sm-zombiereloaded-3/src/zr/jumpboost.inc

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/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: jumpboost.inc
* Type: Module
* Description: Modified jump vector magnitudes.
*
* Copyright (C) 2009 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
* ============================================================================
*/
/**
* Client is jumping.
*
* @param client The client index.
*/
JumpBoostOnClientJumpPost(client)
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{
// Get class jump multipliers.
new Float:distancemultiplier = ClassGetJumpDistance(client);
new Float:heightmultiplier = ClassGetJumpHeight(client);
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new Float:vecVelocity[3];
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// Get client's current velocity.
ToolsClientVelocity(client, vecVelocity, false);
// Apply multipliers to jump vector.
vecVelocity[0] *= distancemultiplier;
vecVelocity[1] *= distancemultiplier;
vecVelocity[2] *= heightmultiplier;
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// Protect against bunnyhop.
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JumpBoostBHopProtect(vecVelocity);
// Set new velocity.
ToolsClientVelocity(client, vecVelocity, true, false);
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}
/**
* This function protects against excessive bunnyhopping.
* Note: This ONLY stops bunnyhopping from being worse than CS:S already allows.
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*
* @param vecVelocity The velocity of the client jumping.
* @param distancemultiplier The distance multiplier used on this jump.
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*/
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stock JumpBoostBHopProtect(Float:vecVelocity[])
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{
// If bunnyhop protection is disabled, then stop.
new bool:bunnyhopprotect = GetConVarBool(g_hCvarsList[CVAR_JUMPBOOST_BHOP_PROTECT]);
if (!bunnyhopprotect)
{
return;
}
// Calculate the magnitude of jump on the xy plane.
new Float:magnitude = SquareRoot(Pow(vecVelocity[0], 2.0) + Pow(vecVelocity[1], 2.0));
// If the magnitude doesn't exceed the limit, then stop.
new Float:bunnyhopmax = GetConVarFloat(g_hCvarsList[CVAR_JUMPBOOST_BHOP_MAX]);
if (magnitude <= bunnyhopmax)
{
return;
}
// Now we must scale the jump.
new Float:bunnyhopscale = GetConVarFloat(g_hCvarsList[CVAR_JUMPBOOST_BHOP_SCALE]);
// Scale with cvar value.
vecVelocity[0] *= (magnitude * bunnyhopscale) / magnitude;
vecVelocity[1] *= (magnitude * bunnyhopscale) / magnitude;
}