LagCompensation: testing

This commit is contained in:
BotoX 2019-11-12 12:47:48 +01:00
parent 58e00975ca
commit d8c7ac6d9a
2 changed files with 170 additions and 59 deletions

View File

@ -22,22 +22,16 @@
"linux" "@_ZN21CLogicMeasureMovement9SetTargetEPKc"
}
"GetAbsOrigin"
"CalcAbsolutePosition"
{
"library" "server"
"linux" "@_ZNK11CBaseEntity12GetAbsOriginEv"
"linux" "@_ZN11CBaseEntity20CalcAbsolutePositionEv"
}
"SetAbsOrigin"
"MarkPartitionHandleDirty"
{
"library" "server"
"linux" "@_ZN11CBaseEntity12SetAbsOriginERK6Vector"
}
"SetLocalAngles"
{
"library" "server"
"linux" "@_ZN11CBaseEntity14SetLocalAnglesERK6QAngle"
"linux" "@_ZN18CCollisionProperty24MarkPartitionHandleDirtyEv"
}
}

View File

@ -12,7 +12,7 @@ public Plugin myinfo =
name = "LagCompensation",
author = "BotoX",
description = "",
version = "0.1",
version = "0.2",
url = ""
};
@ -20,6 +20,32 @@ bool g_bLateLoad = false;
// Don't change this.
#define MAX_EDICTS 2048
#define FSOLID_FORCE_WORLD_ALIGNED 0x0040
#define FSOLID_ROOT_PARENT_ALIGNED 0x0100
#define EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS (1<<14)
enum
{
USE_OBB_COLLISION_BOUNDS = 0,
USE_BEST_COLLISION_BOUNDS,
USE_HITBOXES,
USE_SPECIFIED_BOUNDS,
USE_GAME_CODE,
USE_ROTATION_EXPANDED_BOUNDS,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS,
}
enum
{
SOLID_NONE = 0, // no solid model
SOLID_BSP = 1, // a BSP tree
SOLID_BBOX = 2, // an AABB
SOLID_OBB = 3, // an OBB (not implemented yet)
SOLID_OBB_YAW = 4, // an OBB, constrained so that it can only yaw
SOLID_CUSTOM = 5, // Always call into the entity for tests
SOLID_VPHYSICS = 6, // solid vphysics object, get vcollide from the model and collide with that
SOLID_LAST,
};
#define MAX_RECORDS 32
#define MAX_ENTITIES 128
@ -28,8 +54,11 @@ bool g_bLateLoad = false;
enum struct LagRecord
{
float vecOrigin[3];
float vecAngles[3];
float vecAbsOrigin[3];
float angRotation[3];
float angAbsRotation[3];
float flSimulationTime;
float rgflCoordinateFrame[14];
}
enum struct EntityLagData
@ -50,17 +79,28 @@ enum struct EntityLagData
LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS];
EntityLagData g_aEntityLagData[MAX_ENTITIES];
int g_iNumEntities = 0;
bool g_bCleaningUp = false;
bool g_bCleaningUp = true;
Handle g_hGetAbsOrigin;
Handle g_hSetAbsOrigin;
Handle g_hSetLocalAngles;
Handle g_hCalcAbsolutePosition;
Handle g_hMarkPartitionHandleDirty;
Handle g_hUTIL_Remove;
Handle g_hRestartRound;
Handle g_hSetTarget;
Handle g_hSetTargetPost;
int g_iCollision;
int g_iSolidFlags;
int g_iSolidType;
int g_iSurroundType;
int g_iEFlags;
int g_iVecOrigin;
int g_iVecAbsOrigin;
int g_iAngRotation;
int g_iAngAbsRotation;
int g_iSimulationTime;
int g_iCoordinateFrame;
char g_aBlockTriggerTouch[MAX_EDICTS] = {0, ...};
char g_aaBlockTouch[MAXPLAYERS + 1][MAX_EDICTS];
@ -70,35 +110,23 @@ public void OnPluginStart()
if(!hGameData)
SetFailState("Failed to load LagCompensation gamedata.");
// CBaseEntity::GetAbsOrigin
// CBaseEntity::CalcAbsolutePosition
StartPrepSDKCall(SDKCall_Entity);
if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "GetAbsOrigin"))
if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "CalcAbsolutePosition"))
{
delete hGameData;
SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"GetAbsOrigin\") failed!");
SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"CalcAbsolutePosition\") failed!");
}
PrepSDKCall_SetReturnInfo(SDKType_Vector, SDKPass_ByRef);
g_hGetAbsOrigin = EndPrepSDKCall();
g_hCalcAbsolutePosition = EndPrepSDKCall();
// CBaseEntity::SetAbsOrigin
StartPrepSDKCall(SDKCall_Entity);
if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsOrigin"))
// CCollisionProperty::MarkPartitionHandleDirty
StartPrepSDKCall(SDKCall_Raw);
if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "MarkPartitionHandleDirty"))
{
delete hGameData;
SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsOrigin\") failed!");
SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"MarkPartitionHandleDirty\") failed!");
}
PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
g_hSetAbsOrigin = EndPrepSDKCall();
// CBaseEntity::SetLocalAngles
StartPrepSDKCall(SDKCall_Entity);
if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetLocalAngles"))
{
delete hGameData;
SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetLocalAngles\") failed!");
}
PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef);
g_hSetLocalAngles = EndPrepSDKCall();
g_hMarkPartitionHandleDirty = EndPrepSDKCall();
// ::UTIL_Remove
@ -375,15 +403,24 @@ public void OnMapStart()
bool bLate = g_bLateLoad;
g_bLateLoad = false;
g_bCleaningUp = false;
g_iCollision = FindDataMapInfo(0, "m_Collision");
g_iSolidFlags = FindDataMapInfo(0, "m_usSolidFlags");
g_iSolidType = FindDataMapInfo(0, "m_nSolidType");
g_iSurroundType = FindDataMapInfo(0, "m_nSurroundType");
g_iEFlags = FindDataMapInfo(0, "m_iEFlags");
g_iVecOrigin = FindDataMapInfo(0, "m_vecOrigin");
g_iVecAbsOrigin = FindDataMapInfo(0, "m_vecAbsOrigin");
g_iAngRotation = FindDataMapInfo(0, "m_angRotation");
g_iAngAbsRotation = FindDataMapInfo(0, "m_angAbsRotation");
g_iSimulationTime = FindDataMapInfo(0, "m_flSimulationTime");
g_iCoordinateFrame = FindDataMapInfo(0, "m_rgflCoordinateFrame");
/* Late Load */
if(bLate)
{
for(int client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client))
OnClientPutInServer(client);
}
int entity = INVALID_ENT_REFERENCE;
while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
{
@ -394,10 +431,6 @@ public void OnMapStart()
}
}
public void OnClientPutInServer(int client)
{
}
public void OnRunThinkFunctions(bool simulating)
{
for(int i = 0; i < g_iNumEntities; i++)
@ -576,8 +609,8 @@ public void OnRunThinkFunctionsPost(bool simulating)
{
int iOldRecord = g_aEntityLagData[i].iRecordIndex;
if(CompareVectors(g_aaLagRecords[i][iOldRecord].vecOrigin, TmpRecord.vecOrigin) &&
CompareVectors(g_aaLagRecords[i][iOldRecord].vecAngles, TmpRecord.vecAngles))
if(CompareVectors(g_aaLagRecords[i][iOldRecord].vecAbsOrigin, TmpRecord.vecAbsOrigin) &&
CompareVectors(g_aaLagRecords[i][iOldRecord].angRotation, TmpRecord.angAbsRotation))
{
g_aEntityLagData[i].iNotMoving++;
@ -645,16 +678,77 @@ public void OnRunThinkFunctionsPost(bool simulating)
void RecordDataIntoRecord(int iEntity, LagRecord Record)
{
SDKCall(g_hGetAbsOrigin, iEntity, Record.vecOrigin);
GetEntPropVector(iEntity, Prop_Data, "m_angRotation", Record.vecAngles);
Record.flSimulationTime = GetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime");
SDKCall(g_hCalcAbsolutePosition, iEntity);
GetEntDataVector(iEntity, g_iVecOrigin, Record.vecOrigin);
GetEntDataVector(iEntity, g_iVecAbsOrigin, Record.vecAbsOrigin);
GetEntDataVector(iEntity, g_iAngRotation, Record.angRotation);
GetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
GetEntDataArray(iEntity, g_iCoordinateFrame, Record.rgflCoordinateFrame, 14, 4);
Record.flSimulationTime = GetEntDataFloat(iEntity, g_iSimulationTime);
}
bool DoesRotationInvalidateSurroundingBox(int iEntity)
{
int SolidFlags = GetEntData(iEntity, g_iSolidFlags);
if(SolidFlags & FSOLID_ROOT_PARENT_ALIGNED)
return true;
int SurroundType = GetEntData(iEntity, g_iSurroundType);
switch(SurroundType)
{
case USE_COLLISION_BOUNDS_NEVER_VPHYSICS,
USE_OBB_COLLISION_BOUNDS,
USE_BEST_COLLISION_BOUNDS:
{
// IsBoundsDefinedInEntitySpace()
int SolidType = GetEntData(iEntity, g_iSolidType);
return ((SolidFlags & FSOLID_FORCE_WORLD_ALIGNED) == 0) &&
(SolidType != SOLID_BBOX) && (SolidType != SOLID_NONE);
}
case USE_HITBOXES,
USE_GAME_CODE:
{
return true;
}
case USE_ROTATION_EXPANDED_BOUNDS,
USE_SPECIFIED_BOUNDS:
{
return false;
}
default:
{
return true;
}
}
}
void RestoreEntityFromRecord(int iEntity, LagRecord Record)
{
SDKCall(g_hSetLocalAngles, iEntity, Record.vecAngles);
SDKCall(g_hSetAbsOrigin, iEntity, Record.vecOrigin);
SetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime", Record.flSimulationTime);
SetEntDataVector(iEntity, g_iVecOrigin, Record.vecOrigin);
SetEntDataVector(iEntity, g_iVecAbsOrigin, Record.vecAbsOrigin);
SetEntDataVector(iEntity, g_iAngRotation, Record.angRotation);
SetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
SetEntDataFloat(iEntity, g_iSimulationTime, Record.flSimulationTime);
SetEntDataArray(iEntity, g_iCoordinateFrame, Record.rgflCoordinateFrame, 14, 4);
// NetworkProp()->MarkPVSInformationDirty()
int fStateFlags = GetEdictFlags(iEntity);
fStateFlags |= FL_EDICT_DIRTY_PVS_INFORMATION;
SetEdictFlags(iEntity, fStateFlags);
// CollisionProp()->MarkPartitionHandleDirty();
int CollisionProp = GetEntData(iEntity, g_iCollision);
SDKCall(g_hMarkPartitionHandleDirty, CollisionProp);
if(DoesRotationInvalidateSurroundingBox(iEntity))
{
int EFlags = GetEntData(iEntity, g_iEFlags);
EFlags |= EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS;
SetEntData(iEntity, g_iEFlags, EFlags);
}
}
bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
@ -694,6 +788,7 @@ bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
g_aEntityLagData[i].bRestore = false;
g_aEntityLagData[i].bLateKill = bLateKill;
g_aEntityLagData[i].iTouchStamp = GetEntProp(iEntity, Prop_Data, "touchStamp");
RecordDataIntoRecord(iEntity, g_aaLagRecords[i][0]);
@ -725,7 +820,8 @@ public void OnEntitySpawned(int entity, const char[] classname)
bool bTrigger = StrEqual(classname, "trigger_hurt", false) ||
StrEqual(classname, "trigger_push", false) ||
StrEqual(classname, "trigger_teleport", false);
StrEqual(classname, "trigger_teleport", false) ||
StrEqual(classname, "trigger_multiple", false);
bool bMoving = !strncmp(classname, "func_physbox", 12, false);
@ -855,10 +951,31 @@ void LagRecord_Copy(LagRecord obj, const LagRecord other)
obj.vecOrigin[0] = other.vecOrigin[0];
obj.vecOrigin[1] = other.vecOrigin[1];
obj.vecOrigin[2] = other.vecOrigin[2];
obj.vecAngles[0] = other.vecAngles[0];
obj.vecAngles[1] = other.vecAngles[1];
obj.vecAngles[2] = other.vecAngles[2];
obj.vecAbsOrigin[0] = other.vecAbsOrigin[0];
obj.vecAbsOrigin[1] = other.vecAbsOrigin[1];
obj.vecAbsOrigin[2] = other.vecAbsOrigin[2];
obj.angRotation[0] = other.angRotation[0];
obj.angRotation[1] = other.angRotation[1];
obj.angRotation[2] = other.angRotation[2];
obj.angAbsRotation[0] = other.angAbsRotation[0];
obj.angAbsRotation[1] = other.angAbsRotation[1];
obj.angAbsRotation[2] = other.angAbsRotation[2];
obj.flSimulationTime = other.flSimulationTime;
obj.rgflCoordinateFrame[0] = other.rgflCoordinateFrame[0];
obj.rgflCoordinateFrame[1] = other.rgflCoordinateFrame[1];
obj.rgflCoordinateFrame[2] = other.rgflCoordinateFrame[2];
obj.rgflCoordinateFrame[3] = other.rgflCoordinateFrame[3];
obj.rgflCoordinateFrame[4] = other.rgflCoordinateFrame[4];
obj.rgflCoordinateFrame[5] = other.rgflCoordinateFrame[5];
obj.rgflCoordinateFrame[6] = other.rgflCoordinateFrame[6];
obj.rgflCoordinateFrame[7] = other.rgflCoordinateFrame[7];
obj.rgflCoordinateFrame[8] = other.rgflCoordinateFrame[8];
obj.rgflCoordinateFrame[9] = other.rgflCoordinateFrame[9];
obj.rgflCoordinateFrame[10] = other.rgflCoordinateFrame[10];
obj.rgflCoordinateFrame[11] = other.rgflCoordinateFrame[11];
obj.rgflCoordinateFrame[12] = other.rgflCoordinateFrame[12];
obj.rgflCoordinateFrame[13] = other.rgflCoordinateFrame[13];
}
bool CompareVectors(const float vec1[3], const float vec2[3])