gCvars[CVAR_DEBUG]=CreateConVar("zr_debug","0","Debug switch, for developers. Usually enables logging of messages and events to a console. (0: Disable)");
gCvars[CVAR_ALLOW_PLAYER_TEAM]=CreateConVar("zr_allow_player_team","0","This will allow the player_team event to be fired on first team join, enable when using mani model menu (0: Disable)");
gCvars[CVAR_AMBIENCE]=CreateConVar("zr_ambience","1","Enable creepy ambience to be played throughout the game (0: Disable)");
gCvars[CVAR_AMBIENCE_FILE]=CreateConVar("zr_ambience_file","ambient/zr/zr_ambience.mp3","Path to ambient sound file that will be played throughout the game, when zr_ambience is 1");
gCvars[CVAR_AMBIENCE_LENGTH]=CreateConVar("zr_ambience_length","60.0","The length, in seconds, of the ambient sound file");
gCvars[CVAR_AMBIENCE_VOLUME]=CreateConVar("zr_ambience_volume","0.6","Volume of ambient sounds when zr_ambience is 1 (0.0: Unhearable, 1.0: Max volume)");
gCvars[CVAR_EMITSOUNDS]=CreateConVar("zr_emitsounds","50","How often a zombie emits a sound, in seconds (0: Disable)");
gCvars[CVAR_CLASSES_DEFAULT]=CreateConVar("zr_classes_default","classic","Default class selected for all players. Usage zr_classes_default <class name>");
gCvars[CVAR_ZOMBIE_KNOCKBACK]=CreateConVar("zr_zombie_knockback","1","How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values (1: Default)");
gCvars[CVAR_ZOMBIE_NVGS]=CreateConVar("zr_zombie_nvgs","-1","Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override/Nvgs on, 0: No nvgs, 1: Nvgs on)");
gCvars[CVAR_ZOMBIE_REGEN]=CreateConVar("zr_zombie_regen","0","Zombies will regenerate health");
gCvars[CVAR_ZOMBIE_REGEN_HEALTH]=CreateConVar("zr_zombie_regen_health","1","How much health is regenerated when zr_zombie_regen is 1");
gCvars[CVAR_ZOMBIE_REGEN_INTERVAL]=CreateConVar("zr_zombie_regen_interval","5","How often, in seconds, a zombie regenerates health when zr_zombie_regen is 1");
gCvars[CVAR_ZOMBIE_NAPALM]=CreateConVar("zr_zombie_napalm","1","Turns grenades into napalm grenades that light zombies on fire (0: Disable)");
gCvars[CVAR_ZOMBIE_NAPALM_TIME]=CreateConVar("zr_zombie_napalm_time","20","How long the zombie burns when zr_napalm is 1");
gCvars[CVAR_ZOMBIE_NOFALLDAMAGE]=CreateConVar("zr_zombie_nofalldamage","0","Zombies wont be hurt from falling (0: Disable)");
gCvars[CVAR_ZOMBIE_KILL_BONUS]=CreateConVar("zr_zombie_kill_bonus","2","How many additional kills are rewarded to the killer of the zombie");
gCvars[CVAR_ZOMBIE_INFECT_HEALTH]=CreateConVar("zr_zombie_infect_health","100","How much health a zombie gains when infecting a human (0: Disable)");
gCvars[CVAR_ZOMBIE_ZVISION]=CreateConVar("zr_zombie_zvision","overlays/zr/zvision","Overlay to be shown on all zombies' screen on infection (Leave empty to disable)");
gCvars[CVAR_ZVISION_REDISPLAY]=CreateConVar("zr_zvision_redisplay","0.2","Frequency, in seconds, to display zvision on the client's screen (Never go below 0.1, 0.2 seems safe)");
gCvars[CVAR_ZVISION_ALLOW_DISABLE]=CreateConVar("zr_zvision_allow_disable","1","Allow users to disable ZVision with their nightvision key (0: Disable)");
gCvars[CVAR_DARK]=CreateConVar("zr_dark","0","Default value for darkening maps, most dislike this feature (0: Disable)");
gCvars[CVAR_DARK_LEVEL]=CreateConVar("zr_dark_level","a","The darkness of the map, a being the darkest, z being extremely bright when zr_dark is 1 (n: Default)");
gCvars[CVAR_DARK_SKY]=CreateConVar("zr_dark_sky","sky_borealis01","The sky the map will have when zr_dark is 1");
gCvars[CVAR_MOTHER_ZOMBIE_RATIO]=CreateConVar("zr_mother_zombie_ratio","5","For every 'x' number of humans, there will be 1 zombie (0: Always only 1 mother zombie)");
gCvars[CVAR_MOTHER_ZOMBIE_RESPAWN]=CreateConVar("zr_mother_zombie_respawn","0","First zombie(s) will be teleported back to spawn when infected (0: Disable)");
gCvars[CVAR_RESPAWN]=CreateConVar("zr_respawn","0","When player is killed, player will respawn");
gCvars[CVAR_RESPAWN_TEAM]=CreateConVar("zr_respawn_team","zombie","Which team to respawn player as (Choices: zombie, human)");
gCvars[CVAR_RESPAWN_DELAY]=CreateConVar("zr_respawn_delay","1","How long to wait after death to respawn, in seconds");
gCvars[CVAR_SUICIDE]=CreateConVar("zr_suicide","1","Stops players from suiciding");
gCvars[CVAR_SUICIDE_WORLD_DAMAGE]=CreateConVar("zr_suicide_world_damage","1","Respawn zombies as zombies if they was killed by the world, like elevators, doors and lasers.");
gCvars[CVAR_SPAWN_MIN]=CreateConVar("zr_spawn_min","30","Minimum time a player is picked to be zombie after the round starts, in seconds");
gCvars[CVAR_SPAWN_MAX]=CreateConVar("zr_spawn_max","50","Maximum time a player is picked to be zombie after the round starts, in seconds");
gCvars[CVAR_PROTECT]=CreateConVar("zr_protect","10","Players that join late will be protected for this long, in seconds (0: Disable)");
gCvars[CVAR_CONSECUTIVE_INFECT]=CreateConVar("zr_consecutive_infect","0","Allow player to be randomly chosen twice in a row to be a mother zombie (0: Disable)");
gCvars[CVAR_OVERLAYS]=CreateConVar("zr_overlays","1","Will show overlays that tell who the winner of the round was (0: Disable)");
gCvars[CVAR_OVERLAYS_HUMAN]=CreateConVar("zr_overlays_human","overlays/zr/humans_win","The overlay shown to tell everyone that humans won when zr_overlays is 1");
gCvars[CVAR_OVERLAYS_ZOMBIE]=CreateConVar("zr_overlays_zombie","overlays/zr/zombies_win","The overlay shown to tell everyone that zombies won when zr_overlays is 1");
gCvars[CVAR_ZMARKET_BUYZONE]=CreateConVar("zr_zmarket_buyzone","1","Must be in buyzone to access !zmarket, if Market is installed (0: Can be used anywhere)");
gCvars[CVAR_ZSPAWN]=CreateConVar("zr_zspawn","1","Allow players to spawn if they just joined the game (0: Disable)");
gCvars[CVAR_ZTELE]=CreateConVar("zr_tele","1","Allow players to use the teleporter to get to spawn. (0: Disable)");
gCvars[CVAR_ZTELE_STARTUP_DELAY]=CreateConVar("zr_tele_startup_delay","30","Number of seconds to wait before the teleporter is enabled (0: Always enabled)");
gCvars[CVAR_ZTELE_COOLDOWN]=CreateConVar("zr_tele_cooldown","20","Number of seconds to wait before the teleporter can be used again, after a teleport. (0: Disable)");
gCvars[CVAR_ZTELE_HUMAN_DELAY]=CreateConVar("zr_tele_human_delay","10","Teleport delay for humans. (0: No delay)");
gCvars[CVAR_ZTELE_HUMAN_LIMIT]=CreateConVar("zr_tele_human_limit","3","Maximum number of teleports humans can do. (0: Humans can't use the teleporter. -1: Unlimited)");
gCvars[CVAR_ZTELE_ZOMBIE_DELAY]=CreateConVar("zr_tele_zombie_delay","0","Teleport delay for zombies. (0: No delay)");
gCvars[CVAR_ZTELE_ZOMBIE_LIMIT]=CreateConVar("zr_tele_zombie_limit","8","Maximum number of teleports zombies can do. (0: Zombies can't use the teleporter. -1: Unlimited)");
gCvars[CVAR_ZTELE_RESET_BUFFERS]=CreateConVar("zr_tele_reset_buffers","1","Reset custom saved teleport locations on each round start. (0: Disable)");
gCvars[CVAR_ZSTUCK]=CreateConVar("zr_zstuck","1","Allow players that are stuck together to get unstuck (0: Disable)");
gCvars[CVAR_ZHP]=CreateConVar("zr_zhp","1","Allows clients to enable/disable zombie health display (1: On, 0: Off)");
gCvars[CVAR_ZHP_DEFAULT]=CreateConVar("zr_zhp_default","1","The default value of zombie health display to new clients (1: On, 0: Off)");
gCvars[CVAR_CASHFILL]=CreateConVar("zr_cashfill","1","Enable the mod to set the players cash to zr_cashamount (0: Disabled)");
gCvars[CVAR_CASHAMOUNT]=CreateConVar("zr_cashamount","12000","How much money players will have when they spawn when zr_cashfill is 1");
gCvars[CVAR_INFECT_FIREBALL]=CreateConVar("zr_infect_fireball","1","A fireball is created when a player is infected ( 0: Disable)");
gCvars[CVAR_INFECT_SMOKE]=CreateConVar("zr_infect_smoke","1","A puff of smoke is created when a player is infected (0: Disable)");
gCvars[CVAR_INFECT_SPARKS]=CreateConVar("zr_infect_sparks","1","Sparks are emitted when a player is infected (0: Disable)");
gCvars[CVAR_INFECT_SOUND]=CreateConVar("zr_infect_sound","npc/fast_zombie/fz_scream1.wav","Sound played from from player on infection (Leave blank to disable)");
gCvars[CVAR_INFECT_ESPLASH]=CreateConVar("zr_infect_esplash","1","An energy splash is emitted when player is infected ( 0: Disable)");
gCvars[CVAR_INFECT_SHAKE]=CreateConVar("zr_infect_shake","1","Player's screen is shaken on infection (0: Disable)");
gCvars[CVAR_INFECT_SHAKE_AMP]=CreateConVar("zr_infect_shake_amp","15.0","Amplitude of the shake, when zr_infect_shake is 1");
gCvars[CVAR_INFECT_SHAKE_FREQUENCY]=CreateConVar("zr_infect_shake_frequency","1.0","Frequency of the shake, when zr_infect_shake is 1");
gCvars[CVAR_INFECT_SHAKE_DURATION]=CreateConVar("zr_infect_shake_duration","5.0","Duration of the shake, when zr_infect_shake is 1");