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/*
* ============================================================================
*
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* Zombie : Reloaded
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*
* File : cvars . inc
* Description : Config creation and cvar control .
*
* ============================================================================
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*/
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/**
* List of cvars used by the plugin .
*/
enum CvarsList
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{
Handle : CVAR_ENABLE ,
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Handle : CVAR_LOG ,
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Handle : CVAR_LOGFLAGS ,
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Handle : CVAR_ROUNDEND_OVERLAY ,
Handle : CVAR_ROUNDEND_OVERLAY_ZOMBIE ,
Handle : CVAR_ROUNDEND_OVERLAY_HUMAN ,
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Handle : CVAR_CLASSES_SPAWN ,
Handle : CVAR_CLASSES_RANDOM ,
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Handle : CVAR_CLASSES_DEFAULT_ZOMBIE ,
Handle : CVAR_CLASSES_DEFAULT_HUMAN ,
Handle : CVAR_CLASSES_DEFAULT_ADMIN ,
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Handle : CVAR_CLASSES_FILE ,
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Handle : CVAR_DAMAGE_SUICIDE_ZOMBIE ,
Handle : CVAR_DAMAGE_SUICIDE_HUMAN ,
Handle : CVAR_DAMAGE_SUICIDE_CMDS ,
Handle : CVAR_WEAPONS ,
Handle : CVAR_WEAPONS_RESTRICT ,
Handle : CVAR_HITGROUPS ,
Handle : CVAR_SOUNDEFFECTS_MOAN ,
Handle : CVAR_SOUNDEFFECTS_GROAN ,
Handle : CVAR_SOUNDEFFECTS_DEATH ,
Handle : CVAR_AMBIENTSOUNDS ,
Handle : CVAR_AMBIENTSOUNDS_FILE ,
Handle : CVAR_AMBIENTSOUNDS_LENGTH ,
Handle : CVAR_AMBIENTSOUNDS_VOLUME ,
Handle : CVAR_ANTISTICK ,
Handle : CVAR_ANTISTICK_INTERVAL ,
Handle : CVAR_SPAWNPROTECT ,
Handle : CVAR_SPAWNPROTECT_TIME ,
Handle : CVAR_RESPAWN ,
Handle : CVAR_RESPAWN_DELAY ,
Handle : CVAR_RESPAWN_ZOMBIE ,
Handle : CVAR_RESPAWN_ZOMBIE_WORLD ,
Handle : CVAR_ZHP ,
Handle : CVAR_ZHP_DEFAULT ,
// To be modulized/recoded.
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Handle : CVAR_OVERLAY_REDISPLAY ,
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Handle : CVAR_ZVISION_ALLOW_DISABLE ,
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Handle : CVAR_MENU_AUTOCLOSE ,
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Handle : CVAR_DARK ,
Handle : CVAR_DARK_LEVEL ,
Handle : CVAR_DARK_SKY ,
Handle : CVAR_MOTHER_ZOMBIE_RATIO ,
Handle : CVAR_MOTHER_ZOMBIE_RESPAWN ,
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Handle : CVAR_SUICIDE_WORLD_DAMAGE ,
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Handle : CVAR_SPAWN_MIN ,
Handle : CVAR_SPAWN_MAX ,
Handle : CVAR_CONSECUTIVE_INFECT ,
Handle : CVAR_ZMARKET_BUYZONE ,
Handle : CVAR_ZSPAWN ,
Handle : CVAR_ZTELE ,
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Handle : CVAR_ZTELE_STARTUP_DELAY ,
Handle : CVAR_ZTELE_COOLDOWN ,
Handle : CVAR_ZTELE_HUMAN_DELAY ,
Handle : CVAR_ZTELE_HUMAN_LIMIT ,
Handle : CVAR_ZTELE_ZOMBIE_DELAY ,
Handle : CVAR_ZTELE_ZOMBIE_LIMIT ,
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Handle : CVAR_ZTELE_RESET_BUFFERS ,
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Handle : CVAR_CASHFILL ,
Handle : CVAR_CASHAMOUNT ,
Handle : CVAR_INFECT_FIREBALL ,
Handle : CVAR_INFECT_SMOKE ,
Handle : CVAR_INFECT_SPARKS ,
Handle : CVAR_INFECT_SOUND ,
Handle : CVAR_INFECT_ESPLASH ,
Handle : CVAR_INFECT_SHAKE ,
Handle : CVAR_INFECT_SHAKE_AMP ,
Handle : CVAR_INFECT_SHAKE_FREQUENCY ,
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Handle : CVAR_INFECT_SHAKE_DURATION ,
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Handle : CVAR_ANTICAMP ,
Handle : CVAR_ANTICAMP_UPDATE_INTERVAL ,
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}
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/**
* Array to store cvar data in .
*/
new g_hCvarsList [ CvarsList ];
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/**
* Cvars module init function .
*/
CvarsInit ()
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{
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// Cvar naming guidelines:
// 1. Prefix: "zr_"
// 2. Module name next. "zr_modulename_"
// 3. (If applys) Submodule name next. "zr_modulename_submodulename_" Ex "zr_weapons_restrict_"
// 4. Name last part to be defaulted to "1" (if boolean cvar) Ex "zr_damage_suicide_zombie",
// because it will be defaulted to "1". "zr_damage_suicide_zombie_disable" = bad. Because we want
// to try to default everything to "1" and let hosts disable what they don't want.
//
// Cvar description guidelines
// Assume cvar is enabled.
// Ex. "zr_roundend_overlay" "1" "Display round win overlays to all clients."
// Explain (additional) options in brackets.
// Ex. "zr_classes_default_zombie" "" "Default zombie class. ['""' = Class config defaults. 'random' = Give client random class on connect.]"
// Any thing else?
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// ===========================
// General (Core)
// ===========================
g_hCvarsList [ CVAR_ENABLE ] = CreateConVar ( " zr_enable " , " 1 " , " " );
// ===========================
// Log (core)
// ===========================
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g_hCvarsList [ CVAR_LOG ] = CreateConVar ( " zr_log " , " 1 " , " " );
g_hCvarsList [ CVAR_LOGFLAGS ] = CreateConVar ( " zr_logflags " , " 331 " , " " );
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// Old Desc: Logging flags. Log messages to sourcemod logs, server console or client console. Use zr_log_flags to see a list of flags. (0: Disable)
// ===========================
// Translations (core)
// ===========================
// (None)
// ===========================
// Round End (core)
// ===========================
g_hCvarsList [ CVAR_ROUNDEND_OVERLAY ] = CreateConVar ( " zr_roundend_overlay " , " 1 " , " " );
// Old Desc: Shows an overlay to all clients when a team wins. (0: Disable)
g_hCvarsList [ CVAR_ROUNDEND_OVERLAY_HUMAN ] = CreateConVar ( " zr_roundend_overlays_human " , " " );
// Old Desc: overlays/zr/humans_win", "Path to \"humans win\" overlay
g_hCvarsList [ CVAR_ROUNDEND_OVERLAY_ZOMBIE ] = CreateConVar ( " zr_roundend_overlays_zombie " , " overlays/zr/zombies_win " , " " );
// Old Desc: Path to \"zombies win\" overlay
// ===========================
// Offsets (core)
// ===========================
// (None)
// ===========================
// Models (core)
// ===========================
// TODO: config file path.
// ===========================
// Classes (core)
// ===========================
g_hCvarsList [ CVAR_CLASSES_SPAWN ] = CreateConVar ( " zr_classes_spawn " , " 0 " , " " );
// Old Desc: Classmenu is re-displayed every spawn (0: Disable)
g_hCvarsList [ CVAR_CLASSES_RANDOM ] = CreateConVar ( " zr_classes_random " , " 0 " , " " );
// Old Desc: A random class is assigned to each player every round. Overrides zr_classes_spawn and default classes. (0: Disable)
g_hCvarsList [ CVAR_CLASSES_DEFAULT_ZOMBIE ] = CreateConVar ( " zr_classes_default_zombie " , " random " , " " );
// Old Desc: Default zombie class selected for all players when they connect. Use \"random\" to select a random class, or blank to use class config defaults.
g_hCvarsList [ CVAR_CLASSES_DEFAULT_HUMAN ] = CreateConVar ( " zr_classes_default_human " , " random " , " " );
// Old Desc:
g_hCvarsList [ CVAR_CLASSES_DEFAULT_ADMIN ] = CreateConVar ( " zr_classes_default_admin " , " random " , " " );
// Old Desc: Default admin-only class selected for admins when they connect. Use \"random\" to select a random class, or blank to use class config defaults.
g_hCvarsList [ CVAR_CLASSES_FILE ] = CreateConVar ( " zr_classes_file " , " configs/zr/playerclasses.txt " , " " );
// Old Desc: Class data file to read from, in Valves key/values format. The path is relative to the \"sourcemod\" folder.
// ===========================
// Damage (core)
// ===========================
g_hCvarsList [ CVAR_DAMAGE_SUICIDE_ZOMBIE ] = CreateConVar ( " zr_damage_suicide_zombie " , " 1 " , " " );
// Old Desc: Intercept human suicide attempts.
g_hCvarsList [ CVAR_DAMAGE_SUICIDE_HUMAN ] = CreateConVar ( " zr_damage_suicide_human " , " 1 " , " " );
// Old Desc: Intercept zombie suicide attempts.
g_hCvarsList [ CVAR_DAMAGE_SUICIDE_CMDS ] = CreateConVar ( " zr_damage_suicide_cmds " , " kill, spectate, jointeam " , " " );
// Old Desc: List of suicide commands to intercept. (Delimited by \", \"
// ===========================
// Weapons (core)
// ===========================
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// General
g_hCvarsList [ CVAR_WEAPONS ] = CreateConVar ( " zr_weapons " , " 1 " , " " );
// Note make config file cvar.
// Note this disables restrict submodule.
// Restrict
g_hCvarsList [ CVAR_WEAPONS_RESTRICT ] = CreateConVar ( " zr_weapons_restrict " , " 1 " , " " );
// Note make config file cvar.
// ===========================
// Hitgroups (core)
// ===========================
g_hCvarsList [ CVAR_HITGROUPS ] = CreateConVar ( " zr_hitgroups " , " 1 " , " " );
// Note make config file cvar.
// ===========================
// Sound Effects (module)
// ===========================
// Zombie Sounds
g_hCvarsList [ CVAR_SOUNDEFFECTS_MOAN ] = CreateConVar ( " zr_soundeffects_moan " , " 30 " , " " );
// Old Desc: How often, in seconds, a zombie moans (0: Disable)
g_hCvarsList [ CVAR_SOUNDEFFECTS_GROAN ] = CreateConVar ( " zr_soundeffects_groan " , " 5 " , " " );
// Old Desc: Chance factor a zombie will groan when shot (Lower: More often, 0: Disable)
g_hCvarsList [ CVAR_SOUNDEFFECTS_DEATH ] = CreateConVar ( " zr_soundeffects_death " , " 1 " , " " );
// Old Desc: Zombie will emit a death sound when killed (0: Disable)
// Ambient Sounds
g_hCvarsList [ CVAR_AMBIENTSOUNDS ] = CreateConVar ( " zr_ambientsounds " , " 1 " , " " );
// Old Desc: Enable creepy ambience to be played throughout the game (0: Disable)
g_hCvarsList [ CVAR_AMBIENTSOUNDS_FILE ] = CreateConVar ( " zr_ambientsounds_file " , " ambient/zr/zr_ambience.mp3 " , " " );
// Old Desc: Path to ambient sound file that will be played throughout the game, when zr_ambience is 1
g_hCvarsList [ CVAR_AMBIENTSOUNDS_LENGTH ] = CreateConVar ( " zr_ambientsounds_length " , " 60.0 " , " " );
// Old Desc: The length, in seconds, of the ambient sound file
g_hCvarsList [ CVAR_AMBIENTSOUNDS_VOLUME ] = CreateConVar ( " zr_ambientsounds_volume " , " 1.0 " , " " );
// Old Desc: Volume of ambient sounds when zr_ambience is 1 (0.0: Unhearable, 1.0: Max volume)
// ===========================
// Antistick (module)
// ===========================
g_hCvarsList [ CVAR_ANTISTICK ] = CreateConVar ( " zr_antistick " , " 1 " , " " );
// Old Desc: Enable the anti-stick module, which will automatically unstick players stuck within each other. (0:Disable)
g_hCvarsList [ CVAR_ANTISTICK_INTERVAL ] = CreateConVar ( " zr_antistick_interval " , " 0.5 " , " " );
// Old Desc: How often, in seconds, the anti-stick module checks each player for being stuck. (1.0: Default)
// ===========================
// Knockback (module)
// ===========================
// (None)
// ===========================
// Spawn Protect (module)
// ===========================
g_hCvarsList [ CVAR_SPAWNPROTECT ] = CreateConVar ( " zr_spawnprotect " , " 1 " , " " );
g_hCvarsList [ CVAR_SPAWNPROTECT_TIME ] = CreateConVar ( " zr_spawnprotect_time " , " 10 " , " " );
// ===========================
// Respawn (module)
// ===========================
g_hCvarsList [ CVAR_RESPAWN ] = CreateConVar ( " zr_respawn " , " 0 " , " " );
// Old Desc: When player is killed, player will respawn
g_hCvarsList [ CVAR_RESPAWN_DELAY ] = CreateConVar ( " zr_respawn_delay " , " 1 " , " " );
// Old Desc: How long to wait after death to respawn, in seconds
g_hCvarsList [ CVAR_RESPAWN_ZOMBIE ] = CreateConVar ( " zr_respawn_zombie " , " 1 " , " " );
// Old Desc: Respawn player as zombie (0: Respawn as human)
g_hCvarsList [ CVAR_RESPAWN_ZOMBIE_WORLD ] = CreateConVar ( " zr_respawn_zombie_world " , " 1 " , " " );
// Old Desc: Respawn zombies as zombies if they were killed by the world, like elevators, doors and lasers. (0: Disable)
// ===========================
// Napalm (module)
// ===========================
// (None)
// ===========================
// ZHP (module)
// ===========================
g_hCvarsList [ CVAR_ZHP ] = CreateConVar ( " zr_zhp " , " 1 " , " " );
// Old Desc: Allows clients to enable/disable zombie health display (1: On, 0: Off)
g_hCvarsList [ CVAR_ZHP_DEFAULT ] = CreateConVar ( " zr_zhp_default " , " 1 " , " " );
// Old Desc: The default value of zombie health display to new clients (1: On, 0: Off)
// TO BE MODULIZED/RECODED.
g_hCvarsList [ CVAR_OVERLAY_REDISPLAY ] = CreateConVar ( " zr_overlay_redisplay " , " 3 " , " " );
// Old Desc: Frequency, in seconds, to display overlay on the client's screen (Never go below 0.1, 0.2 seems safe)
g_hCvarsList [ CVAR_ZVISION_ALLOW_DISABLE ] = CreateConVar ( " zr_zvision_allow_disable " , " 1 " , " " );
// Old Desc: Allow users to disable ZVision with their nightvision key (0: Disable)
g_hCvarsList [ CVAR_MENU_AUTOCLOSE ] = CreateConVar ( " zr_menu_autoclose " , " 0 " , " " );
// Old Desc: Automatically close menus on selection. If disabled the menu will remain open.
g_hCvarsList [ CVAR_DARK ] = CreateConVar ( " zr_dark " , " 0 " , " " );
// Old Desc: Default value for darkening maps, most dislike this feature (0: Disable)
g_hCvarsList [ CVAR_DARK_LEVEL ] = CreateConVar ( " zr_dark_level " , " a " , " " );
// Old Desc: The darkness of the map, a being the darkest, z being extremely bright when zr_dark is 1 (n: Default)
g_hCvarsList [ CVAR_DARK_SKY ] = CreateConVar ( " zr_dark_sky " , " sky_borealis01 " , " " );
// Old Desc: The sky the map will have when zr_dark is 1
g_hCvarsList [ CVAR_MOTHER_ZOMBIE_RATIO ] = CreateConVar ( " zr_mother_zombie_ratio " , " 5 " , " " );
// Old Desc: For every 'x' number of humans, there will be 1 zombie (0: Always only 1 mother zombie)
g_hCvarsList [ CVAR_MOTHER_ZOMBIE_RESPAWN ] = CreateConVar ( " zr_mother_zombie_respawn " , " 0 " , " " );
// Old Desc: First zombie(s) will be teleported back to spawn when infected (0: Disable)
g_hCvarsList [ CVAR_SPAWN_MIN ] = CreateConVar ( " zr_spawn_min " , " 30 " , " " );
// Old Desc: Minimum time a player is picked to be zombie after the round starts, in seconds
g_hCvarsList [ CVAR_SPAWN_MAX ] = CreateConVar ( " zr_spawn_max " , " 50 " , " " );
// Old Desc: Maximum time a player is picked to be zombie after the round starts, in seconds
g_hCvarsList [ CVAR_CONSECUTIVE_INFECT ] = CreateConVar ( " zr_consecutive_infect " , " 0 " , " " );
// Old Desc: Allow player to be randomly chosen twice in a row to be a mother zombie (0: Disable)
g_hCvarsList [ CVAR_ZMARKET_BUYZONE ] = CreateConVar ( " zr_zmarket_buyzone " , " 1 " , " " );
// Old Desc: Must be in buyzone to access !zmarket, if Market is installed (0: Can be used anywhere)
g_hCvarsList [ CVAR_ZSPAWN ] = CreateConVar ( " zr_zspawn " , " 1 " , " " );
// Old Desc: Allow players to spawn if they just joined the game (0: Disable)
g_hCvarsList [ CVAR_ZTELE ] = CreateConVar ( " zr_tele " , " 1 " , " " );
// Old Desc: Allow players to use the teleporter to get to spawn. (0: Disable)
g_hCvarsList [ CVAR_ZTELE_STARTUP_DELAY ] = CreateConVar ( " zr_tele_startup_delay " , " 30 " , " " );
// Old Desc: Number of seconds to wait before the teleporter is enabled (0: Always enabled)
g_hCvarsList [ CVAR_ZTELE_COOLDOWN ] = CreateConVar ( " zr_tele_cooldown " , " 20 " , " " );
// Old Desc: Number of seconds to wait before the teleporter can be used again, after a teleport. (0: Disable)
g_hCvarsList [ CVAR_ZTELE_HUMAN_DELAY ] = CreateConVar ( " zr_tele_human_delay " , " 10 " , " " );
// Old Desc: Teleport delay for humans. (0: No delay)
g_hCvarsList [ CVAR_ZTELE_HUMAN_LIMIT ] = CreateConVar ( " zr_tele_human_limit " , " 3 " , " " );
// Old Desc: Maximum number of teleports humans can do. (0: Humans can't use the teleporter. -1: Unlimited)
g_hCvarsList [ CVAR_ZTELE_ZOMBIE_DELAY ] = CreateConVar ( " zr_tele_zombie_delay " , " 0 " , " " );
// Old Desc: Teleport delay for zombies. (0: No delay)
g_hCvarsList [ CVAR_ZTELE_ZOMBIE_LIMIT ] = CreateConVar ( " zr_tele_zombie_limit " , " 8 " , " " );
// Old Desc: Maximum number of teleports zombies can do. (0: Zombies can't use the teleporter. -1: Unlimited)
g_hCvarsList [ CVAR_ZTELE_RESET_BUFFERS ] = CreateConVar ( " zr_tele_reset_buffers " , " 1 " , " " );
// Old Desc: Reset custom saved teleport locations on each round start. (0: Disable)
g_hCvarsList [ CVAR_CASHFILL ] = CreateConVar ( " zr_cashfill " , " 1 " , " " );
// Old Desc: Enable the mod to set the players cash to zr_cashamount (0: Disabled)
g_hCvarsList [ CVAR_CASHAMOUNT ] = CreateConVar ( " zr_cashamount " , " 12000 " , " " );
// Old Desc: How much money players will have when they spawn when zr_cashfill is 1
g_hCvarsList [ CVAR_INFECT_FIREBALL ] = CreateConVar ( " zr_infect_fireball " , " 1 " , " " );
// Old Desc: A fireball is created when a player is infected (0: Disable)
g_hCvarsList [ CVAR_INFECT_SMOKE ] = CreateConVar ( " zr_infect_smoke " , " 1 " , " " );
// Old Desc: A puff of smoke is created when a player is infected (0: Disable)
g_hCvarsList [ CVAR_INFECT_SPARKS ] = CreateConVar ( " zr_infect_sparks " , " 1 " , " " );
// Old Desc: Sparks are emitted when a player is infected (0: Disable)
g_hCvarsList [ CVAR_INFECT_SOUND ] = CreateConVar ( " zr_infect_sound " , " " );
// Old Desc: npc/fast_zombie/fz_scream1.wav", "Sound played from from player on infection (Leave blank to disable)
g_hCvarsList [ CVAR_INFECT_ESPLASH ] = CreateConVar ( " zr_infect_esplash " , " 1 " , " " );
// Old Desc: An energy splash is emitted when player is infected (0: Disable)
g_hCvarsList [ CVAR_INFECT_SHAKE ] = CreateConVar ( " zr_infect_shake " , " 1 " , " " );
// Old Desc: Player's screen is shaken on infection (0: Disable)
g_hCvarsList [ CVAR_INFECT_SHAKE_AMP ] = CreateConVar ( " zr_infect_shake_amp " , " 15.0 " , " " );
// Old Desc: Amplitude of the shake, when zr_infect_shake is 1
g_hCvarsList [ CVAR_INFECT_SHAKE_FREQUENCY ] = CreateConVar ( " zr_infect_shake_frequency " , " 1.0 " , " " );
// Old Desc: Frequency of the shake, when zr_infect_shake is 1
g_hCvarsList [ CVAR_INFECT_SHAKE_DURATION ] = CreateConVar ( " zr_infect_shake_duration " , " 5.0 " , " " );
// Old Desc: Duration of the shake, when zr_infect_shake is 1
g_hCvarsList [ CVAR_ANTICAMP ] = CreateConVar ( " zr_anticamp " , " 1 " , " " );
// Old Desc: Enables or disables hurt volumes for preventing unfair camping. (0: Disable)
g_hCvarsList [ CVAR_ANTICAMP_UPDATE_INTERVAL ] = CreateConVar ( " zr_anticamp_update_interval " , " 1 " , " " );
// Old Desc: How often to update player locations (in seconds).
// TODO: Recode.
//HookConVarChange(g_hCvarsList[CVAR_ENABLE], EnableHook);
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AutoExecConfig ( true , " zombiereloaded " , " sourcemod/zombiereloaded " );
}
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CvarsHook ()
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{
SetConVarBool ( FindConVar ( " mp_autoteambalance " ), false );
SetConVarInt ( FindConVar ( " mp_limitteams " ), 0 );
HookConVarChange ( FindConVar ( " mp_autoteambalance " ), AutoTeamBalanceHook );
HookConVarChange ( FindConVar ( " mp_limitteams " ), LimitTeamsHook );
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HookConVarChange ( g_hCvarsList [ CVAR_ANTICAMP ], AnticampHook );
HookConVarChange ( g_hCvarsList [ CVAR_ANTICAMP_UPDATE_INTERVAL ], UpdateIntervalHook );
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}
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CvarsUnhook ()
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{
UnhookConVarChange ( FindConVar ( " mp_autoteambalance " ), AutoTeamBalanceHook );
UnhookConVarChange ( FindConVar ( " mp_limitteams " ), LimitTeamsHook );
}
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/* public EnableHook ( Handle : convar , const String : oldValue [], const String : newValue [])
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{
new bool : enable = bool : StringToInt ( newValue );
if ( enable )
{
HookEvents ();
HookCvars ();
TerminateRound ( 3.0 , Game_Commencing );
}
else
{
ZREnd ();
}
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} */
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public AutoTeamBalanceHook ( Handle : convar , const String : oldValue [], const String : newValue [])
{
SetConVarBool ( FindConVar ( " mp_autoteambalance " ), false );
}
public LimitTeamsHook ( Handle : convar , const String : oldValue [], const String : newValue [])
{
SetConVarInt ( FindConVar ( " mp_limitteams " ), 0 );
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}