418 lines
11 KiB
SourcePawn
418 lines
11 KiB
SourcePawn
#include <sourcemod>
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#include <sdkhooks>
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#include <sdktools>
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#include <CSSFixes>
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#include <dhooks>
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#pragma semicolon 1
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "LagCompensation",
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author = "BotoX",
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description = "",
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version = "0.0",
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url = ""
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};
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bool g_bLateLoad = false;
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bool g_bBlockPhysics = false;
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bool g_bNoPhysics[2048];
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#define MAX_RECORDS 32
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#define MAX_ENTITIES 16
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enum struct LagRecord
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{
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float vecOrigin[3];
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float vecAngles[3];
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}
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enum struct EntityLagData
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{
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int iEntity;
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int iRecordIndex;
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int iNumRecords;
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bool bRestore;
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bool bMoving;
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LagRecord RestoreData;
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}
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LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS];
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EntityLagData g_aEntityLagData[MAX_ENTITIES];
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int g_iNumEntities = 0;
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Handle g_hPhysicsTouchTriggers;
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Handle g_hSetAbsOrigin;
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Handle g_hSetAbsAngles;
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public void OnPluginStart()
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{
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Handle hGameData = LoadGameConfigFile("LagCompensation.games");
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if(!hGameData)
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SetFailState("Failed to load LagCompensation gamedata.");
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// CBaseEntity::SetAbsOrigin
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsOrigin"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsOrigin\") failed!");
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}
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PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
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g_hSetAbsOrigin = EndPrepSDKCall();
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// CBaseEntity::SetAbsAngles
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsAngles"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsAngles\") failed!");
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}
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PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef);
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g_hSetAbsAngles = EndPrepSDKCall();
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g_hPhysicsTouchTriggers = DHookCreateFromConf(hGameData, "CBaseEntity__PhysicsTouchTriggers");
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if(!g_hPhysicsTouchTriggers)
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SetFailState("Failed to setup detour for CBaseEntity__PhysicsTouchTriggers");
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delete hGameData;
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if(!DHookEnableDetour(g_hPhysicsTouchTriggers, false, Detour_OnPhysicsTouchTriggers))
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SetFailState("Failed to detour CBaseEntity__PhysicsTouchTriggers.");
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}
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public MRESReturn Detour_OnPhysicsTouchTriggers(int entity, Handle hReturn, Handle hParams)
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{
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if(!g_bBlockPhysics)
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return MRES_Ignored;
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if(entity < 0 || entity > sizeof(g_bNoPhysics))
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return MRES_Ignored;
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if(g_bNoPhysics[entity])
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{
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//LogMessage("blocked physics on %d", entity);
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return MRES_Supercede;
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}
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return MRES_Ignored;
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}
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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g_bLateLoad = late;
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return APLRes_Success;
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}
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public void OnMapStart()
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{
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bool bLate = g_bLateLoad;
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g_bLateLoad = false;
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/* Late Load */
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if(bLate)
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{
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for(int client = 1; client <= MaxClients; client++)
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{
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if(IsClientInGame(client))
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OnClientPutInServer(client);
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}
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int entity = INVALID_ENT_REFERENCE;
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while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
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{
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char sClassname[64];
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if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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OnEntitySpawned(entity, sClassname);
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}
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}
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}
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public void OnClientPutInServer(int client)
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{
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}
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public void OnRunThinkFunctions(bool simulating)
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{
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
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{
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if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bMoving)
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continue;
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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{
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LogMessage("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d", g_aEntityLagData[i].iEntity);
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g_aEntityLagData[i].iEntity = 0;
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g_iNumEntities--;
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continue;
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}
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
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#if defined DEBUG
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LogMessage("1 [%d] [%d] index %d, RECORD entity %d", GetGameTickCount(), i, simulating, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
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g_aEntityLagData[i].RestoreData.vecOrigin[0],
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g_aEntityLagData[i].RestoreData.vecOrigin[1],
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g_aEntityLagData[i].RestoreData.vecOrigin[2]
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);
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#endif
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}
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}
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public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
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{
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if(!IsPlayerAlive(client))
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return Plugin_Continue;
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int delta = GetGameTickCount() - tickcount;
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if(delta < 0)
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delta = 0;
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
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{
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if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bMoving)
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continue;
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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{
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LogMessage("!!!!!!!!!!! OnPlayerRunCmd SHIT deleted: %d", g_aEntityLagData[i].iEntity);
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g_aEntityLagData[i].iEntity = 0;
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g_iNumEntities--;
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continue;
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}
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if(delta >= g_aEntityLagData[i].iNumRecords)
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delta = g_aEntityLagData[i].iNumRecords - 1;
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int iRecordIndex = g_aEntityLagData[i].iRecordIndex - delta;
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if(iRecordIndex < 0)
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iRecordIndex += MAX_RECORDS;
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, client, g_aaLagRecords[i][iRecordIndex]);
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g_aEntityLagData[i].bRestore = true;
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#if defined DEBUG
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LogMessage("2 [%d] index %d, Entity %d -> delta = %d | Record = %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, delta, iRecordIndex);
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LogMessage("%f %f %f",
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g_aaLagRecords[i][iRecordIndex].vecOrigin[0],
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g_aaLagRecords[i][iRecordIndex].vecOrigin[1],
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g_aaLagRecords[i][iRecordIndex].vecOrigin[2]
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);
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#endif
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}
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return Plugin_Continue;
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}
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public void OnPostPlayerThinkFunctions()
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{
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
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{
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if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bRestore)
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continue;
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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{
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LogMessage("!!!!!!!!!!! OnRunThinkFunctions2 SHIT deleted: %d", g_aEntityLagData[i].iEntity);
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g_aEntityLagData[i].iEntity = 0;
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g_iNumEntities--;
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continue;
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}
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, 0, g_aEntityLagData[i].RestoreData);
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g_aEntityLagData[i].bRestore = false;
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#if defined DEBUG
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LogMessage("3 [%d] index %d, RESTORE entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
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g_aEntityLagData[i].RestoreData.vecOrigin[0],
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g_aEntityLagData[i].RestoreData.vecOrigin[1],
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g_aEntityLagData[i].RestoreData.vecOrigin[2]
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);
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#endif
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}
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g_bBlockPhysics = true;
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}
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public void OnRunThinkFunctionsPost(bool simulating)
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{
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
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{
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if(g_aEntityLagData[i].iEntity == 0)
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continue;
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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{
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LogMessage("!!!!!!!!!!! OnRunThinkFunctionsPost SHIT deleted: %d", g_aEntityLagData[i].iEntity);
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g_aEntityLagData[i].iEntity = 0;
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g_iNumEntities--;
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continue;
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}
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if(g_aEntityLagData[i].iNumRecords)
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{
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if(!g_aEntityLagData[i].bMoving)
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{
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float vecOldOrigin[3];
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vecOldOrigin[0] = g_aaLagRecords[i][0].vecOrigin[0];
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vecOldOrigin[1] = g_aaLagRecords[i][0].vecOrigin[1];
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vecOldOrigin[2] = g_aaLagRecords[i][0].vecOrigin[2];
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float vecOrigin[3];
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GetEntPropVector(g_aEntityLagData[i].iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin);
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if(vecOldOrigin[0] == vecOrigin[0] && vecOldOrigin[1] == vecOrigin[1] && vecOldOrigin[2] == vecOrigin[2])
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continue;
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}
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g_aEntityLagData[i].bMoving = true;
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}
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g_aEntityLagData[i].iRecordIndex++;
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if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
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g_aEntityLagData[i].iRecordIndex = 0;
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if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
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g_aEntityLagData[i].iNumRecords++;
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]);
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#if defined DEBUG
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LogMessage("4 [%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
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g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[0],
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g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[1],
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g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[2]
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);
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#endif
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}
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g_bBlockPhysics = false;
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}
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void RecordDataIntoRecord(int iEntity, LagRecord Record)
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{
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GetEntPropVector(iEntity, Prop_Data, "m_vecAbsOrigin", Record.vecOrigin);
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GetEntPropVector(iEntity, Prop_Data, "m_angAbsRotation", Record.vecAngles);
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}
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void RestoreEntityFromRecord(int iEntity, int iFilter, LagRecord Record)
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{
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FilterTriggerMoved(iFilter);
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SDKCall(g_hSetAbsAngles, iEntity, Record.vecAngles);
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SDKCall(g_hSetAbsOrigin, iEntity, Record.vecOrigin);
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FilterTriggerMoved(-1);
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}
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bool AddEntityForLagCompensation(int iEntity)
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{
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
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{
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if(g_aEntityLagData[i].iEntity == iEntity)
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return true;
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}
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for(int i = 0; i < MAX_ENTITIES; i++)
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{
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if(g_aEntityLagData[i].iEntity != 0)
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continue;
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g_iNumEntities++;
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g_aEntityLagData[i].iEntity = iEntity;
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g_aEntityLagData[i].iRecordIndex = -1;
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g_aEntityLagData[i].iNumRecords = 0;
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g_aEntityLagData[i].bMoving = false;
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LogMessage("[%d] added %d under index %d", GetGameTickCount(), iEntity, i);
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float vecOrigin[3];
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GetEntPropVector(iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin);
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LogMessage("%f %f %f",
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vecOrigin[0],
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vecOrigin[1],
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vecOrigin[2]
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);
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return true;
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}
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return false;
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}
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public void OnEntitySpawned(int entity, const char[] classname)
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{
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if(entity < 0 || entity > sizeof(g_bNoPhysics))
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return;
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if(!StrEqual(classname, "trigger_hurt"))
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return;
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int iParent = entity;
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char sParentClassname[64];
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bool bGoodParents = false;
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for(;;)
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{
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iParent = GetEntPropEnt(iParent, Prop_Data, "m_pParent");
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if(iParent == -1)
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break;
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GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
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if(StrEqual(sParentClassname, "func_movelinear") || StrEqual(sParentClassname, "func_door") || StrEqual(sParentClassname, "func_tracktrain"))
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{
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bGoodParents = true;
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break;
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}
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}
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if(iParent == -1)
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return;
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char sTargetname[64];
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GetEntPropString(entity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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char sParentTargetname[64];
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GetEntPropString(iParent, Prop_Data, "m_iName", sParentTargetname, sizeof(sParentTargetname));
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LogMessage("test: %s %s | parent: %s %s", classname, sTargetname, sParentClassname, sParentTargetname);
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if(!bGoodParents)
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return;
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int SolidFlags = GetEntProp(iParent, Prop_Data, "m_usSolidFlags");
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LogMessage("SolidFlags: %d", SolidFlags);
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if(!(SolidFlags & 0x0004) && false) // FSOLID_NOT_SOLID
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return;
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if(!AddEntityForLagCompensation(entity))
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return;
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g_bNoPhysics[entity] = true;
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LogMessage("added %s %s | parent: %s %s", classname, sTargetname, sParentClassname, sParentTargetname);
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}
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public void OnEntityDestroyed(int entity)
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{
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if(entity < 0 || entity > sizeof(g_bNoPhysics))
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return;
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g_bNoPhysics[entity] = false;
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
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{
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if(g_aEntityLagData[i].iEntity == entity)
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{
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LogMessage("normal deleted: %d", entity);
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g_aEntityLagData[i].iEntity = 0;
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g_iNumEntities--;
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return;
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}
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}
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}
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