sm-zombiereloaded-3/src/zr/weapons/weaponammo.inc

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/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: weaponammo.inc
* Type: Core
* Description: API for all weaponammo-related functions.
*
* Copyright (C) 2009 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* @section Variables to store ammo offset values.
*/
new g_iToolsClip1;
new g_iToolsClip2;
new g_iToolsAmmo;
/**
* @endsection
*/
/**
* Grenade slots.
*/
enum WeaponAmmoGrenadeType
{
GrenadeType_HEGrenade = 11, /** HEGrenade slot */
GrenadeType_Flashbang = 12, /** Flashbang slot. */
GrenadeType_Smokegrenade = 13, /** Smokegrenade slot. */
}
/**
* Find ammo-reserve-specific offsets here.
*/
WeaponAmmoOnOffsetsFound()
{
// If offset "m_iClip1" can't be found, then stop the plugin.
g_iToolsClip1 = FindSendPropInfo("CBaseCombatWeapon", "m_iClip1");
if (g_iToolsClip1 == -1)
{
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Weapons, "Offsets", "Offset \"CBaseCombatWeapon::m_iClip1\" was not found.");
}
// If offset "m_iClip2" can't be found, then stop the plugin.
g_iToolsClip2 = FindSendPropInfo("CBaseCombatWeapon", "m_iClip2");
if (g_iToolsClip2 == -1)
{
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Weapons, "Offsets", "Offset \"CBaseCombatWeapon::m_iClip2\" was not found.");
}
// If offset "m_iClip2" can't be found, then stop the plugin.
g_iToolsAmmo = FindSendPropInfo("CBasePlayer", "m_iAmmo");
if (g_iToolsAmmo == -1)
{
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Weapons, "Offsets", "Offset \"CBasePlayer::m_iAmmo\" was not found.");
}
}
/**
* Set clip/reserve ammo on a weapon.
*
* @param weapon The weapon index.
* @param clip True sets clip ammo, false sets reserve.
* @param value The amount of ammo to set to.
* @param add (Optional) If true, the value is added to the weapon's current ammo count.
*/
stock WeaponAmmoSetAmmo(weapon, bool:clip, value, bool:add = false)
{
// Set variable to offset we are changing.
new ammooffset = clip ? g_iToolsClip1 : g_iToolsClip2;
// Initialize variable (value is 0)
new ammovalue;
// If we are adding, then update variable with current ammo value.
if (add)
{
ammovalue = WeaponAmmoGetAmmo(weapon, clip);
}
// Return ammo offset value.
SetEntData(weapon, ammooffset, ammovalue + value, _, true);
}
/**
* Get clip/reserve ammo on a weapon.
*
* @param weapon The weapon index.
* @param clip True gets clip ammo, false gets reserve.
*/
stock WeaponAmmoGetAmmo(weapon, bool:clip)
{
// Set variable to offset we are changing.
new ammooffset = clip ? g_iToolsClip1 : g_iToolsClip2;
// Return ammo offset value.
return GetEntData(weapon, ammooffset);
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}
/**
* Set the count of any grenade-type a client has.
*
* @param client The client index.
* @param slot The type of
* @param value The amount of ammo to set to.
* @param add (Optional) If true, the value is added to the grenades' current ammo count.
*/
stock WeaponAmmoSetGrenadeCount(client, WeaponAmmoGrenadeType:type, value, bool:add)
{
// Initialize variable (value is 0)
new ammovalue;
// If we are adding, then update variable with current ammo value.
if (add)
{
ammovalue = WeaponAmmoGetGrenadeCount(client, type);
}
SetEntData(client, g_iToolsAmmo + (_:type * 4), ammovalue + value, _, true);
}
/**
* Get the count of any grenade-type a client has.
*
* @param client The client index.
* @param slot The type of
*/
stock WeaponAmmoGetGrenadeCount(client, WeaponAmmoGrenadeType:type)
{
return GetEntData(client, g_iToolsAmmo + (_:type * 4));
}