original behavior back lets assume they actually have 0 latency.
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// To avoid abusing toggling lagcomp we increase/decrease this var by 1 every 100ms.
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// This is so we only skip single ticks at a time. Fully ON = 0, Fully OFF = MAX_RECORDS
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iDelta -= g_iDisableLagComp[client];
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int iDelta = iGameTick - tickcount;
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if(iDelta < 0)
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iDelta = 0;
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if(iDelta > MAX_RECORDS)
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iDelta = MAX_RECORDS;
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@ -769,10 +865,6 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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SetBit(g_aaFilterClientSolidTouch, client * MAX_EDICTS + iEntity);
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continue;
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}
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else if(g_aEntityLagData[i].iSpawned == iPlayerSimTick)
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{
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ClearBit(g_aaFilterClientSolidTouch, client * MAX_EDICTS + iEntity);
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}
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if(g_aEntityLagData[i].iDeleted)
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{
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@ -782,6 +874,10 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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continue;
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}
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}
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else
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{
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ClearBit(g_aaFilterClientSolidTouch, client * MAX_EDICTS + iEntity);
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}
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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continue;
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@ -805,9 +901,6 @@ public void OnPostPlayerThinkFunctions()
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{
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for(int i = 0; i < g_iNumEntities; i++)
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{
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// Restore original touchStamp
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SetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp, g_aEntityLagData[i].iTouchStamp);
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if(!g_aEntityLagData[i].bRestore)
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continue;
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@ -995,7 +1088,6 @@ bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
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g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
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g_aEntityLagData[i].bRestore = false;
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g_aEntityLagData[i].bLateKill = bLateKill;
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g_aEntityLagData[i].iTouchStamp = GetEntData(iEntity, g_iTouchStamp);
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if(bLateKill)
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{
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@ -1087,7 +1179,6 @@ void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
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obj.iSpawned = other.iSpawned;
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obj.iDeleted = other.iDeleted;
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obj.iNotMoving = other.iNotMoving;
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obj.iTouchStamp = other.iTouchStamp;
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obj.bRestore = other.bRestore;
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obj.bLateKill = other.bLateKill;
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@ -1217,11 +1308,100 @@ stock void PrintToBoth(const char[] format, any ...)
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VFormat(buffer, sizeof(buffer), format, 2);
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LogMessage(buffer);
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for (int i = 1; i <= MaxClients; i++)
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for(int client = 1; client <= MaxClients; client++)
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{
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if (IsClientInGame(i))
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if(IsClientInGame(client))
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{
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PrintToConsole(i, "%s", buffer);
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PrintToConsole(client, "%s", buffer);
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}
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}
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}
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public Action DisableLagCompTimer(Handle timer)
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{
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for(int client = 1; client <= MaxClients; client++)
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{
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if(g_bDisableLagComp[client] && g_iDisableLagComp[client] < MAX_RECORDS)
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{
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g_iDisableLagComp[client]++;
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}
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else if(!g_bDisableLagComp[client] && g_iDisableLagComp[client] > 0)
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{
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g_iDisableLagComp[client]--;
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}
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}
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return Plugin_Continue;
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}
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public Action OnLagCompSettings(int client, int args)
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{
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ShowSettingsMenu(client);
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return Plugin_Handled;
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}
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public Action OnToggleLagCompSettings(int client, int args)
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{
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ToggleLagCompSettings(client);
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return Plugin_Handled;
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}
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public void ToggleLagCompSettings(int client)
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{
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g_bDisableLagComp[client] = !g_bDisableLagComp[client];
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SetClientCookie(client, g_hCookie_DisableLagComp, g_bDisableLagComp[client] ? "1" : "");
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PrintToChat(client, "\x04[LagCompensation]\x01 LagCompensation has been %s.", g_bDisableLagComp[client] ? "disabled" : "enabled");
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}
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public void ShowSettingsMenu(int client)
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{
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Menu menu = new Menu(MenuHandler_MainMenu);
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menu.SetTitle("LagCompensation Settings", client);
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menu.ExitBackButton = true;
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char sBuffer[128];
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Format(sBuffer, sizeof(sBuffer), "LagCompensation: %s", g_bDisableLagComp[client] ? "Disabled" : "Enabled");
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menu.AddItem("0", sBuffer);
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menu.Display(client, MENU_TIME_FOREVER);
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}
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public void MenuHandler_CookieMenu(int client, CookieMenuAction action, any info, char[] buffer, int maxlen)
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{
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switch(action)
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{
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case(CookieMenuAction_DisplayOption):
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{
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Format(buffer, maxlen, "LagCompensation", client);
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}
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case(CookieMenuAction_SelectOption):
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{
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ShowSettingsMenu(client);
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}
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}
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}
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public int MenuHandler_MainMenu(Menu menu, MenuAction action, int client, int selection)
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{
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switch(action)
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{
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case(MenuAction_Select):
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{
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switch(selection)
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{
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case(0): ToggleLagCompSettings(client);
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}
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ShowSettingsMenu(client);
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}
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case(MenuAction_Cancel):
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{
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ShowCookieMenu(client);
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}
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case(MenuAction_End):
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{
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delete menu;
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}
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}
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}
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Reference in New Issue
Block a user