2009-04-16 03:57:46 +02:00
|
|
|
/*
|
|
|
|
* ============================================================================
|
|
|
|
*
|
|
|
|
* Zombie:Reloaded
|
|
|
|
*
|
|
|
|
* File: spawnprotect.inc
|
|
|
|
* Description: Protects late-joining players from zombies for x seconds.
|
|
|
|
*
|
|
|
|
* ============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Array for storing spawn protect timer handles per client.
|
|
|
|
*/
|
|
|
|
new Handle:tSpawnProtect[MAXPLAYERS + 1];
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Array for flagging client to be protected.
|
|
|
|
*/
|
|
|
|
new bool:pSpawnProtect[MAXPLAYERS + 1];
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Array for storing time left for spawn protection per client.
|
|
|
|
*/
|
|
|
|
new pSpawnProtectTime[MAXPLAYERS + 1];
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Client is joining the server.
|
|
|
|
*
|
|
|
|
* @param client The client index.
|
|
|
|
*/
|
|
|
|
SpawnProtectClientInit(client)
|
|
|
|
{
|
|
|
|
// Reset timer handle.
|
|
|
|
tSpawnProtect[client] = INVALID_HANDLE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
2009-04-16 05:30:26 +02:00
|
|
|
* Client is spawning into the game.
|
2009-04-16 03:57:46 +02:00
|
|
|
*
|
|
|
|
* @param client The client index.
|
|
|
|
*/
|
2009-04-16 05:30:26 +02:00
|
|
|
SpawnProtectOnClientSpawn(client)
|
2009-04-16 03:57:46 +02:00
|
|
|
{
|
|
|
|
// Disable spawn protection on client.
|
|
|
|
pSpawnProtect[client] = false;
|
|
|
|
|
2009-04-16 05:30:26 +02:00
|
|
|
// If timer is currently running, kill it.
|
|
|
|
if (tSpawnProtect[client] != INVALID_HANDLE)
|
|
|
|
{
|
|
|
|
KillTimer(tSpawnProtect[client]);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reset timer handle.
|
|
|
|
tSpawnProtect[client] = INVALID_HANDLE;
|
|
|
|
|
|
|
|
// If client isn't on a team, then stop.
|
|
|
|
new team = GetClientTeam(client);
|
|
|
|
if (team != CS_TEAM_T && team != CS_TEAM_CT)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2009-04-16 03:57:46 +02:00
|
|
|
// If zombie hasn't spawned, then stop.
|
|
|
|
if (!zombieSpawned)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If protect cvar is invalid or 0, then stop.
|
|
|
|
new protect = GetConVarInt(gCvars[CVAR_PROTECT]);
|
|
|
|
if (protect <= 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2009-04-16 05:30:26 +02:00
|
|
|
// If player respawns as human, and either cvar zr_suicide_world_damage or the client
|
|
|
|
// wasn't killed by world is false, then continue on to protect client.
|
|
|
|
new bool:respawn_zombie = GetConVarBool(gCvars[CVAR_RESPAWN_ZOMBIE]);
|
|
|
|
if (!respawn_zombie && !(GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[client]))
|
2009-04-16 03:57:46 +02:00
|
|
|
{
|
|
|
|
// Set spawn protect flag on client.
|
|
|
|
pSpawnProtect[client] = true;
|
|
|
|
|
|
|
|
// Set improved attributes
|
|
|
|
// (Move to cvar?)
|
|
|
|
SetPlayerAlpha(client, 0);
|
|
|
|
SetPlayerSpeed(client, 600.0);
|
|
|
|
|
|
|
|
// Set time left to zr_protect's value.
|
|
|
|
pSpawnProtectTime[client] = protect;
|
|
|
|
|
|
|
|
// Tell client they are being protected.
|
|
|
|
ZR_PrintToChat(client, "Spawn protection begin", protect);
|
|
|
|
|
|
|
|
// Send time left in a hud message.
|
|
|
|
ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
|
|
|
|
|
|
|
|
// Start repeating timer.
|
|
|
|
tSpawnProtect[client] = CreateTimer(1.0, SpawnProtectTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-04-16 05:30:26 +02:00
|
|
|
/**
|
|
|
|
* Client has been killed.
|
|
|
|
*
|
|
|
|
* @param client The client index.
|
|
|
|
*/
|
|
|
|
SpawnProtectOnClientDeath(client)
|
|
|
|
{
|
|
|
|
// If timer is running, kill it.
|
|
|
|
if (tSpawnProtect[client] != INVALID_HANDLE)
|
|
|
|
{
|
|
|
|
KillTimer(tSpawnProtect[client]);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reset timer handle.
|
|
|
|
tSpawnProtect[client] = INVALID_HANDLE;
|
|
|
|
}
|
|
|
|
|
2009-04-16 03:57:46 +02:00
|
|
|
/**
|
|
|
|
* Timer callback function, countdown for spawn protection.
|
|
|
|
*
|
|
|
|
* @param timer The timer handle.
|
|
|
|
* @param client The client index.
|
|
|
|
*/
|
|
|
|
public Action:SpawnProtectTimer(Handle:timer, any:client)
|
|
|
|
{
|
|
|
|
// If client leaves, then stop timer.
|
|
|
|
if (!IsClientInGame(client))
|
|
|
|
{
|
|
|
|
return Plugin_Stop;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If client has become a zombie, then stop timer.
|
|
|
|
if (!IsPlayerHuman(client))
|
|
|
|
{
|
|
|
|
return Plugin_Stop;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Decrement time left.
|
|
|
|
pSpawnProtectTime[client]--;
|
|
|
|
|
|
|
|
// Print time left to client.
|
|
|
|
ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
|
|
|
|
|
|
|
|
// Time has expired.
|
|
|
|
if (pSpawnProtectTime[client] <= 0)
|
|
|
|
{
|
|
|
|
// Remove protect flag.
|
|
|
|
pSpawnProtect[client] = false;
|
|
|
|
|
|
|
|
// Tell client spawn protection is over.
|
|
|
|
ZR_HudHint(client, "Spawn protection end");
|
|
|
|
|
|
|
|
// Fix attributes.
|
|
|
|
// TODO: Set class attributes.
|
|
|
|
SetPlayerAlpha(client, 255);
|
|
|
|
SetPlayerSpeed(client, 300.0);
|
|
|
|
|
|
|
|
// Clear timer handle.
|
|
|
|
tSpawnProtect[client] = INVALID_HANDLE;
|
|
|
|
|
|
|
|
// Stop timer.
|
|
|
|
return Plugin_Stop;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Allow timer to continue repeating.
|
|
|
|
return Plugin_Continue;
|
2009-04-15 11:27:03 +02:00
|
|
|
}
|