Added a CVAR for setting default class.
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@ -1,4 +1,7 @@
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2008.10.11 - 2.5.1.6 - Richard
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2008.10.11 - 2.5.1.8 - Richard
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* Added CVAR for setting default class.
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2008.10.11 - 2.5.1.7 - Richard
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* Fixed bugs in IsClientPlayer
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* Made a zombie admin menu (zr_admin).
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@ -15,7 +15,7 @@
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#undef REQUIRE_PLUGIN
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#include <market>
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#define VERSION "2.5.1.7"
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#define VERSION "2.5.1.8"
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#include "zr/zombiereloaded"
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#include "zr/global"
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@ -141,7 +141,7 @@ public OnConfigsExecuted()
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public OnClientPutInServer(client)
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{
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pClass[client] = 0;
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pClass[client] = GetDefaultClassIndex();
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gBlockMotherInfect[client] = false;
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bZVision[client] = !IsFakeClient(client);
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@ -137,6 +137,30 @@ GetClassIndex(String:name[])
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return -1;
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}
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GetDefaultClassIndex()
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{
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new String:classname[64];
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new classindex;
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GetConVarString(gCvars[CVAR_CLASSES_DEFAULT], classname, sizeof(classname));
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if (strlen(classname) > 0)
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{
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classindex = GetClassIndex(classname);
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if (classindex == -1)
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{
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return 0;
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}
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else
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{
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return classindex;
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}
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}
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else
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{
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return 0;
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}
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}
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GetClassModel(classindex, String:model[], maxlen)
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{
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strcopy(model, maxlen, arrayClasses[classindex][data_model]);
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@ -18,6 +18,7 @@ enum ZRSettings
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Handle:CVAR_CLASSES,
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Handle:CVAR_CLASSES_SPAWN,
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Handle:CVAR_CLASSES_RANDOM,
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Handle:CVAR_CLASSES_DEFAULT,
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Handle:CVAR_ZOMBIE_HEALTH,
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Handle:CVAR_ZOMBIE_SPEED,
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Handle:CVAR_ZOMBIE_JUMP_DISTANCE,
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@ -86,6 +87,7 @@ CreateCvars()
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gCvars[CVAR_CLASSES] = CreateConVar("zr_classes", "1", "Enable zombie classes");
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gCvars[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "Classmenu is re-displayed every spawn (0: Disable)");
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gCvars[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "A random class is assigned to each player every round (0: Disable)");
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gCvars[CVAR_CLASSES_DEFAULT] = CreateConVar("zr_classes_default", "classic", "Default class selected for all players. Usage zr_classes_default <class name>");
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gCvars[CVAR_ZOMBIE_HEALTH] = CreateConVar("zr_zombie_health", "5000", "The default health of a zombie");
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gCvars[CVAR_ZOMBIE_SPEED] = CreateConVar("zr_zombie_speed", "350", "How fast zombies travel (300: Default speed, 600: Double speed)");
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gCvars[CVAR_ZOMBIE_JUMP_DISTANCE] = CreateConVar("zr_zombie_jump_distance", "0.1", "How far the zombie jumps, (0: Regular jump distance)");
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2
todo.txt
2
todo.txt
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@ -14,8 +14,6 @@ Section content is listed in order of importance. Some of these can be ideas too
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---- NORMAL/GAMEPLAY ----
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* Make a gloval CVAR for setting default zombie. Must work with per-map configs.
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* Make it possible to disable certain classes on certain maps.
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* Make a more advanced teleporter:
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