Added support for overriding class nvgs. Changed nvgs CVAR to a integer.
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@ -15,7 +15,7 @@
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#undef REQUIRE_PLUGIN
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#include <market>
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#define VERSION "2.5.1.1"
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#define VERSION "2.5.1.2"
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#include "zr/zombiereloaded"
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#include "zr/global"
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@ -17,7 +17,7 @@ enum ZR_ClassOptions
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Float:data_jump_distance,
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Float:data_jump_height,
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Float:data_knockback,
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bool:data_nvgs[8],
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data_nvgs,
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data_fov,
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bool:data_regen,
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data_regen_health,
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@ -97,7 +97,7 @@ LoadClassData()
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arrayClasses[classCount][data_jump_distance] = KvGetFloat(kvClasses, "jump_distance"), GetConVarFloat(gCvars[CVAR_ZOMBIE_JUMP_DISTANCE]);
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arrayClasses[classCount][data_jump_height] = KvGetFloat(kvClasses, "jump_height"), GetConVarFloat(gCvars[CVAR_ZOMBIE_JUMP_HEIGHT]);
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arrayClasses[classCount][data_knockback] = KvGetFloat(kvClasses, "knockback"), GetConVarFloat(gCvars[CVAR_ZOMBIE_KNOCKBACK]);
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arrayClasses[classCount][data_nvgs] = bool:KvGetNum(kvClasses, "nvgs"), GetConVarBool(gCvars[CVAR_ZOMBIE_NVGS]);
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arrayClasses[classCount][data_nvgs] = KvGetNum(kvClasses, "nvgs"), GetConVarInt(gCvars[CVAR_ZOMBIE_NVGS]);
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arrayClasses[classCount][data_fov] = KvGetNum(kvClasses, "fov"), GetConVarInt(gCvars[CVAR_ZOMBIE_FOV]);
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arrayClasses[classCount][data_regen] = bool:KvGetNum(kvClasses, "regen"), GetConVarBool(gCvars[CVAR_ZOMBIE_REGEN]);
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arrayClasses[classCount][data_regen_health] = KvGetNum(kvClasses, "regen_health"), GetConVarInt(gCvars[CVAR_ZOMBIE_REGEN_HEALTH]);
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@ -193,12 +193,26 @@ Float:GetClassKnockback(classindex)
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bool:GetClassNVGs(classindex)
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{
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new bool:classes = GetConVarBool(gCvars[CVAR_CLASSES]);
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if (classes)
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{
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return arrayClasses[classindex][data_nvgs];
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// Check if the nvgs CVAR is negative. If not negative, use the CVAR instead of
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// the class variable. Makes it possible to override nvgs in per-map configs.
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new nvgs_override = GetConVarInt(gCvars[CVAR_ZOMBIE_NVGS]);
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if (nvgs_override > -1)
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{
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return IntToBool(nvgs_override);
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}
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else
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{
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return IntToBool(arrayClasses[classindex][data_nvgs]);
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}
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}
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return GetConVarBool(gCvars[CVAR_ZOMBIE_NVGS]);
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// Note to config: If classes are disabled, nvgs is disabled if it's non-zero.
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return IntToBool(GetConVarInt(gCvars[CVAR_ZOMBIE_NVGS]));
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}
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GetClassFOV(classindex)
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@ -90,9 +90,8 @@ CreateCvars()
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gCvars[CVAR_ZOMBIE_SPEED] = CreateConVar("zr_zombie_speed", "350", "How fast zombies travel (300: Default speed, 600: Double speed)");
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gCvars[CVAR_ZOMBIE_JUMP_DISTANCE] = CreateConVar("zr_zombie_jump_distance", "0.1", "How far the zombie jumps, (0: Regular jump distance)");
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gCvars[CVAR_ZOMBIE_JUMP_HEIGHT] = CreateConVar("zr_zombie_jump_height", "10.0", "How high a zombie jumps (0: Regular jump height)");
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gCvars[CVAR_ZOMBIE_KNOCKBACK] = CreateConVar("zr_zombie_knockback", "4", "How far zombies are pushed back when shot (1: Default)");
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gCvars[CVAR_ZOMBIE_NVGS] = CreateConVar("zr_zombie_nvgs", "0", "Zombies will receive nightvision and it will automatically be enabled (0: No night vision, recommended if using zvision)");
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gCvars[CVAR_ZOMBIE_FOV] = CreateConVar("zr_zombie_fov", "110", "The field of vision of zombies (90: Default vision)");
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gCvars[CVAR_ZOMBIE_KNOCKBACK] = CreateConVar("zr_zombie_knockback", "1", "How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values (1: Default)");
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gCvars[CVAR_ZOMBIE_NVGS] = CreateConVar("zr_zombie_nvgs", "-1", "Zombies will receive nightvision. Also used to override class nvgs if non-negative. (-1: No override, 0: No night vision, 1: Night vision)"); gCvars[CVAR_ZOMBIE_FOV] = CreateConVar("zr_zombie_fov", "110", "The field of vision of zombies (90: Default vision)");
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gCvars[CVAR_ZOMBIE_REGEN] = CreateConVar("zr_zombie_regen", "0", "Zombies will regenerate health");
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gCvars[CVAR_ZOMBIE_REGEN_HEALTH] = CreateConVar("zr_zombie_regen_health", "1", "How much health is regenerated when zr_zombie_regen is 1");
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gCvars[CVAR_ZOMBIE_REGEN_INTERVAL] = CreateConVar("zr_zombie_regen_interval", "5", "How often, in seconds, a zombie regenerates health when zr_zombie_regen is 1");
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@ -176,3 +176,15 @@ bool:IsPlayerInList(client)
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return false;
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}
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bool:IntToBool(intval)
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{
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if (intval == 0)
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{
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return false;
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}
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else
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{
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return true;
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}
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}
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