Improve LagCompensation
This commit is contained in:
44
LagCompensation/gamedata/LagCompensation.games.txt
Normal file
44
LagCompensation/gamedata/LagCompensation.games.txt
Normal file
@ -0,0 +1,44 @@
|
||||
"Games"
|
||||
{
|
||||
"cstrike"
|
||||
{
|
||||
"Signatures"
|
||||
{
|
||||
"CBaseEntity::PhysicsTouchTriggers"
|
||||
{
|
||||
"library" "server"
|
||||
"linux" "@_ZN11CBaseEntity20PhysicsTouchTriggersEPK6Vector"
|
||||
}
|
||||
|
||||
"SetAbsOrigin"
|
||||
{
|
||||
"library" "server"
|
||||
"linux" "@_ZN11CBaseEntity12SetAbsOriginERK6Vector"
|
||||
}
|
||||
|
||||
"SetAbsAngles"
|
||||
{
|
||||
"library" "server"
|
||||
"linux" "@_ZN11CBaseEntity12SetAbsAnglesERK6QAngle"
|
||||
}
|
||||
}
|
||||
|
||||
"Functions"
|
||||
{
|
||||
"CBaseEntity__PhysicsTouchTriggers"
|
||||
{
|
||||
"signature" "CBaseEntity::PhysicsTouchTriggers"
|
||||
"callconv" "thiscall"
|
||||
"return" "void"
|
||||
"this" "entity"
|
||||
"arguments"
|
||||
{
|
||||
"pPrevAbsOrigin"
|
||||
{
|
||||
"type" "vectorptr"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
417
LagCompensation/scripting/LagCompensation.sp
Normal file
417
LagCompensation/scripting/LagCompensation.sp
Normal file
@ -0,0 +1,417 @@
|
||||
#include <sourcemod>
|
||||
#include <sdkhooks>
|
||||
#include <sdktools>
|
||||
#include <CSSFixes>
|
||||
#include <dhooks>
|
||||
|
||||
#pragma semicolon 1
|
||||
#pragma newdecls required
|
||||
|
||||
public Plugin myinfo =
|
||||
{
|
||||
name = "LagCompensation",
|
||||
author = "BotoX",
|
||||
description = "",
|
||||
version = "0.0",
|
||||
url = ""
|
||||
};
|
||||
|
||||
bool g_bLateLoad = false;
|
||||
bool g_bBlockPhysics = false;
|
||||
bool g_bNoPhysics[2048];
|
||||
|
||||
#define MAX_RECORDS 32
|
||||
#define MAX_ENTITIES 16
|
||||
|
||||
enum struct LagRecord
|
||||
{
|
||||
float vecOrigin[3];
|
||||
float vecAngles[3];
|
||||
}
|
||||
|
||||
enum struct EntityLagData
|
||||
{
|
||||
int iEntity;
|
||||
int iRecordIndex;
|
||||
int iNumRecords;
|
||||
bool bRestore;
|
||||
bool bMoving;
|
||||
LagRecord RestoreData;
|
||||
}
|
||||
|
||||
LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS];
|
||||
EntityLagData g_aEntityLagData[MAX_ENTITIES];
|
||||
int g_iNumEntities = 0;
|
||||
|
||||
Handle g_hPhysicsTouchTriggers;
|
||||
Handle g_hSetAbsOrigin;
|
||||
Handle g_hSetAbsAngles;
|
||||
|
||||
public void OnPluginStart()
|
||||
{
|
||||
Handle hGameData = LoadGameConfigFile("LagCompensation.games");
|
||||
if(!hGameData)
|
||||
SetFailState("Failed to load LagCompensation gamedata.");
|
||||
|
||||
// CBaseEntity::SetAbsOrigin
|
||||
StartPrepSDKCall(SDKCall_Entity);
|
||||
if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsOrigin"))
|
||||
{
|
||||
delete hGameData;
|
||||
SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsOrigin\") failed!");
|
||||
}
|
||||
PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
|
||||
g_hSetAbsOrigin = EndPrepSDKCall();
|
||||
|
||||
// CBaseEntity::SetAbsAngles
|
||||
StartPrepSDKCall(SDKCall_Entity);
|
||||
if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsAngles"))
|
||||
{
|
||||
delete hGameData;
|
||||
SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsAngles\") failed!");
|
||||
}
|
||||
PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef);
|
||||
g_hSetAbsAngles = EndPrepSDKCall();
|
||||
|
||||
|
||||
g_hPhysicsTouchTriggers = DHookCreateFromConf(hGameData, "CBaseEntity__PhysicsTouchTriggers");
|
||||
if(!g_hPhysicsTouchTriggers)
|
||||
SetFailState("Failed to setup detour for CBaseEntity__PhysicsTouchTriggers");
|
||||
delete hGameData;
|
||||
|
||||
if(!DHookEnableDetour(g_hPhysicsTouchTriggers, false, Detour_OnPhysicsTouchTriggers))
|
||||
SetFailState("Failed to detour CBaseEntity__PhysicsTouchTriggers.");
|
||||
}
|
||||
|
||||
public MRESReturn Detour_OnPhysicsTouchTriggers(int entity, Handle hReturn, Handle hParams)
|
||||
{
|
||||
if(!g_bBlockPhysics)
|
||||
return MRES_Ignored;
|
||||
|
||||
if(entity < 0 || entity > sizeof(g_bNoPhysics))
|
||||
return MRES_Ignored;
|
||||
|
||||
if(g_bNoPhysics[entity])
|
||||
{
|
||||
//LogMessage("blocked physics on %d", entity);
|
||||
return MRES_Supercede;
|
||||
}
|
||||
return MRES_Ignored;
|
||||
}
|
||||
|
||||
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
|
||||
{
|
||||
g_bLateLoad = late;
|
||||
return APLRes_Success;
|
||||
}
|
||||
|
||||
public void OnMapStart()
|
||||
{
|
||||
bool bLate = g_bLateLoad;
|
||||
g_bLateLoad = false;
|
||||
|
||||
/* Late Load */
|
||||
if(bLate)
|
||||
{
|
||||
for(int client = 1; client <= MaxClients; client++)
|
||||
{
|
||||
if(IsClientInGame(client))
|
||||
OnClientPutInServer(client);
|
||||
}
|
||||
|
||||
int entity = INVALID_ENT_REFERENCE;
|
||||
while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
|
||||
{
|
||||
char sClassname[64];
|
||||
if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
|
||||
OnEntitySpawned(entity, sClassname);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClientPutInServer(int client)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnRunThinkFunctions(bool simulating)
|
||||
{
|
||||
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
|
||||
{
|
||||
if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bMoving)
|
||||
continue;
|
||||
|
||||
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
|
||||
{
|
||||
LogMessage("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d", g_aEntityLagData[i].iEntity);
|
||||
g_aEntityLagData[i].iEntity = 0;
|
||||
g_iNumEntities--;
|
||||
continue;
|
||||
}
|
||||
|
||||
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
|
||||
#if defined DEBUG
|
||||
LogMessage("1 [%d] [%d] index %d, RECORD entity %d", GetGameTickCount(), i, simulating, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
|
||||
LogMessage("%f %f %f",
|
||||
g_aEntityLagData[i].RestoreData.vecOrigin[0],
|
||||
g_aEntityLagData[i].RestoreData.vecOrigin[1],
|
||||
g_aEntityLagData[i].RestoreData.vecOrigin[2]
|
||||
);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
|
||||
{
|
||||
if(!IsPlayerAlive(client))
|
||||
return Plugin_Continue;
|
||||
|
||||
int delta = GetGameTickCount() - tickcount;
|
||||
if(delta < 0)
|
||||
delta = 0;
|
||||
|
||||
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
|
||||
{
|
||||
if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bMoving)
|
||||
continue;
|
||||
|
||||
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
|
||||
{
|
||||
LogMessage("!!!!!!!!!!! OnPlayerRunCmd SHIT deleted: %d", g_aEntityLagData[i].iEntity);
|
||||
g_aEntityLagData[i].iEntity = 0;
|
||||
g_iNumEntities--;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(delta >= g_aEntityLagData[i].iNumRecords)
|
||||
delta = g_aEntityLagData[i].iNumRecords - 1;
|
||||
|
||||
int iRecordIndex = g_aEntityLagData[i].iRecordIndex - delta;
|
||||
if(iRecordIndex < 0)
|
||||
iRecordIndex += MAX_RECORDS;
|
||||
|
||||
RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, client, g_aaLagRecords[i][iRecordIndex]);
|
||||
g_aEntityLagData[i].bRestore = true;
|
||||
|
||||
#if defined DEBUG
|
||||
LogMessage("2 [%d] index %d, Entity %d -> delta = %d | Record = %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, delta, iRecordIndex);
|
||||
LogMessage("%f %f %f",
|
||||
g_aaLagRecords[i][iRecordIndex].vecOrigin[0],
|
||||
g_aaLagRecords[i][iRecordIndex].vecOrigin[1],
|
||||
g_aaLagRecords[i][iRecordIndex].vecOrigin[2]
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
public void OnPostPlayerThinkFunctions()
|
||||
{
|
||||
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
|
||||
{
|
||||
if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bRestore)
|
||||
continue;
|
||||
|
||||
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
|
||||
{
|
||||
LogMessage("!!!!!!!!!!! OnRunThinkFunctions2 SHIT deleted: %d", g_aEntityLagData[i].iEntity);
|
||||
g_aEntityLagData[i].iEntity = 0;
|
||||
g_iNumEntities--;
|
||||
continue;
|
||||
}
|
||||
|
||||
RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, 0, g_aEntityLagData[i].RestoreData);
|
||||
g_aEntityLagData[i].bRestore = false;
|
||||
|
||||
#if defined DEBUG
|
||||
LogMessage("3 [%d] index %d, RESTORE entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
|
||||
LogMessage("%f %f %f",
|
||||
g_aEntityLagData[i].RestoreData.vecOrigin[0],
|
||||
g_aEntityLagData[i].RestoreData.vecOrigin[1],
|
||||
g_aEntityLagData[i].RestoreData.vecOrigin[2]
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
g_bBlockPhysics = true;
|
||||
}
|
||||
|
||||
public void OnRunThinkFunctionsPost(bool simulating)
|
||||
{
|
||||
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
|
||||
{
|
||||
if(g_aEntityLagData[i].iEntity == 0)
|
||||
continue;
|
||||
|
||||
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
|
||||
{
|
||||
LogMessage("!!!!!!!!!!! OnRunThinkFunctionsPost SHIT deleted: %d", g_aEntityLagData[i].iEntity);
|
||||
g_aEntityLagData[i].iEntity = 0;
|
||||
g_iNumEntities--;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(g_aEntityLagData[i].iNumRecords)
|
||||
{
|
||||
if(!g_aEntityLagData[i].bMoving)
|
||||
{
|
||||
float vecOldOrigin[3];
|
||||
vecOldOrigin[0] = g_aaLagRecords[i][0].vecOrigin[0];
|
||||
vecOldOrigin[1] = g_aaLagRecords[i][0].vecOrigin[1];
|
||||
vecOldOrigin[2] = g_aaLagRecords[i][0].vecOrigin[2];
|
||||
|
||||
float vecOrigin[3];
|
||||
GetEntPropVector(g_aEntityLagData[i].iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin);
|
||||
|
||||
if(vecOldOrigin[0] == vecOrigin[0] && vecOldOrigin[1] == vecOrigin[1] && vecOldOrigin[2] == vecOrigin[2])
|
||||
continue;
|
||||
}
|
||||
|
||||
g_aEntityLagData[i].bMoving = true;
|
||||
}
|
||||
|
||||
g_aEntityLagData[i].iRecordIndex++;
|
||||
|
||||
if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
|
||||
g_aEntityLagData[i].iRecordIndex = 0;
|
||||
|
||||
if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
|
||||
g_aEntityLagData[i].iNumRecords++;
|
||||
|
||||
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]);
|
||||
|
||||
#if defined DEBUG
|
||||
LogMessage("4 [%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
|
||||
LogMessage("%f %f %f",
|
||||
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[0],
|
||||
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[1],
|
||||
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[2]
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
g_bBlockPhysics = false;
|
||||
}
|
||||
|
||||
void RecordDataIntoRecord(int iEntity, LagRecord Record)
|
||||
{
|
||||
GetEntPropVector(iEntity, Prop_Data, "m_vecAbsOrigin", Record.vecOrigin);
|
||||
GetEntPropVector(iEntity, Prop_Data, "m_angAbsRotation", Record.vecAngles);
|
||||
}
|
||||
|
||||
void RestoreEntityFromRecord(int iEntity, int iFilter, LagRecord Record)
|
||||
{
|
||||
FilterTriggerMoved(iFilter);
|
||||
|
||||
SDKCall(g_hSetAbsAngles, iEntity, Record.vecAngles);
|
||||
SDKCall(g_hSetAbsOrigin, iEntity, Record.vecOrigin);
|
||||
|
||||
FilterTriggerMoved(-1);
|
||||
}
|
||||
|
||||
bool AddEntityForLagCompensation(int iEntity)
|
||||
{
|
||||
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
|
||||
{
|
||||
if(g_aEntityLagData[i].iEntity == iEntity)
|
||||
return true;
|
||||
}
|
||||
|
||||
for(int i = 0; i < MAX_ENTITIES; i++)
|
||||
{
|
||||
if(g_aEntityLagData[i].iEntity != 0)
|
||||
continue;
|
||||
|
||||
g_iNumEntities++;
|
||||
|
||||
g_aEntityLagData[i].iEntity = iEntity;
|
||||
g_aEntityLagData[i].iRecordIndex = -1;
|
||||
g_aEntityLagData[i].iNumRecords = 0;
|
||||
g_aEntityLagData[i].bMoving = false;
|
||||
|
||||
LogMessage("[%d] added %d under index %d", GetGameTickCount(), iEntity, i);
|
||||
|
||||
float vecOrigin[3];
|
||||
GetEntPropVector(iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin);
|
||||
LogMessage("%f %f %f",
|
||||
vecOrigin[0],
|
||||
vecOrigin[1],
|
||||
vecOrigin[2]
|
||||
);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnEntitySpawned(int entity, const char[] classname)
|
||||
{
|
||||
if(entity < 0 || entity > sizeof(g_bNoPhysics))
|
||||
return;
|
||||
|
||||
if(!StrEqual(classname, "trigger_hurt"))
|
||||
return;
|
||||
|
||||
int iParent = entity;
|
||||
char sParentClassname[64];
|
||||
bool bGoodParents = false;
|
||||
for(;;)
|
||||
{
|
||||
iParent = GetEntPropEnt(iParent, Prop_Data, "m_pParent");
|
||||
if(iParent == -1)
|
||||
break;
|
||||
|
||||
GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
|
||||
if(StrEqual(sParentClassname, "func_movelinear") || StrEqual(sParentClassname, "func_door") || StrEqual(sParentClassname, "func_tracktrain"))
|
||||
{
|
||||
bGoodParents = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(iParent == -1)
|
||||
return;
|
||||
|
||||
char sTargetname[64];
|
||||
GetEntPropString(entity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
||||
|
||||
char sParentTargetname[64];
|
||||
GetEntPropString(iParent, Prop_Data, "m_iName", sParentTargetname, sizeof(sParentTargetname));
|
||||
|
||||
LogMessage("test: %s %s | parent: %s %s", classname, sTargetname, sParentClassname, sParentTargetname);
|
||||
|
||||
if(!bGoodParents)
|
||||
return;
|
||||
|
||||
int SolidFlags = GetEntProp(iParent, Prop_Data, "m_usSolidFlags");
|
||||
LogMessage("SolidFlags: %d", SolidFlags);
|
||||
|
||||
if(!(SolidFlags & 0x0004) && false) // FSOLID_NOT_SOLID
|
||||
return;
|
||||
|
||||
|
||||
if(!AddEntityForLagCompensation(entity))
|
||||
return;
|
||||
|
||||
g_bNoPhysics[entity] = true;
|
||||
|
||||
LogMessage("added %s %s | parent: %s %s", classname, sTargetname, sParentClassname, sParentTargetname);
|
||||
}
|
||||
|
||||
public void OnEntityDestroyed(int entity)
|
||||
{
|
||||
if(entity < 0 || entity > sizeof(g_bNoPhysics))
|
||||
return;
|
||||
|
||||
g_bNoPhysics[entity] = false;
|
||||
|
||||
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
|
||||
{
|
||||
if(g_aEntityLagData[i].iEntity == entity)
|
||||
{
|
||||
LogMessage("normal deleted: %d", entity);
|
||||
g_aEntityLagData[i].iEntity = 0;
|
||||
g_iNumEntities--;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user