Updated version number and documents.

This commit is contained in:
richard 2009-02-21 16:03:18 +01:00
parent ebb387d009
commit 825cc8c570
5 changed files with 10 additions and 5 deletions

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@ -1,3 +1,6 @@
2009.02.21 - 2.5.1.29
* Moved model precache to startup. This will probably fix the freeze on infection problem.
2009.02.16 - 2.5.1.28
* Fixed ambience sound not always playing. Changed ambience module to play a ambience sound per client, when they connect.
* Improved logging function.

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@ -65,7 +65,9 @@ it; a top corner, and the bottom corner at the oposite side.
Set default classes
~~~~~~~~~~~~~~~~~~~~
Setting the default class with a cvar. Works with per-map configs.
Setting the default class with a cvar. Works with per-map configs. Use "random"
as classname to set random classes on all players when the map loads or they
connect.
zr_classes_default <classname>

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@ -15,7 +15,7 @@
#undef REQUIRE_PLUGIN
#include <market>
#define VERSION "2.5.1.28"
#define VERSION "2.5.1.29"
#include "zr/zombiereloaded"
#include "zr/global"

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@ -7,15 +7,15 @@ Section content is listed in order of importance. Some of these can be ideas too
* Fix zvision not displayed if classes are disabled.
* Make admin commands to get or set classes:
* Make admin commands to get or set player classes:
zr_classes_set <classname> <target>
zr_classes_get <#userid|name>
* Make it possible to disable certain classes on certain maps. Only specify the
class name to read the value:
zr_class_enabled <classname>[ <0/1>]
zr_class_enabled <classname> [<0/1>]
* Per-weapon clip sizes.
* Per-weapon clip sizes. A new module with detailed control of ammo (modes, limits, timers).
* Remove dead bodies to improve performance (CVAR).