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/**
* vim : set ts = 4 :
* =============================================================================
* SourceMod ( C ) 2004 - 2008 AlliedModders LLC . All rights reserved .
* =============================================================================
*
* This file is part of the SourceMod / SourcePawn SDK .
*
* This program is free software ; you can redistribute it and / or modify it under
* the terms of the GNU General Public License , version 3.0 , as published by the
* Free Software Foundation .
*
* This program is distributed in the hope that it will be useful , but WITHOUT
* ANY WARRANTY ; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE . See the GNU General Public License for more
* details .
*
* You should have received a copy of the GNU General Public License along with
* this program . If not , see < http :// www . gnu . org / licenses />.
*
* As a special exception , AlliedModders LLC gives you permission to link the
* code of this program ( as well as its derivative works ) to " Half-Life 2, " the
* " Source Engine, " the " SourcePawn JIT, " and any Game MODs that run on software
* by the Valve Corporation . You must obey the GNU General Public License in
* all respects for all other code used . Additionally , AlliedModders LLC grants
* this exception to all derivative works . AlliedModders LLC defines further
* exceptions , found in LICENSE . txt ( as of this writing , version JULY - 31 - 2007 ),
* or < http :// www . sourcemod . net / license . php >.
*
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* Version : $Id $
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*/
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#if defined _console_included
#endinput
#endif
#define _console_included
#define INVALID_FCVAR_FLAGS (-1)
/**
* Console variable query helper values .
*/
enum QueryCookie
{
QUERYCOOKIE_FAILED = 0 ,
};
/**
* Reply sources for commands .
*/
enum ReplySource
{
SM_REPLY_TO_CONSOLE = 0 ,
SM_REPLY_TO_CHAT = 1 ,
};
/**
* @ section Flags for console commands and console variables . The descriptions
* for each constant come directly from the Source SDK .
*/
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#pragma deprecated No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
#define FCVAR_PLUGIN 0 // Actual value is same as FCVAR_SS_ADDED in Left 4 Dead and later.
#pragma deprecated Did you mean FCVAR_DEVELOPMENTONLY? (No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.)
#define FCVAR_LAUNCHER (1<<1) // Same value as FCVAR_DEVELOPMENTONLY, which is what most usages of this were intending to use.
#define FCVAR_NONE 0 // The default, no flags at all
#define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc.
#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. (OB+)
#define FCVAR_GAMEDLL (1<<2) // Defined by the game DLL.
#define FCVAR_CLIENTDLL (1<<3) // Defined by the client DLL.
#define FCVAR_MATERIAL_SYSTEM (1<<4) // Defined by the material system. (EP1-only)
#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or autocomplete. Like DEVELOPMENTONLY, but can't be compiled out.1 (OB+)
#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc.
// Sends 1 if it's not bland/zero, 0 otherwise as value.
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
#define FCVAR_ARCHIVE (1<<7) // Set to cause it to be saved to vars.rc
#define FCVAR_NOTIFY (1<<8) // Notifies players when changed.
#define FCVAR_USERINFO (1<<9) // Changes the client's info string.
#define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.)
#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_NEVER_AS_STRING (1<<12) // Never try to print that cvar.
#define FCVAR_REPLICATED (1<<13) // Server setting enforced on clients.
#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
#define FCVAR_SS (1<<15) // causes varnameN where N 2 through max splitscreen slots for mod to be autogenerated (L4D+)
#define FCVAR_DEMO (1<<16) // Record this cvar when starting a demo file.
#define FCVAR_DONTRECORD (1<<17) // Don't record these command in demo files.
#define FCVAR_SS_ADDED (1<<18) // This is one of the "added" FCVAR_SS variables for the splitscreen players (L4D+)
#define FCVAR_RELEASE (1<<19) // Cvars tagged with this are the only cvars available to customers (L4D+)
#define FCVAR_RELOAD_MATERIALS (1<<20) // If this cvar changes, it forces a material reload (OB+)
#define FCVAR_RELOAD_TEXTURES (1<<21) // If this cvar changes, if forces a texture reload (OB+)
#define FCVAR_NOT_CONNECTED (1<<22) // Cvar cannot be changed by a client that is connected to a server.
#define FCVAR_MATERIAL_SYSTEM_THREAD (1<<23) // Indicates this cvar is read from the material system thread (OB+)
#define FCVAR_ARCHIVE_XBOX (1<<24) // Cvar written to config.cfg on the Xbox.
#define FCVAR_ARCHIVE_GAMECONSOLE (1<<24) // Cvar written to config.cfg on the Xbox.
#define FCVAR_ACCESSIBLE_FROM_THREADS (1<<25) // used as a debugging tool necessary to check material system thread convars (OB+)
#define FCVAR_SERVER_CAN_EXECUTE (1<<28) // the server is allowed to execute this command on clients via
// ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd. (OB+)
#define FCVAR_SERVER_CANNOT_QUERY (1<<29) // If this is set, then the server is not allowed to query this cvar's value (via
// IServerPluginHelpers::StartQueryCvarValue).
#define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<30) // IVEngineClient::ClientCmd is allowed to execute this command.
// Note: IVEngineClient::ClientCmd_Unrestricted can run any client command.
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/**
* @ endsection
*/
/**
* Executes a server command as if it were on the server console ( or RCON )
*
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
*/
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native void ServerCommand ( const char [] format , any ... );
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/**
* Executes a server command as if it were on the server console ( or RCON )
* and stores the printed text into buffer .
*
* Warning : This calls ServerExecute internally and may have issues if
* certain commands are in the buffer , only use when you really need
* the response .
* Also , on L4D2 this will not print the command output to the server console .
*
* @ param buffer String to store command result into .
* @ param maxlen Length of buffer .
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
*/
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native void ServerCommandEx ( char [] buffer , int maxlen , const char [] format , any ... );
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/**
* Inserts a server command at the beginning of the server command buffer .
*
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
*/
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native void InsertServerCommand ( const char [] format , any ... );
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/**
* Executes every command in the server ' s command buffer , rather than once per frame .
*/
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native void ServerExecute ();
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/**
* Executes a client command . Note that this will not work on clients unless
* they have cl_restrict_server_commands set to 0.
*
* @ param client Index of the client .
* @ param fmt Format of the client command .
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* @ param ... Format parameters
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* @ error Invalid client index , or client not connected .
*/
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native void ClientCommand ( int client , const char [] fmt , any ... );
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/**
* Executes a client command on the server without being networked .
*
* FakeClientCommand () overwrites the command tokenization buffer . This can
* cause undesired effects because future calls to GetCmdArg * will return
* data from the FakeClientCommand (), not the parent command . If you are in
* a hook where this matters ( for example , a " say " hook ), you should use
* FakeClientCommandEx () instead .
*
* @ param client Index of the client .
* @ param fmt Format of the client command .
* @ param ... Format parameters
* @ error Invalid client index , or client not connected .
*/
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native void FakeClientCommand ( int client , const char [] fmt , any ... );
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/**
* Executes a client command on the server without being networked . The
* execution of the client command is delayed by one frame to prevent any
* re - entrancy issues that might surface with FakeClientCommand () .
*
* @ param client Index of the client .
* @ param fmt Format of the client command .
* @ param ... Format parameters
* @ error Invalid client index , or client not connected .
*/
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native void FakeClientCommandEx ( int client , const char [] fmt , any ... );
/**
* Executes a KeyValues client command on the server without being networked .
*
* @ param client Index of the client .
* @ param kv KeyValues data to be sent .
* @ error Invalid client index , client not connected ,
* or unsupported on current game .
*/
native void FakeClientCommandKeyValues ( int client , KeyValues kv );
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/**
* Sends a message to the server console .
*
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
*/
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native void PrintToServer ( const char [] format , any ... );
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/**
* Sends a message to a client ' s console .
*
* @ param client Client index .
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
* @ error If the client is not connected an error will be thrown .
*/
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native void PrintToConsole ( int client , const char [] format , any ... );
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/**
* Reples to a message in a command .
*
* A client index of 0 will use PrintToServer () .
* If the command was from the console , PrintToConsole () is used .
* If the command was from chat , PrintToChat () is used .
*
* @ param client Client index , or 0 for server .
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
* @ error If the client is not connected or invalid .
*/
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native void ReplyToCommand ( int client , const char [] format , any ... );
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/**
* Returns the current reply source of a command .
*
* @ return ReplySource value .
*/
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native ReplySource GetCmdReplySource ();
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/**
* Sets the current reply source of a command .
*
* Only use this if you know what you are doing . You should save the old value
* and restore it once you are done .
*
* @ param source New ReplySource value .
* @ return Old ReplySource value .
*/
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native ReplySource SetCmdReplySource ( ReplySource source );
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/**
* Returns whether the current say hook is a chat trigger .
*
* This function is only meaningful inside say or say_team hooks .
*
* @ return True if a chat trigger , false otherwise .
*/
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native bool IsChatTrigger ();
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/**
* Displays usage of an admin command to users depending on the
* setting of the sm_show_activity cvar . All users receive a message
* in their chat text , except for the originating client , who receives
* the message based on the current ReplySource .
*
* @ param client Client index doing the action , or 0 for server .
* @ param tag Tag to prepend to the message .
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
* @ error
*/
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native void ShowActivity2 ( int client , const char [] tag , const char [] format , any ... );
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/**
* Displays usage of an admin command to users depending on the
* setting of the sm_show_activity cvar .
*
* This version does not display a message to the originating client
* if used from chat triggers or menus . If manual replies are used
* for these cases , then this function will suffice . Otherwise ,
* ShowActivity2 () is slightly more useful .
*
* @ param client Client index doing the action , or 0 for server .
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
* @ error
*/
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native void ShowActivity ( int client , const char [] format , any ... );
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/**
* Same as ShowActivity (), except the tag parameter is used instead of
* " [SM] " ( note that you must supply any spacing ) .
*
* @ param client Client index doing the action , or 0 for server .
* @ param tag Tag to display with .
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
* @ error
*/
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native void ShowActivityEx ( int client , const char [] tag , const char [] format , any ... );
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/**
* Given an originating client and a target client , returns the string
* that describes the originating client according to the sm_show_activity cvar .
*
* For example , " ADMIN " , " PLAYER " , or a player ' s name could be placed in this buffer .
*
* @ param client Originating client ; may be 0 for server console .
* @ param target Targeted client .
* @ param namebuf Name buffer .
* @ param maxlength Maximum size of the name buffer .
* @ return True if activity should be shown . False otherwise . In either
* case , the name buffer is filled . The return value can be used
* to broadcast a " safe " name to all players regardless of the
* sm_show_activity filters .
* @ error Invalid client index or client not connected .
*/
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native bool FormatActivitySource ( int client , int target , const char [] namebuf , int maxlength );
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/**
* Called when a server - only command is invoked .
*
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* @ param args Number of arguments that were in the argument string .
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* @ return An Action value . Not handling the command
* means that Source will report it as " not found. "
*/
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typedef SrvCmd = function Action ( int args );
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/**
* Creates a server - only console command , or hooks an already existing one .
*
* Server commands are case sensitive .
*
* @ param cmd Name of the command to hook or create .
* @ param callback A function to use as a callback for when the command is invoked .
* @ param description Optional description to use for command creation .
* @ param flags Optional flags to use for command creation .
* @ error Command name is the same as an existing convar .
*/
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native void RegServerCmd ( const char [] cmd , SrvCmd callback , const char [] description = " " , int flags = 0 );
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/**
* Called when a generic console command is invoked .
*
* @ param client Index of the client , or 0 from the server .
* @ param args Number of arguments that were in the argument string .
* @ return An Action value . Not handling the command
* means that Source will report it as " not found. "
*/
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typedef ConCmd = function Action ( int client , int args );
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/**
* Creates a console command , or hooks an already existing one .
*
* Console commands are case sensitive . However , if the command already exists in the game ,
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* a client may enter the command in any case . SourceMod corrects for this automatically ,
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* and you should only hook the " real " version of the command .
*
* @ param cmd Name of the command to hook or create .
* @ param callback A function to use as a callback for when the command is invoked .
* @ param description Optional description to use for command creation .
* @ param flags Optional flags to use for command creation .
* @ error Command name is the same as an existing convar .
*/
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native void RegConsoleCmd ( const char [] cmd , ConCmd callback , const char [] description = " " , int flags = 0 );
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/**
* Creates a console command as an administrative command . If the command does not exist ,
* it is created . When this command is invoked , the access rights of the player are
* automatically checked before allowing it to continue .
*
* Admin commands are case sensitive from both the client and server .
*
* @ param cmd String containing command to register .
* @ param callback A function to use as a callback for when the command is invoked .
* @ param adminflags Administrative flags ( bitstring ) to use for permissions .
* @ param description Optional description to use for help .
* @ param group String containing the command group to use . If empty ,
* the plugin ' s filename will be used instead .
* @ param flags Optional console flags .
* @ error Command name is the same as an existing convar .
*/
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native void RegAdminCmd ( const char [] cmd ,
ConCmd callback ,
int adminflags ,
const char [] description = " " ,
const char [] group = " " ,
int flags = 0 );
/**
* Returns whether there is a command callback available .
*
* @ return True if called from inside a command callback .
*/
native bool IsCommandCallback ();
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/**
* Returns the number of arguments from the current console or server command .
* @ note Unlike the HL2 engine call , this does not include the command itself .
*
* @ return Number of arguments to the current command .
*/
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native int GetCmdArgs ();
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/**
* Retrieves a command argument given its index , from the current console or
* server command .
* @ note Argument indexes start at 1 ; 0 retrieves the command name .
*
* @ param argnum Argument number to retrieve .
* @ param buffer Buffer to use for storing the string .
* @ param maxlength Maximum length of the buffer .
* @ return Length of string written to buffer .
*/
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native int GetCmdArg ( int argnum , char [] buffer , int maxlength );
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/**
* Retrieves the entire command argument string in one lump from the current
* console or server command .
*
* @ param buffer Buffer to use for storing the string .
* @ param maxlength Maximum length of the buffer .
* @ return Length of string written to buffer .
*/
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native int GetCmdArgString ( char [] buffer , int maxlength );
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/**
* Gets a command iterator . Must be freed with CloseHandle () .
*
* @ return A new command iterator .
*/
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native Handle GetCommandIterator ();
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/**
* Reads a command iterator , then advances to the next command if any .
* Only SourceMod specific commands are returned .
*
* @ param iter Command iterator Handle .
* @ param name Name buffer .
* @ param nameLen Name buffer size .
* @ param eflags Effective default flags of a command .
* @ param desc Command description buffer .
* @ param descLen Command description buffer size .
* @ return True on success , false if there are no more commands .
*/
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native bool ReadCommandIterator ( Handle iter ,
char [] name ,
int nameLen ,
int & eflags = 0 ,
char [] desc = " " ,
int descLen = 0 );
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/**
* Returns whether a client has access to a given command string . The string
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* can be any override string , as overrides can be independent of
* commands . This feature essentially allows you to create custom
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* flags using the override system .
*
* @ param client Client index .
* @ param command Command name . If the command is not found , the default
* flags are used .
* @ param flags Flag string to use as a default , if the command or override
* is not found .
* @ param override_only If true , SourceMod will not attempt to find a matching
* command , and it will only use the default flags specified .
* Otherwise , SourceMod will ignore the default flags if
* there is a matching admin command .
* @ return True if the client has access , false otherwise .
*/
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native bool CheckCommandAccess ( int client ,
const char [] command ,
int flags ,
bool override_only = false );
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/**
* Returns whether an admin has access to a given command string . The string
* can be any override string , as overrides can be independent of
* commands . This feature essentially allows you to create custom flags
* using the override system .
*
* @ param id AdminId of the admin .
* @ param command Command name . If the command is not found , the default
* flags are used .
* @ param flags Flag string to use as a default , if the command or override
* is not found .
* @ param override_only If true , SourceMod will not attempt to find a matching
* command , and it will only use the default flags specified .
* Otherwise , SourceMod will ignore the default flags if
* there is a matching admin command .
* @ return True if the admin has access , false otherwise .
*/
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native bool CheckAccess ( AdminId id ,
const char [] command ,
int flags ,
bool override_only = false );
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/**
* Returns the bitstring of flags of a command .
*
* @ param name Name of the command .
* @ return A bitstring containing the FCVAR_ * flags that are enabled
* or INVALID_FCVAR_FLAGS if command not found .
*/
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native int GetCommandFlags ( const char [] name );
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/**
* Sets the bitstring of flags of a command .
*
* @ param name Name of the command .
* @ param flags A bitstring containing the FCVAR_ * flags to enable .
* @ return True on success , otherwise false .
*/
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native bool SetCommandFlags ( const char [] name , int flags );
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/**
* Starts a ConCommandBase search , traversing the list of ConVars and
* ConCommands . If a Handle is returned , the next entry must be read
* via FindNextConCommand () . The order of the list is undefined .
*
* @ param buffer Buffer to store entry name .
* @ param max_size Maximum size of the buffer .
* @ param isCommand Variable to store whether the entry is a command .
* If it is not a command , it is a ConVar .
* @ param flags Variable to store entry flags .
* @ param description Buffer to store the description , empty if no description present .
* @ param descrmax_size Maximum size of the description buffer .
* @ return On success , a ConCmdIter Handle is returned , which
* can be read via FindNextConCommand (), and must be
* closed via CloseHandle () . Additionally , the output
* parameters will be filled with information of the
* first ConCommandBase entry .
* On failure , INVALID_HANDLE is returned , and the
* contents of outputs is undefined .
*/
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native Handle FindFirstConCommand ( char [] buffer , int max_size , bool & isCommand , int & flags = 0 , char [] description = " " , int descrmax_size = 0 );
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/**
* Reads the next entry in a ConCommandBase iterator .
*
* @ param search ConCmdIter Handle to search .
* @ param buffer Buffer to store entry name .
* @ param max_size Maximum size of the buffer .
* @ param isCommand Variable to store whether the entry is a command .
* If it is not a command , it is a ConVar .
* @ param flags Variable to store entry flags .
* @ param description Buffer to store the description , empty if no description present .
* @ param descrmax_size Maximum size of the description buffer .
* @ return On success , the outputs are filled , the iterator is
* advanced to the next entry , and true is returned .
* If no more entries exist , false is returned , and the
* contents of outputs is undefined .
*/
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native bool FindNextConCommand ( Handle search , char [] buffer , int max_size , bool & isCommand , int & flags = 0 , char [] description = " " , int descrmax_size = 0 );
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/**
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* Adds an informational string to the server ' s public " tags " .
* This string should be a short , unique identifier .
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*
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* Note : Tags are automatically removed when a plugin unloads .
* Note : Currently , this function does nothing because of bugs in the Valve master .
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*
* @ param tag Tag string to append .
*/
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native void AddServerTag ( const char [] tag );
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/**
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* Removes a tag previously added by the calling plugin .
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*
* @ param tag Tag string to remove .
*/
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native void RemoveServerTag ( const char [] tag );
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/**
* Callback for command listeners . This is invoked whenever any command
* reaches the server , from the server console itself or a player .
*
* Clients may be in the process of connecting when they are executing commands
* IsClientConnected ( client ) is not guaranteed to return true . Other functions
* such as GetClientIP () may not work at this point either .
*
* Returning Plugin_Handled or Plugin_Stop will prevent the original ,
* baseline code from running .
*
* -- TEXT BELOW IS IMPLEMENTATION , AND NOT GUARANTEED --
* Even if returning Plugin_Handled or Plugin_Stop , some callbacks will still
* trigger . These are :
* * C ++ command dispatch hooks from Metamod : Source plugins
* * Reg * Cmd () hooks that did not create new commands .
*
* @ param client Client , or 0 for server .
* Client may not be connected or in game .
* @ param command Command name , lower case . To get name as typed , use
* GetCmdArg () and specify argument 0.
* @ param argc Argument count .
* @ return Action to take ( see extended notes above ) .
*/
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typedef CommandListener = function Action ( int client , const char [] command , int argc );
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#define FEATURECAP_COMMANDLISTENER "command listener"
/**
* Adds a callback that will fire when a command is sent to the server .
*
* Registering commands is designed to create a new command as part of the UI ,
* whereas this is a lightweight hook on a command string , existing or not .
* Using Reg * Cmd to intercept is in poor practice , as it physically creates a
* new command and can slow down dispatch in general .
*
* To see if this feature is available , use FeatureType_Capability and
* FEATURECAP_COMMANDLISTENER .
*
* @ param callback Callback .
* @ param command Command , or if not specified , a global listener .
* The command is case insensitive .
* @ return True if this feature is available on the current game ,
* false otherwise .
*/
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native bool AddCommandListener ( CommandListener callback , const char [] command = " " );
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/**
* Removes a previously added command listener , in reverse order of being added .
*
* @ param callback Callback .
* @ param command Command , or if not specified , a global listener .
* The command is case insensitive .
* @ error Callback has no active listeners .
*/
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native void RemoveCommandListener ( CommandListener callback , const char [] command = " " );
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/**
* Returns true if the supplied command exists .
*
* @ param command Command to find .
* @ return True if command is found , false otherwise .
*/
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stock bool CommandExists ( const char [] command )
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{
return ( GetCommandFlags ( command ) != INVALID_FCVAR_FLAGS );
}
/**
* Global listener for the chat commands .
*
* @ param client Client index .
* @ param command Command name .
* @ param sArgs Chat argument string .
*
* @ return An Action value . Returning Plugin_Handled bypasses the game function call .
Returning Plugin_Stop bypasses the post hook as well as the game function .
*/
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forward Action OnClientSayCommand ( int client , const char [] command , const char [] sArgs );
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/**
* Global post listener for the chat commands .
*
* @ param client Client index .
* @ param command Command name .
* @ param sArgs Chat argument string .
*/
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forward void OnClientSayCommand_Post ( int client , const char [] command , const char [] sArgs );