sm-zombiereloaded-3/src/zr/jumpboost.inc

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/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: jumpboost.inc
* Type: Module
* Description: Modified jump vector magnitudes.
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*
* ============================================================================
*/
/**
* Client is jumping.
*
* @param client The client index.
*/
JumpBoostOnClientJump(client)
{
new Float:vecVelocity[3];
new Float:vecBuffer[3];
new Float:magnitude;
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// Get class jump multipliers.
new Float:distance = ClassGetJumpDistance(client);
new Float:height = ClassGetJumpHeight(client);
// Do not apply jump boost if class jump boost multiplier is 1.0.
if (height == 1.0 && distance == 1.0)
{
return;
}
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// Get client's current velocity.
ToolsClientVelocity(client, vecVelocity, false);
// Get bunny hop setting.
new bool:bunnyhopprotect = GetConVarBool(g_hCvarsList[CVAR_JUMPBOOST_BUNNYHOP_PROTECT]);
// Check if bunny hop protection is enabled.
if (bunnyhopprotect)
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{
// Get jump boost settings.
new bool:bunnyhopreset = GetConVarBool(g_hCvarsList[CVAR_JUMPBOOST_BUNNYHOP_RESET]);
new Float:bunnyhopmax = GetConVarFloat(g_hCvarsList[CVAR_JUMPBOOST_BUNNYHOP_MAX]);
// Get movement distance.
magnitude = SquareRoot(Pow(vecVelocity[0], 2.0) + Pow(vecVelocity[1], 2.0));
// Check if maximum speed is reached and reset setting is set.
if ((magnitude > bunnyhopmax) && bunnyhopreset)
{
// Reset horizontal velocity.
distance = 0.0;
}
// Check if maximum speed is reached and reset setting is disabled.
else if ((magnitude > bunnyhopmax) && !bunnyhopreset)
{
// Set horizontal velocity to maximum allowed.
// Copy to buffer.
vecBuffer[0] = vecVelocity[0];
vecBuffer[1] = vecVelocity[1];
vecBuffer[2] = 1.0; // Dummy value.
// Normalize buffer vector to make it a unit vector.
NormalizeVector(vecBuffer, vecBuffer);
// Restore horizontal axis in buffer to velocity vector.
vecVelocity[0] = vecBuffer[0];
vecVelocity[1] = vecBuffer[1];
// Set distance to maximum speed.
distance = bunnyhopmax;
}
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}
// Apply forward jump boost.
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vecVelocity[0] *= distance;
vecVelocity[1] *= distance;
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// Apply vertical jump boost.
vecVelocity[2] += height;
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// Apply velocity.
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JumpBoostSetClientVelocity(client, vecVelocity);
}
/**
* Set new velocity on client. (Special method separate from ToolsClientVelocity)
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*
* @param client The client index.
* @param vecVelocity Velocity to set on client.
*/
JumpBoostSetClientVelocity(client, const Float:vecVelocity[3])
{
SetEntDataVector(client, g_iToolsBaseVelocity, vecVelocity, true);
}