sm-zombiereloaded-3/todo.txt

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Section content is listed in order of importance. Some of these can be ideas too.
---- CRITICAL/IMPORTANT ----
---- NORMAL/GAMEPLAY ----
* Fix zvision not displayed if classes are disabled.
2009-02-14 01:58:58 +01:00
2009-02-21 16:03:18 +01:00
* Make admin commands to get or set player classes:
zr_classes_set <classname> <target>
zr_classes_get <#userid|name>
* Make it possible to disable certain classes on certain maps. Only specify the
class name to read the value:
2009-02-21 16:03:18 +01:00
zr_class_enabled <classname> [<0/1>]
2009-02-21 16:03:18 +01:00
* Per-weapon clip sizes. A new module with detailed control of ammo (modes, limits, timers).
2009-02-15 15:35:03 +01:00
* Remove dead bodies to improve performance (CVAR).
* More grenades for humans (probably with a buy-command or something). It's on
the edge to become a RPG-like feature.
* Super features for both zombies and humans:
- Humans: No fall damage for X seconds. X limits per round.
- Zombies: No knockback/damage for X seconds. X limits per round.
* Make a admin command to read and write settings to a spesific class,
using key/value. Integrate it with the zr_admin menu.
2008-10-12 14:10:23 +02:00
* Knockback presets (integrated into zombie admin menu).
Temporary do many changes on the zombies (by executing configs). Useful
settings or fun settings. SourceMod already has a execute config menu, but it
would be better if this was integrated in ZR.
* zombie.inc:KnockBack / cvars.inc
2008-11-29 22:56:05 +01:00
Make a CVAR for adjusting shotgun/hegrenade knockback boost.
* Validate ALL configs and cvars while loading the plugin. Log messages and unload ZR (or use default) if invalid data is found.
2008-11-29 22:56:05 +01:00
* Make a jetpack feature.
* Fix some zombies not able to zombify some humans when using the infect
command before the first zombie. (make him a mother zombie, kill infect timer,
set some switches)