sm-plugin-LagCompensation/LagCompensation/scripting/LagCompensation.sp

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#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
#include <CSSFixes>
#include <dhooks>
#pragma semicolon 1
#pragma newdecls required
public Plugin myinfo =
{
name = "LagCompensation",
author = "BotoX",
description = "",
version = "0.0",
url = ""
};
bool g_bLateLoad = false;
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bool g_bBlockPhysics = false;
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bool g_bNoPhysics[2048];
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#define MAX_RECORDS 32
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#define MAX_ENTITIES 16
enum struct LagRecord
{
float vecOrigin[3];
float vecAngles[3];
}
enum struct EntityLagData
{
int iEntity;
int iRecordIndex;
int iNumRecords;
bool bRestore;
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bool bMoving;
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LagRecord RestoreData;
}
LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS];
EntityLagData g_aEntityLagData[MAX_ENTITIES];
int g_iNumEntities = 0;
Handle g_hPhysicsTouchTriggers;
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Handle g_hSetAbsOrigin;
Handle g_hSetAbsAngles;
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public void OnPluginStart()
{
Handle hGameData = LoadGameConfigFile("LagCompensation.games");
if(!hGameData)
SetFailState("Failed to load LagCompensation gamedata.");
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// CBaseEntity::SetAbsOrigin
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsOrigin"))
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{
delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsOrigin\") failed!");
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}
PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
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g_hSetAbsOrigin = EndPrepSDKCall();
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// CBaseEntity::SetAbsAngles
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsAngles"))
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{
delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsAngles\") failed!");
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}
PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef);
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g_hSetAbsAngles = EndPrepSDKCall();
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g_hPhysicsTouchTriggers = DHookCreateFromConf(hGameData, "CBaseEntity__PhysicsTouchTriggers");
if(!g_hPhysicsTouchTriggers)
SetFailState("Failed to setup detour for CBaseEntity__PhysicsTouchTriggers");
delete hGameData;
if(!DHookEnableDetour(g_hPhysicsTouchTriggers, false, Detour_OnPhysicsTouchTriggers))
SetFailState("Failed to detour CBaseEntity__PhysicsTouchTriggers.");
}
public MRESReturn Detour_OnPhysicsTouchTriggers(int entity, Handle hReturn, Handle hParams)
{
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if(!g_bBlockPhysics)
return MRES_Ignored;
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if(entity < 0 || entity > sizeof(g_bNoPhysics))
return MRES_Ignored;
if(g_bNoPhysics[entity])
{
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//LogMessage("blocked physics on %d", entity);
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return MRES_Supercede;
}
return MRES_Ignored;
}
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
g_bLateLoad = late;
return APLRes_Success;
}
public void OnMapStart()
{
bool bLate = g_bLateLoad;
g_bLateLoad = false;
/* Late Load */
if(bLate)
{
for(int client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client))
OnClientPutInServer(client);
}
int entity = INVALID_ENT_REFERENCE;
while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
{
char sClassname[64];
if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
OnEntitySpawned(entity, sClassname);
}
}
}
public void OnClientPutInServer(int client)
{
}
public void OnRunThinkFunctions(bool simulating)
{
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
{
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if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bMoving)
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continue;
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
{
LogMessage("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d", g_aEntityLagData[i].iEntity);
g_aEntityLagData[i].iEntity = 0;
g_iNumEntities--;
continue;
}
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
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#if defined DEBUG
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LogMessage("1 [%d] [%d] index %d, RECORD entity %d", GetGameTickCount(), i, simulating, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
g_aEntityLagData[i].RestoreData.vecOrigin[0],
g_aEntityLagData[i].RestoreData.vecOrigin[1],
g_aEntityLagData[i].RestoreData.vecOrigin[2]
);
#endif
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}
}
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
{
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if(!IsPlayerAlive(client))
return Plugin_Continue;
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int delta = GetGameTickCount() - tickcount;
if(delta < 0)
delta = 0;
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
{
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if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bMoving)
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continue;
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
{
LogMessage("!!!!!!!!!!! OnPlayerRunCmd SHIT deleted: %d", g_aEntityLagData[i].iEntity);
g_aEntityLagData[i].iEntity = 0;
g_iNumEntities--;
continue;
}
if(delta >= g_aEntityLagData[i].iNumRecords)
delta = g_aEntityLagData[i].iNumRecords - 1;
int iRecordIndex = g_aEntityLagData[i].iRecordIndex - delta;
if(iRecordIndex < 0)
iRecordIndex += MAX_RECORDS;
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, client, g_aaLagRecords[i][iRecordIndex]);
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g_aEntityLagData[i].bRestore = true;
#if defined DEBUG
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LogMessage("2 [%d] index %d, Entity %d -> delta = %d | Record = %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, delta, iRecordIndex);
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LogMessage("%f %f %f",
g_aaLagRecords[i][iRecordIndex].vecOrigin[0],
g_aaLagRecords[i][iRecordIndex].vecOrigin[1],
g_aaLagRecords[i][iRecordIndex].vecOrigin[2]
);
#endif
}
return Plugin_Continue;
}
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public void OnPostPlayerThinkFunctions()
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{
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
{
if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bRestore)
continue;
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
{
LogMessage("!!!!!!!!!!! OnRunThinkFunctions2 SHIT deleted: %d", g_aEntityLagData[i].iEntity);
g_aEntityLagData[i].iEntity = 0;
g_iNumEntities--;
continue;
}
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, 0, g_aEntityLagData[i].RestoreData);
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g_aEntityLagData[i].bRestore = false;
#if defined DEBUG
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LogMessage("3 [%d] index %d, RESTORE entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
g_aEntityLagData[i].RestoreData.vecOrigin[0],
g_aEntityLagData[i].RestoreData.vecOrigin[1],
g_aEntityLagData[i].RestoreData.vecOrigin[2]
);
#endif
}
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g_bBlockPhysics = true;
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}
public void OnRunThinkFunctionsPost(bool simulating)
{
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
{
if(g_aEntityLagData[i].iEntity == 0)
continue;
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
{
LogMessage("!!!!!!!!!!! OnRunThinkFunctionsPost SHIT deleted: %d", g_aEntityLagData[i].iEntity);
g_aEntityLagData[i].iEntity = 0;
g_iNumEntities--;
continue;
}
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if(g_aEntityLagData[i].iNumRecords)
{
if(!g_aEntityLagData[i].bMoving)
{
float vecOldOrigin[3];
vecOldOrigin[0] = g_aaLagRecords[i][0].vecOrigin[0];
vecOldOrigin[1] = g_aaLagRecords[i][0].vecOrigin[1];
vecOldOrigin[2] = g_aaLagRecords[i][0].vecOrigin[2];
float vecOrigin[3];
GetEntPropVector(g_aEntityLagData[i].iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin);
if(vecOldOrigin[0] == vecOrigin[0] && vecOldOrigin[1] == vecOrigin[1] && vecOldOrigin[2] == vecOrigin[2])
continue;
}
g_aEntityLagData[i].bMoving = true;
}
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g_aEntityLagData[i].iRecordIndex++;
if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
g_aEntityLagData[i].iRecordIndex = 0;
if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
g_aEntityLagData[i].iNumRecords++;
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]);
#if defined DEBUG
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LogMessage("4 [%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[0],
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[1],
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[2]
);
#endif
}
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g_bBlockPhysics = false;
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}
void RecordDataIntoRecord(int iEntity, LagRecord Record)
{
GetEntPropVector(iEntity, Prop_Data, "m_vecAbsOrigin", Record.vecOrigin);
GetEntPropVector(iEntity, Prop_Data, "m_angAbsRotation", Record.vecAngles);
}
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void RestoreEntityFromRecord(int iEntity, int iFilter, LagRecord Record)
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{
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FilterTriggerMoved(iFilter);
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SDKCall(g_hSetAbsAngles, iEntity, Record.vecAngles);
SDKCall(g_hSetAbsOrigin, iEntity, Record.vecOrigin);
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FilterTriggerMoved(-1);
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}
bool AddEntityForLagCompensation(int iEntity)
{
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
{
if(g_aEntityLagData[i].iEntity == iEntity)
return true;
}
for(int i = 0; i < MAX_ENTITIES; i++)
{
if(g_aEntityLagData[i].iEntity != 0)
continue;
g_iNumEntities++;
g_aEntityLagData[i].iEntity = iEntity;
g_aEntityLagData[i].iRecordIndex = -1;
g_aEntityLagData[i].iNumRecords = 0;
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g_aEntityLagData[i].bMoving = false;
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LogMessage("[%d] added %d under index %d", GetGameTickCount(), iEntity, i);
float vecOrigin[3];
GetEntPropVector(iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin);
LogMessage("%f %f %f",
vecOrigin[0],
vecOrigin[1],
vecOrigin[2]
);
return true;
}
return false;
}
public void OnEntitySpawned(int entity, const char[] classname)
{
if(entity < 0 || entity > sizeof(g_bNoPhysics))
return;
if(!StrEqual(classname, "trigger_hurt"))
return;
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int iParent = entity;
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char sParentClassname[64];
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bool bGoodParents = false;
for(;;)
{
iParent = GetEntPropEnt(iParent, Prop_Data, "m_pParent");
if(iParent == -1)
break;
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GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
if(StrEqual(sParentClassname, "func_movelinear") || StrEqual(sParentClassname, "func_door") || StrEqual(sParentClassname, "func_tracktrain"))
{
bGoodParents = true;
break;
}
}
if(iParent == -1)
return;
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char sTargetname[64];
GetEntPropString(entity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
char sParentTargetname[64];
GetEntPropString(iParent, Prop_Data, "m_iName", sParentTargetname, sizeof(sParentTargetname));
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LogMessage("test: %s %s | parent: %s %s", classname, sTargetname, sParentClassname, sParentTargetname);
if(!bGoodParents)
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return;
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int SolidFlags = GetEntProp(iParent, Prop_Data, "m_usSolidFlags");
LogMessage("SolidFlags: %d", SolidFlags);
if(!(SolidFlags & 0x0004) && false) // FSOLID_NOT_SOLID
return;
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if(!AddEntityForLagCompensation(entity))
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return;
g_bNoPhysics[entity] = true;
LogMessage("added %s %s | parent: %s %s", classname, sTargetname, sParentClassname, sParentTargetname);
}
public void OnEntityDestroyed(int entity)
{
if(entity < 0 || entity > sizeof(g_bNoPhysics))
return;
g_bNoPhysics[entity] = false;
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
{
if(g_aEntityLagData[i].iEntity == entity)
{
LogMessage("normal deleted: %d", entity);
g_aEntityLagData[i].iEntity = 0;
g_iNumEntities--;
return;
}
}
}