g_hCvarsList[CVAR_LOG_FILTER_MODULES]=CreateConVar("zr_log_filter_modules","","If any log module name is within this string, log will be suppressed. [Dependency: zr_log]");
g_hCvarsList[CVAR_LOG_FILTER_DESCRIPTION]=CreateConVar("zr_log_filter_description","","If any log description is within this string, log will be suppressed. [Dependency: zr_log]");
g_hCvarsList[CVAR_CONFIG_PATH_MODELS]=CreateConVar("zr_config_path_models","configs/zr/models.txt","Path, relative to root sourcemod directory, to models config file.");
g_hCvarsList[CVAR_CONFIG_PATH_DOWNLOADS]=CreateConVar("zr_config_path_downloads","configs/zr/downloads.txt","Path, relative to root sourcemod directory, to downloads file.");
g_hCvarsList[CVAR_CONFIG_PATH_CLASSES]=CreateConVar("zr_config_path_playerclasses","configs/zr/playerclasses.txt","Path, relative to root sourcemod directory, to playerclasses config file.");
g_hCvarsList[CVAR_CONFIG_PATH_WEAPONS]=CreateConVar("zr_config_path_weapons","configs/zr/weapons.txt","Path, relative to root sourcemod directory, to weapons config file.");
g_hCvarsList[CVAR_CONFIG_PATH_HITGROUPS]=CreateConVar("zr_config_path_hitgroups","configs/zr/hitgroups.txt","Path, relative to root sourcemod directory, to hitgroups config file.");
g_hCvarsList[CVAR_CLASSES_SPAWN]=CreateConVar("zr_classes_spawn","0","Re-display class selection menu every spawn.");
g_hCvarsList[CVAR_CLASSES_RANDOM]=CreateConVar("zr_classes_random","0","Player is assigned a random class every spawn. [Override: zr_classes_spawn & zr_classes_default_*]");
g_hCvarsList[CVAR_CLASSES_DEFAULT_ZOMBIE]=CreateConVar("zr_classes_default_zombie","random","Zombie class assigned to players on connect. ['random' = Random class | '\"\"' = Class config default]");
g_hCvarsList[CVAR_CLASSES_DEFAULT_HUMAN]=CreateConVar("zr_classes_default_human","random","Human class assigned to players on connect. ['random' = Random class | '\"\"' = Class config default]");
g_hCvarsList[CVAR_CLASSES_DEFAULT_ADMIN]=CreateConVar("zr_classes_default_admin","random","Admin class assigned to admins on connect. ['random' = Random class | '\"\"' = Class config default]");
// Menu
g_hCvarsList[CVAR_CLASSES_MENU_AUTOCLOSE]=CreateConVar("zr_classes_menu_autoclose","0","Automatically close class selection menu.");
g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS]=CreateConVar("zr_classes_overlay_togglecmds","nightvision","List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: \", \"]");
g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT]=CreateConVar("zr_classes_overlay_default","0","Default class overlay toggle state set on connecting player. [Dependency: zr_classes_overlay_toggle]");
g_hCvarsList[CVAR_WEAPONS_ZMARKET]=CreateConVar("zr_weapons_zmarket","1","Allow player to buy from a list of weapons in the weapons config.");
g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]=CreateConVar("zr_weapons_zmarket_buyzone","1","Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]");
g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO]=CreateConVar("zr_infect_mzombie_ratio","5","Number of mother zombies to infect (when infect timer is up) in proportion to number of humans on the server.");
g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN]=CreateConVar("zr_infect_mzombie_respawn","0","Teleport mother zombies back to spawn on infect.");
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN]=CreateConVar("zr_infect_spawntime_min","30.0","Minimum time from the start of the round until picking the mother zombie(s).");
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX]=CreateConVar("zr_infect_spawntime_max","50.0","Maximum time from the start of the round until picking the mother zombie(s).");
g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK]=CreateConVar("zr_infect_consecutive_block","1","Prevent a player from being chosen as mother zombie two rounds in a row.");
g_hCvarsList[CVAR_INFECT_WEAPONS_DROP]=CreateConVar("zr_infect_weapons_drop","1","Force player to drop all weapons on infect, disabling this will strip weapons instead.");
g_hCvarsList[CVAR_INFECT_FIREBALL]=CreateConVar("zr_infect_fireball","1","Spawn a fireball effect around player on infection.");
g_hCvarsList[CVAR_INFECT_SMOKE]=CreateConVar("zr_infect_smoke","1","Spawn a smoke cloud effect around player on infection.");
g_hCvarsList[CVAR_INFECT_SPARKS]=CreateConVar("zr_infect_sparks","1","Emit sparks from player on infection.");
g_hCvarsList[CVAR_INFECT_SOUND]=CreateConVar("zr_infect_sound","npc/fast_zombie/fz_scream1.wav","Sound, relative to \"sounds\" folder, to play from player on infection. ['\"\"' = No sound]");
g_hCvarsList[CVAR_INFECT_ESPLASH]=CreateConVar("zr_infect_esplash","1","Emit an energy splash from player on infection.");
g_hCvarsList[CVAR_INFECT_SHAKE]=CreateConVar("zr_infect_shake","1","Shake player's view on infect.");
g_hCvarsList[CVAR_INFECT_SHAKE_AMP]=CreateConVar("zr_infect_shake_amp","15.0","Amplitude of shaking effect. [Dependency: zr_infect_shake]");
g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY]=CreateConVar("zr_infect_shake_frequency","1.0","Frequency of shaking effect. [Dependency: zr_infect_shake]");
g_hCvarsList[CVAR_INFECT_SHAKE_DURATION]=CreateConVar("zr_infect_shake_duration","5.0","Duration of shaking effect. [Dependency: zr_infect_shake]");
g_hCvarsList[CVAR_DAMAGE_HITGROUPS]=CreateConVar("zr_damage_hitgroups","1","Read hitgroup damage control from hitgroup config file, disabling this allows all zombie hitgroups to be shot.");
g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE]=CreateConVar("zr_damage_suicide_zombie","1","Intercept suicide commands attempted by zombies.");
g_hCvarsList[CVAR_DAMAGE_SUICIDE_HUMAN]=CreateConVar("zr_damage_suicide_human","1","Intercept suicide commands attempted by humans.");
g_hCvarsList[CVAR_DAMAGE_SUICIDE_CMDS]=CreateConVar("zr_damage_suicide_cmds","kill, spectate, jointeam","List of client commands to intercept as suicide attempts. [Delimiter: \", \"]");
g_hCvarsList[CVAR_SAYHOOKS_QUIET]=CreateConVar("zr_sayhooks_quiet","1","Stop certain in-game commands from appearing in chat. [See zr_sayhooks_quiet_filter & zr_sayhooks_quiet_flags]");
g_hCvarsList[CVAR_SAYHOOKS_QUIET_FILTER]=CreateConVar("zr_sayhooks_quiet_filter","1","Stops any failed in-game command from showing in chat. Ex: Typing !zspawn while alive. [Dependency: zr_sayhooks_quiet]");
g_hCvarsList[CVAR_SAYHOOKS_QUIET_FLAGS]=CreateConVar("zr_sayhooks_quiet_flags","58","Flag separate in-game commands to always hide from chat. [Dependency: zr_sayhooks_quiet]\n In-Game Command Flags:\n * Add numbers of desired flags together to produce final flag value.\n --------------------------------------------------------------------\n 1: !zmenu\n 2: !zadmin\n 4: !zclass\n 8: !zspawn\n 16: !ztele\n 32: !zhp\n 64: !zmarket");
g_hCvarsList[CVAR_ROUNDEND_OVERLAY]=CreateConVar("zr_roundend_overlay","1","Show specified overlay to players depending on winner when the round ends.");
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN]=CreateConVar("zr_roundend_overlays_human","overlays/zr/humans_win","Overlay, relative to \"materials\" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]");
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE]=CreateConVar("zr_roundend_overlays_zombie","overlays/zr/zombies_win","Overlay, relative to \"materials\" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]");
g_hCvarsList[CVAR_ACCOUNT_CASHFILL]=CreateConVar("zr_account_cashfill","1","Reset player's cash each spawn.");
g_hCvarsList[CVAR_ACCOUNT_CASHFILL_VALUE]=CreateConVar("zr_account_cashfill_value","12000","Amount of cash to set player's account to. [Dependency: zr_account_cashfill]");
g_hCvarsList[CVAR_VEFFECTS_SKY_PATH]=CreateConVar("zr_veffects_sky_path","sky_borealis01up.vmt","Skybox file, relative to \"materials/skybox\" folder, to change map skybox to. [Dependency: zr_veffects_sky]");
g_hCvarsList[CVAR_VEFFECTS_FOG]=CreateConVar("zr_veffects_fog","0","(UNSUPPORTED) Enable fog rendering on the map.");
g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE]=CreateConVar("zr_veffects_fog_override","0","(UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog]");
g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR]=CreateConVar("zr_veffects_fog_pcolor","255 255 255","(UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog]");
g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR]=CreateConVar("zr_veffects_fog_scolor","255 255 255","(UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog]");
g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY]=CreateConVar("zr_veffects_fog_density","0.8","(UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog]");
g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST]=CreateConVar("zr_veffects_fog_startdist","0","(UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog]");
g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST]=CreateConVar("zr_veffects_fog_enddist","400","(UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog]");
g_hCvarsList[CVAR_SEFFECTS_MOAN]=CreateConVar("zr_seffects_moan","30.0","Time between emission of a moan sound from a zombie.");
g_hCvarsList[CVAR_SEFFECTS_GROAN]=CreateConVar("zr_seffects_groan","5","The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]");
g_hCvarsList[CVAR_SEFFECTS_DEATH]=CreateConVar("zr_seffects_death","1","Emit a death sound when a zombie dies.");
g_hCvarsList[CVAR_AMBIENTSOUNDS]=CreateConVar("zr_ambientsounds","1","Play an ambient sound to all players during gameplay.");
g_hCvarsList[CVAR_AMBIENTSOUNDS_FILE]=CreateConVar("zr_ambientsounds_file","ambient/zr/zr_ambience.mp3","Sound file, relative to \"sounds\" folder, to play as ambience. [Dependency: zr_ambientsounds]");
g_hCvarsList[CVAR_AMBIENTSOUNDS_LENGTH]=CreateConVar("zr_ambientsounds_length","60.0","Length of the ambient sound. [Dependency: zr_ambientsounds]");
g_hCvarsList[CVAR_AMBIENTSOUNDS_VOLUME]=CreateConVar("zr_ambientsounds_volume","0.8","Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]");
g_hCvarsList[CVAR_ANTISTICK]=CreateConVar("zr_antistick","1","Automatically unstick players when stuck within each others' collision hull.");
g_hCvarsList[CVAR_ANTISTICK_INTERVAL]=CreateConVar("zr_antistick_interval","0.5","Time between each check for stuck players. [Dependency: zr_antistick]");
g_hCvarsList[CVAR_RESPAWN]=CreateConVar("zr_respawn","0","Respawn players after death. [Recommended: (Enable) zr_zspawn*]");
g_hCvarsList[CVAR_RESPAWN_DELAY]=CreateConVar("zr_respawn_delay","1","Time after death to delay player respawn. [Dependency: zr_respawn]");
g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE]=CreateConVar("zr_respawn_team_zombie","1","Respawn player as a zombie. [Dependency: zr_respawn]");
g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE_WORLD]=CreateConVar("zr_respawn_team_zombie_world","1","Respawn player as a zombie if player was killed by the world. [Override: zr_respawn_team_zombie]");
g_hCvarsList[CVAR_JUMPBOOST_BUNNYHOP_PROTECT]=CreateConVar("zr_jumpboost_bunnyhop_protect","1","Prevent players from using forward jump boost multipliers to bunny hop.");
g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE]=CreateConVar("zr_zspawn_team_override","1","Override spawn team when spawning by means of ZSpawn.");
g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE]=CreateConVar("zr_zspawn_team_zombie","0","Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_zombie]");
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT]=CreateConVar("zr_zspawn_timelimit","1","Put a time limit on the use of ZSpawn.");
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME]=CreateConVar("zr_zspawn_timelimit_time","120.0","Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]");
g_hCvarsList[CVAR_ZTELE_ZOMBIE]=CreateConVar("zr_ztele_zombie","1","Allow zombies to use ZTele.");
g_hCvarsList[CVAR_ZTELE_HUMAN_BEFORE]=CreateConVar("zr_ztele_human_before","1","Allow humans to use ZTele before the mother zombie has spawned.");
g_hCvarsList[CVAR_ZTELE_HUMAN_AFTER]=CreateConVar("zr_ztele_human_after","0","Allow humans to use ZTele after the mother zombie has spawned.");
g_hCvarsList[CVAR_ZTELE_DELAY_ZOMBIE]=CreateConVar("zr_ztele_delay_zombie","3.0","Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]");
g_hCvarsList[CVAR_ZTELE_DELAY_HUMAN]=CreateConVar("zr_ztele_delay_human","3.0","Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]");
g_hCvarsList[CVAR_ZTELE_MAX_ZOMBIE]=CreateConVar("zr_ztele_max_zombie","3","Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]");
g_hCvarsList[CVAR_ZTELE_MAX_HUMAN]=CreateConVar("zr_ztele_max_human","1","Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]");
g_hCvarsList[CVAR_ZTELE_AUTOCANCEL]=CreateConVar("zr_ztele_autocancel","1","Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]");
g_hCvarsList[CVAR_ZTELE_AUTOCANCEL_DISTANCE]=CreateConVar("zr_ztele_autocancel_distance","20","Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]");